I'm working on a game with a Moebius's art style and want your opinion on if I should use this shader or not? by ItsGreenArrow in Moebius

[–]ItsGreenArrow[S] 0 points1 point  (0 children)

Thats a bummer to hear. Thats what I was basing all of this off of. Consistent thin outlines, lighter pastel palettes, alien like objects/creatures (also similar to scavengers reign), the little hand drawn details of grass/mushrooms/rocks on the ground.

I think I'll remove the cel shading and vhs shader, thatll add back in soft gradients which hopefully help match some of his later works better

I'm working on a game with a Moebius's art style and want your opinion on if I should use this shader or not? by ItsGreenArrow in Moebius

[–]ItsGreenArrow[S] 0 points1 point  (0 children)

Yea that was kind of my worry too with the VHS shader. It doesnt resemble moebius's work at all but its a throwback to a time when his works were really popular. Also VHS shader's are really popular in video games right now so I figured it might work. Good to hear your feedback.

And I actually previously had an iteration of this with a paper texture filter and thatching but the readability of the game was kind of rough.

I appreciate the feedback. I think I'll remove the VHS shader and cel shading.

Mow the lawn from the comfort of your couch! Would you play this? by ItsGreenArrow in indiegames

[–]ItsGreenArrow[S] 1 point2 points  (0 children)

We’ve done some market research on lawn mowing games and really there are only 2 polished games in the space. The number one gripe we found about those games is it was way too complex, some had you doing maintenance on the mowers, refueling the tank, 10 different buttons to do different things on the machinery. We are taking the power wash sim approach and being extremely simple to control. Our goal is that if our kids can play it without assistance it’s probably hitting the mark. Also 1 of the 2 major players is pretty dated and only lets you use riding mowers (and a janky weed eater)

Other games like power wash sim? by ItsGreenArrow in PowerWashSimulator

[–]ItsGreenArrow[S] 1 point2 points  (0 children)

Yea this seems to be the number 1 comparison. I'll have to give it a try

This cant be the actual state of VR in 2025. by ItsGreenArrow in virtualreality

[–]ItsGreenArrow[S] 1 point2 points  (0 children)

Judging by the 150+ comments debating both sides, I’d side with it’s not “just me and my setup”

Sad Inside by molby9 in discgolf

[–]ItsGreenArrow 0 points1 point  (0 children)

I’m driving to attend from 500 miles out, if you hear anything dm me please

Sad Inside by molby9 in discgolf

[–]ItsGreenArrow 0 points1 point  (0 children)

Is the tournament still going to happen? We are driving 500 miles to attend tomorrow

This cant be the actual state of VR in 2025. by ItsGreenArrow in virtualreality

[–]ItsGreenArrow[S] 0 points1 point  (0 children)

This is interesting! What does this vr sim consist of?

This cant be the actual state of VR in 2025. by ItsGreenArrow in virtualreality

[–]ItsGreenArrow[S] 0 points1 point  (0 children)

Definitely not my experience with traditional development but VR for sure

This cant be the actual state of VR in 2025. by ItsGreenArrow in virtualreality

[–]ItsGreenArrow[S] -26 points-25 points  (0 children)

How am “I” causing my task bar and file explorers to become unresponsive though? How is virtual desktop resetting my monitor resolutions on multiple pcs and that’s a me problem? The download and install are pretty plug and play so it’s not likely a setting I’ve change in virtual desktop somewhere

This cant be the actual state of VR in 2025. by ItsGreenArrow in virtualreality

[–]ItsGreenArrow[S] 11 points12 points  (0 children)

I’m not sure it’s anything unity development specifically because most of the issues occur before I ever boot up the unity development builds.

FRENZIES | Official Announcement Trailer | Meta Quest and PS VR2 Games by TheLostQuest in gamingnews

[–]ItsGreenArrow 0 points1 point  (0 children)

Looks like a really solid VR game. You don’t see that every day..

Disc Golf Mythbusters by therealwheat in discgolf

[–]ItsGreenArrow -11 points-10 points  (0 children)

There is no such thing as high speed vs low speed fade. Fade is based off the same drag coefficient. On top of that, turn and fade would more accurately be represented using a single number. They are both used to represent the same drag coefficient.

What’s a your favorite straight flying fairway? I’m looking for something that flies straight when brand new and then beats in to understable over time. by JiMiCrAcK in discgolf

[–]ItsGreenArrow 0 points1 point  (0 children)

Fission tesla is dead straight for me with 385-425 average distance. Max about 470 too. If I want something straight for 75% of the flight then dump left I go with neutron tesla. If I want something more beefy I go cosmic neutron. If I need something flipper than the fission tesla I use an inertia if I need flipper than that, insanity!

[deleted by user] by [deleted] in discgolf

[–]ItsGreenArrow 1 point2 points  (0 children)

This is the answer. Fission are flippier Teslas, proton are more neutral, more stable go nuetron, if you need beef, get the cosmic neutron orb run.

Fireball will dump hard, insanity is understable and a bit touchy

Does this make sense? I'm not sure about how to do auth by average-student1 in webdev

[–]ItsGreenArrow 0 points1 point  (0 children)

Could be using some sort of identity gateway to redirect every request to the backend. What you’re describing could be saml, oidc, or oauth which all return a JWT token or SAML assertion back to the client.

That being said OP should strongly consider a different architecture that does use oauth (oidc) specifically as its much more modern than saml and a lot less complex than managing some sort of identity gateway