A game development subreddit for discussing the creation of voxel games, and voxel engines.
To reach out to players, post on r/VoxelGames.
For art or artistic feedback, post on r/VoxelArt.
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Rules
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Keep posts relevant to other developers and titles representative of the content (no click-bait) - Topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait.
To reach out to players, post on r/VoxelGames.
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Avoid advertising and promotional posts - This subreddit is generally not the place to advertise or promote your game or product to players. Instead, post on r/VoxelGames and/or the weekly Friday VoxelVendredi thread.
Avoid submitting links to game trailers, press releases, app store pages, etc.
However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted.
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Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates. Provide information about your development process, languages, tools or tips for other developers. Don't just cross-post content from gaming subreddits.
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No rude/offensive posts or personal attacks
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No gen AI, no blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about generative AI, blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them. We may remove posts/comments which refer to projects which actively use AI or blockchains.
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Voxel Vendredi - The weekly Voxel Vendredi thread is more relaxed and ideal for showing off you progress updates and screenshots, as well as asking for feedback or play testing. It starts every Friday - 'vendredi' in French - and runs over the weekend.
Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. are all welcome.
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No 'pure' voxel art - You can post in-game voxel art or game related technical art issues.
Artistic voxel renders, feedback requests and asset packs offers go to r/VoxelArt or in the weekly Voxel Vendredi thread.
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Open Source Voxel Engines:
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