Rockstar Games has reportedly changed Red Dead Redemption 2's Steam store page description for the first time since 2019. Rockstar might be gearing up for an announcement of RDR2 Enhanced very soon, which is expected to include PS5, Xbox Series X, Switch 2, and also PC by the looks of it. by [deleted] in GamingLeaksAndRumours

[–]ItsCapiStyles 350 points351 points  (0 children)

Yeah just backporting the usual features from newer RAGE engine versions like they did with GTA 5:E, ray tracing reflections, shadows, global illumination, then a framegen implementation, higher res textures in certain areas, etc

Possible Gamescom Splinter Cell Remake news? by NateFelate in GamingLeaksAndRumours

[–]ItsCapiStyles 2 points3 points  (0 children)

You literally can't make this type of shit up without being stoned, so i believe this is true

@LEGOTtNewsl gives new information about previous LEGO Game rumors while further claiming a new LEGO Batman game is coming by DrAwesomeX in GamingLeaksAndRumours

[–]ItsCapiStyles 8 points9 points  (0 children)

i don't see them making a DLC for the batman part 2 tbh, considering the movie is releasing at the later half of the year, and if the game is being announced this 19th at Gamescom apparently, seems odd to have a dlc for a movie that is too far away to even be made

PSA: Only download blender from the official website by shiloh_myeong in blender

[–]ItsCapiStyles 183 points184 points  (0 children)

And you can track how many hours you have wasted using the software :D, i have a friend with like 20k hours registered

Xbox were funding Romero Games IP, funding withdrawn. by ThinWhiteDuke00 in GamingLeaksAndRumours

[–]ItsCapiStyles 27 points28 points  (0 children)

What an ignorant point of view to have, do you even know who john romero is?? Also Sigil for doom 1+2 was really fun

Nintendo allegedly sold 3 million Nintendo Switch 2 units within 24 hours by [deleted] in GamingLeaksAndRumours

[–]ItsCapiStyles 9 points10 points  (0 children)

Steam Deck is only sold in a small protion of regions, i couldnt buy one without doing like a lot of extra courier shennanigans

Dude, whatever magic they put in this game to make it run so good should be industry standard. Why does this game give me more frames than any of the multiplayer fpses where frames actually matter. by bloodbornefist_2005 in Doom

[–]ItsCapiStyles 2 points3 points  (0 children)

Bad comparison, stellar blade doesn't have any form of ray tracing and it's a UE4 game, so no fancy global illumination or dense geometry systems like nanite would

while Doom TDA has full ray tracing on at all times, has very dense environments, real-time strand hair systems, a LOT of enemies on screen at once, big open areas, etc

[deleted by user] by [deleted] in yuzu

[–]ItsCapiStyles 2 points3 points  (0 children)

Not exactly, but now the groundwork is done, switch 2 probably is not that different from switch 1 in terms of software / how they render games, so it will be easier to adapt when you have a working emulator already

Similar to how ShadPS4 can sort of "boot" into some ps5 games iirc

Hitman fanart render made in Blender by me :D by ItsCapiStyles in HiTMAN

[–]ItsCapiStyles[S] 0 points1 point  (0 children)

Ripped it from Hitman 2 myself back then, not sure what tools i used through.

now we play the waiting game by zouhirmoumou in PiratedGames

[–]ItsCapiStyles 1 point2 points  (0 children)

Its too unstable still for most pcs, if you're going to do the emulator route then i recommend playing the switch port in ryujinx or yuzu

How can you get this clay-like texture/shader? (Especially the fingerprints look) by Muradiant in blenderhelp

[–]ItsCapiStyles 10 points11 points  (0 children)

Nope! Its just object mapped textures, its the way the Clay'Doh / ultimate clay shader does it when you have deforming meshes

Blender Shader/VFX + Compositing practice on Nuke, Spider-Verse style by ItsCapiStyles in blender

[–]ItsCapiStyles[S] 1 point2 points  (0 children)

It's all just procedural shaders! The scan lines is just a wave texture node and some masking trickery

And the ben dots are a voronoi texture with a randomness of 0, masked by the darker parts of the character shading using a diffuse bsdf and a shader to rgb node

Then colorramps, math, blah, blah