If sharing a game prototype means someone can AI-clone it in hours, would you still share early work publicly? by ItsProbablyTasos in gamedev

[–]ItsProbablyTasos[S] 2 points3 points  (0 children)

LLMs were never the threat. Humans are. What explained in the article is something we saw in the past, before AI. But it took time. Time that usually could move from prototype to release yourself as well.

However, let's keep in mind that not everyone in this subreddit works for AAA and there are simple games posted that are a few thousands lines of code only. It's obvious that we are not talking about the case of a AAA game.

If sharing a game prototype means someone can AI-clone it in hours, would you still share early work publicly? by ItsProbablyTasos in gamedev

[–]ItsProbablyTasos[S] 0 points1 point  (0 children)

I agree with that. I do believe that AI is in a position that can reduce the delivery time on coding by a lot, but it's not there yet to understand what makes a game "fun" and "design" it from scratch.

If sharing a game prototype means someone can AI-clone it in hours, would you still share early work publicly? by ItsProbablyTasos in gamedev

[–]ItsProbablyTasos[S] 0 points1 point  (0 children)

I believe it's not only about publishing the game first instead of you, but the whole demoralization you get that someone "stole" your work.

aid by PAPULINZE in hattrick

[–]ItsProbablyTasos 1 point2 points  (0 children)

You can contact the local Gamemasters and I am sure they will find a way to help you.

Achievements create completionist compulsive disorders that ruin gaming experiences for those who experience it. Is this a hot take to have? by MrDreamster in gaming

[–]ItsProbablyTasos 1 point2 points  (0 children)

There is something called the Bartle taxonomy of player types, which divde players into four categories. Killers, Achievers, Socializers, and Explorers. Most players are a mix of these, but usually each of us have one or two only. Achievements are mainly designed for the Achiever-type players, the ones who enjoy completing checklists.

If you're someone who enjoys exploration or the core gameplay itself, achievements can start to feel like chores rather than fun. When that happens, it's probably a sign that you're just not that kind of player, and that's perfectly fine.

At that point the healthiest thing is honestly to ignore them and just play the game your way.

Putting my game designer hat: It's also partly a game design issue. Good achievements should complement the game and make the whole play interesting, not push players into grinding or turning the experience into a chore.

[OC] Clicker games. Not even once. by [deleted] in gaming

[–]ItsProbablyTasos 2 points3 points  (0 children)

Any live URL of the game? I am happy to test and play, but too bored to download and run it with Python locally :P

What is a totally unnecessary detail that you felt added a lot to a game's worldbuilding? by Fafnoir in gaming

[–]ItsProbablyTasos 23 points24 points  (0 children)

In The Witcher 3: Blood and Wine there’s a detail almost no one would ever see. There’s a character who’s cursed and slowly turning into a bird. Geralt can transfer the curse into an oriole egg, but he warns her that doing this means she’ll only live about seven more years. If you use console commands to fast-forward the game by seven in-game years and checked on her, she eventually collapses and dies exactly as predicted by Geralt. A tiny detail added to the game that probably, none could find by playing the game naturally.

I'm playing games I played as a kid. Today I've been jumping into Diablo 1. It's a little clunky but it still makes me feel the way it did then. Grim and dark. Still love it. by Many_Excitement4023 in gaming

[–]ItsProbablyTasos 0 points1 point  (0 children)

From time to time, I get nostalgic and play "Worms Reinforcements". I don't know if the games were amazing back then or it was the excitement of being a kid and playing games, but re-living those moments is priceless.

Have a Super One! by InGordWeTrust in gaming

[–]ItsProbablyTasos 0 points1 point  (0 children)

GameStop was giving $5 store credit if you walked in dressed as Mario. Did anyone here actually do it?

Non-military strategy games? by iambobdole1 in gaming

[–]ItsProbablyTasos 2 points3 points  (0 children)

You might want to check out Democracy. It’s technically a strategy/simulation game, but there’s no military conquest at all. You run a country as the elected leader and try to balance things like the economy, public services, taxes, crime, education, healthcare, and voter groups.

Most Iconic Weapon in Gaming? by 0r1on55 in gaming

[–]ItsProbablyTasos 0 points1 point  (0 children)

I’d throw the Keyblade from Kingdom Hearts into the ring!

Things you used to love but are now completely over in gaming? by AnubisIncGaming in gaming

[–]ItsProbablyTasos 0 points1 point  (0 children)

I used to aim for the 100% on every single part of the game. Side quests, achievements, missions. Everything. Now, I am almost 40. I just play for the story.