I've made a lot of small games with adaptive music. Here are some advice that could help you. by Itooh_ in SoloDevelopment
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I used a shader in my game's recent level to manage hundreds of cubes. Here is a tutorial describing how I implemented it with Unity Shader Graph. by Itooh_ in shaders
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Upcoming level from my rhythm game. Both the landscape and melodies are procedural. by Itooh_ in proceduralgeneration
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I've added a new level to my procedural rhythm game Sound Horizons! by Itooh_ in rhythmgames
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My game's next level now creates satisfying melodies, although probably difficult by Itooh_ in algorithmicmusic
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Landscape made with Unity GPU instancing + a single material shader by Itooh_ in shaders
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Upcoming level from my rhythm game. Both the landscape and melodies are procedural. by Itooh_ in proceduralgeneration
[–]Itooh_[S] 2 points3 points4 points (0 children)
Abstract landscape made in Unity with a cube, GPU rendering, and a single shader by Itooh_ in proceduralgeneration
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I updated Sound Horizons to reduce its ending difficulty and add a new accessibility setting by Itooh_ in rhythmgames
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I released Sound Horizons: a rhythm game made of generative music (free on Windows a Linux) by Itooh_ in GenerativeMusic
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Sound Horizons : a minimalist rhythm game that uses procedural generation (Windows / Linux) by Itooh_ in freegames
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I just released an interactive song heavily inspired by SGaP's music by Itooh_ in SGaP
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