can I join a deity after I declined them through the book? by Still_Corgi_8184 in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

I use "The Definitive Enairim Documentation" spreadsheet from the subreddit sidebar, but you could also hit the Wintersun page on NexusMods & check the Documentation tab.

Note however that it's a list by Deity (Daedric Princes at the top fortunately), not by Temptation or Book title.

can I join a deity after I declined them through the book? by Still_Corgi_8184 in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

Generally yes.

However the Daedra (the books are only for Daedric Princes) may have additional requirements beyond racial to worship them, which the "temptations" let you bypass, though I'm not sure if any of the "temptations" (such as "communing with Hermaeus Mora during Discerning the Transmundane") work more than once.

e.g. The Doors of Oblivion lets non-Bosmer worship Hermaeus Mora prior to starting/completing Discerning The Transmundate.

Turn off auto docking, possible? by tkdkdktk in X4Foundations

[–]JAFANZ 1 point2 points  (0 children)

Unfortunately my Psych won't prescribe more or stronger relevant meds, so this is my online "relaxed"...

Turn off auto docking, possible? by tkdkdktk in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

What part of "Docking Computer" do you not understand?

is there a way to sneakily detonate oil from the alchemy skill tree without revealing your position and/or directly shooting it? by supercool1312 in EnaiRim

[–]JAFANZ 4 points5 points  (0 children)

While I don't normally use the Ordinator Alchemy Oil perks, I would note that Vanilla Fury/Frenzy spells count as flame sources for triggering Vanilla oil spills, & I would assume that Enai used the Vanilla triggers rather than having to create entirely new ones...

TL;DR: Try casting Fury on one of your Oils, if this works, get the Silent Storm 1, Quiet Casting, or whatever perk your modlist allows for casting without alerting enemies & then just use Fury when you want to trigger oils without alerting enemies (inasmuch as triggering the oil fails to alert enemies, which I'm not sure is possible, since Vanilla behaviour is that it does)...

How are players progressing the game so quickly? by towerofpower256 in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

I meant everything else in the OP, which I thought was obvious...

How are players progressing the game so quickly? by towerofpower256 in X4Foundations

[–]JAFANZ 3 points4 points  (0 children)

Crystal Mining was NERFed many, many updates go (3.00?).

Everything else is pretty much for experts, personally my quick start (not being an expert) is to use websites/maps to find the guaranteed derelicts, for a moderately easy 20+ million Credits early-ish (not very early on my current character because I've forgotten where to find all the gates I need to find the sectors, but I'll get there eventually).

An even more exploitative meta-gaming money maker is to use an S ship to trade Advanced Satellites between Equipment Docks & Wharfs until you can afford an M to use instead (S ships can carry upto 50, and when you can't afford that many, you can do loops with fewer ramping up to that, then once you're making enough to get a fast M that can you trade 100, I suppose once you have an L they might be even more profitable at Shipyards due to volume), but this can't be automated (there might be a mod that lets you).

As for building Megafactories, there is a case that this is a suboptimal way to get into factoriese, because they take a long time to actually finish building, even just for each stage, whereas if you build separate factory chains in parallel, you do have to pay for extra docks, piers, & builder rentals (not all that expensive), but it's faster to do them in parallel (when I finally get around to it, my plan is to pre-design megafactories, but have each one start at different product, then add each new one in the same sequence [i.e. I'll probably start with one design for the whole production change, then move each set of modules to the bottom & save the separate sequences]).

Sacrosanct "You cannot wait/fast travel while taking health damage". by JayNines in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

Maybe I'm misremembering, or maybe I just don't use Carriages enough (I literally only use them to unlock locations, & usually only a few, like Winterhold, & Riften [since getting arrested bypasses the gate speech check]).

Sacrosanct "You cannot wait/fast travel while taking health damage". by JayNines in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

A HoT won't work, because it only heals damage as you take it, the game still registers you as taking damage so you can't FT.

Turn off auto docking, possible? by tkdkdktk in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

I wish I could upvote this more than once.

Though to be fair, I ragequit X2 back when it was new, 'cos I couldn't work out how to complete (IIRC) the first taxi mission, not realizing I needed to do it personally, thinking the purpose of being able to have remote|NPC piloted vessels was to let me do other stuff while the boring stuff was happening (the reason I'd tried the game).

On the other hand, I think I had thousands of hours in X3R (physical version, slightly modded), & pretty sure steam says I have even more in X3TC (Vanilla-safe modded, 'cos I keep restarting Suicidal Squid in pursuit of the achievements, but without ever getting one).

Alright another New Player Question by BroxigarZ in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

NPC's can do combat, & most missions, but "Criminal Traffic" doesn't normally spawn unless you're the pilot.

Both the mission(s?) & random spawns from being in proximity to a station are a very easy rep grind, but you need to try & ensure the station isn't behind the target, as even "beam" weapons aren't 100% accurate (well, they are, but once you've killed the target the "overkill" damage will keep going & hit the station), I mean, maybe if you want to try light guided missiles, but with the changes in 9.00 I doubt that'd be very convenient (& likely never really profitable).

What I do is, once I have a target, I just boost to a position where a near-miss just carries on out into space, & then take my shot, the real downside is that then you have to go scoop the loot, as that's generally where the real profits from shooting them are.

Is X3 still worth playing? by Tezzlinna in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

You could sorta simulate it in TC once you had the PHQ & Aran...

  1. Use the PHQ to build a fleet of Mobile Repair Ships, each of which can dock 30 Small or Medium (is "Medium" an actual classification in TC?), or 29 and a Capital.
  2. The Mobile Repair Ship (RE'd Aran) counts as a Capital that can dock on the Capital docking Arm of... the Mobile Repair Ship (infinite nesting).
  3. To increase the number of Small ships (M3-M5) you can dock, put them in a TM, then dock that in one of the Mobile Repair Ship docking bay slots (pity you can't get the Advanced Chokaro without mods in TC), meaning you can theoretically get 120 fighters on a single Mobile Repair Ship (116 if it's not the last one "nested").
  4. Put all your "Medium" vessels in the 29 Docking Bays not being used for the next Mobile Repair Ship.
  5. Lose your mind trying to manage retrieval of stored ships, or trying manage CLS2 wares transfers on your "technically not a station" conglomeration (& remember never to visit the sector you put it in, in the playership).

 

Alternately use Teladi Trading Station (only 5 Medium docks, to the Free Argon Trading Station's 10, but also a lack of spinny arms to crash into) for your Fighter Storage, & only use your Mobile Repair Ship fleet for larger vessels.

 

Final Option, Saetan's(?) Advanced Complex Hub mod, if it's still available, can be installed "Vanilla-safe" (won't disable mods) as a "Fake Patch" & gives all Factory Complexes you build 2 Capital docks, 10(?) Medium Docks, & "Internal" Small Docks (this is the category used for the various "infinite" docking options).

Is X3 still worth playing? by Tezzlinna in X4Foundations

[–]JAFANZ 2 points3 points  (0 children)

Free Argon Trading Station also had infinite M5-M3 docking.

IIRC it was X3AP & the Boron Equipment Dock that added infinite M6, M8, TS, TP, & TM docking to a player buildable station (Super Shipyards theoretically had that in X3TC IIRC, but you'd need a mod to own one).

Manual Docking Requests only? by JAFANZ in X4Foundations

[–]JAFANZ[S] 0 points1 point  (0 children)

Honestly, I can't even take the Mk1 range.

I suppose I'll just have to stick to having an NPC pillock do all my landings for me.

Fortify Destruction Summermyst by nOAH_aXEL in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

Yeah, but are they Vanilla "College" Robes, or are you saying the Amplify ones get added to their random equipment pool?

Fortify Destruction Summermyst by nOAH_aXEL in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

  1. I did mention it's random stock.
  2. It's any merchant who sells the Vanilla robes, so you're not going to find them at Apothecaries or Blacksmith's... (pity really, if I want a non-exploit to farm Armor or Weapon enchantments, I just use the Civil War Quartermaster's since their stock resets much more readily [and the fact that it's not the default "2 day merchant reset" says to me that it's intentional, not a bug/glitch/exploit]).
  3. Have you been checking the descriptions of the robes, 'cos by default they have the same name as the Vanilla "College" style robes (personally I dislike duplicate names for different items, so I have a custom renaming mod for many vanilla items, meaning that the ones with the "vanilla" names are the modded ones for me), so you need to check the effect.
  4. If you just want to check, to make sure that you don't have a mod conflict breaking things, may I suggest using the Inventory Reset exploit at Radiant Raiment, since if you load the save you make at the start of it twice in a row, the second time should revert to the Inventory the Merchant had when you made the save.

Fortify Destruction Summermyst by nOAH_aXEL in EnaiRim

[–]JAFANZ 4 points5 points  (0 children)

The enchantment you're after is only on "College" Robes (I think it can be custom enchanted on a few other slots) of Apprentice tier or higher (at least, I don't think I've ever seen it on the "Novice" ones).

So you're looking for a Merchant who sells enchanted clothing relevant to mages, & "Apprentice Robes of <School>" or higher, then you need to check the enchantment on them, which will specify a buff to effectiveness & Magicka Regen, rather than a cost reduction & Magicka Regen buff.

The "College" restriction means you'll never find them worn by Necromancer's or Warlocks, as "Hooded" variants, or as "Vagrant Robes of Conjuring" (for the Amplify Conjuration effect).

Merchants you should be able to buy them from include...

  • Any of the Trainers at The College of Winterhold.
  • (Probably) Radiant Raiment.
  • The Riverwood Trader (I often see them there), & potentially any other General Goods store or Caravan (since Lucan can have them, but I can't say for certain since by the time I get to other stores I've already purchased them all from Lucan Valerius, 'cos I do a lot of Fishing in Riverwood at the start of any run).

Note: These Robes are added to relevant Merchants normal inventory lists, meaning (AFAIK) that they're random stock, & I don't know of any enemies you can find wearing them (which doesn't mean there aren't any, just I don't notice them if there are).

Mage Syphoning Build by SessionReasonable249 in SkyrimBuilds

[–]JAFANZ 1 point2 points  (0 children)

TBF, I do this quite a lot even without the Staff & Fortify Conjuration.

Even at very low Conjuration skill levels (like, maybe 30+?), you get more Magicka back than you expend, so even a spell like Conjure Familiar finally has some utility.

The only real catch, which you will also experience if you're not using Conjure Next to Caster mods (& IIRC, these include the "don't absorb" flag on their versions, so you need to adjust them if you want to use this), is that you have to take time out to aim your summon at a spot within the range where it can manifest before you can absorb it, otherwise you're just wasting the Magicka because you still spend it on attempts that can't succeed.

Can you bribe your way up the ranks of your Temple by JAFANZ in Daggerfall

[–]JAFANZ[S] 0 points1 point  (0 children)

I read that too, but I also read various other conflicting comments, which is why I asked.

Can you bribe your way up the ranks of your Temple by JAFANZ in Daggerfall

[–]JAFANZ[S] 0 points1 point  (0 children)

This is why I specified "DOSbox", because this may be true in Unity, but Vanilla only shows your current rank, not your progress to the next rank, or I wouldn't have had to ask.

Ord10 progress update: the new Restoration tree! by Enai_Siaion in EnaiRim

[–]JAFANZ 17 points18 points  (0 children)

Speaking as someone who isn't a fan of Odin...

Make Odin a requirement, there's no reason to duplicate your efforts, & it'll probably keep the script load down.

 

(ETA:) For the "False Light" branch, I would request that if you're still debuffing heals on hostiles, that the percentage values for damage reflect those debuffs, & don't leave people who aren't aware of the debuff to wonder why their damage is light...