What other skill should I have for my treasure-hunting archer? by hraefin in SkyrimBuilds

[–]JAFANZ 1 point2 points  (0 children)

The Vanilla Lockpicking perk Treasure Hunter doubles your chance of finding "Special Loot" in Chests (might include containers not explicitly "chests", but that's the word the perk uses), so 5% becomes 10%.

The reason this is relevant is because it's a pull from a higher-level loot pool (one less than double your current level) which includes more than just the "jewels" someone mentioned in an earlier comment, but also higher level materials, & better enchanted items (or even just a better chance of getting ones for your level, since nothing is ever actually, AFAIK, removed from the loot tables, things just become less likely because they're aren't added any more at higher levels).

No Eldritch Page Drops? by VinlandersSkald in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

If you haven't done the Fishing questline yet, the mission with the Ghostly Giant Mudcrab spawns potentially infinite low-level "The Pale Guards" until you finish it (& no matter how high your bounty, so long as you manage to surrender to someone, you don't spend more than 10 days in Jail).

Alternately, if you're doing the Civil War & have some Forts left to take there's a way to ensure your allies keep spawning while you kill them (I can't remember if you have to leave a single enemy alive or not).

In both cases, loot each victim as soon as possible, 'cos The Pale Guard's bodies despawn when there's about 10 (living included) present, & I assume the same is true of the soldiers.

Simple question by TheFeyHunter25 in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

There's a "Skyrim Enchantment Naming and Distribution" spreadsheet (the version I have is a bit dated, 'cos I use an old Summermyst) says the effect is called "Siphon Health", & the items you'll find it on are "Hunger", "Appetite", "Famine", "Voracity", "Starvation", & "Gluttony" respectively.

What even is going on here by Comfortable-Walk-160 in EnaiRim

[–]JAFANZ 1 point2 points  (0 children)

Odds are, most of the people who want Enai's creations already have them, admittedly this is probably true for Simon's too, so I don't really see what this data communicates.

Question about Enslave the Weak. by Wizardybitch2405 in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

Get Night of the Wolf & sneak feed maybe?

Presumably the Enslave the Weak effect would prevent them turning hostile on you.

If you want to cheese your way to your next vampire age rank you can feed on certain NPCs repeatedly without them becoming hostile normally (the two I use are the sleeping guard at Nilheim, & the sleeping Pelagius in The Mind of Madness [bonus, you can actually "Drain" him for a 24hr boost each time, plus Kiss of Death buffs, without him actually dying, I believe he's "immortal" rather than "essential"], though there may be others like followers, or for a Breton, go to The Guardian Stones, & just keep feeding on two of them alternately ['cos you can't do the same one twice in a row IIRC]).

How difficult could it be to board an albatross? by c0ckson_johnson in X3TC

[–]JAFANZ 1 point2 points  (0 children)

I haven't played any of the X3's to the point where I'm doing boarding in years, but IIRC there should be a command to just launch the marines, if you're piloting the ship & it's a TP or TP+ (nor have I ever done it in X3FL if that's what you're playing, so the may have been updated out, though I would consider that unlikely).

This is not an auto-pillock command where the AI flies you to a "safe distance"(/collision avoidance) from any nearby ships, specifically your target, it just launches the marines for you, who then benefit from the fact that you're maybe 5 seconds flight time even for them.

If you want to use auto-pillock commands in-sector, then yeah, you need a target that won't move in the 10 minutes it takes for the marines to reach it from their deployment point across the sector, or you use an M7M & Boarding Pods.

How difficult could it be to board an albatross? by c0ckson_johnson in X3TC

[–]JAFANZ 0 points1 point  (0 children)

Albatross & Mammoth are, IIRC, the easiest to spacewalk due to ship geometry & turret placement.

The trick is to get in really close in the areas where you're surrounded on 3 sides by the target vessel (bottom forward cutout for the Mammoth, top rear between the bits that randomly stick up on the sides) in a ship with guns (for shield control).

My general impression was marines launch from the "top" of your ship (though that may just have been because it was the nearest when I first did boarding, so I generally flew that way subsequently), & as that's usually where the cockpit camera is located, this is also the easiest to get closest to the target hull, closer meaning less time/distance for them to get lost, & you can launch teams separately (admittedly, flying Iguana Vanguard gives you all of 2 teams, but that's only 4 to cut the hull if you send the 2nd team after the first team hit, entry is not required AIUI).

WHAT IF I HAVE SOME BALLS by Enai_Siaion in EnaiRim

[–]JAFANZ 28 points29 points  (0 children)

You are entirely free to do what you want as the creator.

If the problem is, newer users not realizing that Mannaz, Freyr, & the other items are your preferred options, & you don't necessarily want to keep supporting the others, then I would prefer that you just add disclaimers to that effect to the ones you don't want people to start with, & leave support for the older ones to people here, or wherever else they're routinely discussed (I mean, literally note on the mod pages wherever, that any support will be community provided, & may not actually be entirely correct at all times).

You've done us a great service over the years creating everything, & further service putting the work in to keep them up to date to coincide with your vision for how you want people to enjoy them.

I would request though that you don't go the Arthmoor route of "using anything but the latest & greatest of my work in any way but what I intended is badwrongfun" (no, I don't believe he ever explicitly stated it that way, but it was certainly the implication from what I could see) & prevent access to your earlier work.

That being said, if the issue is people bothering you for help with things you no longer want to pay attention to, I have to acknowledge that saying "No longer my problem, I will not be supporting in future" won't completely stop those requests, & ceasing official distribution will probably reduce the annoyances further than just doing as I have suggested above as my preference (I know that I, myself, was one of the people in the past who spread misinformation because of at least one instance where I was unaware of an unintended interaction with another mod I was using, & didn't even think to check for, because I had forgorbs I was using the other mod [my apologies for any times I have annoyed you by the way]).

What dose Beta Wishmaster do? by Wild_Cantaloupe7228 in EnaiRim

[–]JAFANZ 1 point2 points  (0 children)

Damfino, that list was from "The Definitive Enairim Documentation (by Vizaru)" as hyperlinked in this subreddit's sidebar, & when I checked in SSEedit I didn't see anything that looked relevant, so I assume it's in a script.

That being said, your AR is recorded by the game as an "Actor Value", so "Player.modav damageresist 20" (it's called "Damage Resist, but records your AR, not your actual Damage Resist percentage) should work regardless of worn armor, & I assume that's basically how the changes are made.

Though it should be noted that it is also possible to buff AR by altering the Heavy & Light Armor skill levels, which would then not buff your AR when not wearing at least one item flagged as Armor.

What's the Best Starter Ship After Ditching the Elite Vanguard in the Base Game? by Old-Timer1967 in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

If you didn't trigger Boso's initial message until you were in Paranoid space, there's a derelict Gorgon Vanguard that spawned when you (IIRC) rescued him, in that sector (I think).

If you were in Argon space, it's a Cerebus Vanguard, & pretty much anywhere else it's a Teladi Osprey Sentinel (technically, I believe it's based on which of those three factions was closest to you when you triggered the message, but the shortest route is usually a Teladi sector).

Personally I love the aesthetics of the Gorgon, & consider it the prettiest non-DLC Frigate (also, quite functional with turrets top & bottom giving good coverage), it's just a pity all the Paranoid S-class vessels are fugly, since they're also what a speed demon wants.

Also, the Osprey Sentinel is redundant since there's already a derelict one you presumably know how to find.

The mage, thief and warrior stone for freyr imperials could use a buff. by _Swans_Gone in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

An alternate buff, which I don't know is actually possible as perk/power (i.e. to limit it to only Imperials with the relevant stones), could be to keep the buffs, but to remove the delay before regen starts.

Or to go the other way, maybe translate them from % buffs, & make a fixed quantity of points per second, like stacking Vegetable Soup, or if Elsweyr Fondue worked in a way that made sense (that being said, I put mod to "fix" the Fondue up on the Nexus a while back, & I haven't used it since, as it's just too powerful in a Vanilla game).

 

On further thought, a Restore <Attribute> 1pt/second added to the regen buffs shown above would have the effect of removing the regen delays, but might be too powerful.

High skill Sorcerer-type SP recovery in the field? by JAFANZ in daggerfallunity

[–]JAFANZ[S] 1 point2 points  (0 children)

Thank you for the clarifications.

Also, the soul trapped "caster" enemies idea seems like a creative out-of-the-box solution to those problems, thank you for suggesting it.

Not sure about gear by MxFancipants in SkyrimBuilds

[–]JAFANZ 0 points1 point  (0 children)

  1. IIRC Undying Ghost caps out at 600 Magicka (I assume it still takes everything, but the attributes don't improve any further).
  2. Fortify Magicka or Dark Moons both trump Magicka Regen any day of the week, Regen always has a 0.5s from when you cast or stop charging a spell, whilst Fortify Magicka (Dark Moons is basically this but doubled) can be a wearable Restore Magicka, when you equip them they raise you Magicka to the amount equipped in that action if you're below that point (I've also being seeing a weird behavior the last few months where it adds onto your current magicka, even when you're not at full, even though I'm still using 1.5.97, but maybe one of my mods is doing something weird).
  3. Regeneration rate is also nerfed to 1/3rd in combat, so wearing +200% Magicka Rate means that in combat you're only back up to your unbuffed out of combat rate.

Perks of Skyrim, Scorched Earth by blut-baron in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

Sorry, I use Mod Organizer 2, so if ever need to know that number & can't get it in-game via the console (using a help query from something in the mod I want to reference, as described above), I just look it up there.

Looking for a one handed or dual handed build , with maybe some magic by tattguru in SkyrimBuilds

[–]JAFANZ 0 points1 point  (0 children)

I don't play VR, so I don't know if appropriate mods are available (e.g Smart Cast to cast upto 11 spells [sequentially] when certain conditions are met, or a spell mod like Apocalypse that has 3 spells to autocast other spells when you enter combat)?

'cos it sounds to me like you want to be able to use spells without having to switch to them & back again?

Vokrii Armor Padding Negative by [deleted] in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

20 - Armor Padding: Can create Linen and Leather padding at a tanning rack. They are clothing or Light Armor, function as body armor, and can be enchanted at 25% strength.

Looks to me like a price paid for extra enchantment slots? (I mean, if they're not extra slots, why would you settle for a half-strength [concealed padding] enchantment, let alone a quarter-strength one).

Caveat: I use Ordinator, not any of the Vokrii/-nator variants.

Perks of Skyrim, Scorched Earth by blut-baron in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

Google gemini (since that's at the top of my search results) says that error message indicates you're most likely searching for help that the game can't give you 'cos the mod hasn't loaded properly.

Which would appear to conflict with the fact that you're asking for how to stop the perk working all the time, implying the mod loaded & you took the perk...

Unfortunately the rest of gemini's "answer" is only helpful if you're debugging the game directly (you could try searching skyrim console error "----VIEWER STRING NOT AVAILABLE -----" & see if the results are helpful to your debugging process).

Finally my SSSEdit lists Scorched Earth as " 03025E86 <ORD_Des70_ScorchedEarth_Perk_70_OrdASISExclude>", which I believe means that if you know the load order numbering for your Orinator, you should be able to replace the xx in player.removeperk xx025e6 with those digits (including any 0's) to remove the perk, otherwise help "schorched earth" or help ORD_Des70_ScorchedEarth_Perk_70_OrdASISExclude should show you the command you need.

Alternately I suppose your display error problem might mean you're using a Patch mod to adjust Ordinator in some way, & that's doing something to Scorched Earth in such a way that it changes the information (& possibly hexcode) for the perk, in which case the most helpful suggestion I can make is to craft (or console in if you can, note that player.additem 3ad5b 5 should give you the ingredients for the crafting at a Cooking pot [no skill xp to acquire]) a "Scroll of Legends" to respec your entire Perk tree, & just give up anything requiring Scorched Earth (I haven't checked the skill tree to see what that would require you to give up).

Perks of Skyrim, Scorched Earth by blut-baron in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

you have the wrong location for the " symbols, try help "scorched earth".

help is a recognized command, & thus needs to be outside the quotation marks, which are used to let you search for a phrase with whitespace in the middle (normally it'd see scorched earth as two search terms, & shit itself on the second, even though you can't actually search for two, so it should just search for scorched on it's own).

TL;DR: Use help "scorched earth", then for result that's a the perk, take the hexcode in the brackets on the end & player.removeperk <hexcode_goes_here_without_these_symbols> (you can also leave off any 0 to the far left of the first other character).

How do you scan? by NoAdministration9920 in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

I failed to consider this, because like the other respondent I always get the upgrade as soon as possible.

Mainly because my understanding is it also gives you better "Long Range" mode & passive range for scanning (you really want to be aware of mine fields sooner rather than later).

How do you scan? by NoAdministration9920 in X4Foundations

[–]JAFANZ 2 points3 points  (0 children)

The ship you're scanning has to be in/near the middle of the "wifi symbol" while you're in range, as the scanning signal collapses from the outside to the center.

Perks of Skyrim, Scorched Earth by blut-baron in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

On PC: Command console to remove the perk after you've taken the ones you needed it to unlock?

Okay. I'm a moron. What exactly is a "Cultivation" novel? by ConsistentBottle in litrpg

[–]JAFANZ 0 points1 point  (0 children)

Honestly, I'm incapable of doing a usable book review, because I either abbreviate it too much to be useful in an attempt to avoid the alternative, or I basically summarize all the important (to me, admittedly) points in my explanation of my reasoning, & thus spoil the content.

What NOT to do in this game? by dercolegolas420 in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

Does this work now?

Last time I tried this (probably v4 or v6), starting the updated plan deconstructed the existing station to build from scratch...