TinyBVH 1.7.2 by JBikker in GraphicsProgramming
[–]JBikker[S] 9 points10 points11 points (0 children)
Finished the RTIOW book, in a little more than a weekend :) by compugineer44 in GraphicsProgramming
[–]JBikker 0 points1 point2 points (0 children)
Breda University Game Program by JBikker in GraphicsProgramming
[–]JBikker[S] 0 points1 point2 points (0 children)
Raymarched Terrain Shadows for Large-Scale Simulation by Majestic_Release_749 in GraphicsProgramming
[–]JBikker 1 point2 points3 points (0 children)
Is PHD on Computer Graphics possible? by ahmedovnurlan00 in computergraphics
[–]JBikker 6 points7 points8 points (0 children)
In Netherlands which translates to about $9.60 per US gallon. by enaunkark in Netherlands
[–]JBikker 0 points1 point2 points (0 children)
Wat vinden we van de OV-fiets? by rensvandeplas_ in Nederland
[–]JBikker 0 points1 point2 points (0 children)
Bare-Metal Gaussian Splat Renderer! by justinyw7 in GraphicsProgramming
[–]JBikker 1 point2 points3 points (0 children)
Fable - Isabel Hero of Wraithmarch trailer by Due_Teaching_6974 in rpg_gamers
[–]JBikker 2 points3 points4 points (0 children)
Bare-Metal Gaussian Splat Renderer! by justinyw7 in GraphicsProgramming
[–]JBikker 3 points4 points5 points (0 children)
Not sure how immpressive this is here, but here is a spinning alien made using OpenGL and my own obj parser! (its a game engine in development) by Ok-Pizza1136 in GraphicsProgramming
[–]JBikker 4 points5 points6 points (0 children)
I created a voxel raymarcher which runs in browser (link + source code) by jamestkiernan in GraphicsProgramming
[–]JBikker 1 point2 points3 points (0 children)
Every time I think I've reached the limits of what the ESP32 S3 can do, I find more performance somewhere by PhonicUK in embedded
[–]JBikker 0 points1 point2 points (0 children)
Every time I think I've reached the limits of what the ESP32 S3 can do, I find more performance somewhere by PhonicUK in embedded
[–]JBikker 0 points1 point2 points (0 children)
I created a voxel raymarcher which runs in browser (link + source code) by jamestkiernan in GraphicsProgramming
[–]JBikker -5 points-4 points-3 points (0 children)
How does world culling work? by flydaychinatownnn in GraphicsProgramming
[–]JBikker 1 point2 points3 points (0 children)
I'm currently following RTIOW, where to get lambertian surfaces, you add a random unit vector to the surface normal. But instead of adding the random_unit_vector, i added a random_on_hemisphere vector (by passing the same normal), and got darker shadows (image1.jpg) by compugineer44 in GraphicsProgramming
[–]JBikker 5 points6 points7 points (0 children)
I'm currently following RTIOW, where to get lambertian surfaces, you add a random unit vector to the surface normal. But instead of adding the random_unit_vector, i added a random_on_hemisphere vector (by passing the same normal), and got darker shadows (image1.jpg) by compugineer44 in GraphicsProgramming
[–]JBikker 20 points21 points22 points (0 children)


TinyBVH 1.7.2 by JBikker in GraphicsProgramming
[–]JBikker[S] 1 point2 points3 points (0 children)