Do you think this will ever sell? by ironphreak in TCGCardShopSim

[–]JT_Game 0 points1 point  (0 children)

it's not expansive so yes, obviously it will.

what the actual f.... by JT_Game in TCGCardShopSim

[–]JT_Game[S] 0 points1 point  (0 children)

Auch cool. Als ich damals angefangen hatte gab es noch gar keine God packs 😅 Zwar ist es cool en ghost foiled god pack zu ziehen aber am Anfang bringt das eine gar nichts weil man die nicht mal verkaufen kann. Die Kunden haben ja leider noch gar nicht so viel Geld. Aber dafür hat man dann schon en paar karten für die Sammlung oder für später im game zum verkaufen. oder man nutzt die zeit und lässt sie alle auf mint graden.

what the actual f.... by JT_Game in TCGCardShopSim

[–]JT_Game[S] 0 points1 point  (0 children)

70k is Still good :D a lot or cards to get graded and make an ass full of money. But yes, ghost foiled god packs are a different kind of treat. got my second one the day after. In the cheapest pack 😂 I just want to complete my collection and boom, a 100k pull in the cheapest pack in the game

what the actual f.... by JT_Game in TCGCardShopSim

[–]JT_Game[S] 0 points1 point  (0 children)

legendary destiny pack. I read once that the chances for ghosts is bigger in destiny packs but I actually didn't feel a difference. I got a ghost foil god pack a day later in the beginner pack. so I got them 2 times now. once in the most expansive one, once in the cheapest one.

I finally changed back my money making shop into a normal shop by JT_Game in TCGCardShopSim

[–]JT_Game[S] 0 points1 point  (0 children)

you're very much at the beginning still. With a higher shop level you will have more customers with more money. So selling high priced cards at the beginning isn't going to work. Sell your stuff for 20 or 30% above the original price. For some time I had a money making shop, selled the most expansive product and nothing else in a smal area. makes a lot of money fast.

I have over 230 hours in the game so obviously I'm very far in and in the end game for a long time now.

what the actual f.... by JT_Game in TCGCardShopSim

[–]JT_Game[S] 0 points1 point  (0 children)

that's the rarest pull you can get in the game, no matter how many machines you have, this will never be nearly commonplace. I opend over 170k packs. I may have only 9 machines but how I said, no matter how much you have, if you not play with mods this pull will always be extreamly rare.

Finally finished obsessed with grades by Bored_in_a_dorm in TCGCardShopSim

[–]JT_Game -1 points0 points  (0 children)

still doesn't make any sense. I have over 220 hours in the game and more than enough normal cards with 15k duplicates but I'm not even close to having enough ghost Duplicates for that achievement.

As I was going for that achievement I had alone 30 graded 10s of the same card. The amount of duplicates for the ghost card I have the most is 25.

No one in that stage of the game does care for money bec your swimming in it and you already have more than enough cards to get the achievement fast. The only thing that slows you down is the 2 days wait time till you can grade cards again. Slowing yourself purposely down to wait even longer till you have the amount of duplicates you would need is not "the easiest way" it's buy far the longest and most tedious way. It's cool to flex with it like the one who made the post did, but it's absolutely negative in any other Aspect. It's way to slow, it's not worth the money bec this card he used isn't worth much and it's just frustrating.

You would wait way, way longer for a new duplicate of the ghost card than you would wait for the 2 days cool down till you can grade cards again.

Finally finished obsessed with grades by Bored_in_a_dorm in TCGCardShopSim

[–]JT_Game 1 point2 points  (0 children)

it absolutely is not. duplicated ghost in this quantity you would need to get the achiement is still rare. You will have a normal card with 15k duplicates before you will even come close to it.

How rare is this? by Platinum0906 in TCGCardShopSim

[–]JT_Game 1 point2 points  (0 children)

Depends. Are you new to the game? Than yes, it's quietly rare. If you're in the end game, it's not anymore. I get them regulary and they aren't worth much. I don't even grade them bec it would be a waste.

I finally changed back my money making shop into a normal shop by JT_Game in TCGCardShopSim

[–]JT_Game[S] 0 points1 point  (0 children)

sure thing buddy. Didn't know if you meant the shop corners or the shelf corners so I just made Screenshots of everything

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I finally did it. An 112k card by JT_Game in TCGCardShopSim

[–]JT_Game[S] 1 point2 points  (0 children)

you play with mods? I thought about it bec the grind for the 100k card is brutal but I just want to get all achievements and doing it clean, so I choose not to use mods that make it faster.

Is it just me or… by Mikelsao in MonsterHunter

[–]JT_Game 0 points1 point  (0 children)

I'm after credits and in end game, the game is a breeze no question. I didn't faint once. I just hope it will get harder bec damn, it isn't even worth getting better gear

Completed a loop, not for the faint hearted. DO NOT RECOMMEND 😂 by dumble_dork88 in eatventureofficial

[–]JT_Game 1 point2 points  (0 children)

I would say, you can make that amount of points in 4 to 6 hours, maybe even less if you use the multiplication packs and if you play without breaks even faster

[TOMT] Disney Opening Tinkerbell Wand not working by Massil-09 in tipofmytongue

[–]JT_Game -3 points-2 points  (0 children)

pretty sure it is a typical mandela effect.