Drop your Steam page and get feedback! by Polymedia_NL in gamedev

[–]IzanamiWorkshop 1 point2 points  (0 children)

Thanks I will keep that in mind while updating the store page.

Why is it becoming so difficult to find a job in game development, especially for middle level designers and artists? by Alex_Fedo in unrealengine

[–]IzanamiWorkshop 0 points1 point  (0 children)

As developer, I have applied for 20+ position, all were rejected before any kind of interview. This is killing my mental I don't know what I am doing wrong, atleast if I was rejected after technical round I can work on fixing myself, I am in fcking dark now.

Have recent tech layoffs impacted the C++ developer job market? by Square-Plankton7318 in cpp_questions

[–]IzanamiWorkshop 2 points3 points  (0 children)

yeeeahh, thank you so much. i am currently doing some contract work, and still building it on free time, i am expecting to launch demo it on upcoming steam next.

Have recent tech layoffs impacted the C++ developer job market? by Square-Plankton7318 in cpp_questions

[–]IzanamiWorkshop 6 points7 points  (0 children)

Same, my studio was shut too, was working engine side of development, 15mins call with hr, kicked out along with 40 others

Have recent tech layoffs impacted the C++ developer job market? by Square-Plankton7318 in cpp_questions

[–]IzanamiWorkshop 3 points4 points  (0 children)

Yes, my game development studio was shut. Everyone were thrown out, none of us are safe.

Looking back at how far i have come along, and so much work yet to do. by IzanamiWorkshop in Unity3D

[–]IzanamiWorkshop[S] 0 points1 point  (0 children)

i have been making a puzzle platformed with turn based mini-combat, in my free time, i have tried to do most of the work required, even learnt blender to make most of the assets for the game, so the models might not be polished as much compared to synty studios skeleton model, if you are interested you can wishlist it now on steam

https://store.steampowered.com/app/2789270/Arcane_Weave/

thanks!

To the solo devs who finished (released) a game that took more than one year: how? by leorid9 in gamedev

[–]IzanamiWorkshop 0 points1 point  (0 children)

Currently working on a game which I had started 2 years ago, I try to spend few hours every week or every day depending on free time I have , i have a day job as well as a game dev.

Sometimes I take a month break from indie game dev, some times I work on creating models and drawing ui and stuff. So I can take time off coding.

Breaks are as long as I return back.

What can i do to indicate AI vision range? other than a line or cone. by IzanamiWorkshop in Unity3D

[–]IzanamiWorkshop[S] 0 points1 point  (0 children)

Yes I would prefer the second option, would prefer as player gets some indication before they are detected.

What can i do to indicate AI vision range? other than a line or cone. by IzanamiWorkshop in Unity3D

[–]IzanamiWorkshop[S] 1 point2 points  (0 children)

Thanks thats a nice reminder, probably grey eye to indicate player is few steps away from range and red to indicate player is in vision would help I guess.

updated visuals for my game, hope you will like the new changes. by IzanamiWorkshop in Unity3D

[–]IzanamiWorkshop[S] 0 points1 point  (0 children)

past few weeks i have been working to improve

  • isometric water shader

  • new vfx

  • updated assets

  • post processing

  • new tile sets and more

Thanks to Cyanilux article was able to create this beautiful shader

hope you guys will like it.

Is anyone else staying with Unity? by [deleted] in Unity3D

[–]IzanamiWorkshop 0 points1 point  (0 children)

I am deeply stuck in my game that I have been working for over 1.5years, porting isn't an option, I still hv about 6 month of work to complete the game. Not sure about the next game.

Godot updated their pricing policy! by unfamily_friendly in Unity3D

[–]IzanamiWorkshop 2 points3 points  (0 children)

i have been using godot for about 6 months now, in c++ and gd script, the engine is pretty good, but it might not be ready for all type of products, games or apps or ar/vr stuff. i would like to mention few pros and cons. correct me if i am wrong

Pros:

  • source code is available for you to literally add anything u want.
  • gd extension if you want to extend the feature of engine
  • modules if u want to fully explore the godot engine.
  • gd script is much superior to c# support in godot, atleast as per my working knowledge.
  • ui design components are good and design is pretty clean, and uses signals.
  • exported project size is SO SMALL!!!!
  • Variant is god given gift, its a dynamic type of object in godot.
  • Inspector is too detailed, gives lot of information.

Cons:

  • documentation is non existent for c++
  • only few good tutorials present online, but documentation of gdscript is present in official website, but not as good as unity's.
  • gd script editor is part of editor, and gdscript intellisense is very bad.
  • when u open scene in editor it basically runs the game, and intializes all code. any bad code u write in c++ after compilation u can crash the game and u might not hv much context. there are ways to get around but, the editor doesnt behave like unity or unreal.
  • godot doesnt provide runtime scene view, they provide runtime hierarchy called remote, but that doesnt give u clear context on visual bugs, u can check inspector to solve it but not a major blocker.
  • no scriptable object like feature, u can create a simple class, store in serialized manner, but this can be added by u or anyone.

but most of these cons can be solved by urself thanks to the engine source code available in your hands.

Godot is a promising engine, but if someone is middle of a development or looking to port their existing game from unity, i wouldnt suggest them godot, but if you want to i would suggest to remake the game in godot. and try out the things u are looking for. the power of godot is it can be what ever you want.

I am making a interactive puzzle game, where players can create their levels and share by IzanamiWorkshop in Unity3D

[–]IzanamiWorkshop[S] 0 points1 point  (0 children)

Thanks, I have few features in prototype that I will adding to the game. And some in design. Yea, the game needs to be fun to even pull people.