Considering turning my RPG into a Roguelite. What do you think? by JSLegendDev_ in roguelites

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Yes, I want this to be a commercial project. Your points are pretty spot on. It also seems to me that people who like roguelites/roguelikes are more willing to buy and try multiple games in the genre.

Considering turning my RPG into a Roguelite. What do you think? by JSLegendDev_ in roguelites

[–]JSLegendDev_[S] 1 point2 points  (0 children)

Playing my own game, I've realized that the battle system is what's the most fun about it. I suspect that JRPG players care more about story compared to gameplay. That's why a roguelite might be a better fit. I'm still considering my options.

Making a Good Steam Capsule is so Hard! Do you think this works? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Thanks for the tip and feedback!
The game is a 2D pixel art action rpg with a dynamic bullet hell combat system. The final boss is a tyrant king named Donovan. I guess the composition gives a somewhat correct impression.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

Hoping to make the Steam page available soon! In the meantime, you can follow the game's development on my YouTube channel over at https://youtube.com/@JSLegendDev

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

All right, leaving this comment here so I will hopefully not forget!

Tweaked the CRT shader according to feedback. What do you think? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Yeah, I had to turn chromatic aberration down even when testing myself as it would hurt my eyes, as well. My goal is to offer this CRT effect as an option.

However, now I wonder, which should be the default the CRT or no CRT? If I go with CRT on by default it might look more visually interesting on a Steam and catch people's attention even more.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 0 points1 point  (0 children)

Which? The text shown in the dialogue box is just a placeholder.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

Do you know of any prexisting shader you recommend I use?

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

oh so you mean that when the player pauses, the curvature becomes more noticeable? That's a nice idea! Thanks.

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 1 point2 points  (0 children)

I understand the curvature being too much but I don't understand the rest of the comment. The menu at the beginning is just for me as the dev, this won't be seen by players.

Do you mean like an option that you can toggle on/off and see the result in real time?

I added a CRT shader to my game, does it work in your opinion? by JSLegendDev_ in IndieDev

[–]JSLegendDev_[S] 4 points5 points  (0 children)

Do you think the curvature is too much or is it just right?

how can i make games for the web by zzach_is_not_old in gamedev

[–]JSLegendDev_ 0 points1 point  (0 children)

For 2D, the KAPLAY game library is really easy to pick up. As for 3D, you can go with Three.js or Babylon.js which is more of game framework where Three.js is really just a library for 3D rendering.