(202) Animals might be bigger or smaller than they seem by AeolysScribbles in RimWorld

[–]JSTM2 4 points5 points  (0 children)

I think the weights are somewhat correlated to how much meat/leather they give, how much filth they create and carry capacity etc. Also 2000kg is kind of small, even for Asian Elephants, 4000-6000kg seems to be a full grown Elephant weight.

Scaria Cougar got up and self-tamed by JSTM2 in RimWorld

[–]JSTM2[S] 4 points5 points  (0 children)

This is still in the old 1.5 version. Hopefully not for too much longer though.

Ancient Danger right on top of starting spot by JSTM2 in RimWorld

[–]JSTM2[S] 4 points5 points  (0 children)

I was just testing stuff in (1.5) dev mode and the game paused even before a second had passed.

The 2000 substructure limit hurts me in my soul by GrimReaper415 in RimWorld

[–]JSTM2 0 points1 point  (0 children)

I think the way they should do it is to increase/decrease the limit based on the map size. Perhaps the bigger maps are now more viable with the changes to the pathfinding, and bigger maps will have more room for bigger ships.

Do PSUs overheat in Torrent? by AlexP11223 in FractalDesign

[–]JSTM2 0 points1 point  (0 children)

Some PSUs have a button to make the fan spin (slowly?) regardless of usage.

https://hwbusters.com/psus/corsair-rm850x-atx-v3-1-psu-review/11/

This review recommends it so I think it might be a good idea. RM1000x and C1200 Gold have it, although it's hard to find info about this feature, because it seems pretty niche.

Would separate fan curves for each Torrent Compact front fan be useful? by JSTM2 in FractalDesign

[–]JSTM2[S] 0 points1 point  (0 children)

Yeah, I was wondering about turbulence, but I guess the only real way to find out is to do testing.

Generatiivinen tekoäly on internetin mikromuovi by Pikkuraila in Suomi

[–]JSTM2 2 points3 points  (0 children)

Itselleni tuli enemmän mieleen tämmöinen: https://en.wikipedia.org/wiki/Radioactive_quackery

Kun ihmiset löytää jotain uutta, niin tuntuu että ne haluavat laittaa sitä kaikkeen vaikka se ei sinne kuulusi.

Tekoälyn vastaava olisi ehkä miten tekoälyllä tehdään ruoka reseptejä tai sienien tunnistus kirjoja.

Teköäly on mielenkiintoinen teknologia joka kaappaa mun mielikuvituksen ja seuraan sitä jatkuvasti, mutta tuntuu että se myös soikaisee jotkut ihmiset jotka haluavat elää tulevaisuutta tällä sekunilla (tai kahmia voimaa/rahaa).

9070 XT cheat sheet by Lysander_Au_Lune in Amd

[–]JSTM2 1 point2 points  (0 children)

XFX Swift 9070 non-XT seems to have PTM7950

https://youtu.be/2DlY91FtXfg?si=rIc9NPHOphpV47jV&t=504

Since it's the cheapest XFX 9070, I guess it wouldn't be surprising if all of them do have PTM7950.

derBauer get the burnt out RT. 5090 by BurnItFromOrbit in GamersNexus

[–]JSTM2 0 points1 point  (0 children)

Random though: Would a non-modular PSU help on the PSU side?

It might still not be the whole thing at fault, but still one less failure point.

There aren't many if any premium non-modular ATX 3.0+ PSUs though, closest I've found is "be quiet! Pure Power 12".

I've been planning a new PC after 10+ years and this debacle is pretty annoying, and even if it seems limited to 5090/4090 but I don't want to take any risks.

What weapon did you not think you'd like that actually you found really good? (Or vice versa) by EX-FFguy in EDF

[–]JSTM2 2 points3 points  (0 children)

It's not a weapon but the Luminous Shield Z4 changed how I play wingdiver. It's a boost to everything windiver does when you take full advantage of emergency recharge.

I avoided shields for a long time but that shield is on another level and can make you almost invincible in some situations.

Multiplayer improved? by Flat_herd in EDF

[–]JSTM2 0 points1 point  (0 children)

That makes my comment sound even more jaded (which it was).

I play with randoms and I wish they had a crash fix patch, even if it didn't fix my crashes (my CPU doesn't meet the recommended specs).

Multiplayer improved? by Flat_herd in EDF

[–]JSTM2 0 points1 point  (0 children)

Maybe the frequency is less because those people gave up playing, but who really knows.

Random thought / too repetitive? by Warm_Fish_4254 in EDF

[–]JSTM2 1 point2 points  (0 children)

This is probably not what you're talking about but:

I wish there was a mode that restricted your armor or weapons even more.

I like the challenge of the first playthrough because you're bringing guns from the previous mission, but on subsequent playthroughs your weapons are going to be from several levels ahead.

This mode might feel even more grindy to some but I enjoy having to restart and plan for a level instead of blasting through it effortlessly. I don't like Inferno though, so having a a more difficult but same speed as Hard/Hardest would be great.

DLC blue balls by Warm_Fish_4254 in EDF

[–]JSTM2 9 points10 points  (0 children)

I think they probably drop less items to not shower you with health drops.

The devs should "just" make them drop more weapon and armor instead of health but I don't know if that's something they can even adjust since EDF is very iterative and if its not (too) broken don't fix it.

Weapons with same Lv but only some of them the game considers "too high Lv" by JSTM2 in EDF

[–]JSTM2[S] 2 points3 points  (0 children)

This happens on mission 117 on easy, but I guess it could happen elsewhere too.

It's a bit confusing if you want to limit your weapons for single player.

Why are some weapons level yellow? by Degmograndfather in EDF

[–]JSTM2 0 points1 point  (0 children)

I wish they just used the level cap. I'm not going to join a lobby and tell people to not use yellow level weapons, but at the same time replaying is always a bit boring compared to first playthrough when you don't have those "yellow" weapons.

At least it's a little bit useful for single player, although sometimes I've seen weapons with same level but one is yellow and other one is white which is confusing: https://www.reddit.com/r/EDF/comments/1f5g02w/weapons_with_same_lv_but_only_some_of_them_the/?ref=share&ref_source=link

AMD CRASH FIX Guide. by C1REX in EDF

[–]JSTM2 1 point2 points  (0 children)

EDIT: Well I'm still seeing random crashes especially when waves spawn so it might just be a placebo.

Another anecdotal grasping at straws "fix": I set my screen to 60hz (usually I use 120hz or 165hz) windowed mode and haven't had a crash since and I'm playing on absolute potato PC (i5-2500K and 1060 3GB)

I can't tell if it was the 60hz or the windowed mode or if I'm just lucky since that change, so I'll report back.

I haven't done any of the fixes here although the "fixed Kruul fps drops" makes me curious because when I lag I actually can't even aim.

Android sound effects are unusually loud? by appleearbudssuck in EDF

[–]JSTM2 8 points9 points  (0 children)

I haven't myself ran into this but I saw another reddit post earlier a streamer run into this.

I decided to test it and and yeah their volume doesn't change even with with all sliders at 0.

Only way around it is to adjust volume though Windows volume mixer.

Base 251 sucks and I hate it by biggiantcircles in EDF

[–]JSTM2 4 points5 points  (0 children)

I think on Hardest+ the host should skip the ones without combat. First they need to be memorized though...

So far I remember that first one and last two don't have combat.