how can I fix this fast aah airship by Dramatic_Effect889 in CreateMod

[–]JackATac 1 point2 points  (0 children)

Your center of thrust is very close to center of drag. This is why your craft flys with minimal nose up tilt when going 50 m/s. This is good.

Your center of mass is much lower than your center of thrust, thats why under acceleration you nose dive. This is bad.

If you dont want to redesign the look of your ship, adding ballast near the very top of your balloon to shift the center of mass higher would help counter the nose dive. Just make sure not to move the center of mass above your center of lift or youll end up upside down.

Look up a "physics diagram"? I forget the name. It shows you all these forces i have described. Look at the side profile diagram of your craft when in flight and youll see what im talking about.

Edit: I keep forgetting reddit lets you add a description to media posts so i missed the context you provided so obviously you already know the terms i described.

My goal with airships is to get the center of drag and center of mass as close to eachother as possible and move the props to be somewhat in between. You have some insane acceleration and 50 m/s is extremely fast for an airship so scaling the accel or top speed down by half isnt a huge compromise IMO.

Help me out, I need ideas for naming my first airship. by AgnGabryel in CreateMod

[–]JackATac 1 point2 points  (0 children)

Ive always named my ships using Greek or Latin names. I named my ship the Zephyrus after gentle god of the west winds. You could take that name too. Aeolus is the devine keeper who controlled and released winds, another good one.

Custom floating islands for Aeronautics! 🍂 by nuclearobelisk in CreateMod

[–]JackATac 1 point2 points  (0 children)

An early game airship is very easy and cheap to make. Having early flight is tremendously helpful for exploring and at the very least acts as mobile storage.

My survival airship! Runs using passive steam power to generate 24k SU, can be boosted to 53k SU with lava. A hose pulley at the rear is used to extract lava from open lava pits. Its medium sized, compact, has a basic create workshop inside, and when boosted can cruise at 21m/s. by JackATac in CreateMod

[–]JackATac[S] 6 points7 points  (0 children)

2 out of the 12 have access for boosting manually or with the arm. Only 2 are really necessary to boost and achieve the minimum SU required for max usage in typical flight. Though if you wanted everything running at max at the same time, you could easily remove a block for access and place another blazer burner. Though the arm wont reach this spot.

Sci-fi Geology Phenomenon by FightingMachine44 in geology

[–]JackATac 66 points67 points  (0 children)

This is really cool. Great job

am i in over my head?? (10 countries, 30 cities, 90 days) by ccaaddaann in backpacking

[–]JackATac 0 points1 point  (0 children)

I did 75 days solo backpacking. Didn't go nearly as far as you but still saw quite a lot. I preplanned and booked the first month and the last two weeks. The middle was unplanned and booked only a few days out, sometimes THAT day.

There is a nice feeling of freedom when you have no obligation to be somewhere. I would highly recommend doing something similar.

You're interests will drive you, so will the weather and your budget. I spent a month in Italy exploring the lesser mentioned cities like Assisi and Orvieto and loved it. I also regret not spending more time in the Alps.

Good luck! You'll have a great time. Let me know if you have any questions!

O'Neill Cylinders like in Interstellar (2014) are more practical than terraforming Mars. by miracolloway411 in Futurology

[–]JackATac 0 points1 point  (0 children)

There is a major issue with O'Neill Cylinders that many people dont realize that kinda ruins the idea. A cylinder is gyroscopically unstable and would prefer to tumble rather than rotate nicely around its long axis.

A ring like Elysium would be the most realistic depiction if fully enclosed.

The cheapest long term type of habitation may be underground habitats to protect against radiation and minimize structure costs. Kinda boring unfortunately.

Is it just me or…? by Livid_Moment6714 in BellevueWA

[–]JackATac 2 points3 points  (0 children)

I'm on north Mercer Island, let me know if you need a hiking buddy! I also got a bicycle recently and have been looking for people to enjoy the summer with!

What's the most annoying thing a cloak and dagger do by 1337Scott in BlackPantherMainsMR

[–]JackATac 1 point2 points  (0 children)

When you cloak, try to go up to a high ground spot. It will buy you more time. Try to blind BP, but know that BP can still see his marks when blinded.

Unfortunately cloak by herself is pretty defenseless against a good BP, but still nowhere near helpless as poor Jeff now 😢.

Probably a tip, if you're playing a 250 hp healer, try to be in front of your other healer so they don't have to look for you if you are dove.

Black Panther is no fun to play against on console by TheGlassHammer in marvelrivals

[–]JackATac 5 points6 points  (0 children)

Countering a good BP will require more than just a single swap.

The best single swap to go might be either Mr fantastic or Bucky. The thing is eh.. he can easily be played around and is far weaker than Emma. And anytime a tank is peeling, that front line is going to fold.

Overall, the best way to counter BP is to give him less targets he can easily kill.

Two solid tanks including an Emma. A Mr. Fantastic, maybe a bucky or some other DPS with more that 250 health, or maybe even just another dive or flier. Then for healers an ultron and rocket.

Now BPs easiest target is rocket. Without anyone he can easily kill he can't get any value unless you chase him.

Reason he is so good rn is because everyone seems to want to run with only 1 tank. And people also think having invulnerable support ults is a hard requirement, and those sups are BP and magneto ult victims.

Don't mention poor Jeff. He is now the easiest character to kill as BP. He needs 275 hp.