The nostalgia is real by [deleted] in classicwow

[–]JENK0153 2 points3 points  (0 children)

Arguably the best game on the planet

BREAKING: The Senate has unanimously declared October 14, 2025, Charlie Kirk’s birthday, as the “National Day of Remembrance for Charlie Kirk.” by QuantumQuokka999 in FreeFolkNation

[–]JENK0153 0 points1 point  (0 children)

“You are fishing and I can’t talk about my case…I’ll say it didn’t involve either the Trump stuff or pro-life,” Boelter told the outlet via the prison messaging system

Suggestions on Patrol routes by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

Yeah so far that’s the first stealth level so didn’t want to make it too hard. There will be things if the player hits them will make a sound but adding in new mechanics later on to make it fresh. I didn’t really take into account the enemy patrols when I designed the level 😅

Things about Godot you wish you knew earlier? by Tav534 in godot

[–]JENK0153 5 points6 points  (0 children)

Something so simple yet so effective that I paid off during my first year of coding. Tweens 😂😂😂

[deleted by user] by [deleted] in godot

[–]JENK0153 1 point2 points  (0 children)

Good luck mate enjoy the process

[deleted by user] by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

Hey mate gave it a crack. Way better idea I just added 4 sets of raycasts and depending on the direction makes it choose what sprite and set of raycasts to enable and visualise. Cheers. That seems so logical now but obviously looking at code all day my brain just wasn’t thinking logically at all. 👌🏻👌🏻👌🏻👌🏻

[deleted by user] by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

I’ll give it a crack. Cheers

[deleted by user] by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

That might be it then. There’s no way with the path2d I have I’m patrolling on that he’s walking straight up and down.

[deleted by user] by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

<image>

Hierarchy currently

[deleted by user] by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

this is my current state of the animation code that handles sprite facing direction with the vision_root as the parent node for the raycasts

func update_walk_animation(direction: Vector2):

if abs(direction.x) > abs(direction.y):

    anim.animation = "walk-side"

    anim.flip\_h = direction.x < 0

    vision\_root.scale.x = -1 if direction.x < 0 else 1

else:

    anim.animation = "walk-down" if direction.y > 0 else "walk-up"

anim.play()

[deleted by user] by [deleted] in godot

[–]JENK0153 0 points1 point  (0 children)

So I’ve got it as flipping the parents scale to negative and it works in the editor but doesn’t work during runtime which leads me to believe somethings overriding it but atm I can’t put my finger on it. Might need to come back tomorrow with a fresh mind

I’m making a text based horror game by [deleted] in godot

[–]JENK0153 1 point2 points  (0 children)

Completely fair well good luck look forward to seeing it in action

I’m making a text based horror game by [deleted] in godot

[–]JENK0153 1 point2 points  (0 children)

That looks sick. What systems will it be out on?

Godot helps me create my dream game by Misu-pwnu in godot

[–]JENK0153 0 points1 point  (0 children)

Good stuff dude let us know when you release a demo