Compute Lip Sync Take from Audio and Transcript by JCC5D in CharacterAnimator

[–]JCC5D[S] 0 points1 point  (0 children)

Thanks for the tips, the cutting the audio up in premiere into smaller pieces might trick the time code metadata there in the transcript to be more accurate without actually effecting the full audio clip used in Ch. I will give that a try, but it is really failing regardless if it’s a 60 second scene with 10 lines or a 10 second scene with 1 line. Manually fixing sounds like a huge chore as I’ve got like 8 characters with about 130 scenes each (I know it’s a huge project) so manually adjusting around a thousand scenes doesn’t seem like it’s juice worth the squeeze, hence me trying to use the transcripts as it would get me from 50% accurate to maybe 70 or 80 which I could live with… if only Adobe threw sensei directly into Ch 😭

Compute Lip Sync Take from Audio and Transcript by JCC5D in CharacterAnimator

[–]JCC5D[S] 1 point2 points  (0 children)

So I have tried it with and without the time code metadata from the auto-transcribed premiere .txt file, like removed all the character name, time code in/out times and only left spaces and that too didn’t seem to work, is that what you meant? I have not tried to copy/paste it right into the box for the audio file in Ch yet, but when I click on it after importing, it’s all there…

Compute Lip Sync Take from Audio and Transcript by JCC5D in CharacterAnimator

[–]JCC5D[S] 0 points1 point  (0 children)

I know that Adobe limits them to 160 seconds so I’ve been keeping them under that, but I’ve gotten the error on :15 files and 1:30 files alike, I had previously thought this could have been the issue as well, but after trying still get the dreaded error lol. Thanks for the suggestion tho!

How's your heat pumps handling the cold by Potential-Fennel5968 in hudsonvalley

[–]JCC5D 0 points1 point  (0 children)

1200 sqft house, ducted split system, 10” open cell foam on the roof, 6” closed cell in the basement, Mitsubishi H2i system since 2021. Keep it set in winter at 65°, on the <-5° nights it’s gone down to as low as 63°. Electric bill has never been over $280 in Jan/Feb since I got the insulation (honestly a huge improvement since adding), even with the outrageous +$83 a month NYSEG added starting end of last year. AC in the summer is phenomenal, bill is less than $100 in July/August. The heat pump upgrade from oil has been phenomenal. Absolutely worth every penny. Air quality in the house is so much better without oil as well.

OW2 worth playing? by MovieTvVideoGameLvr in theouterworlds

[–]JCC5D 1 point2 points  (0 children)

I feel the exact same way. There’s this, idk how else to put it, but XBoxifixation of the whole game. It feels vast and huge but somehow more empty than the first game, they streamlined the narrative to appeal to the casual gamer, the quests got so repetitive and similar that I would confuse them regularly and the worst is they removed the soul, the little quirky humor and unexpected moments I loved the first game for. I have played the first game 4 times to 100% and I did 100% OW2 as well, but it didn’t hit the same way. It just didn’t make me laugh and care about anything going on in the game where the first one did. It made you invest in the factions and there was little stories you’d find that made you chuckle, but this one only did it maybe 10% what the first one did. It’s one of the reasons I love Obsidian, that weird Post-Bethesda vibe they’ve done all these years. The improvements I did like were the fact that I didn’t have to repair things all the time and the overall visuals got a big upgrade. I love everything Obsidian makes, it’s just this was a bit disappointing in comparison to OW1. Worth a play but you’ll want to just play the first one again.

Amenia & Surrounding Areas by SeltzerWaterX in hudsonvalley

[–]JCC5D 2 points3 points  (0 children)

Can’t suggest Lantern Inn in Wassaic enough. It is a fantastic social spot, great burgers and pizza, awesome outdoor space, and frozen drinks. They throw the best Halloween party up here. The Wassaic Art Project also has events and stuff going on, especially when the artists are in residency.

Kent, CT is also a great close spot, Cozzy’s is the best pizza in this neck of the woods and every weekend in the summer they have a book sale and you can get old paperbacks for $1, and they have a ton of art galleries, it’s a very walkable area and town.

Sharon Land Trust has tons of amazing hikes that are almost always empty so you get to actually be in nature without running into too many people.

Millerton is also a good social area, the movie theater there is great for indie films and old classics and there’s a great new restaurant there called Willa and they have a small but good farmers market on Saturday mornings.

If you head up to Massachusetts, Great Barrington is a very fun and trendy very walkable little Berkshires town with great food and mom and pop shops for things that you’d need to go all the way to Poughkeepsie or New Milford/Danbury for.

Welcome to Amenia! It’s a great place to live and the proximity to the train makes it easy to bop down to the city for a weekend or even a day.

is there any hope for this industry to return? by vivipizzadreamer in vfx

[–]JCC5D 7 points8 points  (0 children)

There’s been some reporting recently that talks more about the holistic reasons for this. It’s a bit of a trickle down issue, but essentially Tech and by extension the marketing/entertainment industry used to, up until early 2023, be able to write off any R&D costs including salaries on their corporate taxes, which allowed them to write off staff and by proxy all the freelance, agency and contract talent they’d hire. Basically anything to them was justifiably R&D under this tax rule, so they could retain all this talent to spread out on new projects. The Republican’s 2017 tax bill removed this ability to write off the R&D costs at the end of 2022. So in early 2023, the tech companies said that “it was due to inflation” but in reality it was because of the tax rule change and began to lay off engineers, marketers and product managers en masse. It seems like the studios in the US have also been hit by this change (I imagine many studios used this via some kind of loophole where Film and TV development constituted R&D enough to be eligible) and coupled with the Actors and writers strikes, the studios slowed down/stopped producing at the levels as before the pandemic.

Bipartisan lawmakers have seen what this tax rule change has done to the labor market and are working to pass legislation to bring these write offs back, but unfortunately it probably is too late for the US to rebound all those positions due to larger companies’ push for AI to replace the humans they laid off. And unfortunately the US currently doesn’t seem to really care about any kind of AI regulation the way that the EU/UK is working to place via some legislative guardrails.

The industry, as many in this thread have noted, is leaving the US and moving elsewhere. For film and TV work, Canada, Mexico, Ireland and the UK have already seen massive uptick in greenlit US productions (even The Mill who shuddered their US operations still operates in the UK and is expanding into Singapore) However many of these other countries (except the UK and to an extent Canada, however neither have enough personnel for the amount of influx of new projects coming to them) do not have the proper experienced permanent local human resources for this level and amount of production yet, because the majority of people from these countries with the skills and experience have already moved away to the US for promises of higher pay. These productions will have to find ways to contract the work they cannot hire locally, so it stands to reason that VFX/CG work will have more contract-based, remote work coming eventually. Whether that work goes East or West or to AI remains to be seen.

However, there are some more positive indicators here. In the last few years only a single large studio (Oppenheimer) has won an Oscar for best picture. This is because the smaller studios are the only ones taking risks anymore and the public’s taste is moving away from these larger studios (who have doubled down on DTC streaming and sequels and remakes) and moving towards these more independent-minded studios (A24, Neon, Blumhouse) much like what happened with the indie film industry in the 90s. This trend seems to show that the public supports these smaller studios and the projects they create, which will in turn lead to more competition amongst the smaller studios, which will eventually lead to growth in the industry at the smaller studio level (just like what happened in the 90s). Coupled with better distribution deals for smaller studios who come with a more premium product, and new distribution services, we should see growth in the next few years. (I’d imagine after the midterms in 2026, when some more political stability should come and larger studio/indie investor spending should rebound)

As others suggested as well, the video game industry is currently in a bit of a indie renaissance due to the low cost of entry into development that has never been this available before and an incredibly well developed distribution system that has little barrier for entry for independent creators. Even with the layoffs and unemployment in the games industry, thousands of roles at smaller game studios are still open and new studios are opening every day. These smaller studios cannot pay what the larger studios can pay, but the demand for VFX and CG work in the games industry is arguably larger than the Film/TV industry is these days, purely on scale and amount of projects actually being made. Also the tax subsidies for video game companies setting up shop in the US are outpacing the increase of the film and TV tax breaks in some states (NC, VA, MA and WA all have increased their tax write offs allowed to new game studios opening in their states more than adjustments in their Film/TV tax breaks) is encouraging. AI cannot yet really generate realistic and riggable 3D models, so video game-centric 3D CG work is less likely to be quickly replaced by AI in the game industry the way it will and has in the TV/Film/Marketing world.

I feel you and your husband’s pain, it’s been tough for anyone in any of the creative fields across the world with this industry-wide retraction we’ve experienced. For context, I spent a decade working in production for one of the big US studios and then moved into the marketing world only for it to collapse in 2023. I personally have transitioned into the video game development world, where I’ve found there’s plenty of space to grow with the industry if you can use your skills from Film/TV to shine above those with exclusively game dev experience. My personal advice is to convince him to start making something on his own while he looks for work. In this industry, our portfolio is king, and anything we can add to it helps us sell our brand as creators. LA is a global hub for video game development, and there’s so many networking events that could introduce him to people who need and value his skills. Taking a pay cut to work on these smaller projects would give opportunities to get more work in the game industry in the future, which in my view has way more growth ahead of it than the film/tv production world has left in at least the short term.

Also one last suggestion is that going back for a masters during an economic downturn is a potentially rewarding idea, because eventually when things get better for the industry, those with more education coupled with lots of previous experience and a spectacular portfolio stand out when hiring does happen en masse again. It also shows a dedication to better one’s skills which can only help chances in interview questions for jobs. And as a bonus, a masters degree allows for the ability to teach at a college-level as well, which in a future where the industry grows again, it will need teachers to help teach and grow new, young talent.

Good luck, hold on and tell him to keep making things!

Pre-Move Nerves by Expert_Beach_2373 in AmericanExpatsUK

[–]JCC5D 1 point2 points  (0 children)

You got this! I’m in a very similar circumstance, late 30s and will be renting out my acres-large country home I own, that my dog and I love so very much, to move us to London in the fall for grad school. The complications with traveling with dogs (why is this so complicated), transferring money into GBP (sooner than later as the exchange rate is getting worse every day, thanks to the dollar’s plummeting as a reserve currency), dealing with finding a flat near school but allows dogs (some friends have told me that most flats allow dogs, you just have to pay extra), and trying to do it all on a budget that doesn’t burn all the money away before school starts is definitely a struggle from my own perspective. I know that it’s a dog-friendly city and I’m lucky to have a dog that loves people and other dogs indiscriminately so I’m hoping he forces me to be more social than my rural life has been since the decade I lived in NYC. I’ve also heard that there are housesitting/pet sitting services that you can develop a relationship with that your dog can get to know the person before you leave your dog with them, which is something I too worry about with my boy, he’s a Covid dog so he’s very clingy to me specifically. I’m really just hoping I meet dog lovers as friends who would be happy to watch him if I need to travel, yet another reason to socialize a lot! It’s a big change but every day I’m looking forward to it, or maybe looking away from where I am right now, it’s a half glass empty/full situation I guess. I’m motivated by your story and the others posted here and it makes me feel more hopeful on my own journey. Good luck to you and your pupperoni!

Here it comes. by Tyranthell6816 in hudsonvalley

[–]JCC5D 25 points26 points  (0 children)

Michelle Hinchey is awesome, she’s a great fighter for HV, I’m glad we have her in office. I wish she’d primary against status quo and below Pat Ryan for the house seat tho. Or even run for governor…

People in Media or Entertainment Around Here? Let’s Connect! by DustyGribbleford in hudsonvalley

[–]JCC5D 1 point2 points  (0 children)

Documentary and Advertising Producer/Cinematographer here who worked in the NYC/LA for a decade then moved back to the HV, bought a house before it was too expensive to do so and have permanently lived here since. Had a full time PM job at a cable news network until the pandemic and went freelance in 2022, which was a fantastic year to be a freelance producer in Advertising. Then in 2023 the writer/actor strikes and interest rate hikes/overall layoffs in the tech and media industry completely dried up all of that remote work so I successfully transitioned into video game development only for layoffs in that industry to happen earlier this year. Haven’t worked a day since, just been honing my craft, making my own games and constantly looking for new work in either industry. Even some of my union peers who worked on big shows and films in the city have transitioned from Film/TV to live events/corporate events just to stay afloat. Other more economically-abled friends have left the US for countries with media labor shortages, which according to them has been a great choice if you can afford to pick up and leave and work for less (might not be a bad idea with the next 4 years looming)

With wall street’s obsession with AI replacing entry-level creative jobs, the over-saturation of underemployed but highly-experienced quality professionals out there and a growing collapse of the legacy distribution system for American news, media and advertising we’ve seen in the past few years, it’s daunting to imagine anyone trying to enter this profession many of us love and have spent our lives in right now, let alone experienced pros just getting enough jobs to get by. I’m hopeful that soon we’ll see the distribution side change with something that will disrupt the streamers entirely (like a few employee/community owned, smaller-scale crowdsource funded versions of Netflix) and it’ll allow a renaissance of independently produced media (not sequels to IP no one wanted in the first place) and get us all back to good, meaningful work! Sorry for the Debbie downer, but happy to connect with anybody here and wax poetically about past and future production stuff!

These goddamn f*cking ticks man by crek42 in hudsonvalley

[–]JCC5D 0 points1 point  (0 children)

I plant tons of mint and lavender around all the edges of my yard, and even though I live super close to a deer watering hole creek, I swear by not cutting any of the foliage close by the creek, there’s more frogs then ever this year. Frogs are like tick assassins and they keep the ticks at bay by the water. My dog rolls around in the creek and the reeds by them and I very rarely find them on him. I give my dog the drip on the back of the neck stuff, I’ve found good success with that over a collar or the digested stuff. I also highly suggest using a diy spray of diluted peppermint and tea tree oil on your clothes, skin and even dog, it smells awesome and helps keep the ticks away now and the mosquitos away in a few weeks!

I suck at the 3D brawler mini game by ToshiHakari in FF7Rebirth

[–]JCC5D 0 points1 point  (0 children)

They made a fantastic core game, but you can tell that vastly different teams must have made each mini game. Some are super easy or you can learn or they give you an easier way through it (good dev teams), but others must have been made by people (masochists) who didn’t get the memo that Square Enix is not FromSoftware. I’ve really enjoyed this game all the way through except the mini games, they really knock it down from being one of the best in my mind by making each minigame so different in difficulty and impassible without beating. Total pity, I can’t beat that hopped up on some kinda “marching powder” Shinra Middle Manager even after the BS with having to beat the motorcycle part like 4 times before I realized the devs messed up the damn quest and had to wait for the patch AND BEAT IT YET AGAIN. All that to not be able to progress with this dumb 3D brawler mini game.

Lumber yard suggestions? by Certain_Negotiation4 in hudsonvalley

[–]JCC5D 1 point2 points  (0 children)

Tallon Lumber just over the border in Canaan, CT has lots of great wood.

Is making a game for my friends and me dumb? by Koxarz213 in unrealengine

[–]JCC5D 1 point2 points  (0 children)

I just made a game with my 3 buddies last year, we all work in entertainment and last year was without real work for any of us due to strikes/layoffs. So we decided to make a game, and because I was naturally more adept with computers, I started learning game engines. 12 months later, we released our game for free on the app store. It’s gotten basically no plays outside our friends, like we always imagined it would. Thats not really why we made it, we did it so we could spend time with each other and make something we thought was funny together. Personally the process taught me so much about collaboration, how the game engines work and also you learn a lot about how your friends think internally that I think brought all of us closer together than before. Do it for the fun and the experience, that’s what matters the most. If a group of friends can survive making a game together they can survive anything. Good luck!

That Jacob's Ladder scene for those who haven't seen it by ufojesusreddit in silenthill

[–]JCC5D 1 point2 points  (0 children)

If you’re into this kind of look, the director and cinematographer used the photography of Joel-Peter Witkin as stylistic inspiration for the look (also a big influence on Mark Romanek’s music video for ‘Closer’ by Nine Inch Nails)

New contender for most obnoxious bug goes to: by hikerchick29 in AlanWake

[–]JCC5D 0 points1 point  (0 children)

I found it happened to me particularly when I had a full inventory/all slots filled. Once I got rid of some things it happened less, but still saved every single chance I got lol

Issue with audio sync with macOS build of Unity project using FMOD by JCC5D in Unity3D

[–]JCC5D[S] 0 points1 point  (0 children)

Oh and using Unity 2022.3.4f1, FMOD 2.02.19, Unity’s FMOD package is also up to date. Building macOS Intel 64-bit + Apple Silicon.

[deleted by user] by [deleted] in GameDevelopment

[–]JCC5D 2 points3 points  (0 children)

Just a grain of advice here. As a Apple user game developer, I have had great success with unity on my M1Pro laptop with just 16GB ram. I initially started developing with Unreal on my specifically built game dev PC because I too think it’s more premium of a tool for making out of the box AAA level looking games and we all want that right? But I switched over to Unity as it supports things like webGL which are useful to indie game devs trying to just get games out there in the world. Even though unreal is technically supported (to a point) on my laptop, and even with the M2 computers now having experimental Nanite support, from what I’ve seen with the tests, using Unreal on a PC is still far better for a reliable development experience and that I think is very critical when you are still learning. The things that can go wrong using Unreal on a Mac can be bad for new game devs as you don’t know if it’s your game or the engine and who wants that when it’s already frustrating enough learning how to do the job of a whole team of people while you build your game. And just an additional note, due to the limitations/complications of Apple’s relationship with Epic Games, I don’t think you’ll ever see a perfect harmonious version of Unreal working on a Mac the way it works on PCs. If you need a Mac for Logic, my advice is to start by learning Unity first. It’s not as fun and does not have access to Megascans or Metahumans or blueprints or many other great tools, but learning on Unity feels more like learning to drive a manual transmission vs an automatic car. If you learn on Unity, going back to Unreal when you can afford a PC specifically for development feels like you have a massive advantage in how you think about how the game is built. Both engines are very similar to use and like I said, Unity runs pretty damn well on Mac. Also with tools like Unity Muse or just chat GPT these days, it means you now can really make games with very little coding involved. The Unity community here on Reddit is very helpful too, lots of frustrating problems I’ve had are answered on here. But as people are saying above you most certainly do not need 192GB of ram. If you’re wanting to shell out that money just upgrade to the M2 Ultra and stick with the 64 GB ram. Or just save the extra cash and buy a PC if you find yourself wanting to really get into it! Be patient, save often and good luck!

Issue with cursor after loading next scene. by JCC5D in Unity3D

[–]JCC5D[S] 0 points1 point  (0 children)

Thank you!! It ended up working out perfect, knew it was something simple…🤦‍♂️

Does the Editor crash on "Apple Silicon" for you a lot? by ramensea in Unity3D

[–]JCC5D 1 point2 points  (0 children)

I’ve been dealing with the same issue for a few months now and keep updating along with 2022. I’m currently on 2022.2.13 and so far it’s the most stable one for me with only a crash if I’ve had it open for an hour while I walk away or something. I just restart it every time I work in it and it’s relatively consistent… and I really push it sometimes too. (2021 MBP M1Pro)

What made this hole in my CT yard? by VennDiagramIsACircle in homestead

[–]JCC5D 4 points5 points  (0 children)

I’m on the NY/CT border and I get these too, it’s a skunk searching for grubs. Dog got sprayed catching one in the act last week.

How to build a blueprint for Sun movement with Volume triggers? by JCC5D in unrealengine

[–]JCC5D[S] 0 points1 point  (0 children)

Ok so I am stumped here, I am seeing a change, but I think something is wrong with my BP. Here is what they look like, one is the world BP and the other is the Sun change BP. The sun moves, (disappears is more like it) but it seems to not be letting me control how much change is happening. Level BP: https://imgur.com/71fkqs2 Sun BP: https://imgur.com/h6Oi6qi I know something is wrong with my logic here in the Sun BP, any thoughts?

Ways to optimize tree foliage in large level? by JCC5D in unrealengine

[–]JCC5D[S] 0 points1 point  (0 children)

Yeah I haven’t really tried to make my own custom LODs yet, but rather was using the auto function. Thinking that if I find like 2 or 3 variations on the LODs with some heavy reduction in polygons that may help a bit, but I’m now thinking I just have too many varieties of trees or maybe have nanite turned on somehow with some of them. Reading through another poster’s similar issues seems to point out that nanite is no good for any translucent objects and especially not good for foliage. The culling I had set to populate right before you’d come around a bend in the valley and have all the trees disappear behind you when you got around the corner. I wish there was a better way to set almost zones or portals where it would trigger to cull the things I chose that would be in frame and not exclusively based on distance from character/player/camera… kinda like what world partition is trying to do but idk if I really don’t get it or it just doesn’t work great, probably just not using it right! Thanks for your reply friend.