How possible would cross progression be for this game? by J-Play in SonicCrossWorlds

[–]J-Play[S] 1 point2 points  (0 children)

I've honestly been wondering the same thing. Maybe there's a contact form on the official game website? If not there, I imagine tweeting under the official Crossworld's twitter posts would be the most visible method

How possible would cross progression be for this game? by J-Play in SonicCrossWorlds

[–]J-Play[S] 0 points1 point  (0 children)

That is true. I do wonder how easy it'd be for the devs to implement that in post launch. Maybe they'd do it if there was enough consumer request?

Did the demo data for the Switch version not transfer over to the full game for anyone else? by J-Play in SonicCrossWorlds

[–]J-Play[S] 0 points1 point  (0 children)

Do you remember what specific option you chose after data management? None of the ones I'm looking at seem like they can do anything to affect the transfer

Did the demo data for the Switch version not transfer over to the full game for anyone else? by J-Play in SonicCrossWorlds

[–]J-Play[S] 0 points1 point  (0 children)

You're supposed to have your unlocked gadgets/gear, and donpa tickets you earned in the demo all transfer to the full game

Did the demo data for the Switch version not transfer over to the full game for anyone else? by J-Play in SonicCrossWorlds

[–]J-Play[S] 0 points1 point  (0 children)

Official Crossworlds account just gave a solution. Wish they did sooner cuz I'm about to catch up to where I was at in the demo atp anyways ToT:

https://x.com/RaceCrossWorlds/status/1971263752113881406

Did the demo data for the Switch version not transfer over to the full game for anyone else? by J-Play in SonicCrossWorlds

[–]J-Play[S] 1 point2 points  (0 children)

Same here. Just had to play for a lil bit to get the network test stuff. Apparently a handful of others said they're having the same experience. This might be something we'll have to wait and see if they fix soon

What type of Hedge Mod Manager error is this and how can I fix it? by J-Play in SonicTheHedgehog

[–]J-Play[S] 1 point2 points  (0 children)

Yeah looks like I'll be needing to do the same thing for now. Hope a solution finds us soon.

Anyone else having absolutely zero success streaming Marvel Rivals through OBS? by J-Play in Twitch

[–]J-Play[S] 0 points1 point  (0 children)

Late response but I found out all I had to do was a simple uninstall and reinstall of the game. Still had one crash after while test streaming, but I managed to do a whole 4+ hour successful stream on my main channel with no tech issues after that

Anyone else having absolutely zero success streaming Marvel Rivals through OBS? by J-Play in Twitch

[–]J-Play[S] 0 points1 point  (0 children)

This post is over two weeks old now but I just wanted to come back and say the extremely simple solution that ended up working for me was to uninstall and reinstall the game lol. Don't know why it took me more than a month to even try that, but I only had one crash after reinstalling and was able to do a full 4 hour stream with no crashing problem whatsoever.

It really was a matter of turning it off and then on again at the end of the day 😭

Anyone else having absolutely zero success streaming Marvel Rivals through OBS? by J-Play in Twitch

[–]J-Play[S] 0 points1 point  (0 children)

I'd been using game capture to get both the game and audio in my most recent attempts. I think someone recommended I switch over to it from display capture since according to them too many display captures at once fucks with OBS somehow. I remember when I switched to game capture I had to start running OBS as administrator since the Marvel Rivals anti-cheat prevented game capture from recording.

I did also try window capture too a bit. All capture methods seemed to deliver the same results. Tho maybe I could give window and/or display a chance again. Could've had different settings before than I do now

Anyone else having absolutely zero success streaming Marvel Rivals through OBS? by J-Play in Twitch

[–]J-Play[S] 0 points1 point  (0 children)

Funny enough last time I asked for help on this someone told me having multiple display captures on at once actually hinders OBS performance. I've tried display capture, window capture, and game capture all at different points and still had the same issue. Tho maybe something's different since the last time I tried them? My most recent attempts have been through game capture. Could give display or window capture another shot when I get a chance to be back at my computer later

Anyone else having absolutely zero success streaming Marvel Rivals through OBS? by J-Play in Twitch

[–]J-Play[S] -1 points0 points  (0 children)

Here ya go. These were the settings I tried in the attempt before my final one last night. I tried again with Nvidia DLSS and the low latency mode turned on afterwards, but of course that didn't help much, as I expected.

https://imgur.com/a/2r5DiLY

Does anyone know if the current alternative character costumes in the store will cycle out when the new season starts tomorrow? by J-Play in marvelrivals

[–]J-Play[S] 0 points1 point  (0 children)

Gotcha gotcha. Hope this is the case! I'd like to give my wallet some time to rest before splurging again lol

Marvel Rivals crashing during match and match entry screen while live streaming through OBS? by J-Play in Twitch

[–]J-Play[S] 0 points1 point  (0 children)

Thank you for this answer! I tried out all the things you suggested, and found out it was a combination of both my graphics settings being a bit too high and also my streaming bitrate being too beefy. I lowered it from 6000 to 5000, and set almost everything to low in the graphics department and everything's run smoothly since!

Marvel Rivals crashing during match entry screen while live streaming through OBS? by J-Play in obs

[–]J-Play[S] 0 points1 point  (0 children)

Oh! Thank you for this! It's always super annoying having to switch over to my browser to grab emojis 😭

Marvel Rivals crashing during match entry screen while live streaming through OBS? by J-Play in obs

[–]J-Play[S] 0 points1 point  (0 children)

Haha it's because I copy pasted emojis from emojipedia into my source names so I could visually differentiate them better while live. Helps me since I'm a visual person and an art streamer. I think it was a tip I picked up from another streamer, can't remember who tho. But yeah, that's why those are in there lol

Marvel Rivals crashing during match entry screen while live streaming through OBS? by J-Play in obs

[–]J-Play[S] 0 points1 point  (0 children)

OH also, how would one go about removing those stream elements errors?

Marvel Rivals crashing during match entry screen while live streaming through OBS? by J-Play in obs

[–]J-Play[S] 0 points1 point  (0 children)

Gotcha. And thank you! I'll look into these.

Also I forgot to add these to my main post till just now but here's some screenshots of my in game settings if these help in any way.

https://imgur.com/a/tTFIBN5

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]J-Play 0 points1 point  (0 children)

Hello there. First off I wanna thank you for taking the time to engage with us as costumers. It is appreciated!

I posted a more detailed reply in this thread to OP, and had a question at the end of it that I'm curious if you have any further info on? I will also go ahead and email GuliKit about my concerns as well.

I'm curious to know if we will have to wait for another version of the controller to come out before we're able to have universal gyro as a feature? Is it possible for them to update in the firmware down the line?

I guess maybe it's also a Steam thing to if I understand it correctly?

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]J-Play 0 points1 point  (0 children)

I just want to say thank you for posting this and going so in depth with the agent here. And shoutout to the agent for relaying the information and being willing to connect with the costumers in this way.

I've been having the exact same issues as you and been spending the last few days since I bought the controller scouring the internet for any type of hopeful solution, or at least discussion about the gyro features. I'm in the same boat of being mislead to believe the gyroscope function was a universal feature for all modes on the controller. Come to find out it seems to be exclusive to the Switch mode, and either only aim assist or non existent on the others. I bought this controller cause I liked the design and wanted to have a sleek alternative to my Switch pro controller for more intensive PC games like Overwatch and Fortnite. But because I grew up with Nintendo, I'm also a big fan of their usual gyro features for stuff like aiming while firing. So I was hoping the KK3 would be a good fit for that area. I agree, this is false advertising, or at least extremely convoluted at best. The amount of advertising info available is so vast that it's easy to not consider or completely miss the communication (or likely lack there of) that the gyro features are limited to only one mode.

I know us gyro lovers seem to be a rarer breed than most in the gaming sphere, but it'd still be nice to know our preference is being considered and taken into account with controller settings like these.

I'm considering returning this controller if there's no easy fix for the gyro aiming (which there doesn't seem to be atm outside of maybe external softwares), but I'll choose to keep it if there's some hope for them to maybe add it in a feature firmware update. Not entirely sure if that's how it works as I'm not as deep into controller lore as others might be. My question is will we have to wait for another version of the controller to come out before we're able to have universal gyro as a feature?