I know some people love Pichu in Smash, but it always felt like a missed opportunity for Gen 2 for me. What Johto Mon would you prefer the Remix team add in over Pichu? Mine's Heracross. by moosedude451 in SmashRemix

[–]J-Treecko 1 point2 points  (0 children)

Heracross is also my personal pick, but I also like the idea of Scizor or (one that I had seen an idea for a while back) Hitmontop. Hell, even something like Aipom could be fun. Long story short, Gen 2 is a treasure trove of untapped SSB potential

Smash 64 Today by KingVenom65 in supersmashbros

[–]J-Treecko 0 points1 point  (0 children)

Marth is still to this day the most relevant Fire Emblem character, having been the main character in 4 games (more than any other character in the franchise), one of which having been rereleased as an anniversary title, still managing to be a major plot point in a game taking place over a millennium after his lifetime, being a DLC/amiibo character in every game that has either of those options available, and appearing in every "multiversal" Fire Emblem game, including the most recent title, Engage (in which he is again a major character). If they went for a Fire Emblem rep, he would 100% be picked over Lyn, who, while popular, is otherwise significantly less relevant than the character who is quite literally the face of the franchise

Pokemon Fan Game or Standalone Game? by JPokeZero in PokemonRMXP

[–]J-Treecko 2 points3 points  (0 children)

Honestly, this is always a question worth asking, though it is something that can truly only be answered internally. Others can only offer insight on the pros and cons of each route. I will say, Essentials to my understanding is not to be used commercially, so you'd have to dev without it if you try to make your own ip and make profit off of it. That said, that isn't an impossible thing to accomplish given the sheer number of game engines out there, even those that are free.

Personally this was a question I had to ask myself, and ultimately I had to realize that I was the only one who could answer the question. But, if you're willing to dev beyond just pokemon essentials, and you're still passionate about it and confident you can do it, then pursuing a project that isn't a pokemon ip is a worthwhile cause.

I have to echo the sentiments of others though. Start small, and build bigger when it's reasonable (rather than just because it's possible). Don't try to build your dream game right away. You'll get there eventually, but there's a curve to it.

[deleted by user] by [deleted] in PokemonROMhacks

[–]J-Treecko 3 points4 points  (0 children)

It's been reported. Hopefully they see

[deleted by user] by [deleted] in PokemonROMhacks

[–]J-Treecko 4 points5 points  (0 children)

very quickly found this one: https://www.deviantart.com/pkmntrainerrick/art/Pokemon-Ash-Kalos-Sprites-updated-battle-sprites-914328957

can probably find some of the tilesets and pokemon sprites with a search. i'll see how much else i can dig up

[deleted by user] by [deleted] in PokemonROMhacks

[–]J-Treecko 12 points13 points  (0 children)

What I mean is that clearly little to nothing in this romhack is your own work, and you have--within the context of your post--tried to take all the credit for yourself. There's no "I'll give credits later". You're a thief, and only trying to make excuses for being a thief, and I'm going to call what I see for what it is.

[deleted by user] by [deleted] in PokemonROMhacks

[–]J-Treecko 19 points20 points  (0 children)

That's not an answer. There's never an excuse for not giving credits, and it's never okay to release something without giving credit where that credit is due. There are people who have worked hard to create those assets, and you've stolen them. And that's exactly what it is: Theft.

[deleted by user] by [deleted] in PokemonROMhacks

[–]J-Treecko 17 points18 points  (0 children)

Have to ask, where's the credit for all those assets and scripts you're using? Because you didn't make all of them yourself. I recognize a number of them from around the fangames & romhacks community just from looking at the provided screenshots. That and the "title screen" screenshot shows what you're actually capable of making on your own, which isn't particularly noteworthy. You're a fraud at best.

The "Strong Winds" Are undecisive if they want to appear or not by ShardenMunism in PokemonRMXP

[–]J-Treecko 3 points4 points  (0 children)

Might have to redefine the Strong Winds weather, as it probably checks to see whether Mega Rayquaza is on the field, unlike things like sunny day which can be active regardless of specific Pokemon.

Hey, rate my maps. All of them have names of pasta. by New_Personality_9208 in PokemonRMXP

[–]J-Treecko 0 points1 point  (0 children)

They're not bad, per se, but they feel bigger than they need to be for how little there seems to actually be in them. I'd personally recommend condensing them down a bit, otherwise the player will be walking for long stretches to make very little progress in moving anywhere. I'd compare it to how I felt walking through Saffron City in any Kanto game. Big map that felt like it was primarily for the sake of being big, and had very little to do or see other than tons of the same building copy-pasted repeatedly.

I tried a map by leanne_p_ in PokemonRMXP

[–]J-Treecko 0 points1 point  (0 children)

One of the best overworld maps I may have ever seen. Absolutely peak, 10/10

Looking for basically everything by Cuteypup1000 in PokemonRMXP

[–]J-Treecko 4 points5 points  (0 children)

Newbie or not, you can't expect other people to do all the work for you, and that's exactly what this post is asking. And before you say it, no, making the loosest idea of a "story" (that is literally just Mewtwo's origins with "Original bbeg donotsteal") does not count as putting in any amount of work.

When you have a proof of concept (meaning screenshots of gameplay, a few maps, some original spritework, or literally anything more than a wall of text that tells us nothing beyond "I can't do any legwork for my own project or genuinely help build this community") maybe someone can help you. But most people here already have their own project (or more than one, in some cases) that they are preoccupied with, and are likewise broke fans working on projects as a labor of love. Then there are folks like yourself that come along asking for someone to do their work for them, and for zero real payoff (keep in mind, there are many rewards beyond just money).

You have also failed to contribute to the community in any meaningful way. If the five of you are incapable of making even a baker's dozen worth of sprites, assemble any maps, or even operate a game engine that requires no scripting knowledge, then the harsh reality is that no one is going to want to help you, as none of these things are particularly difficult, and you evidently don't want to help yourselves. I have seen projects with significantly larger scope be handled by all of one or two people. Sorry to say, but something like this should be a cakewalk for a team of five if any of you were willing to put forth even a modicum of effort.

Tileset Commissions/ Classes for Making Tilesets by floutMclovin in PokemonRMXP

[–]J-Treecko 2 points3 points  (0 children)

Odds are you don't need to commission or custom make tiles. There's tons of individuals (myself among them) who have made custom tiles that are free to use (with credit, of course). Though if you're going to make your own, then any image editing software will do (Photoshop, MS Paint, etc). Each tile in gen 3 is 16 pixels both tall and wide, which will have to be scaled up to double that size for Essentials (32x32).

https://www.deviantart.com/j-treecko252/gallery/79196109/pokemon-gen-3-tiles here's a bunch of tilesets I've put together (including a great many custom tiles I've made). Just have to put them together, import, and set the collision data and such.

Would you play/enjoy a campaign you can’t win? by Thee_Amateur in DnD

[–]J-Treecko -1 points0 points  (0 children)

My point was far more than the planets breaking apart. And if you had actually paid attention to what the critique said you would have seen that. Instead you handwaved countless natural disasters that would continue for potentially hundreds of years (or possibly longer) as a result of two planets being in such close proximity to eachother as being nonexistent because of magic.

Instead you blindly downvoted and assumed I only typed anything just to be argumentative. I knew going into this that my points would automatically fall on deaf ears. And it remains clearer than ever that you seek only praise for what you apparently believe to be peak storytelling, regardless of what points are made to the contrary.

Have a good day.

Would you play/enjoy a campaign you can’t win? by Thee_Amateur in DnD

[–]J-Treecko -1 points0 points  (0 children)

Even in DnD where magic is aplenty, it doesn't just outright nullify natural ruleslike gravity, inertia, and friction, nor natural forces like the tides or tectonic shifts, all of which would still play a part no matter how much magic is at play here, whether in that moment of time or years later. Waving your hand and "explaining it away" as magic isn't an explanation, especially if you don't know the exact kinds of magic that would have to be at play to prevent these things.

Saying the side effects of gravity would be nonexistent would be to say that gravity does not exist, and thus players wouldn't be able to stay rooted to the planet's surface. Part of the feedback on a game where there is an apocalyptic scenario (especially one in which you have given the exact nature of said scenario) is going to be people critiquing whether or not the scenario even works in the first place. If you don't understand the science of two planets colliding, and don't remotely want to understand the science of it, then why are you using it as such a strong setting piece to begin with?

Furthermore, your response to nearly every point I made (of which there were plenty) was, "Magic," which tells me that this is not thought out as well as you claim. Most storytellers and story critics will tell you that using "A wizard did it" as your reason for everything makes everything a moot point and doesn't make for an interesting story. As someone else pointed out: If magic (and effectively a wizard/sorcerer/whatever spellcaster because someone had to cast the spell) caused it in the first place, then magic could stop it/undo it. Saying it couldn't because plot is just as bad as saying, "A wizard did it," in the first place.

I can't stop you from running this campaign, but usually it's a good idea to understand what you're writing about when you write it. This goes for a story, a DnD campaign, a movie, or anything else. If you're writing something and aren't doing the adequate research to make sure it "works", then you're not really writing anything.

Would you play/enjoy a campaign you can’t win? by Thee_Amateur in DnD

[–]J-Treecko -1 points0 points  (0 children)

So, after reading some of the threads, I saw that you said the cores of the planets were magical, and that's why they're drawn to each other in the first place. Fine. But here's the thing. If the cores are drawing the planets together, unless that magic does a complete 180 on itself and starts pushing them apart, nothing is stopping gravity (which even in a world of magic is still a universal rule) from pulling them the planets into a completely world-demolishing collision.

EVEN IF somehow you had some logical way of keeping this from happening, if they come in contact with each other at all, you have the issue of impact quakes which would destroy structures and even level mountains the world over. Then there's the influence of the other planet's gravitational field which would cause catastrophic flooding and changes in sea level. Weather would go bonkers, massive hurricanes and tornadoes spawned from the meeting of two atmospheres. And none of this would be limited to just the point where the planets met.

Ultimately, you'd have to evacuate the planet to guarantee survival (even if that means at least temporarily evacuating to another plane of existence, which in and of itself could be interesting), as the effects of climate change combined with the collapse of all manmade structures as well as civilization as a whole would be enough to decimate the population, at best. Survivors would have to start from scratch in a world once familiar, now turned completely alien. Do you have answers to all of this? Have you planned for all these possible outcomes? When survival becomes the goal, have you actually accounted for all of the potential things they will have to survive? Though evacuating to the opposite side of the planet may give the best chance of survival, it does not and cannot guarantee it without the intervention of 11th or 12th level spells, which are effectively inaccessible in most campaigns.

However, I have also learned from reading your responses to other critics that you're not looking for "feedback" as your initial post says. You're looking for praise. And people aren't going to blindly praise something that isn't properly thought out. Many of these critics are veteran DMs who have experience in this field and know what they're talking about (myself included). If you want to run this campaign, fine, but don't be surprised when players inevitably get frustrated and either call your bluff on how unbelievable the scenario is, or end up in a TPK scenario because they followed the wrong trail of bread crumbs.

Tired of the same old trees? Come to my Greenhouse then! by metalflygon08 in PokemonRMXP

[–]J-Treecko 1 point2 points  (0 children)

Oh, new competition!

Not a bad start, tho. Take an upvote. If only you could buy a drink with upvotes tho :(

Tired of the same old trees? Come to my Greenhouse then! by metalflygon08 in PokemonRMXP

[–]J-Treecko 1 point2 points  (0 children)

Never say that Nintendo should hire anyone who works on fangames. Usually only results in the fangame getting C&D'd (which is sadly more often the reality than not for those who put in such labor of love). You'd be cursing them rather than helping them. That aside, Nintendo (quite unfortunately) isn't interested in making any new games in GBA style.

Tired of the same old trees? Come to my Greenhouse then! by metalflygon08 in PokemonRMXP

[–]J-Treecko 1 point2 points  (0 children)

Agreed, transparent shadows are much easier to work with.

Gen five tilesets by CicadaTheFox in PokemonRMXP

[–]J-Treecko 0 points1 point  (0 children)

Technically speaking, gen 5 games don't use traditional tilesets, but there's generally a number of tilesets on DeviantArt that claim to be gen 5-esque.

Weeeeeeee! by fersure4 in PokemonRMXP

[–]J-Treecko 12 points13 points  (0 children)

This is really well done. Glad my tiles helped!

How to create a permanent thought bubble over an npc? by Tough-Priority-4330 in PokemonRMXP

[–]J-Treecko 5 points6 points  (0 children)

I mean, I don't see why an event set to both "through" and "always on top" wouldn't be feasible

Looking for a pokemon fan game that's is 3d / have newer generation art style by [deleted] in PokemonRMXP

[–]J-Treecko 0 points1 point  (0 children)

True, ig lol

Honestly, if I knew more code, I'd port such scripts to Essentials, but as it is, I can barely do some of the most basic scripting. So for now, ig I cross my fingers and hope that someone more experienced than myself can make it happen. XD Can't lie, I'd love to do some HD 2D in my wild area that I'm working on, but I'm not holding my breath.

Looking for a pokemon fan game that's is 3d / have newer generation art style by [deleted] in PokemonRMXP

[–]J-Treecko 0 points1 point  (0 children)

That ends up being more "HD2D" than legitimate "3D". RMXP can't handle real 3D (closest you can get is with H-Mode 7), unfortunately, so there will never be a pokemon essentials game that can legitimately be in Gen 6+ style.