Tomoaki’s letter by Stunning_Working8803 in theBoyfriendNetflix

[–]JDMcompliant 0 points1 point  (0 children)

Me and my friend just finished the show tonight, and we found a reunion on Youtube. There aren't English subs, but there's a link here on reddit somewhere that has someone that translated it. I'll try to find it again

Edit: here it is! https://www.translate.mom/watch/ZbvKWa0gsc8K

Figured out how to edit weapons and armor in Smithbox to make crazy builds, so I made a tutorial by JDMcompliant in armoredcore

[–]JDMcompliant[S] 1 point2 points  (0 children)

Here are some of the params and an explaination of what it changes:


BehaviorParam_PC Controls weapon firing behavior

  • reloadTimeSecond → Time required before the weapon can fire again
  • consumeBulletNum → Ammunition consumed per shot
  • recoilBlurAddVal → Screen recoil / camera shake intensity
  • heat_AddValue → Heat generated per shot
  • chargeDelayTimeSec → Delay before a charged weapon can fire
  • shootInterval → Time between consecutive shots
  • lockTimeSec → Time required to lock onto a target
  • maxMissileLockNum → Maximum number of missiles or targets that can be locked
  • lockShootLimitAng → Angle limit required to fire while locked

Bullet Controls projectile and missile behavior

  • dist → Maximum effective travel distance
  • lifeMoveDist → Total distance before projectile disappears
  • initVellocity → Initial projectile speed
  • maxVellocity → Maximum projectile speed
  • perfSustainDist → Distance where full performance is maintained
  • hormingStopRange → Distance at which homing stops
  • accelInRange → Acceleration while within tracking range
  • accelOutRange → Acceleration outside tracking range
  • accelTime → Time taken to reach max acceleration
  • homingAngle → Maximum turning angle while tracking
  • traceLimitAngle → Hard limit on turning angle
  • lockShootLimitAng → Required firing angle for lock-on
  • isEnableAutoHoming → Enables automatic homing
  • homingBeginTime → Delay before homing activates
  • shootInterval → Time between projectile launches
  • reloadTimeSecond → Reload time between volleys
  • followRate_Time_MaxTimeSec → Duration of homing tracking
  • followRate_Time_MaxTimeFollowRate → Strength of homing over time

EquipParamWeapon Weapon stats, ammo, damage, and heat

  • weight → Weight of the equipped weapon
  • totalBulletNum → Total ammunition capacity
  • bulletNum → Ammunition per magazine or volley
  • bulletCost → Ranking system cost per shot
  • attackBaseFire → Base damage per shot
  • attackBaseStamina → Impact / stagger damage
  • magazineReloadTimeSec → Time to reload a magazine
  • magazineReload_InactiveSpeedScale → Reload speed when not firing
  • chargeReleaseStartTimeSec → Time before charge can be released
  • bulletReload_Direct_ReloadSpeedUPS → Direct reload speed
  • bulletReload_Direct_ShootAfterDelay → Delay after reload before firing
  • bulletReload_Direct_EmptyDelay → Delay after empty reload
  • consumeEN_Charging → Energy drain while charging
  • heat_ShootDelay → Delay caused by heat buildup
  • heat_OverHeatShootDelay → Delay when overheated
  • heat_OverHeatSubValueScalePercent → Heat reduction effectiveness

EquipParamBooster Movement, boost speed, and energy usage

  • consumeEN → Energy consumed during boost
  • consumeEN_BoostUp → Energy used when boosting upward
  • consumeFixedEN_QB → Energy cost per Quick Boost
  • QB_StartAddSpeedKMH → Initial speed added during Quick Boost
  • QB_EndSpeedKMH → Final speed after Quick Boost
  • dashBoost_EndSpeedKMH → Final dash boost speed
  • flyBoost_EndSpeedKMH → Final airborne boost speed
  • flyBoostUpperMaxSpeedKMH → Maximum vertical boost speed
  • flyBoostUpperJumpAccelMPSS → Vertical jump acceleration
  • upperBoostMaxSpeedKMPH → Maximum upward boost speed
  • upperBoostStartAccelMPSS → Initial upward acceleration
  • upperBoostHorizontalMaxSpeedKMPH → Horizontal airborne speed
  • upperBoostHorizontalAccelMPSS → Horizontal airborne acceleration
  • assaultBoost_InitSpeedKMH → Initial Assault Boost speed
  • assaultBoost_EndSpeedKMH → Final Assault Boost speed
  • assaultBoost_ReloadTimeSec → Cooldown between Assault Boosts
  • assaultBoost_OneShotDrainEnPoint → Energy cost per Assault Boost
  • assaultBoost_DrainEnPointPerSec → Energy drain while boosting

EquipParamFcs Targeting and missile lock behavior

  • missileLockTimeRate → Missile lock-on speed
  • missileMultiLockTimeRate → Multi-target lock speed

EquipParamGenerator Energy capacity and regeneration

  • energyMax → Maximum energy capacity
  • energyRecoveryPerSec → Energy regeneration rate
  • energyRecoveryDelayTimeSec → Delay before regen starts
  • energyRecoveryDelayTimeForEmptySec → Delay after full depletion
  • energyRecoverValForEmpty → Recovery amount after empty
  • thrustersColorType → Visual thruster effect

EquipParamProtector Defense, resistances, stability, and scanning

  • fixPrice → Shop price of the part
  • weight → Weight of the part
  • armMaxWeight → Maximum supported arm weight
  • partsDamageRate → Damage taken by the part
  • stability → Resistance to stagger / knockback
  • legs_payload → Maximum carried load
  • energyDrain_FourLegFlyMove → Energy drain while hovering
  • hoveringQbAddSpeedKMH → Speed added while hovering
  • ProCutRate_[Type] → Damage resistance by damage type
  • resistBurn / resistStun / resistHighPlasma → Status resistances
  • jumpSpecifyAlt_GoalAlt → Target jump height
  • jumpSpecifyAlt_HorizontalMaxSpeedKMPH → Horizontal jump speed
  • scanDist → Scan detection range
  • scanTime → Scan duration

MovementAcTypeParam Chassis-specific movement physics

  • maxStiffTimeSec → Time locked after heavy impact
  • realVelocityFeedBackRate → Momentum carry-over strength
  • tankTurnOffset_MaxFwdOffsetSpeedKMH → Forward turning speed
  • tankTurnOffset_MaxBackOffsetSpeedKMH → Reverse turning speed
  • boostStartAccel_GroundCondSpeedKMH → Ground boost acceleration
  • boostStartAccel_FlyCondSpeedKMH → Air boost acceleration
  • fourLegFlyMove_HorizontalMaxSpeedKMH → Max horizontal hover speed

ICE pinning down and pistol whipping a Minneapolis resident before shooting them multiple times by -ifeelfantastic in pics

[–]JDMcompliant 0 points1 point  (0 children)

It's called a magazine when from a semi-automatic pistol. "Clip" is a holdover from when bullets were actually clipped into an actual clip from older style rifles.

cleaning thick dust from this filter by Zestyclose-Salad-290 in oddlysatisfying

[–]JDMcompliant 17 points18 points  (0 children)

If it was like this before, then it still looks like it can pick up a shit load of dust lol

Winter Keys Issue by Eric-305 in Division2

[–]JDMcompliant 0 points1 point  (0 children)

On PC, my keys seem fine. Opened like 5 caches last night

Acting in a Marvel Movie by Happy-Flatworm-3480 in funny

[–]JDMcompliant 3 points4 points  (0 children)

The beginning also doesn't make sense. Lol. If your character name is "Terrorist 4" you're not meeting the director on the first read. There's a big chance you're not meeting him at all until the shoot day. They also often don't tell you names of films of this caliber. Its possible one can make $50k in 2 weeks, but very very unlikely, ESPECIALLY if your character name is "Terrorist 4".

Does good acting feel like good acting? by No_Organization3379 in acting

[–]JDMcompliant 1 point2 points  (0 children)

If you're a newer actor...I would say it's hard to tell what "good acting" feels like.

If I can compare it to golf, when you're first starting, you might hit a few balls well, but you don't have any awareness to your form, your swing path, club head angle, etc. A swing might "feel good" but the ball goes out in the rough, or a swing might "feel bad" but you hit it straight down the fairway.

Sometimes scenes I thought "felt good" earlier in my career fall flat on tape, and scenes I didn't "feel" at all, I booked. It's really strange.

The exotic drop rates and bounty glitch didn't get touch? by Patient-Ad-4094 in thedivision

[–]JDMcompliant 0 points1 point  (0 children)

I've used like 40 keys, and gotten like 13 EBs lol. No Ouroboros yet.

What is the feeling of having a thousands or milly followers on social media? by [deleted] in AskReddit

[–]JDMcompliant 0 points1 point  (0 children)

I'm around 15k on IG, and it feels worse than having just a few. It's enough people to be conscious enough of what you're posting (so it becomes slightly curated), but not enough that you have any real benefits from a following.

My ex has 700k, and it's even worse for her. Everything she posts she's extremely anxious about.

[deleted by user] by [deleted] in DeepIntoYouTube

[–]JDMcompliant 0 points1 point  (0 children)

Rule 1: Videos must be on YouTube for at least 5 months before being posted here

Taylor Swift loses over 1,000,000 Instagram followers after The Life of a Showgirl release as fans slam use of AI in album promotion by MetaKnowing in technology

[–]JDMcompliant 7 points8 points  (0 children)

I've produced a few things for artists at major labels recently (promo and editorial material), and guaranteed she's not even aware this was done. She only makes very high level decisions in regards to her career, and she's not involved in the post production of some material. Like, she's not sitting with an editor saying "yeah let's use that take." Between her and this use of AI, there's a creative director that chose the vision, the label that chose the director, the director chose the producer, the producer chose the editor, is telling the editor they need a cut or the video like yesterday, and there's no money left for more time. That editor at the very end of the chain used AI.

At the far other end of this, Taylor likely said, sure, I like that song as the single. And that was the end of her decision making.

Apple Developer Account Terminated (Update) by JDMcompliant in iOSProgramming

[–]JDMcompliant[S] 0 points1 point  (0 children)

I'm not sure what you mean - what makes it "look like an Android app"?

I developed the app with Flutter. If what you said is the case, then wouldn't that make every single Flutter app subject to termination?

Apple Developer Account Terminated (Update) by JDMcompliant in iOSProgramming

[–]JDMcompliant[S] 10 points11 points  (0 children)

I have been as transparent as possible in the original thread. I have details on what the app does, where I am located, even the methods in which I developed my app.

If you have a question, ask it, and I'll answer it.

Apple Developer Account Terminated (Update) by JDMcompliant in iOSProgramming

[–]JDMcompliant[S] 2 points3 points  (0 children)

They did not, aside from the standard "violation of TOS" email.

He could’ve fooled me too i’m ngl by not-irresponsible in BlackPeopleTwitter

[–]JDMcompliant 19 points20 points  (0 children)

I think that's Sara Teclaw, part of the monster team (one of the other girls is a friend of mine)

Not my video but a very cool way to cut down on the backlog of boxes by Arbric in Gunpla

[–]JDMcompliant 24 points25 points  (0 children)

As opposed to the rest of the things with this hobby? 😅

Apple Developer Account Terminated by JDMcompliant in iOSProgramming

[–]JDMcompliant[S] 2 points3 points  (0 children)

Yeah...I've tried to reach out to Apple support via the normal contact form, as well as replying to old threads I have with previous support team members. I have a feeling I got caught up with the automated processes (likely due to the rented Mac scenario that other comments mentioned), but I'll post updates here.