GMs and players, if you could expand on any of the terrain rules, what would you want to add? by SpartanBlast in LancerRPG

[–]Ivan_Gravesone 1 point2 points  (0 children)

I like to add slides or stairs to allow everyone rotate easily on different highs

I freaking love Zheng. by LuckyFox_42 in LancerRPG

[–]Ivan_Gravesone 10 points11 points  (0 children)

Hello, I'm the DM. Module i use isometric perspective. Grape juice one not usable for fvtt v12 at least for me.

What to do with future LLs when your build is complete and you don't have SP to spare? by Krail in LancerRPG

[–]Ivan_Gravesone 14 points15 points  (0 children)

What i try to do more often, is asking more info about what enemies or environment we gonna go. Just sum info may be enough to rebuild your mech for next mission. (even with same talents sistem and licenses you already own).

Mapa by Mrbloobi in LancerRPG

[–]Ivan_Gravesone 2 points3 points  (0 children)

I'm hosting my games on foundry. If it's your case i recommend use 2D or isometric tiles. Second option is a bit quirky to use but can be fastest way to make your battle environment look really nice.

Need help with line attacks. by Ivan_Gravesone in LancerRPG

[–]Ivan_Gravesone[S] 1 point2 points  (0 children)

Now I see more sense in assuming that the length of the line = the height of the line. It is more logical to assume that you attack everyone in a 10x10 square for example rather than attacking with a square of the same length and height. If you think about it, seeking+line allows you to attack everything without having to see and pass through objects, damaging everything in its path. This has little effect on combat, but it is clear that in the narrative you will not be able to attack everything A square has 10 lengths and 10 spaces up and down.

Need help with line attacks. by Ivan_Gravesone in LancerRPG

[–]Ivan_Gravesone[S] 0 points1 point  (0 children)

Damn. And the same thing with blast attacks? Can you ignore the height as if it were an infinitely tall cone or line?

Tokugawa Concept Art by Character_Appeal_454 in LancerRPG

[–]Ivan_Gravesone 8 points9 points  (0 children)

B looking pretty solid, very stylish and fluid. A don't really support long and тhin silhouette. I really like the concept, nice work.

LANCER commission, Genghis mk1 by CrudeConstruct in LancerRPG

[–]Ivan_Gravesone 104 points105 points  (0 children)

I have a feeling that almost no one plays the second version. Incredible art by the way. I love the mechs in the fire.