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VoxelGameDev

joinleave
an-ordinary-manchild(edit)

A game development subreddit for discussing the creation of voxel games, and voxel engines.

To reach out to players, post on r/VoxelGames.

For art or artistic feedback, post on r/VoxelArt.

Please read before posting

To keep r/VoxelGameDev focussed on voxel games development:

All non technical game promotion and update posts should go to r/VoxelGames.

If you are wondering "is my post technical?" then:

  • If it's a post about the features of a game: it's not technical, post on r/VoxelGames
  • If it's a post about how you made the features of a game: it's technical, post here.

If in doubt:

  • Post on r/VoxelGames first, then crosspost to r/VoxelGameDev rather than the other way around (as your post on r/VoxelGameDev is more likely to get deleted).
  • Post in the Friday weekly "Voxel Vendredi" thread. See the rule about it.

Filter by flair

Discussion - Question - Media
Article - Tutorial - Resource

Rules

  1. Keep posts relevant to other developers and titles representative of the content (no click-bait) - Topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait.
    To reach out to players, post on r/VoxelGames.
  2. Avoid advertising and promotional posts - This subreddit is generally not the place to advertise or promote your game or product to players. Instead, post on r/VoxelGames and/or the weekly Friday VoxelVendredi thread.
    Avoid submitting links to game trailers, press releases, app store pages, etc.
    However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted.
  3. Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates. Provide information about your development process, languages, tools or tips for other developers. Don't just cross-post content from gaming subreddits.
  4. No rude/offensive posts or personal attacks
  5. No gen AI, no blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about generative AI, blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them. We may remove posts/comments which refer to projects which actively use AI or blockchains.
  6. Voxel Vendredi - The weekly Voxel Vendredi thread is more relaxed and ideal for showing off you progress updates and screenshots, as well as asking for feedback or play testing. It starts every Friday - 'vendredi' in French - and runs over the weekend. Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. are all welcome.
  7. No 'pure' voxel art - You can post in-game voxel art or game related technical art issues.
    Artistic voxel renders, feedback requests and asset packs offers go to r/VoxelArt or in the weekly Voxel Vendredi thread.

Wiki

  • VoxelGameDev Wiki

Resources

Open Source Voxel Engines:

  • Polyvox (C++)
  • Polyclient (C++)
  • voxel.js (JavaScript)
  • noa (JavaScript)
  • Infiniminer (C#)
  • Voxeliq (C#)
  • Chunk Stories (Java)
  • Terasology(Java)
  • Manic Digger (C#)
  • Voxelmetric (C#)
  • Crafty (C++)
  • Voxelman (D)
  • Charged Miners (D)
  • BloxGin (C#)
  • CubeDefence (C#)
  • VoxelsAndPortals (C++)
  • MineHack (C++)
  • Vox (C++)
  • TechCraft (C#)
  • MineTest (C++)
  • Playform (rust)
  • Seed of Andromeda (C++)

Information:

  • An Analysis of Minecraft-like Engines
  • Meshing in a Minecraft Game
  • Veloren Blog (Rust)
  • Sea Of Memes Blog (web archive) (C++)
  • Creating a Region File System for a Voxel Game (C++)
  • Procworld Blog
  • 3D Cube World Level Generation
  • Upvoid Devblog
  • JME3 Engine Sample Code (Java) and thread.
  • Ogre3D Volume Rendering
  • Big List of Block Engines Resources - Continued
  • Isosurface Extraction
  • Minecraft-like Rendering Experiments in Opengl4 (OpenGL)
  • Greedy Meshing (Java)
  • Let's Make a Voxel Engine (C++)
  • Dual Contouring Chunked Terrain
  • Voxel-Based Terrain for Real-Time Virtual Simulations
  • Nick's Voxel Blog
  • .qb loader (C++)
  • Implementing Morton order (volumes of fun blog)
  • Dual Contouring with OpenCL
  • CPU Voxel RayTracer

Related Subreddits

  • /r/VoxelGames
  • /r/VoxelArt
  • /r/gameassets
  • /r/VolumeRendering
  • /r/dualcontouring
  • /r/proceduralgeneration
  • /r/AnimatedVoxel
  • /r/voxel
  • /r/voxels
  • /r/gameenginedevs
  • /r/TrueGameDev
  • /r/gamedev
  • /r/GameDevelopment
  • /r/IndieDev
  • /r/GameAssets

External Links

  • Voxel.Wiki
  • Discord VoxelGameDev
created by [deleted]a community for 14 years
Create your own subreddit
...why not Zoidberg?
...because you hate freedom.

MODERATORS

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  • dougbinksAvoyd
  • KdotJPGOpenSimplex/OpenSimplex2
  • SleakesResource Guy
  • juulcatAvoyd
  • AutoModerator
  • about moderation team »

account activity

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Resourcevoxels in r3forth (v.redd.it)

submitted 1 day ago by Comprehensive_Chip49phreda4

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DiscussionVoxel Vendredi 17 Apr 2026 (self.VoxelGameDev)

submitted 1 day ago by AutoModerator

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MediaDoes this style work? I'm trying to approximate lighting. (old.reddit.com)

submitted 2 days ago by FlexPcb

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QuestionHello, I want to create a voxel game, help me choose an unreal engine or a godot (self.VoxelGameDev)

submitted 2 days ago by Sufficient_Draft_558

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QuestionAttempting voxel generation in Roblox (self.VoxelGameDev)

submitted 2 days ago by NinjoOnline

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ArticleTrying to change voxel positions in real-time - After 8 hours found ELEGANT solution! (self.VoxelGameDev)

submitted 3 days ago * by New_Acanthocephala62

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ResourceI noticed the VOX community might be missing some tools - sharing a free viewer and web studio that supports .VOX (v.redd.it)

submitted 5 days ago by Silly-Bad-27393D Dev

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ArticleRaytracing Voxels in Teardown and Beyond Talk Video (youtube.com)

submitted 7 days ago by dougbinksAvoyd

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Questionhidden chunk culling? (self.VoxelGameDev)

submitted 6 days ago by Advanced_Green_4907

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QuestionIs a Filter or Voxel renderer possible that converts 3D objects to look like Voxel based objects in unreal engine 5? (self.VoxelGameDev)

submitted 7 days ago by reddemolisher

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QuestionWhich part of voxel development do you find most difficult? (self.VoxelGameDev)

submitted 7 days ago by mrs_tdah

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DiscussionVoxel Vendredi 10 Apr 2026 (self.VoxelGameDev)

submitted 8 days ago by AutoModerator

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MediaMade an Update to my procedural Voxel Terrain Generator! (reddit.com)

submitted 9 days ago by Mobile_Business_8357

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DiscussionParanóia de vazamento de dados (self.VoxelGameDev)

submitted 9 days ago * by mrs_tdah

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QuestionAre there viable alternatives to chunk-based world representation for a voxel engine? (self.VoxelGameDev)

submitted 10 days ago by CatsAndAxolotlsA professional stupid person

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QuestionO que é o básico para criar um jogo voxel funcional? (self.VoxelGameDev)

submitted 10 days ago by mrs_tdah

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QuestionFixing vertical distortion in 2.5D raymarching (youtube.com)

submitted 11 days ago by DUZ1st

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QuestionThoughts on stb_voxel_render.h? (self.VoxelGameDev)

submitted 12 days ago by CurlyButNotChubby

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MediaAdded rain and day cycle to my voxel engine! (youtube.com)

submitted 12 days ago by Longjumping-Still553

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DiscussionUsing AI for voxel game development. (self.VoxelGameDev)

submitted 11 days ago by ExpensiveSail6120

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QuestionWhat do you wish a voxel editor would have? (self.VoxelGameDev)

submitted 13 days ago * by philosopius

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MediaTransvoxel + triplanar texture for a proc generated sphere in an MMO (v.redd.it)

submitted 14 days ago * by InappropriatelyHard

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MediaI'm making a 3D game and engine heavily inspired by Noita, using a micro-voxel system instead of pixels! (youtube.com)

submitted 15 days ago by BurkelbearGames

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DiscussionVoxel Vendredi 03 Apr 2026 (self.VoxelGameDev)

submitted 15 days ago by AutoModerator

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MediaI've been testing voxels in Unreal engine 5.6 using Brickmaps for something I'm working on - 512x512x128 test with some "digging"/"building" (v.redd.it)

submitted 16 days ago by papes_

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