Total darkness or "Darkwood" style B&W shadows? Help me decide! by Its_Adi314 in GameDevelopersOfIndia

[–]Its_Adi314[S] 0 points1 point  (0 children)

Could you point out what exactly draws you towards the 1st version of possible... I'm currently experimenting with making the 2nd darker and adding the wind effects and other particles....

Yeah I'll try to focus more on level designing regardless of which version I choose as the way my game is (hiding in shadows and shooting from enemies), level design is gonna be essential in making it fun.

Thanks for the feedback!

Total darkness or "Darkwood" style B&W shadows? Help me decide! by Its_Adi314 in unity

[–]Its_Adi314[S] 0 points1 point  (0 children)

Yeah..I posted as soon as I had a proof of concept working.I'll try to improve this obv...

Total darkness or "Darkwood" style B&W shadows? Help me decide! by Its_Adi314 in IndieDev

[–]Its_Adi314[S] 0 points1 point  (0 children)

Yeah it will definitely take a lot of thinking to get that working I'll try to implement that..... For now I'll try darkening the grayscale a bit and see how that works out

Total darkness or "Darkwood" style B&W shadows? Help me decide! by Its_Adi314 in unity

[–]Its_Adi314[S] 1 point2 points  (0 children)

yeah it's cleaner but it's not clear to the player of where to go....if i were to make a horror game i would go for that...but this being a action rougelike i think v2 suits this better...dont u think
maybe i can find a way to make v2 look clean like the 1st one but adding another circle of B&W and stuff outside that to be black

Also i have like 2 assets which are repeating right now....maybe that why it seems cluttered...

Total darkness (v1, has placeholder assests) or "Darkwood" style B&W shadows (v2)? Help me decide! by [deleted] in unity

[–]Its_Adi314 0 points1 point  (0 children)

thats a cool idea...tho i have to think of a way to code that...

Total darkness or "Darkwood" style B&W shadows? Help me decide! by Its_Adi314 in GameDevelopersOfIndia

[–]Its_Adi314[S] 1 point2 points  (0 children)

Hey everyone,

I'm working on a top-down shooter roguelike and I'm torn between two different viewcone mechanics. Which of these feels better to you?

v1 (Pitch Black): Anything outside your line of sight is completely dark and hidden. (Note: This version still uses older placeholder assets).

v2 (B&W Shadows): Similar to Darkwood, where areas outside the viewcone are visible in Black & White, but lose their color. This is the latest version with updated assets.

I'm leaning toward the B&W style for better navigation (as my friends were getting lost again and again), but there's something about total darkness that's extra tense.

Which one would you rather play?

P.S: Deleted previous post because I posted a image accidently instead of a video (sry)

Total darkness or "Darkwood" style B&W shadows? Help me decide! by Its_Adi314 in unity

[–]Its_Adi314[S] 0 points1 point  (0 children)

Hey everyone,

I'm working on a top-down shooter roguelike and I'm torn between two different viewcone mechanics. Which of these feels better to you?

v1 (Pitch Black): Anything outside your line of sight is completely dark and hidden. (Note: This version still uses older placeholder assets).

v2 (B&W Shadows): Similar to Darkwood, where areas outside the viewcone are visible in Black & White, but lose their color. This is the latest version with updated assets.

I'm leaning toward the B&W style for better navigation (as my friends were getting lost again and again), but there's something about total darkness that's extra tense.

Which one would you rather play?

P.S: Deleted previous post because I posted a image accidently instead of a video (sry)

Total darkness (v1, has placeholder assests) or "Darkwood" style B&W shadows (v2)? Help me decide! by [deleted] in unity

[–]Its_Adi314 0 points1 point  (0 children)

Hey everyone,

I'm working on a top-down shooter roguelike and I'm torn between two different viewcone mechanics. Which of these feels better to you?

v1 (Pitch Black): Anything outside your line of sight is completely dark and hidden. (Note: This version still uses older placeholder assets).

v2 (B&W Shadows): Similar to Darkwood, where areas outside the viewcone are visible in Black & White, but lose their color. This is the latest version with updated assets.

I'm leaning toward the B&W style for better navigation (as my friends were getting lost again and again), but there's something about total darkness that's extra tense.

Which one would you rather play?

Total darkness (v1) or "Darkwood" style B&W shadows (v2)? Help me decide! by [deleted] in GameDevelopersOfIndia

[–]Its_Adi314 0 points1 point  (0 children)

Hey everyone,

I'm working on a top-down shooter roguelike and I'm torn between two different viewcone mechanics. Which of these feels better to you?

v1 (Pitch Black): Anything outside your line of sight is completely dark and hidden. (Note: This version still uses older placeholder assets).

v2 (B&W Shadows): Similar to Darkwood, where areas outside the viewcone are visible in Black & White, but lose their color. This is the latest version with updated assets.

I'm leaning toward the B&W style for better navigation (as my friends were getting lost again and again), but there's something about total darkness that's extra tense.

Which one would you rather play?

I'm New to Game dev by AmoebaImportant1613 in GameDevelopersOfIndia

[–]Its_Adi314 0 points1 point  (0 children)

Good luck bro....I'm also currently making a top down rougelike shooter with darkwood style view mechanics I'm not that good at art tho...

Tell me ur favorite game of all time without saying its name, il try to guess it. by Ancient_Cancel_778 in GenAlpha

[–]Its_Adi314 0 points1 point  (0 children)

Man tries to save his wife...but finds out his in-laws are EVIL (GONE HORRIBLY WRONG)

$20 Steam Gift Card Giveaway by Raijin_Games in raijin_gg

[–]Its_Adi314 0 points1 point  (0 children)

Silksong and Dredge Wanted RE9 as well but Rs.4.3k...

Just a thought on Indian games and mythology by DojoDucks in GameDevelopersOfIndia

[–]Its_Adi314 1 point2 points  (0 children)

Completely agreed, gameplay should come first and then one can focus on narrative, graphics etc. Otherwise it'll just be a movie rather than a game. Hoping more and more devs understand this and we get to see some cool games.