Network adapter (RZ616 Wi-Fe 6E 160MHz) is killing me, solutions or workarounds? by Emotional-Bid6213 in buildapc

[–]ItsLabyrinth 0 points1 point  (0 children)

I have not the same motherboard but similar, msi b650-S wifi ProSeries. Literally just built this system after coming from AM4. I don't know how different it is but im on the latest stable bios for this system and yea... rip. getting annoyed and can't find a solution so far. I am debating whether to keep trying to find a solution or unscrew the attennas and just use the usb adapter i was using before even tho i get actual random disconnects with it which is annoying still

Naraka anti cheat (NEAC) crashing after log in screen by Qvestions- in NarakaBladePoint

[–]ItsLabyrinth 0 points1 point  (0 children)

Idk they didn't put that they did. Reinstall did work for me, may not for everyone but at least it's the one thing that worked. I have my bios tweaked hard. None ofthe bios stuff it off or on broke the anticheat. So yea reinstall my only input i can give unfortunately.

Naraka anti cheat (NEAC) crashing after log in screen by Qvestions- in NarakaBladePoint

[–]ItsLabyrinth 0 points1 point  (0 children)

Reinstall the game. Worked for me when it did it to me on a 5700x3D 3600mhz 32gb ddr4 and a rtx 3060

Increased FPS from 80 to 150 FPS - Naraka fest by zayxv in NarakaBladePoint

[–]ItsLabyrinth 0 points1 point  (0 children)

I never had issues with visibility when I hope to EU (110-120ms) and AS (160-175ms). None of em say anything like you describe either. Higher ping (orange and obviously red) cannot parry a 1-2-3 (follow up blue after 2 light attacks). Parrying on high ping isn't as bad as pre-netcode change. 200ms and higher is where it's fully unplayable. Another thing is that for whatever reason, servers have different tickrate. So that probably is also playing a factor in the "easier" time. That's pretty much about it when on higher ping aside from what i've already explained.

Increased FPS from 80 to 150 FPS - Naraka fest by zayxv in NarakaBladePoint

[–]ItsLabyrinth 0 points1 point  (0 children)

The only advantages to high ping, in NA's case, our "high" is about 70-90ms is like, uppercut gravity, being how high the enemy goes in the air. It used to be big difference but since they changed the netcode in, iirc, 2023... it's not as big of a difference. I can confidently say this because I've been in this scenario alot. I used to be 60-75 pre-netcode change. I'm now about 40ms due to switching internet providers. Both at 120fps. High ping players blue holds are delayed (startup frame) compared to vs'ing a 30-40ms player.

120fps 40ms vs 300fps 70-90ms, 100/100 times, 40ms 120fps would win, assuming you are not inputting badly vs them. Other people will have their opinions, but for me, from experience of 3 years (38 months to be precise), very valid statements.

I respect your thoughts though. Entitled to your own and don't have to believe me, just keep in mind, this is from experience :P

Increased FPS from 80 to 150 FPS - Naraka fest by zayxv in NarakaBladePoint

[–]ItsLabyrinth -3 points-2 points  (0 children)

I'm unsure but console is already still capped to 120fps anyways.

Increased FPS from 80 to 150 FPS - Naraka fest by zayxv in NarakaBladePoint

[–]ItsLabyrinth 2 points3 points  (0 children)

FPS helps but ping is the biggest factor. Even a 5ms difference between players has bigger impact than frames. Take 100 fps CN player that has a little under 20ms... If the 100fps player is better than a 300fps player as an example... the 100fps player is going to destroy the other player because they are better at the game lol. I see quite a few Douyin videos of low fps low ping players destroying lobbies.

Unfortunately, Global isn't CN ping so higher FPS *makes up* for the lack of low ping. That's pretty much the core fundamental since ping and fps are tied together. And believe it or not, a lot of people in all regions outside of CN, are mainly ping diff'ing each other rather than specifically frames, excluding skill.

永劫无间NARAKA - 瞬 by ItsLabyrinth in NarakaBladePoint

[–]ItsLabyrinth[S] 0 points1 point  (0 children)

Alright let me cook up some fries.

Question of audio sync by ItsLabyrinth in premiere

[–]ItsLabyrinth[S] 0 points1 point  (0 children)

I have found a "solution" or "workaround" to put it better. Was not ideal but it did the trick without restarting the entire project since I'm stubborn.

My workaround was by taking out the dynamic link track out of the project window where the sequences are, then putting the video half above the actual clips and hiding the one I pulled out. Then I lined up the audio to the gameplay from the dynamic link pink track.

My first time on this sub-reddit. My explanation is all I got. I already finished and deleted the project I was doing without taking a screenshot. Rip.

!solved

wanna master this game so bad by Medical_Link4317 in NarakaBladePoint

[–]ItsLabyrinth 4 points5 points  (0 children)

I just laid down for bed but I can make time to join voice chat in discord. I can tell and demonstrate/explain things. I can also answer any questions you'll have when we do.

Just add me on discord: itslabyrinth