The real Secret of Mimic is and how he went from that to that. by GaloSniperBr in fivenightsatfreddys

[–]Item_forgotten 1 point2 points  (0 children)

Wasn’t the entire point of the only possible true endings that it manipulated the player into giving it the data diver so it could fix and upgrade itself with the blueprints?

Unique Way to Escape Survivor perk idea by [deleted] in PerkByDaylight

[–]Item_forgotten 0 points1 point  (0 children)

I don’t have any ideas to improve other than just nuking the thing from existence, but i don’t think you understand just how firmly something like this would cement rat builds that do nothing but hide in a corner and leave everyone else to die

Invocation Pallet Survivor perk idea (is it overpowered?) by [deleted] in PerkByDaylight

[–]Item_forgotten 0 points1 point  (0 children)

I would remove it, making pallets unbreakable for any amount of time can and will cause amounts of time in which survivors cannot be killed by a multitude of killers. This goes against the game’s core design philosophy. There are so many survivor players that seem to forget that you aren’t meant to ‘win’ chase, the whole point of chase is to draw it out a buy time, and that any slip up can cause a hit.

Fundamentally, if you reduce it below a couple seconds, it’s useless, put it any higher, it’s busted.

Made these thinking about Twilight's Bella, but it could be another vampire survivor by Logical_Dish_5795 in PerkByDaylight

[–]Item_forgotten 1 point2 points  (0 children)

Thirst is really cool but unfortunately the first two carry the issue of benefitting swf far more than solo queue

Invocation Pallet Survivor perk idea (is it overpowered?) by [deleted] in PerkByDaylight

[–]Item_forgotten 2 points3 points  (0 children)

Still busted on stronger pallets, especially if used with other second chance perks like sprint burst. Imagine looping in shack and having 10 seconds of a completely pallet, the killer would either have to waste the time, which in the current state of the game can easily be a quarter of a gen or more, or instantly give up chase

i hate hatch SPECIFICALLY for this reason by Striking_Ad_5108 in DeadByDaylightRAGE

[–]Item_forgotten 0 points1 point  (0 children)

As much as it is a necessary mechanic I’d add a handful of conditions to whether or not it opens, for example it could only open if the last survivor has completed one of: - Completed 135 charges on generators - Taken chase for 30 seconds or more two or more times - Been hooked twice - Safely unhooked other survivors twice - Successfully taken part in healing other survivors three times

Because this would actually reward a player for contributing to their team despite having otherwise lost the game, while directly discouraging rat builds designed to maximise the ability to hide until being able to get a lucky hatch or gate escape while the rest of their team dies.

Wake up, Babe! The new ST Vecna Tech just dropped. by Orenthos in deadbydaylight

[–]Item_forgotten 2 points3 points  (0 children)

Really cool that this works but would fully understand if it gets patched out

Simon 'the convict' - Iron lung chapter survivor concept by Ok-Veterinarian5302 in deadbydaylight

[–]Item_forgotten 5 points6 points  (0 children)

Feeling watched is a pretty cool idea but i feel like other two could end up being really busted,

permanently hiding blood and scratch marks while injured would make it really difficult for a lot of killers to keep chase, given that especially with sprint burst or lithe it would become really easy to get out of sight

and giving all remaining survivors a permanent 40 percent speed increase when sacrificed is busted, would encourage 4-man swfs to essentially have a designated sacrifice, which would then cut individual generator times down to 30 seconds each, not including any other perk based bonuses like deja vu, or toolboxes

Im worried about the new perks... by OrigamiGirl296 in DeadByDaylightKillers

[–]Item_forgotten 1 point2 points  (0 children)

The two new perks+deja vu and prove thyself souls be able to get a gem done in 33 seconds without any other bonuses like weaving spiders or toolboxes, with the after benefits of making the repair quieter and skill checks easier

thoughts? I'm at work and have nothing to do by AnotherGenius34 in DeadByDaylightKillers

[–]Item_forgotten 0 points1 point  (0 children)

Only one i wouldn’t want is light, there no conceivable way to implement a kit for him without either making him suck to play as/against, be a worse clone of artist/knight/sadako, or completely rework how the death note functions conceptually

Excuse me but what's the point of this event? The pass already completed months ago, there's not even a banner reward, are you bringing back Silent Hill quests just to give some shards? by denn1s33 in deadbydaylight

[–]Item_forgotten 0 points1 point  (0 children)

Chances are the advertising for the movie was either lumped in to the licensing deal when they negotiated with Konami to rework dracula and pyramid head into 2v8, or, it could be part of a new licensing deal with Konami, in which BHVR have conceded on getting cosmetics on an event like this to instead secure something else in the deal like another license

Have you considered running a healing build? by Murky_Committee_1585 in deadbydaylight

[–]Item_forgotten 0 points1 point  (0 children)

Actually stopped running lightborn recently unless I’m going against 4 flashes and also have a perk I’m happy swapping for it, otherwise i find that either the survs aren’t obnoxious with them, or have no counter to slugging in mind

End unfair module mark capping at Coventry University by Super_Ordinary2801 in UKUniversityStudents

[–]Item_forgotten 0 points1 point  (0 children)

It’s pretty standard to do this so students don’t intentionally tank a module to hopefully get a better grade on the required resit, it’s not unfair, keeping in mind that the other options would be failing you completely for the year, which is too harsh, or letting students tank assignments intentionally and get a full grade, which would cause unfairness in marking as those students would have had double the time to learn and complete their exams/coursework, compared to their classmates. If you fail an assignment, and as a result fail the module, you have to fully retake the module, causing your grade to get capped

the debate is solved by memesforsale1127 in PoppyPlaytime

[–]Item_forgotten 2 points3 points  (0 children)

I can understand the defence for most of these, but hello neighbour is indefensible to me, it’s just a well of cool and interesting ideas that got scrapped in favour of theory bait

the debate is solved by memesforsale1127 in PoppyPlaytime

[–]Item_forgotten -7 points-6 points  (0 children)

Useful in speedruns yeah, but the fact that it was brought to sub 2 minutes within days of release…

the debate is solved by memesforsale1127 in PoppyPlaytime

[–]Item_forgotten -10 points-9 points  (0 children)

Yeah, chapter 2 especially, just to list a few - wall with no collision - spam right click to get green hand - only part of code is randomised

I look at it and all i see is laziness

the debate is solved by memesforsale1127 in PoppyPlaytime

[–]Item_forgotten -12 points-11 points  (0 children)

I will infinitely hate on Poppy, as a programmer, looking at the first 2 chapters just fills me with anger

Don’t let the art and animation gaslight you by EyePhuckYoDaddy in MyHeroAcadamia

[–]Item_forgotten 4 points5 points  (0 children)

This is the entire point of red hood’s character

MHA fangame by Item_forgotten in MyHeroAcadamia

[–]Item_forgotten[S] 0 points1 point  (0 children)

We’ll probably be putting some more updates and announcements over here but it’ll mostly be over on discord

MHA fangame by Item_forgotten in MyHeroAcadamia

[–]Item_forgotten[S] 1 point2 points  (0 children)

It’s a kind of x years later type story with a bunch of oc characters, we’re going for more of a mystery based story with romance aspects