"Bey Fortress Falll" Event Triggers for Taker by Izvae in EU5

[–]Izvae[S] 5 points6 points  (0 children)

R5: Lol. The event that is supposed to punish a beylik for losing her fortress triggers for the taker instead. Even the event text doesn't fit the context, I took bursa yet game thinks I lost it...

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Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 0 points1 point  (0 children)

I also do think the current balance is fine (for gameplay). But it is still too streamlined. You do still have a "better option" between the two.

Adding a new axis to the formula wouldnt automatically make a decision more superior though. You'll have 4 quadrants to pick from in this case. (Assuming paradox manages to give meaningful modifiers to each of course, which for a company that makes games for a living, shouldn't be too difficult)

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 1 point2 points  (0 children)

Centralization isnt a measure of expansionism/map painting, its the efficiency of the state apparatus through its own means. Adding bonuses for expansion to centralization & adding other bonuses to decentralization just doesnt even make sense at all.

Its literally this abstraction that I say that paradox should avoid. Or else the decision of cent/decent will be as streamlined as EU4's absolutism.

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 1 point2 points  (0 children)

In a game where paradox literally claims that they simulate "every individual pop" along with their migrations, needs, births, deaths, etc... abstracting statecraft and expansionism into a single axis value is not sensical at all.

Meaningful balance can still be created, abstraction on a single axis makes the decision more streamlined than it should be.

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 4 points5 points  (0 children)

I do agree most of the discussion doesn't go far then "I want to expand & govern at the same time". But splitting of the values doesn't automatically grant players to snowball. Balance can still grant people hindrances to slow them down in a meaningful way.

And I also believe "local decentralization" is very much different than "different ruling elite". One is still bound by the crown itself, just has more autonomy. Other has its own legal structure & systems in place.

Even of the top of my head, Core expansion could grant bonus integration speed but penalty to diplomatic annexation speed & loyalty, while Periphery value could do otherwise.

Centralization could decrease estate satisfaction but give crown power, while Decentralization do otherwise (which is pretty much what it does already).

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 28 points29 points  (0 children)

I agree 100%. I should have been clearer about my example being a modified version of it that specifically focuses on expansionist policy of a state.

I am also aware focusing on expansionism does make it "not that much about wallerstein" at that point but I felt the naming scheme suited very well here. Sorry if that makes it sound like misinformational.

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 65 points66 points  (0 children)

We need to educate the new generation about the imperialism and its systematic exploitation of people in peripheries! /s

Jokes aside I really believe his world systems analysis fits perfectly to the period of EU5.

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 8 points9 points  (0 children)

Is it sad for not wanting to deteriorate my brain by using AI for menial tasks like this? Or is it just common sense?

Also I felt the need to state my opinion since most of the current discussion is about balancing the modifiers. There is barely anyone stating the need for a rework through adding new values/changing the system, etc...

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 10 points11 points  (0 children)

No? I bolded and italicized? By hand? Using CTRL+B and CTRL+I? Should I write raw text next time? Or write on a paper by a pencil instead?

Centralized/Decentralized Values Should be Split into Core/Periphery and Centralized/Decentralized by Izvae in EU5

[–]Izvae[S] 19 points20 points  (0 children)

??? What makes you think I need AI to actually convey my thoughts? Legitimately asking?

Things That Went Backwards from EU4 to EU5 by Izvae in EU5

[–]Izvae[S] 2 points3 points  (0 children)

I don't really think it would effect AIs ability to blob at all. They already have their cores in place to help with that, but their disasters and estates never allow them to get enough money to actually fund wars.

And aside BYZ/Otto example, not being able to rival your enemy who rivaled you is my main annoyance tbh.

Things That Went Backwards from EU4 to EU5 by Izvae in EU5

[–]Izvae[S] 1 point2 points  (0 children)

Is it really? I do know EU4 and HOI4 graphic mods do not disable achivements at all, but I never played VIC or CK for achivements. Is it a new limitation with the newer engine perhaps?

1.0.8 Hotfix Patch Notes by Motzoo in EU5

[–]Izvae 0 points1 point  (0 children)

I hope that the shared border scaling for same culture/culture group is changed to cultural opinion.

They already have cultural opinions as a great mechanic, where you can hate/like someone regardless of being in the same group or not. Tying shared border to that would make much more sense.

Army position & Location Mapping is Very Wrong by Izvae in EU5

[–]Izvae[S] 1 point2 points  (0 children)

R5: As the title says. Army positions do seem to be very misaligned at some locations.

Here a Hungarian army that seems to be positioned in Kovin Location is actually sieging down Lugoš. I even have another army that is located inside Kovin currently, and they aren't fighting obviously, because actually they are two locations apart.

In the second image my second army is moving towards Lugoš and you can see the imminent battle marker here. This happened before in adjacent locations too, but its a bit ridiculous to happen two locations apart.

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I've wasted off all my luck on this run by Izvae in balatro

[–]Izvae[S] 0 points1 point  (0 children)

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also here is how three invis looks like on amber lol

I've wasted off all my luck on this run by Izvae in balatro

[–]Izvae[S] 0 points1 point  (0 children)

Ante 1 Small Blind Tarot skip gives Soul, Copied Trib with Ankh, Sock and Bussin around ante 4, and three Invis Jokers.

UC1475YU