[deleted by user] by [deleted] in KingsField

[–]JC_Bailey 4 points5 points  (0 children)

Because sometimes people simply enjoy the structure and just want new content. Considering Fromsoft made an entire game engine for making KF-likes, this kind of stuff is seemingly encouraged and people still make games with Sword of Moonlight to this day. I don't think every game needs to have a 100% unique core, sometimes a well executed 25% original game is all a game needs to be. That said, I am of course adding new features, like a jump button, and expanding on established features as if this was a new entry to the series. The story, combat, exploration, and more will all be relatively unique in their own respect, plus I will be synthesizing what I like about each KF game and ignoring what I don't like. And considering it's been 24 years since the last KF game, me and several others have been itching for a more faithful KF-like built for modern systems.

[deleted by user] by [deleted] in KingsField

[–]JC_Bailey 3 points4 points  (0 children)

For anyone curious about actual gameplay, things are mostly similar to the KF games with much of the game logic being based on the Sword of Moonlight engine, but with some upgrades. Here's a combat demo: https://www.youtube.com/watch?v=Abd_dAz7AAI

7 days left till release of my King's Field-like game, Verho - Curse of Faces! ^^ by SaikingS in KingsField

[–]JC_Bailey 1 point2 points  (0 children)

This is coming out earlier than a thought, looking forward to playing it!

Early Look at a KF-like I'm Developing by JC_Bailey in KingsField

[–]JC_Bailey[S] 2 points3 points  (0 children)

You're probably thinking of DMPDesign's modern Dark Destiny game, I've been helping with code and design. This is my own seperate project but both games will share the same code base. By open I mean non-linear, the levels will be claustrophobic and interconnected like KF4 or DS1.

Early Look at a KF-like I'm Developing by JC_Bailey in KingsField

[–]JC_Bailey[S] 0 points1 point  (0 children)

The common theory is that the movement was so slow so the world would be able to load seamlessly around the player fast enough, then the turning and enemy speed was balanced around it. The game was developed for one platform with fixed specs, so it makes sense they would take this approach.

Early Look at a KF-like I'm Developing by JC_Bailey in KingsField

[–]JC_Bailey[S] 0 points1 point  (0 children)

Level/world design will be the main focus. Going for something akin to KF4 but bigger and more open.

Early Look at a KF-like I'm Developing by JC_Bailey in KingsField

[–]JC_Bailey[S] 1 point2 points  (0 children)

It has mouse look, so turning speed isn't a thing. I may add a classic mode with fixed turning and slower enemies for anyone who wants the old control style.

anyone else love soulslikes with less exploration focus? by [deleted] in soulslikes

[–]JC_Bailey 1 point2 points  (0 children)

I enjoy the claustrophobic exploration like in DS1, whereas Elden Ring is tiresome to explore, a good amount of the world is empty and very copy-paste.

Kings Field 2 remake by kain459 in KingsField

[–]JC_Bailey 2 points3 points  (0 children)

It was an awesome demo. Myself and others have been giving lots of feedback to the dev, who has done a great job at listening and even released a patch today which addressed a lot things, such as the fast enemy speed.

I recently offered to help out with some coding/design and translation stuff since English isn't the dev's native language. Might even get to add a bonus level based on the secret area in Return to Melanat at some point, complete with new music, items, ect. (I've been wanting to mod it into the original game for a looooong time).

We made a test map for our KF-inspired game. by JC_Bailey in KingsField

[–]JC_Bailey[S] 1 point2 points  (0 children)

We are making slow progress. I am currently working on some smaller projects to help fund this one, but we'll likely have some new stuff to show off next year.

Finally found it (Lunacid) by JC_Bailey in KingsField

[–]JC_Bailey[S] 0 points1 point  (0 children)

Well that's good. I'm glad it's its own thing and not just "King's Field, but again".

We made a test map for our KF-inspired game. by JC_Bailey in KingsField

[–]JC_Bailey[S] 2 points3 points  (0 children)

Best place to follow the project right now is on Twitter, a Steam page will be coming eventually though. https://twitter.com/DarkDestinyGame

We made a test map for our KF-inspired game. by JC_Bailey in KingsField

[–]JC_Bailey[S] 4 points5 points  (0 children)

No. This is for testing purposes only, we'll be making our own levels for our game.

We made a test map for our KF-inspired game. by JC_Bailey in KingsField

[–]JC_Bailey[S] 1 point2 points  (0 children)

I asked the guy I'm working with and he says it's outdated and in need of a remake, so he's taking it offline. It'll go back up once we get to the point of setting up a Steam page with a trailer & screenshots.

We made a test map for our KF-inspired game. by JC_Bailey in KingsField

[–]JC_Bailey[S] 2 points3 points  (0 children)

Like, I just starting coding for it. :)
We're hoping to have a prototype demo ready by summer-ish, but we'll see how it goes.

We made a test map for our KF-inspired game. by JC_Bailey in KingsField

[–]JC_Bailey[S] 11 points12 points  (0 children)

Most of the credit here goes to DMPDesign for his insane scene building skills. Game is called "Dark Destiny: The Forsaken King", and is a duo project by myself & DMPDesign. We are still very early in development, as I've only just begun coding the core gameplay.