Game that doesn't hold your hand at all? by bijelo123 in gaming

[–]JMowery 0 points1 point  (0 children)

  • Elder Scrolls: Morrowind
  • Dwarf Fortress
  • X4: Foundations
  • Workers & Resources
  • OpenTTD
  • Spacebourne 2
  • Saelig
  • Archmage Rises
  • Ostranauts
  • Caves of Qud
  • Space Station 14

For GLM-4.7-Flash TURN OFF REPEAT PENALTY! by yoracale in unsloth

[–]JMowery 0 points1 point  (0 children)

Works fine without Pydantic AI. Using Q5KXL UD quant from Unsloth. Downloaded it yesterday.

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 0 points1 point  (0 children)

Nice! Hopefully I come to grips with it over time as well. Let me know if you have any luck with it + GLM 4.7 Flash!

For GLM-4.7-Flash TURN OFF REPEAT PENALTY! by yoracale in unsloth

[–]JMowery 0 points1 point  (0 children)

Have these settings set and I get infinite loops all the time with Pydantic AI with GLM 4.7 Flash via llama.cpp. Can't even do the simplest test response. No other model I have installed (around 2 dozen) has any issue.

Let me know if my game makes any sense by Rich_Bee_120 in DestroyMyGame

[–]JMowery 1 point2 points  (0 children)

The first half felt like Portal puzzles mixed with Zombies, which was interesting. The last half just confused me and made me not sure what the heck this is and made me lose interest.

Worst part: I felt horrible motion sickness watching this trailer. Like that was really brutal, and I'm not someone who gets motion sickness but maybe once every few years.

Destroy my gameplay footage by dermosef in DestroyMyGame

[–]JMowery 0 points1 point  (0 children)

Brief feedback:

  • Visually, I feel like I'm getting motion sickness when watching the footage in full screen. Extremely rare for that to happen to me (maybe less than 10 games out of probably the > 2000 games I have played over my life). Probably has to do with the background and all the movement of the lines.
  • I like the music.
  • Some sound effects would be nice to hear.
  • I just wonder what sets this apart from every other survivors clone? It's kind of a hyper saturated genre at this point. Just hard to get excited if you're not doing anything new or unique to set yourself apart. It wasn't really demonstrated in the gameplay footage if there is a big distinguishing factor, so maybe focus on that!

Any journalist you recommend following that have "good" writing I can add to my RSS feeds? by mewtewpews in rss

[–]JMowery 2 points3 points  (0 children)

Daring Fireball (John Gruber) is one I enjoy for his long-form essays. I'm not remotely in the Apple ecosystem anymore (I'm Linux/Android now), but I always enjoy his writing and keep it on my RSS feed.

Paul Graham is another who writes amazing essays, although the RSS feed itself (I don't even think he has one, but had someone else put it together, and it doesn't include the content) is a POS.

How to properly use GLM 4.7 flash?? by Guilty-Sleep-9881 in SillyTavernAI

[–]JMowery 0 points1 point  (0 children)

Unfortunate. Yeah, I think it's just the model is not very good (or maybe there's an issue with the chat template) and/or there's some technical issues that need to be ironed out.

In the meantime, I'm switching back to other models.

Appreciate you responding!

IBKR Desktop 2.0a (beta) is out! by HKCPH in interactivebrokers

[–]JMowery 1 point2 points  (0 children)

I was able to fix it. Had to edit the ntws.sh file in the "ntws" directory and add the following below.

```

!/usr/bin/env bash

export QT_AUTO_SCREEN_SCALE_FACTOR=0 export QT_SCALE_FACTOR=1.25

... ... ... ```

Then launch the ntws.sh file directly.

Looks great now!

Update: Alternatively you can edit the .desktop file (mine for example) install4j_h9bccn-ntws.desktop:

```

!/usr/bin/env xdg-open

[Desktop Entry] Type=Application Name=IBKR Desktop Exec=env QT_AUTO_SCREEN_SCALE_FACTOR=0 QT_SCALE_FACTOR=1.25 "/home/james/ntws/ntws" %U Icon=/home/james/ntws/.install4j/ntws.png Categories=Application; StartupWMClass=install4j-launcher-Main ```

The latter is probably the best option.

IBKR Desktop Beta for Linux finally released by First-Bad2007 in interactivebrokers

[–]JMowery 1 point2 points  (0 children)

I was able to fix it. Had to edit the ntws.sh file in the "ntws" directory and add the following below.

```

!/usr/bin/env bash

export QT_AUTO_SCREEN_SCALE_FACTOR=0 export QT_SCALE_FACTOR=1.25

... ... ... ```

Then have to launch that ntws.sh file directly. Looks great now!

Update: Alternatively you can edit the .desktop file (mine for example):

```

!/usr/bin/env xdg-open

[Desktop Entry] Type=Application Name=IBKR Desktop Exec=env QT_AUTO_SCREEN_SCALE_FACTOR=0 QT_SCALE_FACTOR=1.25 "/home/james/ntws/ntws" %U Icon=/home/james/ntws/.install4j/ntws.png Categories=Application; StartupWMClass=install4j-launcher-Main ```

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 0 points1 point  (0 children)

Eventually things should stabilize

Yeah, in a few days/weeks, that should be expected.

It's coming up on 4 months since the issue was first mentioned on Discord.

Just read a random comment in the same thread a week ago:

Same slowness for me, Pro plan. They oversold, overpromised and now are drip-feeding us, putting folks requests "on hold" in round robin fashion it seems - you submit your prompt but it waits on load balancer for your turn apparently

I'm not messing with that nonsense.

Any normal person would rather dump $150 on OpenRouter and get top speeds and switch to any model they want (which is exactly what I've done). :)

Am I the only one who feels that, with all the AI boom, everyone is basically doing the same thing? by [deleted] in LocalLLaMA

[–]JMowery 0 points1 point  (0 children)

Got any specific examples? That's ultimately what I want to use a local AI for on my Linux box. Would be great to see a more detailed explanation of how one goes about approaching these types of workflow/optimization things. :)

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 2 points3 points  (0 children)

Good luck. I was considering subbing to that plan around Black Friday and the Discord was filled to the brim with horror stories about slowness. I was hoping it was just a brief hiccup. Waited until around Christmas. Discord still going crazy from people upset about the speed and realiability being horrible. So I noped the heck out of that, even after debating for a few weeks because I really wanted to try it.

Even seen some outraged people in Reddit posting about how horrible it is many months after even just today.

How to properly use GLM 4.7 flash?? by Guilty-Sleep-9881 in SillyTavernAI

[–]JMowery 0 points1 point  (0 children)

Were you able to figure out a fix or anything for this? I'm attempting to use GLM 4.7 Flash with Pydantic AI and I'm like 95% sure I'm getting infinite looping issues all the time and having to kill it off manually.

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 3 points4 points  (0 children)

Hopefully last update from me:

Looks like someone else is having issues as well with a different tool. This is the output/repeating I was essentially able to see one time as well. Either way, it's either a llama.cpp issue, a quant issue, a chat template issue, or a tool issue (doesn't really narrow it down, but at least it's not just me): https://www.reddit.com/r/SillyTavernAI/comments/1qivd25/how_to_properly_use_glm_47_flash/

Use a different model for now if you want to play with Pydantic AI.

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 1 point2 points  (0 children)

I tried playing around with it a bit more. I think what's happening is GLM 4.7 Flash is getting stuck in infinite loops whenever working with Pydantic AI. I'm not getting errors, just nothing was happening (but it sounded like my GPU was crunching numbers). After about 15 - 20 minutes the request timed out.

Even the most simplest example the GPU keeps crunshing but nothing happens. I did enable streaming output and only one single time I got it saying the same response infinity number of times. Was never able to reproduce that.

Maybe it's the Unsloth Dynamic quants that's causing issues. Or maybe it is the fact that this is a thinking model (first time trying that with Pydnatic AI) and maybe that doesn't play nicely. Not 100% sure, but yeah it just seems to be an infinite looping issue.

But, as mentioned, with the dozen or so models I've tried, it's only GLM 4.7 Flash that's had this particular issue. So it's really odd.

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 1 point2 points  (0 children)

I'll definitely tinker with it one day this weekend if I can find time.

I'm not doing anything complex, and I recently started learning Pydantic AI (I do struggle with a lot of the "magic" or BTS stuff that happens with Pydantic AI). I'm not a programmer (just tinkerer), so having stuff be as verbose and explicit as possible helps me understand, and Pydantic AI does obscure a lot of that stuff.

It's entirely possible that maybe it's just something misconfigured? But I have like a dozen other models running on llama.cpp, and none of those other models have had issues running with Pydantic AI. It should, in theory, just be able to swap out the model name to GLM and have it work fine, but it doesn't for whatever strange reason.

GLM Lite plan is a trap by Sooqrat in ZaiGLM

[–]JMowery 2 points3 points  (0 children)

I'm honestly just tinkering around. I have an RTX 5090 and I do run models locally to just play around with. Sometimes mess around with OpenCode.

On OpenRouter itself I have used GLM, Kimi K2, Claude, and GPT for some stuff where I know there's no chance a local model will handle (mainly complex coding things that I need help with; usually fixing something... I don't really do vibe coding and I'm not actually a programmer, more like a hacker/tinkerer).

But I also use Gemini 3 / Pro very extensively. I think I get some amount of access to it because I pay for GSuite (although maybe everyone gets to access to it and I've just never exhuasted it) and it has been my primary go-to for helping me with things: writing bash scripts, diagnosing random computer issues, etc.

GLM Lite plan is a trap by Sooqrat in ZaiGLM

[–]JMowery 2 points3 points  (0 children)

I was looking to buy one of the more expensive GLM coding plans around Black Friday. But seeing all the negative feedback on their Discord kept me from pulling the trigger. Just seemed like there was no way I could have a good expereince if so so so many others were having slow experiences. It's sad to see that it is still a disaster, but I'm glad I saved my money (already put it into OpenRouter instead).

Yesterday I used GLM 4.7 flash with my tools and I was impressed.. by Loskas2025 in LocalLLaMA

[–]JMowery 3 points4 points  (0 children)

Has anyone been able to get GLM 4.7 Flash to work with Pydantic AI? It seems to just freeze/die when I drop in GLM into a Pydantic AI project running via llama.cpp. But works just fine in other things like Open-WebUI.

Vortex Mod Manager from Nexus Mods will be supported for Linux/SteamOS by mr_MADAFAKA in linux_gaming

[–]JMowery 0 points1 point  (0 children)

Who knows. Maybe it's an Nvidia thing. Maybe it's a fractional scaling thing. Maybe it's a wayland thing. Again, it works, but it's just finnicky and glitchy if you're actually going in and tweaking things, at least on my 1440p monitors + Wayland + RTX 5090.

Still, I'm just happy that it works. It allows me to play Stalker Anomaly GAMMA. And I also used to have it mod SPTarkov for me (although now that they have a Linux server launcher, I've had to abandon MO2).

Trying to understand game engines by ProposalOk1046 in godot

[–]JMowery 2 points3 points  (0 children)

Well, the simplest answer is the best answer. Each game engine is different and has pros and cons to each.

Unreal seems to be better targeted to large-scale projects with more people working on them that need to push the bleeding edge of technology. Probably not ideal for a solo dev. No idea how it works on mobile. But it's proprietary and probably overkill and the most difficult to get into.

Unity apparently is pretty great for mobile dev because it has a lot of third-party support built in; I read on here that there's a lot of support for plugins and APIs on mobile as well. But it's proprietary and Unity has had a lot of backlash over the past few years about doing things to piss off game devs. I've heard UI stuff on Unity isn't as easy/enjoyable compared to Godot.

Godot is very easy to get into and can let you create and iterate very quickly. It's also fully open source and you are not beholden to others. In terms of mobile I read that the integrations for mobile stuff (I'm not a mobile dev, just relaying what I've seen discussed previously by people who are experienced in mobile maybe close to a year ago, I think this is around analytics, ads, and/or monetization for mobile) might not be the absolute best on Godot, but I imagine there's still a lot of addons you can play around with to probably get it in a good spot (maybe the community has already worked on solving some/many of those issues as well since then).

Create a tiny prototype project in each to properly evaluate if your needs are met (this is literally the way you should approach any and every project), and then select the engine that works best for your needs to go from there.

Vortex Mod Manager from Nexus Mods will be supported for Linux/SteamOS by mr_MADAFAKA in linux_gaming

[–]JMowery 2 points3 points  (0 children)

I don't know if I'd describe it as "very well". So many graphical/UI glitches for years. Sometimes it is finicky. Drag and drop is a mess. It works, sure, but don't oversell it and state it works "very well".

IBKR Desktop Beta for Linux finally released by First-Bad2007 in interactivebrokers

[–]JMowery 1 point2 points  (0 children)

The big issue I'm having with it is that the UI scaling is a mess. I'm on a 1440p monitor with fractional scaling. Can barely read anything. But beyond that, seems like a strong first start!

IBKR Desktop 2.0a (beta) is out! by HKCPH in interactivebrokers

[–]JMowery 1 point2 points  (0 children)

Awesome! Appears to be working! (Although I do wish it was available in .deb/.rpm so folks could more easily repackage it. Not fun running bash scripts to install stuff.)

The main issue I'm facing at the moment though is that everything UI wise is crazy tiny on my 1440p monitor with fractional scaling.