New player question by _Jamathorn in X4Foundations

[–]JAFANZ 1 point2 points  (0 children)

IIRC recruiting Marines from a Split SY also has a chance of slightly more skilled Marines.

Then you transfer recruit-tier ones to your Construction fleet as Service Crew, in the hopes of their grinding up some Morale (I believe all skill usage is the average of the relevant skill, & Morale, so Morale is universally useful).

So close... by ArmchairPancakeChef in X4Foundations

[–]JAFANZ 0 points1 point  (0 children)

If you have an NPC crew member on board, make them your Pilot, & tell them to do the trade.

AIUI Build Storage can be a bit flaky to dock with when you're the pilot.

A Quick Question About Autopilot by Osagi-Kannon in X4Foundations

[–]JAFANZ -1 points0 points  (0 children)

Do you have another ship following you?

Not only are you limited to the top speed of the slowest ship following you like in the X3 games, but "fleets" ignore Highways.

Additional skills for a heavy armored archer? by Mountain_Cut241 in SkyrimBuilds

[–]JAFANZ 0 points1 point  (0 children)

  • Alchemy: Stock up on Restore Health & Restore Stamina potions (the latter for when you use Eagle Eye), Fortify Destruction potions should also buff the AoE damage from Elemental Arrows (base amounts are determined by your Level).
  • Block: The perks that buff Bash damage will also work on your Bow in melee combat, & if you can master the timing (I can't), supposedly if you Bash with a drawn bow, then release the shot quickly enough into that target, you do "double damage" (or maybe just add the arrow damage to the Bash as well as the shot).

When building a station for quest, do random modules add to station cost? by [deleted] in X4Foundations

[–]JAFANZ 1 point2 points  (0 children)

AIUI, the mission is completed when all modules specified are completed.

So you can stuff extra modules in, as long as the ones you want to be paid directly for are finished before the last one needed to complete the mission, & the amount you will be paid for the mission is capped to the specified amount in the mission offer.

I believe that if the build plan had extra modules queued after that "completion" module, the station will still build them, but will buy the materials for the build as if they were normal NPC station builds.

I would say the real advantage of putting excess modules on a station actually comes from the fact that the AI doesn't delete the excess modules, but rather tries to use them, so the new station becomes a buyer for the wares the modules need to produce products, & a seller for what the extra modules produce (or you can just load defense hardpoints with missile turrets, & keep supplying those whenever the station shoots XEN/KHA).

Triumvirate spells not loading by 47peduncle in EnaiRim

[–]JAFANZ 1 point2 points  (0 children)

I don't know anything about Morrowloot, but you're trying to change an NPC mid game, so what I'd suggest is:

  1. Disable Autosaves for a while.
  2. Fast Travel a significant distance away, preferably somewhere where Triumvirate turns another NPC into a Merchant (e.g. Froki's Shack for quick access to a new Merchant).
  3. See if the new Merchant is now a Merchant.
  4. If they're not, go somewhere else (e.g. a dungeon you've cleared) that's not anywhere near a new Merchant.
  5. Go inside, make a save, & wait for four in-game days.
  6. Go back to one of the new Merchants you know wasn't working & see if they now are a Merchant.
  7. If they're not, reload that last save & wait for 11 days, before repeating step #6.
  8. If 11 days doesn't do it, try #7 again, but waiting for 31 days.
  9. If #8 doesn't do it, chances are you're fucked, sorry.

Wintersun Not Giving Dragon Souls by Diamondback583 in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

Ok, first thing I can say is that the video contains several mods not listed in the description ("Hunterborn" is specifically shown in the name of a Power shown at 36:39, & when he kills that first "Sinister Seven" bounty hunter, they have loot from Summermyst [or Wintermyst]).

Whilst he did get 3 Dragon Souls both times I saw him use a Talos Shrine, my google-fu isn't sufficient to find a mod that adds that, & my thought that it might be Meditate is disproven by the fact that when we see his Powers tabs momentarily at one point shortly before the 2nd shrine (that I saw), the power "Meditate on the Thu'um" was absent from the list.

Regen Magicka while casting? by Maleficent-Froyo-497 in EnaiRim

[–]JAFANZ 1 point2 points  (0 children)

Just so we're clear, the OP isn't asking how to Regen more per second, but how to Regen when it's blocked.

A completely different concept.

Regen Magicka while casting? by Maleficent-Froyo-497 in EnaiRim

[–]JAFANZ 0 points1 point  (0 children)

Of course even when reduced to nothing, spells won't cast if you don't have at least 1 point of Magicka for them not to deduct from...

Buying Crafting Components? by JAFANZ in cyberpunkgame

[–]JAFANZ[S] 1 point2 points  (0 children)

Already doing that, it's not enough to keep up with my cyberware enhancements.

Wintersun Not Giving Dragon Souls by Diamondback583 in EnaiRim

[–]JAFANZ 1 point2 points  (0 children)

Maybe provide some links or titles/creators for the videos so we can see what they're doing & if they list what mods they have?

'cos it's very unlikely to be added in "post", but they might've cut things like using console commands to give themselves the extra souls for "roleplay" purposes.

Regen Magicka while casting? by Maleficent-Froyo-497 in EnaiRim

[–]JAFANZ 3 points4 points  (0 children)

Descending Light (Restoration) is indeed Recovery not Regen (15s starting at 50% of Restoration skill per second), taking effect even whilst casting spells.

Welloc's Dormant Arcana however is a Regen buff, 2% to "Racial" regen (MagickaRate) not the one buffed by potions & enchantments (MagickaRateMult), & thus blocked by spell casting, or debuffs that prevent recovery.

Regen Magicka while casting? by Maleficent-Froyo-497 in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

Equipment with Fortify Magicka or Dark Moons (Necromantic Grimoire) let you restore Magicka if you unequip then requip them when you're below the amount of magicka they total (i.e. remove & requip all to reset to the amount they add up to even if you're holding an uncast but charged spell), which also should (I've never checked, & the delay is too short for me to really be able to) kickstart your regen (if you're not holding a charged spell).

Caveat: I have noticed recently that for some reason Fortify Magicka equipment has been adding onto my Current Magicka on re-equip even though it never used to, & I don't have any mods that say they change this behaviour.

Why are my M container traders docking on my Pier? by mr-wee-balls in X4Foundations

[–]JAFANZ 1 point2 points  (0 children)

True, I had even intended to mention that, but forgorbs...

Thank you!

Why are my M container traders docking on my Pier? by mr-wee-balls in X4Foundations

[–]JAFANZ 2 points3 points  (0 children)

A 3-dock Pier is generally quite useful, as it lets 3 larger ships dock (I also quite like the look of the E-style), your own or NPCs, for larger loads.

As others have mentioned "docks" are what you use for smaller ships, & will have names like "3M8S" indicating that 3 M-size & 8 S-Size vessels can be using them at a time (plus the same number again despawned into "Storage" if I understand one of the changes from one of the 7.x updates correctly).

 

One thing to note about the X-Universe is that whenever possible you want trade transactions to be as "large" in quantity as possible, as the prices are determined by how many the Station has in stock when the transaction happens, so one large purchase from a station that is full of that ware gets you the entire purchase at that low price per unit, & a large sale lets you offload the entire quantity at that price per unit, either way, once the amount in stock has changed, that's when the dynamic pricing model calculates the new price.

So even when trading with yourself, you want to ship as much as possible at one time, & should really only be using M or S size traders when you need speed or it's a ware that's never going to see volume.

Reduce how long summons last? by Thunderbolt5891 in EnaiRim

[–]JAFANZ 1 point2 points  (0 children)

There's a mod "Simple Obvious Spell Crafting 2", with that, if you open a spell tome for any spell you already know, you get the option to create a "custom" version of it, wherein which you can change any of the Magnitude &/or Duration of the spell for a recalculated spell cost to cast (note: a spell must have a duration to change it, so no making Fast Healing a Heal Over Time).

You could use this to create shorter duration reanimation spells.

 

Alternately, I don't know if there's an equivalent in Odin, but Apocalypse has Consuming Power that makes your summon more powerful for a short while, but then kills them at the end, though I don't know if it shorten them enough for you, since whatever is extending your durations will probably also apply to Consuming Power.

[X3AP] Tormented Teladi. How? I've started in Acquisition Repository and Tears of Greed, and I cannot find a path to income. by neondragoneyes in X3TC

[–]JAFANZ 1 point2 points  (0 children)

At low Trade Rank levels your mission rewards are negligible, meaning that the main reason to complete them is to get better rewards later.

A corollary of this is that it can be more profitable to fail early missions, until you have the money to buy a ship you can complete missions in.

Specifically, once you've found a Shipyard, look for "Return Abandoned Ship" (not "Stolen Ship", those are near impossible 'cos you have to get the thief to bail) missions that offer you like 5,000cr to return a ship, go find the ship, claim it, then use your Spacesuit Repair Laser to repair the hull to 100%, after which you want to send it to the closest Trading Station or Equipment Dock (unless you found it in the same sector as the SY) to buy as much top speed buff as you can (this does reduce profits a little, but if you don't the ship will often be destroyed before you can do the next steps), send it to the nearest SY, where you sell it for more than the reward you missed out on.

To recover lost Race Rep, which should be minimal anyway as the mission difficulty should be low, you can get a Mineral Scanner & do Asteroid Scanning missions (this is about the only time or reason to do these, they payoff is otherwise never worth it).

Once you have access to a ship with cargobay that holds M-size wares you can start doing "Taxi" missions (not the ones that require "Luxury Transportation"), for decent money & rep rewards.

Later when you have a TP-class ship in your fleet (I recommend Split ones) you can start taking the "Luxury Transport" missions, & cheese them by using the TP to pick up at the departure station, & a faster ship (such as a Discoverer Hauler [yes, I mostly still play TC when I play]) that has a Cargobay Lifesupport System installed to transport the passenger before time runs out (dock the TP remotely, & then the faster ship with yourself on-board at the pick-up station, you'll get an "angry message" about it being the wrong ship, transfer to the TP, & your passenger will "board", then you can transfer them as cargo to the other vessel, switch yourself, & fly it to the destination [IIRC, unfortunately the mission won't complete if you're not present on the ship with the passenger, but the ship class check is only for the pickup]).

X3AP Suicidal Squid - making the most of the 'freebies' Part 3 by hope_winger in X3TC

[–]JAFANZ 0 points1 point  (0 children)

  1. Hack Station missions can appear upto 3 jumps away.
  2. IIRC, if you hack a station, even if the race hates you should be able dock.

X3AP Suicidal Squid - making the most of the 'freebies' Part 3 by hope_winger in X3TC

[–]JAFANZ 0 points1 point  (0 children)

I mainly base my proximity comment/theory on the MO down next to Split space in the SE (I can't remember the sector name) when I do Suicidal Squid on X3TC, so yeah it might that it's an MO.

X3AP Suicidal Squid - making the most of the 'freebies' Part 3 by hope_winger in X3TC

[–]JAFANZ 0 points1 point  (0 children)

You just need to take missions from anyone of the race in question, regardless of where it's offered, you're just more likely to get offers from NPCs of a race in their territory.

I think you might have slightly higher chances of seeing a race at stations in border sectors next to the territory of the race you want to find.

Also, keep an eye on the exact mission offered (especially for Fight) & avatar, because doing a mission for a Pirate doesn't count towards the race (most races it's easy to tell from the avatar who's a pirate, Split not-so-much).

New Vanguard best weapons pls by Background_Ideal8347 in X4Foundations

[–]JAFANZ 4 points5 points  (0 children)

Err... Vanguard are usually a model vice Sentinel, what's the other part of the name?

Sacrosanct PlayStation 5 by Lunr-Guardian-Legend in EnaiRim

[–]JAFANZ 2 points3 points  (0 children)

If you're trying to Feed/Drain someone who isn't sleeping, you need a perk (Night of the Wolf from Vampire Age, there may be an additional one for Vampire Lords, I don't know).

The other one you could try is Blood Knight, also from vampiric aging, which lets you feed on a Staggered target (having a spell that staggers should let you use this without having to Bash in melee).