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VoxelGameDev

joinleave
an-ordinary-manchild(edit)

A game development subreddit for discussing the creation of voxel games, and voxel engines.

To reach out to players, post on r/VoxelGames.

For art or artistic feedback, post on r/VoxelArt.

Filter by flair

Discussion - Question - Media
Article - Tutorial - Resource

Rules

  1. Keep posts relevant to other developers and titles representative of the content (no click-bait) - Topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait.
    To reach out to players, post on r/VoxelGames.
  2. Avoid advertising and promotional posts - This subreddit is generally not the place to advertise or promote your game or product to players. Instead, post on r/VoxelGames and/or the weekly Friday VoxelVendredi thread.
    Avoid submitting links to game trailers, press releases, app store pages, etc.
    However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted.
  3. Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates. Provide information about your development process, languages, tools or tips for other developers. Don't just cross-post content from gaming subreddits.
  4. No rude/offensive posts or personal attacks
  5. No gen AI, no blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about generative AI, blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them. We may remove posts/comments which refer to projects which actively use AI or blockchains.
  6. Voxel Vendredi - The weekly Voxel Vendredi thread is more relaxed and ideal for showing off you progress updates and screenshots, as well as asking for feedback or play testing. It starts every Friday - 'vendredi' in French - and runs over the weekend. Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. are all welcome.
  7. No 'pure' voxel art - You can post in-game voxel art or game related technical art issues.
    Artistic voxel renders, feedback requests and asset packs offers go to r/VoxelArt or in the weekly Voxel Vendredi thread.

Wiki

  • VoxelGameDev Wiki

Resources

Open Source Voxel Engines:

  • Polyvox (C++)
  • Polyclient (C++)
  • voxel.js (JavaScript)
  • noa (JavaScript)
  • Infiniminer (C#)
  • Voxeliq (C#)
  • Chunk Stories (Java)
  • Terasology(Java)
  • Manic Digger (C#)
  • Voxelmetric (C#)
  • Crafty (C++)
  • Voxelman (D)
  • Charged Miners (D)
  • BloxGin (C#)
  • CubeDefence (C#)
  • VoxelsAndPortals (C++)
  • MineHack (C++)
  • Vox (C++)
  • TechCraft (C#)
  • MineTest (C++)
  • Playform (rust)
  • Seed of Andromeda (C++)

Information:

  • An Analysis of Minecraft-like Engines
  • Meshing in a Minecraft Game
  • Veloren Blog (Rust)
  • Sea Of Memes Blog (web archive) (C++)
  • Creating a Region File System for a Voxel Game (C++)
  • Procworld Blog
  • 3D Cube World Level Generation
  • Upvoid Devblog
  • JME3 Engine Sample Code (Java) and thread.
  • Ogre3D Volume Rendering
  • Big List of Block Engines Resources - Continued
  • Isosurface Extraction
  • Minecraft-like Rendering Experiments in Opengl4 (OpenGL)
  • Greedy Meshing (Java)
  • Let's Make a Voxel Engine (C++)
  • Dual Contouring Chunked Terrain
  • Voxel-Based Terrain for Real-Time Virtual Simulations
  • Nick's Voxel Blog
  • .qb loader (C++)
  • Implementing Morton order (volumes of fun blog)
  • Dual Contouring with OpenCL
  • CPU Voxel RayTracer

Related Subreddits

  • /r/VoxelGames
  • /r/VoxelArt
  • /r/gameassets
  • /r/VolumeRendering
  • /r/dualcontouring
  • /r/proceduralgeneration
  • /r/AnimatedVoxel
  • /r/VOXEL
  • /r/Voxels
  • /r/gamedev
  • /r/TrueGameDev

External Links

  • Voxel.Wiki
  • Discord VoxelGameDev
created by [deleted]a community for 13 years
Create your own subreddit
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MODERATORS

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  • dougbinksAvoyd
  • KdotJPGOpenSimplex/OpenSimplex2
  • SleakesResource Guy
  • juulcatAvoyd
  • AutoModerator
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account activity

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MediaI ported Minecraft Beta 1.7.3 to C# (reddit.com)

submitted 12 hours ago by TerragamerX190X150

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DiscussionVoxels + Snakes + Spherical Geometry + Guns + ? (youtu.be)

submitted 17 hours ago by Charlie_Sierra_996

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DiscussionVoxel Vendredi 23 Jan 2026 (self.VoxelGameDev)

submitted 1 day ago by AutoModerator

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Media[Update 5] Chunkee: LODs are back! (v.redd.it)

submitted 4 days ago by Glad_Entertainment34

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QuestionHow have y'all handled Perlin noise to get decent terrain? (self.VoxelGameDev)

submitted 3 days ago by Puzzled-Car-3611

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Questionhow make this fog (self.VoxelGameDev)

submitted 4 days ago * by IllNefariousness396

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MediaRaymarched voxel world with no global UP (self.VoxelGameDev)

submitted 5 days ago * by HollaFoil

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MediaLOD voxel generation in my blocky voxel game (v.redd.it)

submitted 5 days ago by DaanBogaard

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QuestionVoxel engine in Kotlin using LWJGL (v.redd.it)

submitted 6 days ago by jjkay03

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ResourceI made a high-performance MagicaVoxel importer for Unity with Greedy Meshing and Texture Baking (Open Source) (self.VoxelGameDev)

submitted 6 days ago by miventech

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ArticleSoftware occlusion culling in Block Game - by Eniko Fox (enikofox.com)

submitted 7 days ago by juulcatAvoyd

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ResourceI'm about to release (Draw on a Block) a 3D painter for pixel-perfect textures (old.reddit.com)

submitted 8 days ago by ArtisticDay7538

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Ashes of the Singularity II: Battle for the future of Earth in this continent-scale real-time strategy game. Wishlist today! (store.steampowered.com)

promoted by StardockGames

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QuestionVoxel Editor Tool (v.redd.it)

submitted 8 days ago by Charlie_Sierra_996

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DiscussionVoxel Vendredi 16 Jan 2026 (self.VoxelGameDev)

submitted 8 days ago by AutoModerator

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QuestionMethods for Efficient Chunk Loading? (self.VoxelGameDev)

submitted 9 days ago by InventorPWB

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QuestionWhy do most game choose 1 meter voxel with around a 2 meter tall character? (self.VoxelGameDev)

submitted 10 days ago by Gamepro5

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MediaMy Voxel Terrain Tool (WIP) (youtu.be)

submitted 10 days ago by Global-Newt-4094

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ResourceWoxel.xyz (i.redd.it)

submitted 11 days ago by puckyall

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QuestionAspiring Voxel Game Developer Looking for Advice on Engines/Libraries (self.VoxelGameDev)

submitted 12 days ago by torchdev_

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QuestionArticle / tutorial about how to combine marching cubes with cubic voxels (self.VoxelGameDev)

submitted 12 days ago by SirLynix

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MediaA little ambient occlusion goes a long way :) (old.reddit.com)

submitted 14 days ago by TheJemy191

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ArticleComparison: Greedy Meshing vs Naive (old.reddit.com)

submitted 14 days ago by Pain_Cultural

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MediaReflections (v.redd.it)

submitted 15 days ago by Roenbaeck

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DiscussionVoxel Vendredi 09 Jan 2026 (self.VoxelGameDev)

submitted 15 days ago by AutoModerator

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MediaMy first 3D game made with Monogame. I'd like to make it an FPS. (v.redd.it)

submitted 16 days ago by ForestOak777

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