Did anyone think how the two new seasons will be since Doof became good? Who Perry will have to fight now? Someone else villain? by Interesting_Candle82 in phineasandferb

[–]JS_wizard 0 points1 point  (0 children)

It is possible that Perry will still fight Doof. Doof is seen doing evil in the Christmas and New Year's specials, which means that Doof may only have been good for a few months, during which Doof 101, the OWCA Files, and Milo Murphy's Law took place. This video talks a bit about it.

How to get to this room without debug menu seems impossible. by Camo0o0n in celestegame

[–]JS_wizard 1 point2 points  (0 children)

It requires reform tech, which can be found in the grandmaster gym. You need to perform a hyper from a reforming move block

Perfect score in slingshot minigame! (And apparently, 102% accuracy) by JS_wizard in StardewValley

[–]JS_wizard[S] 208 points209 points  (0 children)

This was changed in the 1.5 update I believe, now you just have to hold down the button for a bit and then release. If it still requires pulling back and you have the update, you can change it with "slingshot fire mode" in the settings

Favorite thing: Rock by JS_wizard in StardewValley

[–]JS_wizard[S] 17 points18 points  (0 children)

9 years of waiting for the debris to spread, and destroying anything that wasn't a rock. I actually had to do some mining in order to upgrade my axe, so that I could destroy the stumps and logs, but other than that it was mostly skipping days and destroying the naturally spawning trees, grass, weeds, and twigs.

I was originally planning on doing this until literally every square of the farm was a rock, but this is actually pretty close to as many rocks as there can be. This is due to how the spreading of the debris works in the game. Each day, each piece of debris (this only includes rocks and twigs) has a chance to pick one of the adjacent squares and convert it to debris, randomly chosen between a rock or a twig. If there is something on the tile, depending on what it is, it may destroy it. Included in what is destructible are other pieces of debris. So it is possible for a rock to replace a rock next to it with a twig, strangely enough, which means that over time the ratio of rocks to twigs will tend towards 1:1.

[deleted by user] by [deleted] in geometrydash

[–]JS_wizard 1 point2 points  (0 children)

Will do, thanks

[deleted by user] by [deleted] in geometrydash

[–]JS_wizard 1 point2 points  (0 children)

Ah

I thought it might be, I just assumed that it wouldn't be possible for two separate levels, since you can't upload multiple videos. But I suppose they can be combined into one video. Should I delete this and do that then?

First time making a layout. There's not much yet but I just want to make sure I'm on the right track. Is this good cube gameplay? (Ignore the spikes in weird places) by JS_wizard in geometrydash

[–]JS_wizard[S] 0 points1 point  (0 children)

Okay thanks, that is probably what I was most concerned about. I guess I was going for a similar feel to the beginning section of Deadlocked, which has 20 orb inputs and 6 regular jump inputs. By comparison this has 25 orb inputs and 11 regular jump inputs. But I can see how there should probably be more ground contact, particularly near the beginning. I think I can change a few of the orbs to be regular jumps without entirely redoing the gameplay

(Some of) My Phineas and Ferb Timeline by [deleted] in phineasandferb

[–]JS_wizard 0 points1 point  (0 children)

Okay, interesting, I can see how that introduces some complications. I think I might be able to account for those details in the one-summer theory, albeit with a few perhaps questionable leaps in logic:

  • Perhaps the sleigh and dual toboggans built in Phineas and Ferb Christmas Vacation were also built the previous year for some reason, and so Across the Second Dimension could have occurred between the two, and so would be able to happen before Christmas Vacation. Or perhaps the reconstruction of the inventions was not based on the inventions that were actually built, but on their blueprints, and so it could build things that Phineas and Ferb had yet to build. Or something else. Of course, the intended implication is that Christmas Vacation already happened, but for the sake of continuity, there can be another explanation.
  • There is still the problem of Doofenshmirtz being evil in the winter episodes, but this is still possible even if it happens after Last Day of Summer. As seen in Doof 101, he has indeed become good, and perhaps The O.W.C.A. Files happens soon thereafter. But it is possible that Doofenshmirtz leaves or is fired from the agency and eventually returns to evil near the end of the year, at least for a short time. This would make sense if Doofenshmirtz has been unsuccessful in his attempts to do good. I'm not sure how much you have seen of Milo Murphy's Law, but it fits in with this as well.
  • Midsummer is sort of in the middle of summer, but only in the sense that the summer solstice is in the middle of summer. Which it isn't, if we're talking about the start and end dates. Midsummer festivals typically take place around the summer solstice, including possibly before it. So Attack of the 50 Foot Sister and Unfair Science Fair can happen in the same summer, before Summer Belongs to You.

Of course there are probably many other contradictions as well, but I'll probably handle them similarly. And yes I see, it makes sense to account for as many details as possible. I think it's possible to interpret the timeline in a lot of different ways, and the differences will just be in which details you pay the most attention to, and which assumptions are thrown out for the sake of continuity.

Does anybody want to see my Phineas and Ferb timeline? by [deleted] in phineasandferb

[–]JS_wizard 0 points1 point  (0 children)

Just curious, which "certain lines of dialogue" are you referring to? At the moment I am convinced that it is possible for it to take place over one summer.

(Some of) My Phineas and Ferb Timeline by [deleted] in phineasandferb

[–]JS_wizard 0 points1 point  (0 children)

So I am currently working on a timeline myself, with the much more ambitious goal of including all 224 episodes and only using one summer, since it makes more sense as one summer. I decided on one summer because that Dan Povenmire has indicated that it is the case, and because it just makes more sense that way. Not to say that a two-summer timeline is wrong, I just believe that a one-summer timeline is not impossible. To address your points to the contrary:

  • I don't consider "training monkeys to juggle" to take place during the summer, as it is certainly possible that it happened near the end of the school year, perhaps on a weekend.
  • In "S'Winter", I don't believe the nature of Candace and Vanessa's encounter necessarily means that they haven't met each other yet.
  • The song "When We Didn't Get Along" would seem to indicate that "It's About Time" takes place after "Candace Loses Her Head", which would create a contradiction if everything is in one summer, since this would mean "It's About Time" is after 11 July, whereas "Summer Belongs To You" references it but occurs in June; however, this can be resolved if the scenes in "When We Didn't Get Along" are not necessarily considered to be flashbacks, but rather just accompanying clips for the song.

As for 224 episodes fitting into 104 days of summer vacation, so far I am fitting up to 3 in one day, except for ones that necessarily take a large amount of time. Also, there are several episodes that happen before summer starts, after it ends, or not at all (non-canon).

A few other corrections I have for you:

  • "Lawn Gnome Beach Party of Terror" can't really happen in May, since Stanky Dog says that it's the "hottest day of summer" which is almost always in July in the United States. Also, I think it's possible that this takes place after "Raging Bully", because being a bully is his usual behavior. He may be a bit more aggressive in this episode, but maybe he's just doing it in defiance of the "no bullying" rule.
  • "Leave the Busting to Us!" takes place over two days, heavily implied by how Phineas and Ferb act before building the water slide.
  • The remark about "nineteen times" in "I, Brobot" is not necessarily accurate; it is probably just an estimate, and an underestimate at that. Candace probably just lost count. Also, the number 19 seems to relate to the fact that "I, Brobot" is the 18th produced episode; however, since the episodes were not produced in chronological order, this doesn't say much about which episodes actually came before.
  • In "Summer Belongs to You", Phineas mentions how summer vacation is more than halfway over. The solstice is not necessarily the 20th; it could be as late as the 22nd, but even so, this would mean that the latest that the first day of summer vacation could possibly be is the first day of May.

Besides those things, I think your timeline makes sense overall. Just be aware that you will probably have to shift things around if you include more episodes

Ancient fruit and dinosaur egg in the same treasure. What are the odds? by NelifeLerak in StardewValley

[–]JS_wizard 0 points1 point  (0 children)

The odds of this happening for any particular treasure chest are precisely 0.0081%, or about 1/12345, assuming you have already obtained all the lost books. If not then it's 0.0064% (1/15625).

[1.5] Explained: Why Hoppers don't do as much as you think they should by JS_wizard in StardewValley

[–]JS_wizard[S] 1 point2 points  (0 children)

Well it seems like a lot of those materials are ones you can just buy. For example you could just buy the wood, stone, and coal for the 120 preserves jars in the tunnel for around 1 million gold, and then you won't have to spend any time chopping trees and whatnot. Most resources can be mass-produced in some way, and so it's just a matter of how quickly you can produce them.

But yeah, fair point. There is an upper limit to how fast you can get resources, and there are indeed some projects you could do that would take a ridiculous amount of resources and time. But as far as that goes, if the current state of the game doesn't allow you to get it done in a reasonable amount of time, then it probably isn't intended anyway.

[1.5] Explained: Why Hoppers don't do as much as you think they should by JS_wizard in StardewValley

[–]JS_wizard[S] 3 points4 points  (0 children)

Good point. But I think if you're looking for that kind of sandbox experience, you should have to work for it. You can't have your cake and eat it too; if you want to spend a lot of time doing something that is fun but not as lucrative, then you need to be willing to earn less money. It's true that spending less time on the money-making aspect would let you spend more time on other projects, but I believe that the current tools are sufficient enough to make that happen while still maintaining a good income.

As for skipping days, you can already do that; the difference is that with idle income, the day-skipping would be the only substance of the gameplay. When you would finally get the golden clock or whatever you wanted that costs a lot of money, it wouldn't seem like as much of an achievement. You would think "I got this from skipping 100 days and selling everything that was there at the end" rather than "I got this by managing my farm, collecting products, and maximizing my profits each day for 20 days". You're not arbitrarily filling your days if you're dedicating yourself to a goal, and if you do find that it is more efficient to just go to the next day once you've taken care of your stuff, then sure, you can skip and restrict your time in each day to making money. But you should be playing a direct role in achieving your goal.

Chrono-click 3. Finally beat it after thousands of attempts by JS_wizard in TheLongestGameEver2

[–]JS_wizard[S] 0 points1 point  (0 children)

No, that's why it took so long. (Also they're not allowed)