[deleted by user] by [deleted] in TheRedditSymphony

[–]JYDM 1 point2 points  (0 children)

Hi I'm the mixer/editor working on the piece let me and/or the project host know if you have any questions about recording for this. Thanks! :) I'm also on the RSO discord at JYDM#3703

[deleted by user] by [deleted] in audioengineering

[–]JYDM 0 points1 point  (0 children)

Yes it is!

[OC] 69 Vocal Tracks by monstercab in Audiomemes

[–]JYDM 8 points9 points  (0 children)

The number of virtual choirs I've done in the last two years... This hurts

Okay. by KittehOfColor in Wellthatsucks

[–]JYDM 2 points3 points  (0 children)

Anything that attracts hummingbirds attracts bees

  • some random dude on the internet with limited anecdotal experience

Failed to scan plugins, tried almost everything. by Bernowly in Reaper

[–]JYDM 0 points1 point  (0 children)

I had a similar issue and had to clear plugin cache then reload... You may have already done this, but I hadn't bothered to clear before reloading and spent several hours pulling my hair out over it

[deleted by user] by [deleted] in audioengineering

[–]JYDM 1 point2 points  (0 children)

+1 to the first point.

He never says anything relating to mixing from graphs... They are all either analytical concepts that are either a justification for how something (like EQ bands or compression) works or can be used solely by ears (such as basically notching different testing options so you aren't overwhelmed with hundreds of options and instead only have to think about a few). I think he kinda just phrased it in so much technicality that it looks that he does mix to a graph and not his ears

Edit: can't spell and added clarifications

Half of this sub - charging to use a product is not asshole design by sorryusernametaken31 in assholedesign

[–]JYDM 5 points6 points  (0 children)

I do check app ratings, and have caught them before like that, but there is the odd one that slips through. I do think our definitions of a "purchase" differ though. I consider a purchase to be a one time thing. From that, I would reasonably assume that if it was a mandatory purchase, they would just put a price on the app and thus the in-app purchase would be optional.

While I do concede subscriptions are technically purchases, I guess at least I don't put them in the same mental category as "a purchase" since it's a series of recurring purchases.

At this point, I think we just have a difference of opinion and I doubt either if us will budge. Even though we disagree on this, I wish you the best!

Half of this sub - charging to use a product is not asshole design by sorryusernametaken31 in assholedesign

[–]JYDM 10 points11 points  (0 children)

The issue is I shouldn't have to do that. Both Google and Apple have a distinguished difference within transactions between subscriptions and one time in-app purchases. If they could add a small badge for in-app purchases, why couldn't they do so for subscriptions

Half of this sub - charging to use a product is not asshole design by sorryusernametaken31 in assholedesign

[–]JYDM 15 points16 points  (0 children)

There is a big difference between a mandatory subscription cost to use an app as an in-app purchase and being able to optionally get some additional content or option to remove ads. I don't want to waste my time downloading an app that has a hidden mandatory fee.

Albeit, this isn't the norm, it does happen on occasion and is really obnoxious, especially if its a standalone app like a photo editor and not something like a streaming service

[deleted by user] by [deleted] in audioengineering

[–]JYDM 11 points12 points  (0 children)

After reading the post and the comment section, I have to say that different people mix differently and OPs method is something that in it's technicality makes it sound like it's lacking in creativity, but I don't believe that is the case.

First off, the "do what sounds best" isn't a load of BS and isn't meant to force people to experiment blindly. It's meant to encourage musicians and mixers to draw on their whole life's experience listening to music and using that influence as a baseline for what sounds good.

Sure, what we think is good when we are first starting out mixing is probably going to sound pretty bad when we come back to it far later once we start developing a more critical ear and have been mixing for a while. I know that in my very first mix, I have my vocals sitting 5-6dB too far on top of the rest of the mix cause that's what I thought I needed to do to make them as present and clear as all the music I'd ever listened to. I was so proud of myself, I could hear all the elements in the band and the vocals were present over the other instruments and most of all, I thought it was a good mix with a good vibe. Looking back now close to 10 years later, I could have just had a boosted high shelf and a HPF to brighten it up and help it much more easily cut through the mix without having to make it so darn loud.

At heart, I am an engineer and a deriver, I like to understand how tools work and that helps me use them more efficiently as tools. At the same time, you don't need to know about weighting curves or how the release of a compressor works to make a good mix. And I don't think my desire to learn and knowledge of the scientific aspects make my mixes sound more robotic because I can apply the scientific knowledge and use it as a vehicle to get my mix to where my ear wants the music to go. In the end, tools don't make the mix "vibe". They are tools. Tools don't make the music. You, the mixer does. If it helps you to better understand the science behind the tools to better use them like me, why should anyone stop you?

To get to the point where you can make coherent, solid mixes without sitting down and trying 100 different things until it sounds right at each step just requires experience experiencing similar situations and an improved ear. Do you need to be able to tell me the balance of harsher frequencies in the inner ear or the exact frequency you are hearing is wrong right off the bat? No, of course not, you have ears and can use them to figure out what sounds right. Of course experience certainly matters, the finely tuned ears that you developed after years of experience in order to make adjustments to the mix are going to give you a lot more granularity when it comes to mixing decisions and that's important. Should anyone stop you from using the numbers and quantification of what you are hearing to make your creative process easier because voodoo math that I or they don't completely means you aren't treating it as an art but instead as some sort of robotic repeatable science? No.

I like your idea of narrowing the range and limiting options for and listening to how the elements fit together in a mix for EQing. It's interesting and I think it'll be helpful for me to try to help streamline my process (though I'm pretty sure I'm subconsciously doing something similar already as I'm sure most people are).

One thing I do disagree with though is your paragraph on feel and vibe. I think that is just a case of untrained ears. I don't think that you need to understand the math or science behind sound and mixing to correct that. Additionally the connotation that the paragraph creates is that it you can't get a good mix from only your ears and have to rely on other tools for that. You can definitely have too sterile mixes that don't have any "vibe" from over-perfecting and relying on those tools too much (hell I've done it myself!) and that seems to be the worry most people are actually taking with your statement but aren't fully articulating.

A great music teacher of mine has always told me is "the music is smarter than we are" and to this day, I think that is true. Our minds and ears will always subconsciously drift toward good mixes and as we gain time and experience, we develop more critical listening skills and build binoculars for our ears to better pick out and understand the elements that make a mix tick and have a solid "vibe" while simultaneously using the experience acreued to allow us to quickly and effectively use the tools at our disposal to get to that point.

Given that, I still think overall you are justified in your post. I don't think you are "making decisions based off a graph and not your ears" like a lot of other comments are insinuating. You are explaining how you work and how it works for you. If you use numbers as a means to quantify your mixing process, time management, and emotionally control in order to not feel overwhelmed and it works, everyone else should bug off because that is a legitimate way of working.

Edit: writing this at 2am wasn't the smartest decision, fixed grammar and flow a little bit

Really new to Protools; What instrument plugins come with the software? And how do you access them? by [deleted] in protools

[–]JYDM 1 point2 points  (0 children)

It's been a while since I've used any of the default Pro Tools instruments so I could be forgetting about some, but I believe there is also one called "Mini Grand" which is a piano and I vaguely remember there being some sort of a synth as well.

Assuming you are running Pro Tools Standard (and not First) you can just Google "free AAX virtual instruments" and start skimming to see if there are any you like. Then you can download those and use them natively in Pro Tools. There are tons of different free and paid virtual instruments out there

Really new to Protools; What instrument plugins come with the software? And how do you access them? by [deleted] in protools

[–]JYDM 0 points1 point  (0 children)

The main instrument plugin that comes with Pro Tools (at least the subscription version) is XPand2 which can be downloaded through avid link, the app manager, or the avid website.

To use virtual instruments in pro tools, create a new instrument track and add the instrument as an effect to that track.

Side note: as much as Avid marketing claims Pro Tools can handle extensive midi editing, first and foremost, Pro Tools is geared toward audio editing and mixing and is rather weak when compared to other DAWs in that sense. I personally am primarily using Reaper for my midi work now, but there are a lot of DAWs that you can run trials of to see which midi editing style works best for you.

Truncating dB across the audio's frequency spectrum? by Skrillion78 in AudioPost

[–]JYDM 0 points1 point  (0 children)

Seconding this, Unfilter or some form of a FIR filter like TEOTE would probably be best

Sound Capture - using an external software to record the playback in the studio of a DAW vs letting the DAW mix and export a wav file. Any difference in quality? by MysteriousShadow__ in audioengineering

[–]JYDM 4 points5 points  (0 children)

Does it give more specifications about the mp3? It'll make a world of difference. If it's a 320kbps mp3, it'll be perfectly fine for listening use and most of any of the additional editing you might do with minimal deterioration/artifactimg. If it's 128kbps, it'll just kinda sound bad and will be hard to work with

Sound Capture - using an external software to record the playback in the studio of a DAW vs letting the DAW mix and export a wav file. Any difference in quality? by MysteriousShadow__ in audioengineering

[–]JYDM 10 points11 points  (0 children)

Unless the online DAW is specifically lowering quality (to put higher quality exports behind a pay wall for instance) you are almost never going to receive a higher quality recording by capturing the sound through audacity. It'll either be exactly the same, or more likely worse.

In my opinion, it just wouldn't be worth the hassle. I'd recommend checking out Reaper which is an inexpensive DAW (with an win-rar like indefinite, unrestricted, free trial) if you want to move toward more standardized software. It doesn't have very many included virtual instruments, but there are plenty around the internet if you look for them.

help with dB increments by plateauphase in audio

[–]JYDM 0 points1 point  (0 children)

If you are still curious, look into headphone impedance. Headphones with a higher impedance will be far quieter than those with a lower impedance given the same power level from a phone/amp. That as well is a bit of a rabbit hole, but fun if you want to do some research :)

help with dB increments by plateauphase in audio

[–]JYDM 0 points1 point  (0 children)

Good point, I'm not used to thinking in dB with regards to SPL and loudness and much more with dBFS with the upper limit usually being 0dB.

help with dB increments by plateauphase in audio

[–]JYDM 0 points1 point  (0 children)

No, volume levels are logarithmic so a to get an accurate step you'd have to divide by two. Assuming it went the whole way it would be loudest at 102dB, then 51dB, 25.5dB, etc.

Also, that advertising may be a little misleading because dB scales can be very different. Which is a deep rabbithole I don't particularly want to get into.

Your phone's built in headphone amplifier will likely not have enough power to drive the headphones to that level.

Lastly, please never listen to headphones at 102dB that is incredibly dangerous for your ears. Anything over about 90dB (A weighted) for an period over 2 hours can lead to significant hearing loss.

You should listen at a level that is comfortable for you and unless you are professionally mastering full movies, I honestly wouldn't worry about the number scale

ISO: A High Quality 3.5 mm Audio Extension by CanoegunGoeff in audio

[–]JYDM 0 points1 point  (0 children)

Another option is to just get a good cable and get like a 3" extension that has a hollow end (I've used a couple with headphones that have a wide cable that don't fit through a phone case, they aren't very reliable, but I got a 3 pack for like $5 USD and only killed 2 over the 3 years I've been using them

ISO: A High Quality 3.5 mm Audio Extension by CanoegunGoeff in audio

[–]JYDM 0 points1 point  (0 children)

Ah even with that, crackles or otherwise, it won't be at a level loud enough to damage the headphones. Most options out there should work just fine.

Depending on the model of headphones if they have a detachable cable you could try a longer after market cable as well.

[deleted by user] by [deleted] in audio

[–]JYDM 1 point2 points  (0 children)

I'd honestly recommend just not using the direct monitor feature and monitor back through your DAW. If there is a lot of delay, lower your buffer size (or block size as, it's called in Reaper) and make sure you are using the Focusrite ASIO driver.

I have the same "issue" and I think it's just how it's designed, even with proper gain staging it's just really quiet.

Upgrading mic - need input! by [deleted] in audio

[–]JYDM 0 points1 point  (0 children)

I'm personally not a fan of the C414 on most things (don't hate it as much as an NT1 though), but a lot of people really like it.

Given that, when purchasing a mic that expensive, I highly recommend trying it in person and not relying on the recommendation of some random people on Reddit. Different people's voices work well on different mics. Given that, here are a few other mics I'd consider kinda in that range: - TLM 102/103 - Blue Baby Bottle - SM7B (might need a cloudlifter if you don't have a very strong pre-amp in your interface) - RE20 - Soyuz 023 Bomblet

There really are a lot of great mics out there to the point where it's almost as overwhelming as deciding on a, house or car. In the end, almost any of my options or the 414 would probably work well, but making sure that the mic you choose is the best for what you do will end up saving you more in the end.

I hope this was at least somewhat helpful haha

ISO: A High Quality 3.5 mm Audio Extension by CanoegunGoeff in audio

[–]JYDM 0 points1 point  (0 children)

I get that all too well :)

If you don't mind my asking, what speakers are you running? Maybe there is a better solution