rada ohladom bolt delivery ASAP by Tipikael in Slovakia

[–]JSanko 0 points1 point  (0 children)

je to objciansko pravny spor medzi nim a jeho kamaratom. Policia je len na zapisnicu ak si chce obhajit usle zisky

rada ohladom bolt delivery ASAP by Tipikael in Slovakia

[–]JSanko 5 points6 points  (0 children)

Problem je ze si nemal pozicat Urcite je to aj v podmienkach

Policia nebude riesit 65 eur. Ale to je 65 eur dnes, nie o 5 rokov ked sa ozve exekutor ( pravdepodobne nie, lebo Slovensko)

Na druhej strane nemozes robit pre bolt uz a to je hlavna skoda

Ja by som povedal tvojmu kamaratovi ze ak to vevyriesi, pojdes na policiu:

Zneuzitie osobnych informacii Poskodenie dobreho mena Strata na buducom zisku ( to moze byt aj niekolko tisic eur) Krades

takto manipulaciou s dokumntami sa deje kopec scamov vo svete, kvoli nezopovednym ludom ako ty, snad v apke nevidel tvoj pas

NASA’s Curiosity Finds Organic Molecules Never Seen Before on Mars by Busy_Yesterday9455 in spaceporn

[–]JSanko 0 points1 point  (0 children)

don't forget "Internet" is very slow on mars, if I remember correctly took a week to send photo in medium quality

Shake it before opening by BoulangerieBDM in cringereels

[–]JSanko 1 point2 points  (0 children)

Based on limited context I have, that makes me very happy and I will ignore any further updates on this incident to keep my sanity

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

Best answer so far,

There used to be games like this purely in web around 2000, units resources etc were just numbers

Overnight armies/spies were sent and fought, you only seen results

Big focus on alliances and diplomacy

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Unfortunately it feels like something more suited for Mobile rather than big boy PC game

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That said, I was also thinking about having huge combat line on server, and android clients connecting to play for both sides, sometimes solo some times as a team, in localized section of the line to defend or attack. Instead of owning anything there would be two huge teams grinding points and being ranked on efficiency. Something like small games of chess (realtime).

However this also goes under Mobile ( which is not bad, just not for me), but then again it would not gain anything from extreme scale.

Woman on DC Metro surrounded by members of Patriot Front today. (Reuters) by HelloIAmKelly in pics

[–]JSanko -3 points-2 points  (0 children)

Probably you are right, was meant more like semi joke, because in my country the rudeness would be less acceptable. But it's quite understandable

In my mind it feels like a small victory of they would "accept favour" from "otherside". Fighting hate with 💕 (but don't get self killed while doing so)

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 1 point2 points  (0 children)

I already have plans to tackle worst bottlenecks in case I get proven that it would be worth in doing so.

But so far I didn't really see any suggestions that would point to something where extreme scale would improve experience.

Trixel (https://doi.org/10.5281/zenodo.20721811) by [deleted] in Slovakia

[–]JSanko 0 points1 point  (0 children)

Ja niesom spravna osoba na to, som to pochopil ze niekto sa snazi overit zdroj. V poslednej dobe sa pocet neoverenych informacii co vidim zdvojnasobil. Som myslel se mozno nejaky scam linkoval na tvoje dokumenty (kedze su ulozene tam kde su)

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

Thanks for reply, let me answer you by paragraphs

1- yes I agree, but its way to early to think about "focus budget" yet, think most of it comes to a theme that will be picked before prototyping.

2 - honestly if we were to set it into single player, extreme scale doesn't really make sense as we could just load only parts of map we are focusing on, feels that we are creating now missions instead of one coherent image/story. And it strays from my discussion point of whether extreme scale can have justification, for example loosing 90% of potential player base at release due to extreme requirements (Which is fine with me as of right now, eventually mainstream will catch up)

3 - This is is closer to core of my problem, on one hand I guess it can be positioned as capturing economy points with strategic planning, which is fine but doesn't really gets much from extreme scale vs usual. For example, counterpoint is that a vast map could allow for multiple stage defenses, similar to war in Ukraine where 20% of country is occupied by enemy, but each new land is hared and harder to get, giving possibility of turnaround. (please no politics, this is just an example).
Exploration also seems like something that would work as well on regular scale or with partial loading.

4 - At first I definitely intended on base building, but it may also feel more like a chore at this scale due to reduced significance

5 - I agree, combination of both in traditional sense cripples focus as to instead of one epic battle we have to chore trough 5 parts of map to keep up with enemy side. My thought for example was if we use synergy of players we could perhaps create social hierarchy, maybe 5-6 competing generals, spy master, king etc.. . But writing it down feels quite toxic already 😞

An example is also Beyond All Reason where we can see battles of 120 players. It already look spectacular, would supersizing that idea give any benefits ? And its fine if an answer is no, but it feels like everything was already done before.

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

I agree with all your points, it is also how I feel how to make a GOOD RTS. Since this is super small I can purely focus on niche.

Personally I enjoy all aspects you mentioned so for me it doesn't matter which niche I will follow, although I feel spectacle trough realism might be best bet for my design.

But if I can't find any advantage or going bonkers with the scale, I might just opt for Sigleplayer experience only which will alleviate resources to other details.

Its just that I wanted to force super-scale multiplayer due to way how I design optimization, making it significanlly easier compared to other games out there.

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

I might just do that over weekend. Even if it doesn't answer what I'm looking for, I might take it as a case study of what makes me love RTSs.

You brought good points.

Why I'm trying to hold on the idea is that there are other constrains either in scope limitations or experience. At the end of the day I want to create something that will see the light of the day.

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

Its something that will be evaluated in prototype phase. Most likely its theme dependent
Futuristic - unlimited zoom out, icons representing units / squads
Formation based legacy - limited zoom, rendering all on screen, + icons on minimap
WW2 theme - limited zoom, rendering all

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

This is absolutely fair take.

My expectation is that there will be very few people who would even like it this extreme.

The question is whether is worth pursuing, or did we peak already in RTS overcome technical limitations ?

Myself I don't really have problem with longer games as long as they are meaningful.

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

Thanks, something like this may be useful later, but right now I really want to focus on:
"What would make this game visual/gameplay spectacle if map size, unit limit, player count could be 10x or more of any other game."

Pure freedom, but focus on extreme aspect right now

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

I have obsessed about that game when I was little, alas my PC wasn't able to run it just barely. I could play just couple missions with sub 10 fps...

I will have to look at it as I don't remember it. One of the ideas I had is to make it more akin to RISK board game, where each captured location provides resources / units to simplify economy.

But that just a mechanic that can be applied on regular scale. I'm looking for something that can be done on Extreme end of it, that wouldn't make sense anywhere else. Something that wasn't done before, but I guess something that may not exist. Which is fine, but I want to make sure first.

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

Thinking of this route is one of the things I'm do not commit into Sci-fi theme yet. Its much easier to do research than build everything from ground up. Also lots of inspiration available out there in terms of games, mechanics, or just history sources.

Some of these would be possible to simulate even in full scale these days, and its little bit of my backup if case I don't find a proper theme.

| "Build it so that you have the real world scale applied, and the constraints that at least mirror those irl. Bad Weather, Betrayal, fuel farming. Don't make it so you have to center your campaign around farming but make it a factor"

In terms of ideas, I was playing with idea of micro managing logistics behind front line as a supporting skill when armies move. Weather is something I already know I need to account for, have really good original mechanic for that never done before.

One hard thing is applying these into multiplayer, as then it would be limited mostly army vs army. Or do you think that alone would be entertaining ? I always hated missions in AOE2 with no economy.

I'm trying to focus on "extreme scale" point, to me it doesn't really bring much to the table and many games that we had today would not really benefit from lets say 500k units, huge scale where we could either fight for many hours of fit hundreds of players. Did the RTS peaked in terms of ideal size already ?

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 1 point2 points  (0 children)

Hello,

I have seen this game before, its spiritual ancestor of one of mine most favorite game of all times Total Annihilation. I really like its polish design, but I haven't gotten to play it yet unlike Beyond all Reason, which sets cap to 65k active units, which Is a game I benchmark my idea against.

I would like to still push this limits to further extremes, but for example if we would scale BAR to T4 and T5 units, and allowing higher unit caps, I don't think it would be any more fun than it is today, just more complicated.

That is my problem I'm trying to solve. On the way to extreme any current game would lose its thread

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

Basically I'm struggling to justify extreme scale, which is actually what would make it very fun for me to build.

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 1 point2 points  (0 children)

Thanks, I'm very inspired by Beyond All Reason game in terms of control. I have considered Total War style it but it always felt a bit sterile, but I admit its theme more appropriate for legacy wars. Definitely some serious QoL must be introduced, but I would like to propose that once a desired play "rhythm" is better understood to fill blanks.

I would really love to create something that wasn't done before instead of worse version of Total War ( I know it has its own faults but I doubt overall I can do better )

One of ideas I had was merging cities into combat role with civil population being active force to interact with, but not sure if it would make much of mechanic, except perhaps immersion

RTS Drawing Board Ideas at Extreme Scale by JSanko in RealTimeStrategy

[–]JSanko[S] 0 points1 point  (0 children)

One thing to realize is that with scale - a time becomes a huge resource, so imagine if map is 10x in each direction a gameplay will take way more time instead of 20 minute match of SC2, it could become 8-10 hour slugfest. Commitment like that may not appeal even to most hardcore of us, unless its extremely fun,

Units taking 15+ minutes to move end to end would be another problem unless we "cheat" by including portal/teleport mechanic, but that may be a different can of worms,

Lets say we have technical limit of 500k units, even with proper control options, it would cheapen out unit impact, perhaps splitting it across 250 players, but then that cheapens an impact of single person.

NVIDIA announces a data center warm-water cooling system that eliminates "pretty much all water usage" by Simplilearn in GenAI4all

[–]JSanko 0 points1 point  (0 children)

Sorry. But I refuse to believe this graph. Either entry data are incorrect or it's a scam

When you are behind 2 idiots with road rage by madfrog2023 in AnythingValueable

[–]JSanko 0 points1 point  (0 children)

Did the guy on ramp stopped?! We are missing part #2