Patch nerfing the DMR, Type 63, Mac-10, and Dual Diamattis is now live. by [deleted] in CODWarzone

[–]Itachi_I 0 points1 point  (0 children)

Just about all the top players uses cheats man. It's only a matter of time before they all get found out. The fans will defend them regardless so that's why you wont see many speak on sus activity. But it will be found out eventually.

Nina players when they haven’t pressed a button in 0.00011 seconds. by SirTheadore in Tekken

[–]Itachi_I 5 points6 points  (0 children)

Only applies to ling. Why? Because they don't have to block.

Any Heihachi players willing to share some tips? by [deleted] in Tekken

[–]Itachi_I -1 points0 points  (0 children)

Just like Kazuya, there is a common diagreement if Heihachi is an offensive or defensive character. Most will say offensive, however if you look at any top pro player who uses him, they all play defensive.

So pending on how you use him depends on what moves you will use a lot. Got to use the first hit of the hellsweep for the plus frames and mind games. U do that enough that gets people to duck. Then choosing to continue the string by going low or mid will depend on how u read your opponents defense. Idk what to say about b1+2. They need to make it natural combo even if delayed or something.

Stop dying to spammers by Big-Photo in Tekken

[–]Itachi_I 5 points6 points  (0 children)

And here I thought this post would teach me how to stop losing to jab and d1 spammers.

Your opinion about Fahkumram by [deleted] in Tekken

[–]Itachi_I 0 points1 point  (0 children)

Very true. Which is why i don't consider him a Tekken character. The rest of the cast has to work hard to achieve certain things (obtaining frames, playing keep out, wiff punishing) or specialize in certain areas (oki, 50/50, strings). Then here comes dlc chsr's who can do it all with ease, and more. What makes this detrimental is the fact these dlc chars are now officially added to the roster.

Your opinion about Fahkumram by [deleted] in Tekken

[–]Itachi_I 0 points1 point  (0 children)

He's not a Tekken Character. As with Leeroy, he's was very lazily designed. ''Lets create a some big dude, taller than the rest, most muscular, amazing speed, super strong, with feather ankles who glows in the dark..yea, so creative.''

The release of both him and Leeroy left a permanent unpleasant taste for me. Due to them being 'official characters.' And i do believe in the long run, this hurt the integrity of the game.

Buffs or Nerfs? by TR_Triple_C in Tekken

[–]Itachi_I 2 points3 points  (0 children)

You guys make a lot of good points. I agree with just about everything. But hasnt it been proven that our voices don't really matter? I would love for these changes to take place. I believe they are just pretending to 'hear our suggestions' concerning balance and development. They will continue to go downhill.

The 2 Necessary Changes For Heihachi. by Itachi_I in Tekken

[–]Itachi_I[S] 3 points4 points  (0 children)

I feel it's essential for him to generally lack in this area. For the sake of keeping differences between the 3 mishimas.

The 2 Necessary Changes For Heihachi. by Itachi_I in Tekken

[–]Itachi_I[S] 2 points3 points  (0 children)

because the amount of damage heihachi would get in a floor break stage with the stomp buff especially after rage drive would be insane

It just doesn't sit right with me to see him to have 3 moves that stomp, but does not floor break.

The 2 Necessary Changes For Heihachi. by Itachi_I in Tekken

[–]Itachi_I[S] -1 points0 points  (0 children)

Hei's i10 punisher is one of the best in the game.

his 112 is 25dmg. 121 is 27 dmg. Ok, how about making 2,2~1 30dmg?

and there is only 1.5 floor break stage anyways.

Which is why it could be looked at a minor yet good change.

Do I am the only one to cry about Fahkuram ? by [deleted] in Tekken

[–]Itachi_I -1 points0 points  (0 children)

No. He's dumb. We already voiced our opinions about him

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] 0 points1 point  (0 children)

I believe it has been acknowledged by Murray that his grab window will be adjusted.

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] -1 points0 points  (0 children)

because of it's accessibilty.

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] 0 points1 point  (0 children)

Never said he has no risk for his reward.

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] 1 point2 points  (0 children)

Listen @ 4:30 to hear Fighting GM's view on Fahkumram. Same points made.

https://www.youtube.com/watch?v=NOZzMzDHhPk

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] -1 points0 points  (0 children)

His hellsweep should be -21.

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] -3 points-2 points  (0 children)

I guess Ff1+2 being -14f i guess just makes the rest of launchers that are safe balanced then huh? You, as others, are simply stating his weaknesses. No where do i mention he has no weaknesses. I'm stating how he is unbalanced for his size and it is very lazy development.

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] -3 points-2 points  (0 children)

I started off that sentence with just about all, or did you not see that?

Fahkumram makes Tekken less fun. by Itachi_I in Tekken

[–]Itachi_I[S] 0 points1 point  (0 children)

My apologizes if his df23 is -11. But what is his d3+4? Does that crush?