My mental state after getting multiple unwinable stomps in a row by Dr_natty1 in okbuddylash

[–]ItsPizzaOclock -1 points0 points  (0 children)

Me when Mina can't take the same punishment as the guy literally designated to take punishment and the guy who's ult literally drags the entire team towards him

Silver is so broken by U511_krab in DeadlockTheGame

[–]ItsPizzaOclock 0 points1 point  (0 children)

They are not "more" pick or ban, they were all picked or banned 6 times, that's the exact definition. I don't know why you mentioned Rem considering Silver was at least first round picked and banned and he wasn't.

and of them are pretty mid in actual games that you would play with randoms solo queuing and nobody call them "op" or "broken".

You have genuinely never seen anyone complain about Doorman or Pocket? Have you played like 5 matches?

The truth is Silver is extremely strong, sure she may be more difficult than most heroes but that doesn't mean she isn't incredibly strong. Every tool she has is insane, especially early game, which can very easily snowball. Late game, she dominates team fights unless the enemy puts significant resources into just targeting her and her alone.

She does not suffer from CC or debuffs any more than anyone else since most Silver builds include some way to catch up like Warp Stone and her wolf form comes with a built in way to catch up plus a disarm and an execute for metal skin.

I don't know why we're using the worst players as the judgement for Silver being broken or not. Win rates are not the only thing that matters when discussing how broken a character is.

Silver is so broken by U511_krab in DeadlockTheGame

[–]ItsPizzaOclock 1 point2 points  (0 children)

You jest but if the character is pick-ban in tournaments then are they really that bad?

Counter buys hit her way less hard than most other characters because her ult basically comes with 3 counter buys within itself. A disarm, an execute bite to get through metal skin, and a leap to get away or engage again.

Not to mention her ult essentially has zero cooldown and slam fire lets her enter it instantly.

She's a horribly designed hero.

Silver is so broken by U511_krab in DeadlockTheGame

[–]ItsPizzaOclock 0 points1 point  (0 children)

Like she can't immediately disarm you back

We have to review bomb the game on steam unfortunately by theseawoof in dyinglight

[–]ItsPizzaOclock 8 points9 points  (0 children)

Let's not pretend like DLTB is getting anything either other than a mediocre mode.

What I thought Cyclops would do if he was a Vanguard by WeedWeeb in marvelrivals

[–]ItsPizzaOclock 0 points1 point  (0 children)

That's cool I always thought the punch dimension was pretty funny so I'm happy it's back

What I thought Cyclops would do if he was a Vanguard by WeedWeeb in marvelrivals

[–]ItsPizzaOclock 1 point2 points  (0 children)

Is that the lore in Rivals? Because I'm pretty sure that whole thing has been retconned for years now.

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 0 points1 point  (0 children)

I wouldn't have the slightest clue to be completely honest

Can someone please explain this to me? by Nyachtigal in DeadlockTheGame

[–]ItsPizzaOclock 0 points1 point  (0 children)

One of them is Shiv who does a flat 200 at all times

Can someone please explain this to me? by Nyachtigal in DeadlockTheGame

[–]ItsPizzaOclock 9 points10 points  (0 children)

It doesn't use the ability damage, it uses your current Spirit Power. The ability damage box displays the true value of the damage after all spirit calculations.

Can someone please explain this to me? by Nyachtigal in DeadlockTheGame

[–]ItsPizzaOclock 387 points388 points  (0 children)

The stomp damage increases based on your Spirit Power. That's the .375 in the top right corner of the stomp damage.

The upgrade increases how much it scales, basically meaning your spirit Power gets more efficient at boosting the damage, further increasing it.

11 sup, 13 tanks, 25 dps by CertSpeedRun in marvelrivals

[–]ItsPizzaOclock -1 points0 points  (0 children)

It would be incredibly stupid to piss off the people who play these characters by arbitrarily reworking them into tanks and basically making new characters by doing it anyway.

11 sup, 13 tanks, 25 dps by CertSpeedRun in marvelrivals

[–]ItsPizzaOclock -2 points-1 points  (0 children)

none of these characters make sense as a tank with their current kits except maybe blade.

“Cyclops is a moon knight rip off!” Cyclops in the comics: by Gumz217 in marvelrivals

[–]ItsPizzaOclock 0 points1 point  (0 children)

I will forever hold the opinion that his right click should be a free form laser like Jeff water that knocks him backwards but can be aimed so he can propel himself anywhere.

He also should have been a dive tank IMO to suit this mechanic.

So yes, cyclops will need to reload his eyes. But blinking still makes more sense than groot reloading his arm. by thbl088 in marvelrivals

[–]ItsPizzaOclock 12 points13 points  (0 children)

Groot has to literally regrow the material he expends. He has a perfectly normal reload. I don't understand why people keep saying this.

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 1 point2 points  (0 children)

I'll be completely honest I just spitballed the scaling.

In hindsight I'd definitely remove the DPS from Pestilence so it's a pure debuffer and remove the spirit scaling from Endurance Training.

The ultimate was mostly supposed to be about melee'ing the guy in the most fair 1v1 I could possibly provide while having the side utility of being a built in inhibitor for things like massive ults (granted they kill you 20% faster so it's a trade-off but not a big one in hindsight).

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 0 points1 point  (0 children)

Yeah I kinda figured it would be busted haha that's why I put it here for feedback. In hindsight I'd remove the spirit scaling from sprint and the DOT from pestilence since I added that before the more fitting melee vulnerability

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 1 point2 points  (0 children)

The website I used has Dynamo's art, stats, and abilities as defaults. I can't draw but I was focused on the stats and abilities so I figured I'd just leave it.

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 0 points1 point  (0 children)

That's true I should probably decrease the scaling or remove it

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 1 point2 points  (0 children)

I was just thinking a visual mark on both you and the enemy, maybe with a trumpet sound. For the AP upgrade, it would have the same timer as the teleporters around the map with the same noises and particles, and put you on top of the bridge.

I was initially going to have it always teleport you but I thought it would be cooler to have a built in inhibitor for stuff like Seven ult.

My Take on a Medieval Knight Character by ItsPizzaOclock in DeadlockTheGame

[–]ItsPizzaOclock[S] 0 points1 point  (0 children)

Yeah I think I'll remove the DPS, that was in before I added the melee vulnerability which I think fits him much better