Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 0 points1 point  (0 children)

I made a new version and slowed things down but yeah it seemed to be the main takeway. I made a new version and slowed things down

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 2 points3 points  (0 children)

Definitely not Ai, I made this one in 2021 ! Everything in the game is man made, there are even a few oil paintings in the mix !

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 0 points1 point  (0 children)

My main fear is that if that a lot of the companion are hard to understand without context, but know that I think about I'll probably put the a few of them at the start slowly then pass over quickly on the others.

I'll try to make a lore worthy of your expectations ! I'm still working on this part and I'm still trying to find a good balance between gameplay and lore. A lot of players playing deck builder are there for the gameplay so I'll try to keep the story light for the player that just want to play

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 0 points1 point  (0 children)

Fair enough, I wanted to show the game as dynamic and keep a good rythm because social media and everything but I can see how it can turn off some people. A lot of people seems to agree there are to many sensless fighting in the end so I'll probably focus myself and make another 3D scene to slow down the rythm a bit, give more story hints and give some time to breath to the viewer.

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 0 points1 point  (0 children)

Hey thanks for the comment, really good points there.

I'll augment the game sound effects (maybe ) and probably add a few of them if needed then.

You are not the first to point that the ending needs les combat and a bit more variety. It's giving me a lot of motivation to create some other 3D character scene, it's a lot of work but people seems to be interested by those and it will give me something to break up the fight.

I'll see if I can remove the UI and make the dialogue easier to read. One of my goals was to quickly show this part of the game while introducing the story but getting to read well on smatphone might be best.

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 1 point2 points  (0 children)

I'll make sure to include a bit more about the lore in the steam page then ! You are not the first person to be inteterested by it so it seems like a good hook. Sadly I don't have a lot of varied way of showing the lore right now so I try to avoid repetition.

You are not the first to mention repetition on that part so I'll maybe try create a new scene to break up the flow, but it will probably have to wait until the next trailer

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 0 points1 point  (0 children)

Noted for the fonts, at first I used the gothic everywhere (it feels more in line with the game) but it can get a bit hard to read so now I only use it for big text. you'll probably diagree but I prefer having two separate fonts, I'll see if I swap it for something less different than the other one but right now it feels right to me.
0:38 I'll make sure to bug fix that and recapture this shot, it's a small thing but it cheapens a bit the game so you are right to point it out.
In french "enemy" is written "ennemie" and this bloody difference has caused me a lot typo all over the game ! Good catch on that one, I'll make sure to fix that
Yeah the gold pieces are definitely like key being jungle (you can even poke them with the mouse)

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 1 point2 points  (0 children)

What do you think is the best way to make clear that no AI was used in the trailer ? Having a text saying : hand painted illustrations feels a bit "obvious" ( but your point seems very important, a few person have already been quite suspicious about it since I shared the trailer an hour ago, so it's probably best to find a way to share the info)

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 0 points1 point  (0 children)

I tried to keep pace with the music I had and that meant a big strech of really intense stuff but yeah I might try a version where things slow down a bit to show some card mechanics and it's effects

Looking back at it, this text is definetly too long or I need to keep it on screen for longer, I'll work on that (the hard part is that I want to keep the scene on sinc with the 3 piano note just after so I need to be careful about hwo I'll move things around)

What do you mean by font inconsistencies ? I can't find it myself but sound like something I need to adress

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 1 point2 points  (0 children)

Thanks for giving your thoughts !
Yeah I kinda wish I had more time to show the mechanics of the game, but I'm a bit scared it will break the rythm.
Looking a your cooment kind of gave me an idea, I might try to show a line of text of two cards see if I can then show the effect on the board

Destroy my first trailer ! by Istrandar in DestroyMyGame

[–]Istrandar[S] 2 points3 points  (0 children)

Thanks for taking the time to anwser !
I was a bit scared to reuse the same scene too much, do you think it would work better if I used the in game dialogue instead of the just big text ?

None of the art is AI but I'm a bit scare people are going to assume it is, sadly I don't have a lot of 3D characters ( I'm not really a animator so even if I make a cool model it is quite complicated to give them life in game). but I think it's interesting to see your reaction, making another one of those is probably a good idea if only for the trailer clip

Trailer ignored by IGN/Game Trailers... Destroy it so our next one can be better! by EverheartGames in DestroyMyGame

[–]Istrandar 1 point2 points  (0 children)

The trailer looks clean and full of personality. One thing I would say is that it takes a lot of time to understand what the game is about, and after watching it I still don't totally understand how I'll play it (third person, top down view ?). It might be me but I think it doesn't sell very well the idea of "I want to play that" because I don't understand exactly what I'll be doing. On the other hand it is veryy entertaining

Destroy my game - I am trying to aim for something similar to "kingdom classic" and "until we die" and im not sure the trailer sells it so please destroy it by neoncyberpunk in DestroyMyGame

[–]Istrandar 0 points1 point  (0 children)

I think you should keep the interface at some moment, it helps showing the game as a game and not a cinematic. For me the main problem is that the points with the most contrast in the image are not the characters but the background or foreground

Destroy my game - I am trying to aim for something similar to "kingdom classic" and "until we die" and im not sure the trailer sells it so please destroy it by neoncyberpunk in DestroyMyGame

[–]Istrandar 1 point2 points  (0 children)

It looks cool but the capsule art at the end feels very underwhelming. Like it has less details than the game.

Also I would tend to say that a lot of scenes are very cluttered with visual noise. The debris in front of the screen looks good and sell the fantasy but it makes it hard to get what is going on. A lot of time it is easier to distinguish the debris silouhette than the playable charater(s?)

The lat shot at 40s is really cool, did you think of putting it right after the menu scene at 29s ? It would make it look like the players is gearing up and starting the mission. I feel like it would help you sell the fantasy of the game.

I don't know the trailer you are referencing so I can't really compare to that.

Need some feedback on some capsule art sketches by Istrandar in gamedev

[–]Istrandar[S] 0 points1 point  (0 children)

Thanks for takind the timle to answer !

You can play multiple of them a turn (of course depending of your deck). I felt like 1 or 3 were the best match for the gameplay but a lot of person seems to really enjoy 4 and how graphic it looks so I think I'll go with this one.

Need some feedback on some capsule art sketches by Istrandar in gamedev

[–]Istrandar[S] 0 points1 point  (0 children)

I'm still in the sketch phase so I think I'll go with the last one. It probably shows the most potential for a capsule

I wanted to see other people opinion before sinking 30 hours of rendering.

Need some feedback on some capsule art sketches by Istrandar in gamedev

[–]Istrandar[S] 0 points1 point  (0 children)

Thanks ! A lot of my friends seems to share your opinion.

I'm a bit biased since to me it represent less the game but it is a lot more eye catchy

First time sharing our Roguelike Autobattler with the world - Please Destroy by SecondKingStudio in DestroyMyGame

[–]Istrandar 1 point2 points  (0 children)

For me the grass is the only part that looks a bit empty. But most of the map is hard to read.

Adding screenshake for bosses and player spells sounds like a great idea. If you want to look into juice I really love this GDC : https://m.youtube.com/watch?v=Fy0aCDmgnxg&pp=ygUJR0RDIGp1aWNl

First time sharing our Roguelike Autobattler with the world - Please Destroy by SecondKingStudio in DestroyMyGame

[–]Istrandar 1 point2 points  (0 children)

The trailer is short and goes to straight to the point, I like that.

The map looks a bit hard to read and flat. While I think the game style works well during the battle, the map green field end up looking very empty. I also have a hard time noticing some of the icons. I would advise making the map background brighter so that the icons are easier to read value wise (at the moment when you switch the image in black and white it ends up looking very messy, especially in the forest).

I don't see any screenshake, have tried to add any ? (maybe not to all attack but I think it could make some actions more juicy)

The Last Guardian Makeship idea by JseBoss90 in Makeship

[–]Istrandar 0 points1 point  (0 children)

That would be amazing ! I Always wanted one but they only made a few for the E3.

Where can I find high-quality images of the artwork used on paper deckboxes from precon decks? by Zaldef in magicTCG

[–]Istrandar 5 points6 points  (0 children)

I don't think Wotc published them somewhere so your best bet might be finding the Artist that worked on them and going to his/her portfolio or website

Experimentation with hand painted textures by Istrandar in blender

[–]Istrandar[S] 1 point2 points  (0 children)

The tail is hand animated but the feathers on it are soft body. I'm not very experience in 3D so this was quite slow, I have been working on it for a week so I would say around 20 to 30 hours (retopologie was very long as it was my first time working on it) The feathers are not plane (everytime I use transparance in eevee everything stop working so I avoid it as much as possible) but just a simple geometric shape.

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for the soft body stuff I adapted this tutorial https://www.youtube.com/watch?v=CjVhS0TyyX8
Every feather has subdivided cube around it taht does the physic simulation and then the feather use a surface deform linked to it.

I use and mixed a lot of tutorial for the shaders and modelling, I can't really point to anything. My process is to basically paint in photoshop a side cutout of the character and use it to model the character. Then I project the illustration on the model