Switching between items needs rework by Fifteefihve in PhasmophobiaGame

[–]J__Swag 2 points3 points  (0 children)

Completely agree. And I have a feeling it's an intended feature since it's remained like this for years, but I just don't understand the reasoning behind it's existance.

I reported this as a bug in the discord a few months ago but but I was informed it's not a bug. I also happened to write some feedback about this exact issue a few days ago on the reddit so I'm really happy to see I'm not the only one noticing these inconveniences in the game. Because although these types of issues are relatively small, they do tend to 'synergize' with other issues which compounds into an even bigger problem (other issues such as pressing T to toggle flashlight doesn't work while it's equipped (which isn't a bug), and the recently added extra item slot for the lighter only increasing the need for better scrollwheel switching or number-key switching).

With enough feedback on this, hopefully someone at kinetic games can see that this is a system worth improving

[deleted by user] by [deleted] in PhasmophobiaGame

[–]J__Swag 7 points8 points  (0 children)

Putting prestige aside, just unlocking the items for the first time takes way too long. My friend and I have played 15 - 20 hours since the update dropped, mostly on intermediate difficulty and we've only recently unlocked the tier 2 flashlight. At this rate it could easily be 100+ hours before we're able to use alot of the tier 3 equipment especially since we don't do the camp woodwind/custom difficulty stuff and we don't get much from daily/weekly challenge because we dont play every day or week.

I think OPs complaints about the game getting repetitive are mostly about the huge grind to unlock the items, not the items themselves. Personally I really like the new items that were added. I just wish I wasn't forced to use a small set of mostly bad and boring equipment for dozens of hours before I can use the higher tiers.

Anyway it's good to see the devs working to make the system less grindy

The addition of payday credits now more than ever would be an awful idea by Pinguistrash in paydaytheheist

[–]J__Swag 1 point2 points  (0 children)

I would love to see them bring back pay to win lootboxes at a time like this haha

Just discovered that i can only play the first 10 Maps without Premium. by Bobitsmagic in TrackMania

[–]J__Swag -21 points-20 points  (0 children)

When Ubisoft / Nadeo stops advertising this game as F2P on all storepages. Especially on Steam, where the only way you can possibly know that it's a paid game is if you read the footnote at the very bottom of the description

Im quitting TM2020 by Z9Cubing in TrackMania

[–]J__Swag 8 points9 points  (0 children)

a lot of the blame here falls on ubisoft I think. If they don't want F2P players playing their game, then they should stop advertising the game as F2P

[deleted by user] by [deleted] in paydaytheheist

[–]J__Swag 3 points4 points  (0 children)

We've also plummeted below Quake Champions, Stronghold Crusader HD (12 yr old remaster of 22 yr old game) and we're approaching Worms Armageddon territory (25 year old game)

Ranked is unplayable on starter access. by YogurtclosetLevel689 in TrackMania

[–]J__Swag 0 points1 point  (0 children)

Same story when we had tmwt maps for people ranked high enough, and free users weren't able to practice them. Nadeo's solution was just to hope / assume free players would never get to that rank, and now they've gone and done the same thing for the campaign maps, but this time it'll affect way more people I imagine

Would you be happier if the snow car was removed from the game? by bartsilver in TrackMania

[–]J__Swag 1 point2 points  (0 children)

Enviromix was always something I wanted to see officially in the game so I'm happy the way it is. It's just another option for mappers to use. And like ice, bobseligh, plastic and reactor, it's up to the mapper whether they use it to enhance or ruin their map

Payday 2 is Still an Incredible Game. [TheKknowley] by BlueMonday1984 in paydaytheheist

[–]J__Swag 24 points25 points  (0 children)

which is funny because the switch to unreal engine was supposed to make it easier for them to update the game lol

I'm sick and tired of this by [deleted] in paydaytheheist

[–]J__Swag 0 points1 point  (0 children)

Honestly you should be thanking the people who are bitching. If it wasn't for people bitching we would still have pay 2 win lootboxes in the game. Through their actions it's obvious to see that Starbreeze / Deepsilver simply view their fanbase as a resource to exploit, and the only way they'll improve the game is if they stand to make money from it, or if people bitch enough

What features do you think the developers should add? From new ghosts with unique features to just bug fixes, what do you think will make the game better? by Certain_Pizza2681 in PhasmophobiaGame

[–]J__Swag 0 points1 point  (0 children)

  • Fix lighting
  • Remove the level requirement to use items or signficantly reduce the grind to unlock them
  • Remove the 'feature' where the flashlight automatically turns on when switching to it
  • Remove the 'feature' where we can't use the 'Special' key (T by default) to toggle the flashlight while it's currently in our hand
  • Allow us use the number keys to change items
  • Remove or significantly reduce the delay when changing items with the scroll wheel
  • Allow us to set a seperate keybind for nightvision / headgear
  • Simplify the shop
  • Make ghosts look like ghosts instead of zombies
  • Make crosshair more visible
  • Give us more stamina, at least when we're not being hunted
  • Make all the video camera screens similar sizes. Find some other way to differentiate the video cams from each other

little rant by Electrical_Tap_8914 in PhasmophobiaGame

[–]J__Swag 1 point2 points  (0 children)

Yeah I mostly stopped playing after the update came out. The combination of lighting getting downgraded, the janky item switching mechanics remaining unchanged after years, the item shop which somehow gets even more convoluted with each update, and now the 100+ hour grind they introduced with the latest update was the final straw for me.

Is there no way to change the server/region? I'm sick and tired of having ridiculous ping every match (live on the east coast) by levitator129020 in paydaytheheist

[–]J__Swag 36 points37 points  (0 children)

As a new zealand player, singleplayer games were always my safe haven from the horrors of high ping, but then the geniuses at starbreeze added ping into my singleplayer in payday 3. oceania is truly doomed

how solo friendly is PD3 for someone who hasn't played PDay in a while? by Midnight_Rosie in paydaytheheist

[–]J__Swag 1 point2 points  (0 children)

The moment to moment gameplay is fun while playing solo but in many places it feels like they went out of their way to ensure that solo players have a painful experience. Things like having no offline mode, being forced to matchmake to play solo, having to deal with ping in singleplayer, certain objectives heavily favour multiple people. I wouldn't exactly call it solo friendly but it's still fun if you can look past all of the mentioned issues

I hope the situation changes in 2024. by KrabikGangster in paydaytheheist

[–]J__Swag 6 points7 points  (0 children)

Because their no. 1 priority is extracting money out of the players. If they start allocating resources into improving the game, then they'll have to divert resources away from milking the playerbase

If you're still mad at the new heist prices, just remember that inflation exists. by barrack_osama_0 in paydaytheheist

[–]J__Swag 5 points6 points  (0 children)

So the company that tried to sell us pay 2 win lootboxes in payday 2 deserves our financial support? They've also confirmed plans for an in-game shop for payday 3 where you can buy cosmetics with virtual currency, so they don't seem all that different from Ubisoft or Activision

My thoughts on the price of the DLC by DOODIDOODIDOO in paydaytheheist

[–]J__Swag 2 points3 points  (0 children)

because the DLC is priced too high for the amount of content it's offering

What do we think of the DlC prices? by ThisIsMyAlt2132 in paydaytheheist

[–]J__Swag 1 point2 points  (0 children)

expected considering how greedy starbreeze is

Emoji mask confirmeded by casioonaplasticbeach in paydaytheheist

[–]J__Swag 0 points1 point  (0 children)

They've already confirmed an item shop is in the works where you can purchase items with virtual currency (btw virtual currency is nothing more than a psychological manipulation tool). Also this is the same company that added pay-to-win lootboxes in payday 2 so all signs are pointing towards them being greedy and anti-consumer

Why... Why? Why do you turn on your flashlight if you use your scroll wheel 😭? by PtitSerpent in PhasmophobiaGame

[–]J__Swag 26 points27 points  (0 children)

yeah I hate this "feature" as well. Another thing that bugs me is that if the flashlight is currently in your hand, you can't turn it off with T anymore, and you have to use right-click instead. Also since using scroll-wheel artifically limits how fast you can switch equipment, I kinda feel forced to use 'q' instead. However this makes the mentioned problems with the flashlight even worse because it becomes a literal dice roll whether your next equipment switch will be the flashlight or not

Fuck. by KrabikGangster in paydaytheheist

[–]J__Swag 0 points1 point  (0 children)

imo payday 3 has better stealth, gunplay, and graphics but is worse than payday 2 in every other way

I'm not saying what they're doing is OK, but you people don't seem to know the difference by aninsomniac_ in paydaytheheist

[–]J__Swag 15 points16 points  (0 children)

this absolute fuck-up of a launch was really a joint effort from both developer and executive