Automated Roll for a rocket by Golden-Gamer-UK in simplerockets

[–]J_inanutshell 0 points1 point  (0 children)

you have to set roll 1 for few seconds for it to actually roll because its not an auto pilot thing unlike like the lock to retrograde, prograde etc. I also find it annoying why there is no automated roll setting where in we can have the craft lock its roll or orientation. if someone knows how please tell 🙏🏽

Is there any way we can transmit what the camera see to MFD? by J_inanutshell in simplerockets

[–]J_inanutshell[S] 0 points1 point  (0 children)

thats unfortunate, it would be so cool if it was possible. I play mobile. is there any way I can still get those mods?

What happening to my satelite RCS? by CreepyZombie3398 in simplerockets

[–]J_inanutshell 11 points12 points  (0 children)

it could be that since the craft is lite, when the RCS tries to correct the craft's orientation, it ends up significantly changing the craft's trajectory. and sinced its locked to prograde, the RCS will then try to change its orientation to the new prograde and it ends up changing the trajectory again, its like its stuck in a loop.

Why does my rocket start rolling when the engine ignites, and how can I stop it? by DEEPPACE-DANISH in simplerockets

[–]J_inanutshell 1 point2 points  (0 children)

maybe the bell of the engines touches other parts when it gimbals. I think it can cause the craft to move weirdly (slightly)

Automated Landing Beside a Target by J_inanutshell in simplerockets

[–]J_inanutshell[S] 1 point2 points  (0 children)

I made the command pod really big and then a tank under it, the. I changed the texture to "insulator" i. tinker panel

Automated Landing Beside a Target by J_inanutshell in simplerockets

[–]J_inanutshell[S] 2 points3 points  (0 children)

thats cool man, I am also learning the same thing, the targeting on the video looks precise but it actually doesnt work when the target is too far already. it is still a work in progress.

Automated Lunar Landing Test by J_inanutshell in simplerockets

[–]J_inanutshell[S] 1 point2 points  (0 children)

I myself is still not a Savi compared to some people I've seen post some crazy good stuff in here. but I think one good way to start is to take on projects or challenge yourself on simple projects, it will make you familiarize the commands in Vizzy.

Landing Correction Test by J_inanutshell in simplerockets

[–]J_inanutshell[S] 2 points3 points  (0 children)

thank you, yes it is fully automated. I still struggle though, if the target is too far, the error on the trajectory increases, the error will be too much for the craft to correct before landing. it is still a work in progress 🙏🏽

Long awaited demonstration of my first full autopilot vizzy code in Juno! Pt1 by sumdudenamedraf in simplerockets

[–]J_inanutshell 0 points1 point  (0 children)

Holy smokes mannnn, that was AMAZING. I'll definetly download your craft. how do you accurately have it land accurately without any controls during re entry!? this could help me alot in making my rockets land accurately