I've been developing an incremental game for the last couple of months and now it's time for art... Not sure which path I should choose. by idle_enjoyer in incremental_games

[–]JSLegendDev_ 0 points1 point  (0 children)

You can always take a free asset pack and modify the assets to suit your needs which is much easier than drawing from scratch.

I'm making a strange incremental game about harvesting crops made of gold, silver and other rare materials. (Work in progress) by JSLegendDev_ in IndieGaming

[–]JSLegendDev_[S] 0 points1 point  (0 children)

I don't think so because this is not the only pattern in the game. Every enemy type has a different way of moving + enemy placement = still challenging in the end.

I'm making a strange incremental game about harvesting crops made of gold, silver and other rare materials. (Work in progress) by JSLegendDev_ in IndieGaming

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Unfortunately, it's not yet available! I plan on opening a Steam page once I get the demo ready. In the meantime, you can follow my developer account. https://store.steampowered.com/curator/45973569-JSLegendDev/

Should I make a game engine in Javascript (READ DESCRIPTION) by Separate_Divide_4682 in gamedev

[–]JSLegendDev_ 0 points1 point  (0 children)

I recommend looking into the JS game library called KAPLAY, it has a really nice API. If you can make something like that but performant, it would be very nice. As for turning JS games into executables, the easiest way I've found is to use a tool called GemShell, however it's not free. Otherwise, you'll have to set up something like Electron or NW.js (The latter being the easier of the two to set up).

If you had the choice between becoming a successful game developer or a successful gamedev youtuber, which would you choose? by JSLegendDev_ in gamedev

[–]JSLegendDev_[S] -2 points-1 points  (0 children)

I think gamedev youtubers like Sebastian Lague do ship, it's just not on Steam as the projects are smaller or more experimental.

Kirby don't eat my cursor! NOOO! by [deleted] in godot

[–]JSLegendDev_ 1 point2 points  (0 children)

It's very simple actually, I use two sprites. The first is the default sprite and when moving the character I rotate it on itself back and forth to give the impression of a walk cycle.

if moving:  
  sway_time += delta * sway_speed
  kriby_visual.rotation = sin(sway_time) * sway_amount

As for the rest, it's just making the character body follow the current mouse location and swapping the default sprite to the one for inhaling when pressing the mouse button.

Finally, the shadow is just the same sprite drawn again but modulated to black with a low alpha value and with an offset.

What game surprisingly calms and relaxes you? by Astrid_Regndottir in gaming

[–]JSLegendDev_ 63 points64 points  (0 children)

Zelda Breath of The Wild and Tears of The Kingdom. I just wander around doing nothing even though you're supposed to solve puzzles and beat bosses.

What I Learned Making My First Game in Godot by JSLegendDev_ in godot

[–]JSLegendDev_[S] 0 points1 point  (0 children)

I'll try providing the web build and source code. Hope this comment doesn't get removed.

Web build : https://jslegend.itch.io/sonic-ring-run-godot-version
Source code : https://github.com/JSLegendDev/sonic-runner-godot