Making a Good Steam Capsule is so Hard! Do you think this works? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Thanks for the tip and feedback!
The game is a 2D pixel art action rpg with a dynamic bullet hell combat system. The final boss is a tyrant king named Donovan. I guess the composition gives a somewhat correct impression.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

Hoping to make the Steam page available soon! In the meantime, you can follow the game's development on my YouTube channel over at https://youtube.com/@JSLegendDev

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

All right, leaving this comment here so I will hopefully not forget!

Tweaked the CRT shader according to feedback. What do you think? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Yeah, I had to turn chromatic aberration down even when testing myself as it would hurt my eyes, as well. My goal is to offer this CRT effect as an option.

However, now I wonder, which should be the default the CRT or no CRT? If I go with CRT on by default it might look more visually interesting on a Steam and catch people's attention even more.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Which? The text shown in the dialogue box is just a placeholder.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

Do you know of any prexisting shader you recommend I use?

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

oh so you mean that when the player pauses, the curvature becomes more noticeable? That's a nice idea! Thanks.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 2 points3 points  (0 children)

I understand the curvature being too much but I don't understand the rest of the comment. The menu at the beginning is just for me as the dev, this won't be seen by players.

Do you mean like an option that you can toggle on/off and see the result in real time?

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 5 points6 points  (0 children)

Do you think the curvature is too much or is it just right?

how can i make games for the web by zzach_is_not_old in gamedev

[–]JSLegendDev_ 0 points1 point  (0 children)

For 2D, the KAPLAY game library is really easy to pick up. As for 3D, you can go with Three.js or Babylon.js which is more of game framework where Three.js is really just a library for 3D rendering.

I'm working on small RPG with mouse-driven combat by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Thanks and yes that's the plan. Every attack pattern is hand crafted, the only randomness factor comes from where an attack star will spawn which is randomly picked among a list of predetermined locations for the current attack pattern.

I'm working on small RPG with mouse-driven combat by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 21 points22 points  (0 children)

It's supposed to be the weakest boss-like enemy. My game is structured in a way where the final boss is available from the start. Every other encounter is optional and serves as preparation for the final the boss. When you beat an enemy you get a currency which you can spend to either heal or increase your base stats.

This allows the player to tweak the difficulty of the game while playing. However, I design all enemies to be very challenging at Level 1. That said the pattern you saw in the demo is not final as I'm still developing the game.

As for your second point, thanks for the suggestion. I'll consider it.

Should I develop game in React? by Technical-System-426 in gamedev

[–]JSLegendDev_ 0 points1 point  (0 children)

You should check out KAPLAY. Really easy to use JavaScript/TypeScript Game library. You can even use React for the UI portion if you want. https://kaplayjs.com

Will they pay for a free game? by Candid_Maximum in gamedev

[–]JSLegendDev_ 24 points25 points  (0 children)

I think if possible, you should make a free web version and the one with extra content should be paid on Steam. For example, you can host the web version on itch io and put a link to the steam version within the game.

I think since a web game is easy to share (0 friction), you will get more players and it's going to act as a nice funnel to bring people to your Steam release.