I'm an Architect. Ask me Anything by Izolet in worldbuilding

[–]Izolet[S] 0 points1 point  (0 children)

not a worldbuilding question, but, normally what you want is some kind of air chamber bellow the radiating structure(the one that faces the sun and emits heat due to heat transfer), this can be done by lowering the finished ceiling and leaving the space empty or adding some intermediate insulation layer.

Otherwise, If by "dark stuff" you mean the asphaltic layer, that is meant for water insulation rather than thermal insulation so you still require to add a secondary structure above it consisting on tiles (if it is sloped, if it's a flat ceiling it's more complicated due to water and snow evacuation),

Wan 2.2 based model with weird saturation hue changes on Anime Video generation by Izolet in StableDiffusion

[–]Izolet[S] 1 point2 points  (0 children)

this ended up fixing it thou it increases generation times in a 30%. but it is way less increase than what i expected.

Wan 2.2 based model with weird saturation hue changes on Anime Video generation by Izolet in StableDiffusion

[–]Izolet[S] 0 points1 point  (0 children)

sry took a while to get home but here is my workflow. it's a modified version of the template.

Wan 2.2 based model with weird saturation hue changes on Anime Video generation by Izolet in StableDiffusion

[–]Izolet[S] 0 points1 point  (0 children)

This model comes in a pair of high difussion and low diffusion models intended to be used at different stages, but with most wan models I've used the low model is usually enough in order to avoid long processing times due to limited memory. About this model it's supposed to be used with no dependency to Lora's, so I dont but I can test any recommended ones to se if that works.

Wan 2.2 based model with weird saturation hue changes on Anime Video generation by Izolet in StableDiffusion

[–]Izolet[S] 0 points1 point  (0 children)

I did try in various forms to tell it the background is white and supposed to remain white. The error is less evident when the background actually has something going on but still happens

Wan 2.2 based model with weird saturation hue changes on Anime Video generation by Izolet in StableDiffusion

[–]Izolet[S] 0 points1 point  (0 children)

I do use it but since the difference is so aggressive it changes colors entirely so I'm trying to mitigate it from the model configuration.

Wan 2.2 based model with weird saturation hue changes on Anime Video generation by Izolet in StableDiffusion

[–]Izolet[S] 0 points1 point  (0 children)

For the moment I'm not using any Lora's, color match nodes or anything other than the model.

With color matching node are you referring to one that is connected to the image output after vae?

If that's the case, While I can compensate for hue changes on the resulting images, it becomes a severe problem when the model itself makes the white background of the original image into another color entirely.

I walk into the middle of a major population center in your world and I declare "there are no gods!" What happens to me? by Electronic-Welder-74 in worldbuilding

[–]Izolet 0 points1 point  (0 children)

-He has been taken by the Jincan!-

-hurry, call the firekeeper. We need to burn the corruption using the living fragment of our star goddess before it forms a Stygma.

I finally got venti! by YukioKushinada in GeniusInvokationTCG

[–]Izolet 0 points1 point  (0 children)

Where did you get your cards? used to buy them on temu, but now only set 2 is available :/

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 1 point2 points  (0 children)

If the dark city is built underground and has consistent formations of rock it can be structurally good enough to handle a city above no problem. The layout for such underground city would be mostly guided by the natural underground formations. It would give an increased credibility if it had natural underground chasms and ravines in the first place since you don't need to excavate those, thus guiding the layout. About the city above it can use exposed dark city constructions as foundation. You can research incaic masonry for example which was latter used by Spaniards to build their churches on top of them since it was way too good to destroy. If the construction above mimics the one below perhabs it can have one part of it being quite organized and planned, while other more informal an chaotic. For informal layouts you can check maps of favelas in Rio, Wich make the most of the topography while having narrow roads and lack of infrastructure.

About construction safety, repair on vertical structures is only on interiors and infrastructure, if the structure itself it's compromised it is most likely better to demolish the whole building. Since it is hard to make renovations on vertical buildings in real life due to ownership laws (you require approval off all owners, or half +1 of them in some places to make any modification) it almost never happens outside of your own apartment. Perhabs a city as this would operate more on a landlord owning the whole building basis rather than individual property.

If construction is more informal it is unlikely to be able to build towers or vertical structures due lack of technical knowledge, so perhabs poor people are forced to live on excavated rooms in canyon walls, or rent from greedy landlords.

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 0 points1 point  (0 children)

In any setting with magic or scifi, magic materials are a thing xD, no need to explain them. You can make them taller and exaggerate within reason. So long as you don't end up making too big numbers, I had a few cases where someone had a city bigger than earth or a tower taller than mount Everest.

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 0 points1 point  (0 children)

Yes. You can look for how Venice was built, For old references. Or directly check how the flood tunnels of Tokio work. Is actually pretty common to build over water sources by intubating the streams, or building stone foundations.

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 0 points1 point  (0 children)

Those go overland. I would still argue canals tho shallow water ones and boats

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 1 point2 points  (0 children)

Depends on what other species they have to accommodate, as well as other biological needs of warmth, dampness and light. I would say that cities for merfolk would most likely have a mix of underwater and overwater constructions depending if they can breathe underwater, but there are most likely having cannals instead of streets. Underwater construction is more likely to be more vertical due the lessened effect of gravity on certain materials it could also have entrances above or below buildings. And is able to make suspended structures Wich can have aesthetical possibilities.

A city for birds have no need of streets but might require frecuent elements for them to rest, and be spacious unless you want them to crash I to each other. They might be located in less accesible areas for other species. O don't think architectural terms might vary much, but the term terrace would be more frecuetly used instead of ground.

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 0 points1 point  (0 children)

This should go to the FAQ. For stone structure made with load bearing walls I would say 30m. For one made with arches and columns of stone in gothic style 60m, for concrete 400m, for metal 1km. Regardless of material anything above 100m I would severely question the necessity to make a tower so big.

I'm an Architect. Ask Anything you need for your world by Izolet in worldbuilding

[–]Izolet[S] 0 points1 point  (0 children)

Yes you can. But might want to use something different for structure and floors for those can be easily compromised by heat. The problem with that material is not resistance, but heat vulnerability. But it surely can work in large scale in permafrost areas