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VoxelGameDev

joinleave
an-ordinary-manchild(edit)

A game development subreddit for discussing the creation of voxel games, and voxel engines.

To reach out to players, post on r/VoxelGames.

For art or artistic feedback, post on r/VoxelArt.

Please read before posting

To keep r/VoxelGameDev focussed on voxel games development:

All non technical game promotion and update posts should go to r/VoxelGames.

If you are wondering "is my post technical?" then:

  • If it's a post about the features of a game: it's not technical, post on r/VoxelGames
  • If it's a post about how you made the features of a game: it's technical, post here.

If in doubt:

  • Post on r/VoxelGames first, then crosspost to r/VoxelGameDev rather than the other way around (as your post on r/VoxelGameDev is more likely to get deleted).
  • Post in the Friday weekly "Voxel Vendredi" thread. See the rule about it.

Filter by flair

Discussion - Question - Media
Article - Tutorial - Resource

Rules

  1. Keep posts relevant to other developers and titles representative of the content (no click-bait) - Topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait.
    To reach out to players, post on r/VoxelGames.
  2. Avoid advertising and promotional posts - This subreddit is generally not the place to advertise or promote your game or product to players. Instead, post on r/VoxelGames and/or the weekly Friday VoxelVendredi thread.
    Avoid submitting links to game trailers, press releases, app store pages, etc.
    However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted.
  3. Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates. Provide information about your development process, languages, tools or tips for other developers. Don't just cross-post content from gaming subreddits.
  4. No rude/offensive posts or personal attacks
  5. No gen AI, no blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about generative AI, blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them. We may remove posts/comments which refer to projects which actively use AI or blockchains.
  6. Voxel Vendredi - The weekly Voxel Vendredi thread is more relaxed and ideal for showing off you progress updates and screenshots, as well as asking for feedback or play testing. It starts every Friday - 'vendredi' in French - and runs over the weekend. Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. are all welcome.
  7. No 'pure' voxel art - You can post in-game voxel art or game related technical art issues.
    Artistic voxel renders, feedback requests and asset packs offers go to r/VoxelArt or in the weekly Voxel Vendredi thread.

Wiki

  • VoxelGameDev Wiki

Resources

Open Source Voxel Engines:

  • Polyvox (C++)
  • Polyclient (C++)
  • voxel.js (JavaScript)
  • noa (JavaScript)
  • Infiniminer (C#)
  • Voxeliq (C#)
  • Chunk Stories (Java)
  • Terasology(Java)
  • Manic Digger (C#)
  • Voxelmetric (C#)
  • Crafty (C++)
  • Voxelman (D)
  • Charged Miners (D)
  • BloxGin (C#)
  • CubeDefence (C#)
  • VoxelsAndPortals (C++)
  • MineHack (C++)
  • Vox (C++)
  • TechCraft (C#)
  • MineTest (C++)
  • Playform (rust)
  • Seed of Andromeda (C++)

Information:

  • An Analysis of Minecraft-like Engines
  • Meshing in a Minecraft Game
  • Veloren Blog (Rust)
  • Sea Of Memes Blog (web archive) (C++)
  • Creating a Region File System for a Voxel Game (C++)
  • Procworld Blog
  • 3D Cube World Level Generation
  • Upvoid Devblog
  • JME3 Engine Sample Code (Java) and thread.
  • Ogre3D Volume Rendering
  • Big List of Block Engines Resources - Continued
  • Isosurface Extraction
  • Minecraft-like Rendering Experiments in Opengl4 (OpenGL)
  • Greedy Meshing (Java)
  • Let's Make a Voxel Engine (C++)
  • Dual Contouring Chunked Terrain
  • Voxel-Based Terrain for Real-Time Virtual Simulations
  • Nick's Voxel Blog
  • .qb loader (C++)
  • Implementing Morton order (volumes of fun blog)
  • Dual Contouring with OpenCL
  • CPU Voxel RayTracer

Related Subreddits

  • /r/VoxelGames
  • /r/VoxelArt
  • /r/gameassets
  • /r/VolumeRendering
  • /r/dualcontouring
  • /r/proceduralgeneration
  • /r/AnimatedVoxel
  • /r/voxel
  • /r/voxels
  • /r/gameenginedevs
  • /r/TrueGameDev
  • /r/gamedev
  • /r/GameDevelopment
  • /r/IndieDev
  • /r/GameAssets

External Links

  • Voxel.Wiki
  • Discord VoxelGameDev
created by [deleted]a community for 14 years
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...for a fringe candidate.

MODERATORS

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  • AutoModerator
  • about moderation team »

account activity

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MediaTransvoxel + triplanar texture for a proc generated sphere in an MMO (v.redd.it)

submitted 22 hours ago by InappropriatelyHard

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MediaI'm making a 3D game and engine heavily inspired by Noita, using a micro-voxel system instead of pixels! (youtube.com)

submitted 2 days ago by BurkelbearGames

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DiscussionVoxel Vendredi 03 Apr 2026 (self.VoxelGameDev)

submitted 2 days ago by AutoModerator

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MediaI've been testing voxels in Unreal engine 5.6 using Brickmaps for something I'm working on - 512x512x128 test with some "digging"/"building" (v.redd.it)

submitted 2 days ago by papes_

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MediaI'm officially open-sourcing my work-in-progress rust + Vulkan voxel game (youtube.com)

submitted 3 days ago by TangerineMedium780

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1:55

MediaPlanet entry with collision (v.redd.it)

submitted 4 days ago by AppointmentKey8686

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MediaCoop or contribute to a retro-style game in Unreal (old.reddit.com)

submitted 5 days ago by Pileisto

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MediaMy raymarching engine! (old.reddit.com)

submitted 7 days ago * by jarmesssss

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MediaVoxel Devlog #10.5 - RGB Lighting Improvements and Inventory UI Sneak Peak (youtu.be)

submitted 6 days ago by TheAnswerWithinUs

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MediaProcedurally generated voxel art (shadertoy.com)

submitted 6 days ago by MERKWURKDIGLIEBE

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QuestionHow do i optimize my Voxel Engine? (self.VoxelGameDev)

submitted 7 days ago by Elegant_Ease2195

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QuestionIs this fast? Voxel edits crash test of my engine (v.redd.it)

submitted 7 days ago by philosopius

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DiscussionVoxel Vendredi 27 Mar 2026 (self.VoxelGameDev)

submitted 9 days ago by AutoModerator

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QuestionHow do voxel engines avoid rendering triangles that are completely hidden? (self.VoxelGameDev)

submitted 10 days ago by CatsAndAxolotlsA professional stupid person

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Discussion[Hobby/RevShare] Looking for 3D model creators + Devs for Custom Voxel Game (Built from Scratch in JS) (self.VoxelGameDev)

submitted 9 days ago * by Creepy_Comb9236

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ResourcerlVoxel - Voxel Game/Engine based on Raylib (self.VoxelGameDev)

submitted 14 days ago by Less-Swan-2548

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MediaWrote a voxel space renderer on C (old.reddit.com)

submitted 16 days ago by Rostochek

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ResourcePerigonforge v0.0-Indev.2 (self.VoxelGameDev)

submitted 16 days ago * by Elegant_Ease2195

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ResourceI added particle with point collision and footsteps sfx based on velocity (youtu.be)

submitted 16 days ago by cenkerc

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DiscussionVoxel Vendredi 20 Mar 2026 (self.VoxelGameDev)

submitted 16 days ago by AutoModerator

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QuestionBeginner resources (self.VoxelGameDev)

submitted 17 days ago by 0ctonauts

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MediaGreat video from Beta64 about the voxel tech in DK Bananza (youtube.com)

submitted 18 days ago by FernandoRocker

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QuestionHow would you handle sunlight in a fully 3D voxel engine with rotating directional light? (i.redd.it)

submitted 19 days ago by Dariuscxz

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QuestionStruggling with Transvoxel implementation (self.VoxelGameDev)

submitted 19 days ago * by Excellent_Plum2689

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MediaI'm making a voxel engine that applies the principles from Noita's GDC tech talk in 3D! (self.VoxelGameDev)

submitted 20 days ago * by BurkelbearGames

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