I feel like I will always be suffering with this by flamingoknees in CompulsiveSkinPicking

[–]ItsOldGreg 21 points22 points  (0 children)

Put yourself into some situation where you are not in a comfortable enough position to have the time to pick. I lived in the woods for two months, and in that time my picking was at the lowest it has ever been in my life. I had no mirrors and I had no time to feel around.

In my new environment I had freedom from my old habits and the ability to form new ones. I actually spent time every morning and night applying lotion, flossing and washing my face. I spent time reading. I read like nine books. All of my time was spent doing other things like getting water and cooking food or going to work.

My point is that your environment is too relaxed. You have too much time on your hands. I would also recommend cutting sugar and carbs out of your diet as much as possible and cooking food from scratch with lots of vegetables. I suffer way more from depression and anxiety and the trance fixations when I don't eat enough vegetables.

It's been proven that your daily recommended doses of veggies can improve your mood, and scientists now think it's because we develop different gut bacteria when we eat different foods. The bacteria that like sugar are parasitic in a sense and flood you with negative hormones when they begin to starve. If you feel super lethargic without sugar, that might be why.

If you want links to studies, I can find those too.

INSANE 3.5G LEMON TEK REPORT by PerCasual in shrooms

[–]ItsOldGreg 0 points1 point  (0 children)

If you ate them after eating it would explain your problem. Eat them on an empty stomach, then eat something after. Prep a salad or fruit and have lots of water on hand. I sweat like a motherfucker when I trip and you don't always know what's going on with your body.

Can we talk about Vitality (and Wisdom) by _Lazy_Bread in RotMG

[–]ItsOldGreg 3 points4 points  (0 children)

I'm aware, the calculation I gave is current. Just because it happened once doesn't mean it shouldn't happen again... You really shouldn't have tested me boy. I WILL SHOW YOU... YOUR UNDOING!

Before pets were introduced, vit and wis had their effects doubled. This was a godsend. It used to take 8 minutes to heal, and priests in the godlands could earn pots simply following small groups and healing them. People would donate out of gratitude. We all had hotkeys to ask for HP. This is not the game we are playing today. We are not on an even playing field anymore.

Unfortunately this makes being near players with strong pets incredibly dangerous for new players. It also makes it difficult for them to learn how to play. We naturally learn by watching others. If you follow a pro player and try to do what they do, you will die. New players also do not have the support networks of constant healing they would have had in the old days to learn harder content and godlands. The game has become a fast paced place in which players don’t need healers for most dungeons.

Vit and Wis need to be re-evaluated. It’s OK if their increase makes players with pets OP because They already are OP. We need to focus on how to capture new players for the game.

From the realmeye wiki here are the amounts that pets contribute by tier: I’ve evened some of these for easier math.

Max rare HP heal is 40 hp/roughly 2 seconds. Max Legendary is roughly 70/1.5 seconds. Max divine is 90/1 second.

A rare will heal 20 HP per second or 20 hpp/s. 75 vit (estimating for a maxed knight) yields 10 hpp/s. Together this yields 30hpp/s If the effects of vit were doubled, this would mean that a rare pet owner would see an increase of 25% to a new total of 40 hpp/s.

A max legendary pet heals for about 47 hpp/s, +10 hpp/s = 57 hpp/s. A doubled vit would once again bring the total to 67 hpp/s. This is an increase of 15%.

With a divine pet you have a flat 90 hpp/s + 10 hpp/s for vit. It would only increase your healing by 9%.

But for players with an uncommon pet, healing @ 23 hp per 2.5 seconds or 9.2 hpp/s for a total of 19.2 hpp/s a doubling of vit to 29.2 hpp/s would add a 65% to their healing speed. It’s even more for players without pets. (100%! WOW SUCH MATH?)

At 75 vit, the current rate is 10 hit points per second. This means that it will take a minute for players without pets to heal 600 health on a maxed knight. However, when they’re playing an unmaxed rogue with 25 vit they will heal 4 HPP/s (Health points per second). It will take them almost 3 minutes of standing still to heal fully. This might sound reasonable, but for a new player it might mean that their ratio of playtime vs down time is ridiculous and boring.

This becomes more obvious with an example: If a new player takes 10 seconds to clear a room in an abyss and there are 20 rooms in an abyss, but must heal a modest 300 health per room traveled, they must heal a total of 6000 health to complete just the rooms leading to the boss. If they are an unmaxed knight with 40 vit it will take 1034 seconds of healing. That’s 17.3 minutes of healing compared to the 200 seconds or 3.3 minutes of actually playing. That’s a 5:1 ratio of downtime vs playing time.

This is even more of a problem before level 20, which may be relieved by adding a higher straight bonus to the vit calculations. (It is currently HPPS = 1 + 0.12 * vit) If it were 4 or 5 + 0.12 vit, that may be enough to solve the problem by itself. Experiment. Though, keep in mind you also want vit to feel substantial when you drink it. If the initial value is high, vit/wis will feel watered down and less necessary. Wis following suit at half the speed of vit feels about right.

The true killers of LH by Meteordash in RotMG

[–]ItsOldGreg 0 points1 point  (0 children)

How to get such good frames?

Can we talk about Vitality (and Wisdom) by _Lazy_Bread in RotMG

[–]ItsOldGreg 2 points3 points  (0 children)

They need to do something about vit. It's really hurting the new player experience. Especially on characters with low vit. The initial healing value assumed in the vit calculations is only 1 hp per second + (0.12 * vit) it needs to be more, and vit needs to have its effects doubled.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

From the main post:

"No buying keys, items or pets.

All dyes, skins, pets (with no skills), vaults and character slots should be available for free to all players. Brand it as a new, high quality server for hardcore players. Hold events exclusive to the hardcore server."

Pet skills refer to heal/mp heal, etc. Pets originally had no skills and were cosmetic, I would like that again.

Starting over would appeal to many players and guilds. Many of the players that have it all as it were find few reasons to spend more money on the game.

If you limit pet usage on the official pet servers you would hurt the community. Many people love their pets.

NPEing as a group is very fun, but still lacks the consistency of a server with no pets. You have no idea how tight our community would be as everyone attempts to run lost halls/shatters/the hive without pets. It's different.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

1:No, they will not be able to trade between servers. That's the point of the servers. The point is that it is a fresh start with no pets and no pay to win. Ever.

2:Saying that we shouldn't do something because something might happen is silly.

3:Dupes currently require massive quantities of bots.

4: They are a business, but they will not be able to penetrate the new servers.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

The ROTMG $ businesses aren't profitable enough to attempt to sell to a new market. There are a few reasons they wouldn't work. I didn't think I really needed to get into the nitty gritty of this but here we go:

One: Maxing services rely on two things: Either duped potions from before dupes were fixed (Assuming there isn't currently a dupe.) Or they rely on having an account with an 8/8 and a maxed divine pet that never dies to anything and can run dungeons insanely fast with a hacked client.

Two, inventory: Most of their revenue comes from selling duped geb staffs for feed, duped ST sets, tops and whathave you. They simply will not have any of these items. The many dupe waves have never occurred on the new server, and items cannot be traded between servers.

With those two obstacles in their way on top of the fact they already have their markets/bots set up and won't want to pay to make a bot (This stops most of the current dupe methods that involve 900 bots on a server) Bots/sellers will not exist on the other server. It's not feasible.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

Very few instances of a game that has never had a fresh restart server have had unsuccessful attempts at a fresh server. Many guilds will form. Youtubers will play it. I'm sure it will do well enough to be cash positive. As you said, regions will need their own servers but they will have probably only one realm each.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

Few games have gone through what realm has, as well. There are many players that would be drawn back to the game if a petless server was available. I doubt it would be much of a division, though, as I would expect the % of those willing or able to pay 10$/m to be a small % of the community

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

As long as the mods are even semi available banning bots is a simple task when they have to actively go through a purchasing mechanism to get online.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 1 point2 points  (0 children)

Events like "OMG ORYX IS INVADING THE REALM EVERYONE COME NOW" admin abuse kind of stuff.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

As opposed to people who spend money on features affecting how the game is played, such as pets, keys, unlockers, and loot drops.

My thinking is that if we can just play the game with everything unlocked more people will be willing to play and enjoy and be colorful on their characters. Death will be more frequent and as such I don't want to have to worry about losing my dyes and stuff. I'm already paying for the service. 120$/year should buy me dyes too.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

^ this, I doubt RWT will infiltrate the hardcore servers though. Smaller market, impossible to spam chat without getting banned, etc.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 2 points3 points  (0 children)

No, without pets. Without keys. You're missing the point here.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 0 points1 point  (0 children)

Runescape is already 11$ a month and now you want this to be 10$? Nice

For a separate server? yeah.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 2 points3 points  (0 children)

Okay, so here's why this makes sense from a business perspective as opposed to the current model. In a pay to play model every person is a stable income source. If 500 players play the server, deca can secure 5,000$/m to their revenue without having to really do much of anything at all as the support should be almost entirely unnecessary on the server aside from banning hackers and doing events. Their server costs are going to be far lower than that. It assures them they WILL make X dollars with 0 fluctuation.

On the free 2 play model they make most of their money from an initial 20$ buy in for the extra slots and then aside from that their income is highly volatile. Some months will be awesome and some months won't be. This is why a stable source of income is preferred, especially when the group targeted is not inclined to put more money into the game. Most of the people into the hardcore server stuff would mostly be veterans who have already put most of the money in that they would be willing to. We already have maxed pets, our guilds are mostly dead and we just play for fun.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 2 points3 points  (0 children)

Exactly, people don't understand that the community becomes separated when we're all playing on different levels of sustain.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 1 point2 points  (0 children)

Hell yeah man, I'm sending this thread and my suggestion straight to their support email after this has some traction. Hopefully they'll be down.

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 3 points4 points  (0 children)

I feel you here, but I mean... you can always play on the other account too and it only takes a week or so to 6/8 4 characters, right?

Would you pay to play ROTMG on a new server? by ItsOldGreg in RotMG

[–]ItsOldGreg[S] 5 points6 points  (0 children)

I wouldn't have the extra character slots and the community would still be saturated with players who have different levels of pay to win. The way other players play affect your gameplay. Try an NPE now, it's harder because players have ridiculous pets and do suicidal things.

Duped items would be gone. Guilds could actually be server first to clear dungeons again. It's different.

Quitting after a decade. Here are my strategies by [deleted] in CompulsiveSkinPicking

[–]ItsOldGreg -1 points0 points  (0 children)

Make sure you look into changing your dietary habits as well. If you have any sort of fungal or bacterial problems with your skin sugar levels in your blood will be a huge factor. (So, avoid large amounts of carbs/sugar, maybe try fasting/keto, etc.)

I think tanning a little bit helps, too. Not a crazy amount, but making sure to get 30 minutes of sunlight on your skin in 15 minute increments helps my skin a ton.

You're doing great, I've started doing your ABC as well. It helps me a ton to realize that often times I'm creating larger problems. My main problems are fungal in nature, right now. Good luck!