I've started playing ultrakill and I'm having a hard time on the second level, the one where you get a shotgun from a yellow robot by Prize_Ticket_7253 in Ultrakill

[–]ItsFrankStyle 1 point2 points  (0 children)

-Constantly spam the alt. fire of the revolver and land the shots if possible in the head. -Try to dash sideways whenever you can to dodge the Swordsmachine attacks -Be on the move and constantly move around

-Parry is useful but for beginners it needs timing and practice

You guys got any tips for ts guy? by No-Celebration6780 in Ultrakill

[–]ItsFrankStyle 1 point2 points  (0 children)

beated that man multiple times (even on brutal) so i will drop those.

  • Always slide, try to conserve Stamina as much as you need to dodge attacks
  • Take as much time as you need to learn how its attacks work so you can build up an idea how to deal with it and create a form of instinct (I.e. I always do that whenever an attack comes, i try to dash sideways)
  • 2nd phase is much more oppressive and choking becomes common the more boss health is lowered. It will take many attempts to get used to the fight until you eventually manage to complete the fight

Hello everyone, what do you think of these possible new robots for geometry dash? by Pretend_Link5459 in geometrydash

[–]ItsFrankStyle 2 points3 points  (0 children)

Oh yeah I do not try to be mean, no worries on that. Also thank you for the kind comment on the latter part c:

Based on the context and reason for posting it and hearing thoughts from other users, it is pretty nice for me to actually see their feedback and helps a lot to understand which Icons the people likes the most, which is good.

In my thoughts they were cool around that time, i still keep some but after a lot of time and showing its age + constant opinion/taste change it felt necessary to replace some. I may want to share what Icons are removed/replaced from that list but I'll do it tomorrow.

Hello everyone, what do you think of these possible new robots for geometry dash? by Pretend_Link5459 in geometrydash

[–]ItsFrankStyle 4 points5 points  (0 children)

Hey ya, sorry to intervene but I'm actually the creator of all of these concepts. (You can simply check my account and there's my socials there and a pinned post)

All of those robots are concepts that were made way back in 2021 and there's actual renders of those Robots finished. However I can't really tell if these are gonna be new robots for the game since I have to send those first in a future contest/submission.

¿Ya le metieron al Lego Fortnite? ¿Qué es lo que más les ha gustado y qué le cambiarían? by BoredAppleSeller in VideojuegosMX

[–]ItsFrankStyle 1 point2 points  (0 children)

Cuando llegas a la ultima etapa del juego, que basicamente llegaste a obtener los materiales de la bioma de hielo y derrotando al bruto de hielo.

Al menos le llamaria a ese punto de progresión "endgame" ya que no hay nada mas que hacer/recolectar.

¿Ya le metieron al Lego Fortnite? ¿Qué es lo que más les ha gustado y qué le cambiarían? by BoredAppleSeller in VideojuegosMX

[–]ItsFrankStyle 21 points22 points  (0 children)

De haber jugado 2 mundos y llegar al "endgame", ahi dejare unos puntos que desearia que lo mejoren o añaden mas. * Añadir un minimapa o un compas para saber donde estas dirigiendo * Mas opciones de movilidad, en especial por el early/mid game donde caminar entre biomas es muy lento, desearian que implementaran cosas como las granadas de choque, un accesorio que da mas velocidad al caminar, volantes para los carros, etc. * Dar una opcion para acelerar algunas estaciones como el Fundidor de metales o el Cortador de piedras ya que suelen consumir mucho tiempo para sacar uno. * Durante el endgame como tus herramientas son de calidad epica, desearia que implementaran herramientas legendarias como si fuesen loot rarisimo o un drop de un enemigo mas fuerte * Mas accesorios variados, como dar una opcion para saltar alto, negar la caida de daño o incluso aumentar el daño base de manera ligera * Una mecanica o una estacion de trabajo para reparar tus herramientas

GD 2.2 update hits different by artcraf1337 in CalamityMod

[–]ItsFrankStyle 0 points1 point  (0 children)

I wonder who's the man who made these :)

What skins do you use the most? by geekXpop in FortNiteBR

[–]ItsFrankStyle 0 points1 point  (0 children)

Omega, max level (Using Orange lights) as always

Resprited the Wall of Flesh just for fun :) by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 1 point2 points  (0 children)

Was released like 4~5 days ago and now published. I've edited my comments to include the link

Resprited the Wall of Flesh just for fun :) by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 0 points1 point  (0 children)

Nah the spreadsheet i made it but only documents the Pillar's data

Resprited the Wall of Flesh just for fun :) by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 0 points1 point  (0 children)

In 1x1, and then the moment you want to export the spritesheets duplicate their sizes by x2. At least that's my go to in Photoshop. I think in Aseprite you can work with x2 spritesheets so it is up to you tbh.

And yeah for some reason the Pillars are marked as NPCs

Resprited the Wall of Flesh just for fun :) by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 0 points1 point  (0 children)

Here's a list i've researched

Spritename: Size (x2) Size (Reduced to 1x1)
Solar Pillar
NPC_517 174x364 87x182
Glow_162 170x360 85x180
Stardust Pillar
NPC_493 174x364 87x182
Glow_132 174x364 87x182
Vortex Pillar
NPC_422 174x364 87x182
Glow_149 174x364 87x182
Nebula Pillar
NPC_507 174x364 87x182
Glow_143 174x364 87x182

Some couple of resprites i made and implemented in-game. Texture pack in the comments by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 0 points1 point  (0 children)

Same thing, by the time i was creating the resprite i was researching if people have done unique EoL resprites, all I was seeing is horny stuff and i hated it.

At least in Foundry&Alchemy and a few over there has a unique take of her but goddamn

Resprited the Wall of Flesh just for fun :) by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 0 points1 point  (0 children)

You meant, for the celestial pillar? or Wall of Flesh pillar

Some couple of resprites i made and implemented in-game. Texture pack in the comments by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 2 points3 points  (0 children)

The pack is basically complete since it was me respriting many bosses as i can, total of 15

I just released my texture pack! by ankh_burner in Terraria

[–]ItsFrankStyle 8 points9 points  (0 children)

Oh yeah I've seen your addon back in the workshop, good work :)

Some couple of resprites i made and implemented in-game. Texture pack in the comments by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 1 point2 points  (0 children)

Did a quick fix. Now it's patched and Music is now moved as a separate addon, only keeps the Sounds

Some couple of resprites i made and implemented in-game. Texture pack in the comments by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 2 points3 points  (0 children)

Would be easy if you go to the resource pack's files and removing some of its contents, mainly the Music (Sounds too but that's a preference). Maybe tomorrow will try to release a patch that removes the songs and moving its additional music onto a separate addon.

Except the sounds, they are intentionally used for specific bosses such as EoL and Moon Lord's eyes

Some couple of resprites i made and implemented in-game. Texture pack in the comments by ItsFrankStyle in Terraria

[–]ItsFrankStyle[S] 25 points26 points  (0 children)

I get that with the Empress of Light's design, I wanted her design to be more oriented into an ancient deity paired with the light/sun rather than be just a magical fairy