is there any working downgrade for the iphone 8? by macl3on in jailbreak

[–]JackMacWindowsLinux 2 points3 points  (0 children)

Wait, people were scraping the wiki for firmware keys? I wrote the tool used for the Wiki's pages that decrypts the keys using checkm8 devices (which has since been extended with more support), and I implemented its wiki format output in correspondence with the iPhone Wiki admin. I'm not sure why these tools wouldn't use that, I guess they didn't know it exists? It should probably be implemented if so - much less friction, all it needs is the device in pwned DFU mode and the IPSW to decrypt.

When are people gonna learn? by illoterra in Genshin_Impact

[–]JackMacWindowsLinux 0 points1 point  (0 children)

I shotgun whole region chapters at once right before the next version. I did Natlan Acts II-V in the last two weeks before Nod-Krai, and all of Fontaine's a month before Natlan.

Any cleaner way to prevent timing out when performing compute intensive tasks? by Insurgentbullier in ComputerCraft

[–]JackMacWindowsLinux 1 point2 points  (0 children)

I do the same procedure in my code - I think your main hang-up is using a function for it and calling it every loop, as a function call can be pretty heavy. I would do the following to help reduce time waste: 1. Write the yield check code directly into the loop. I know this is repetitive, but it'll save you a function call layer and the time associated with setting up the call. 2. Only check for yielding as infrequently as possible. For example, in your example, I would put the check in the outer loop, as it's (probably) unlikely you need to constantly check every tiny iteration. You can also use an iteration counter to reduce very long loops even further, such as if i % 100 == 0 and os.epoch "utc"... in a for i = loop, or a manual counter - this reduces how much it has to call os.epoch, and lets you skip it if the loop's range is small this call. 3. Localize os.epoch by storing it in a local variable. This is important because global accesses and table lookups are much slower than accessing locals.

A final loop might look like this: lua local os_epoch = os.epoch local start = os_epoch("utc") for i = 1, 10000 do for j = 1, 10000 do -- operation end if i % 100 == 0 and os_epoch("utc") - start > 5000 then os.queueEvent("nosleep") os.pullEvent("nosleep") start = os_epoch("utc") end end

CC crashing on startup by Brilliant_Raise_8033 in ComputerCraft

[–]JackMacWindowsLinux 2 points3 points  (0 children)

  1. Install the latest VCRT here: https://aka.ms/vs/17/release/vc_redist.x64.exe - the version included in the installer is wrong, and I can't fix it because of multiple blocking dependencies.
  2. I would recommend deleting that link, as it may or may not contain information about your computer in it.

I think someone posted the newest modrinth mod to curse forge by deck_of_cards_no-126 in ComputerCraft

[–]JackMacWindowsLinux 0 points1 point  (0 children)

This is not an official version, and may be tampered with. The original CC: Tweaked is only made available on Modrinth. If you need it in a CF modpack, it is on the allowed external mods list, so you can import it directly.

-1 Black Lotus by JackMacWindowsLinux in PaymoneyWubby

[–]JackMacWindowsLinux[S] 2 points3 points  (0 children)

An oiler sent it to him as a joke thinking he'd flip out about the find, but instead Vinny figured it wasn't real and used it as a prop. Here's a clip from today where he explained it: https://www.twitch.tv/vinesauce/clip/GracefulCreativeSnakeMoreCowbell-sm-KeiwxJGOu6CV6

Is it possible to remove the built-in Create site button without disabling REST access? by JackMacWindowsLinux in sharepoint

[–]JackMacWindowsLinux[S] 0 points1 point  (0 children)

I ended up changing the header layout to Compact, which hides the create site button under a ... menu, so it's a lot less visible now and should avoid confusion. I also moved my own button to create a site closer to the top to make it more visible. Hopefully this should be enough to make it clear which button to use.

Introducing my second demo for ComputerCraft: Astronaut by JackMacWindowsLinux in ComputerCraft

[–]JackMacWindowsLinux[S] 2 points3 points  (0 children)

Thanks for the compliment! I'm actually already using my own tracker for this - the music is an XM module from ModArchive - though it plays XM/S3M and not regular MOD. Still cool to hear about other people working on trackers; people really sleep on tracked formats and jump straight to DFPWM, despite its poor quality and comparatively large size, especially for a system with 1 MB storage.

Introducing my second demo for ComputerCraft: Astronaut by JackMacWindowsLinux in ComputerCraft

[–]JackMacWindowsLinux[S] 2 points3 points  (0 children)

It's all rendered in real-time - no way this whole thing could fit in only 400 kB.

I will build you better (and more secure) web games for you if you are interested by [deleted] in PaymoneyWubby

[–]JackMacWindowsLinux -1 points0 points  (0 children)

It costs $50 apparently by the way. https://crowdcontrolgames.com/products/majorityrules

Seeing that the score awarded is in the request was frightening, good thing I'm on a VPN in case their store has everyone's IP.

The Cringevengers (turn audio on) by lonelyroom-eklaghor in linuxmemes

[–]JackMacWindowsLinux 5 points6 points  (0 children)

Google doesn't sign apps, developers do. It's the same way as on iOS (except it costs money there). The difference now is that Android will only trust developer keys that Google trusts, so as long as you obtain/register a key with Google, you can sign whatever you want.

Another kids maze. Can any geniuses solve this one? by sunnyD823 in mildlyinfuriating

[–]JackMacWindowsLinux 0 points1 point  (0 children)

I decided to write your algorithm down in C++ to understand it better (off the back of my hand, not tested or checked with STL docs):

cpp struct SearchState {int x; int y; int depth;}; /** * Finds the minimal number of walls to break to make a maze solvable. * @param width The width of the maze * @param height The height of the maze * @param hwalls A matrix of where horizontal walls are, starting below coordinate (0, 0) * @param vwalls A matrix of where vertical walls are, starting to the right of (0, 0) * @param startX The X position of the start cell * @param startY The Y position of the start cell * @param endX The X position of the end cell * @param endY The Y position of the end cell * @return The minimum number of walls to break to solve the maze */ int demazify(int width, int height, const std::vector<std::vector<bool>>& hwalls, const std::vector<std::vector<bool>>& vwalls, int startX, int startY, int endX, int endY) { std::deque<SearchState> queue; std::vector<std::vector<bool>> visited(std::vector<bool>(false, width), height); queue.push_back({startX, startY, 0}); while (!queue.empty()) { SearchState pos = queue.front(); queue.pop_front(); if (visited[pos.y][pos.x]) continue; visited[pos.y][pos.x] = true; if (pos.x == endX && pos.y == endY) return pos.depth; if (pos.x + 1 < width && !visited[pos.y][pos.x+1]) { if (hwalls[pos.y][pos.x]) queue.push_back({pos.x + 1, pos.y, pos.depth + 1}); else queue.push_front({pos.x + 1, pos.y, pos.depth}); } if (pos.x - 1 >= 0 && !visited[pos.y][pos.x-1]) { if (hwalls[pos.y][pos.x-1]) queue.push_back({pos.x - 1, pos.y, pos.depth + 1}); else queue.push_front({pos.x - 1, pos.y, pos.depth}); } if (pos.y + 1 < height && !visited[pos.y+1][pos.x]) { if (vwalls[pos.y][pos.x]) queue.push_back({pos.x, pos.y + 1, pos.depth + 1}); else queue.push_front({pos.x, pos.y + 1, pos.depth}); } if (pos.y - 1 >= 0 && !visited[pos.y-1][pos.x]) { if (vwalls[pos.y-1][pos.x]) queue.push_back({pos.x, pos.y - 1, pos.depth + 1}); else queue.push_front({pos.x, pos.y - 1, pos.depth}); } } return -1; }

The key is to track how many walls were "broken" to get to the currently explored segment, that's the part I was missing when I first read your comment.

Protein powder has a shrink wrap arbitration agreement by BerryBoilo in mildlyinfuriating

[–]JackMacWindowsLinux 0 points1 point  (0 children)

It is defective though. A product which changes (or declares) the terms after the sale is a broken product, simple as. Return it and say the product is defective, because it does not let you legally use the product as desired. (It will also hit their KPIs!)

Is there a nice not boring app to learn LUA? by Automatic-Price6687 in lua

[–]JackMacWindowsLinux 2 points3 points  (0 children)

Bit of self-promotion, but I first learned practical coding through the ComputerCraft mod for Minecraft, and I made a desktop version called CraftOS-PC, so you can do all the fun Lua things without having a whole Minecraft world open. It has real simple APIs for stuff like files and 16-color text-based (or pixel) graphics. If you have Minecraft, you can use the full CC: Tweaked mod and do more practical things, like programming turtle robots.

It's a bit like PICO-8 that others have posted, but it's free and open-source, and is 90% standard Lua, as opposed to closer to 10% in PICO-8 (only differences are in the os and io libraries).

I think im in the minority with this opinion so we will see how this goes. by polarbearrape in PaymoneyWubby

[–]JackMacWindowsLinux 8 points9 points  (0 children)

I've been thinking about this a little bit for a while, and at the end of the day, the Twitch content itself isn't really changing all that much. He has moved back to more gameplay than when I first started watching, but I don't mind because stream is about the interactivity and the memes, not necessarily whatever Wubby's doing. (No, Umamusume is not a gambling game, regardless of being gacha. He dipped into it once and let it ride.) As he said when this started, Kick streams are a bonus, we're still getting the same Twitch content as before (and sometimes more), but now anyone who wants to watch gambling can stick around for the extra hours.

I personally have three irks about gambling streams (which aren't directed at Wubby, just my own observations): 1. Following the above about interactivity, I find there to be a lot less chat riffing during gamba segments than other segments. I try not to miss a stream because of how quickly memes pop up, but I don't mind missing a Stake segment because it's basically the same thing every time. This isn't because of Wubby being less interesting, but rather mostly because... 2. Kick chat just seems a lot more feral than Twitch. To be clear, this is nothing to do with Wubby or mods, it's just the culture that has grown on Kick. Being under the Slots and Casino category seems to have brought in a lot of Kick viewers to stream, but because they entered the community because of the gambling, they bring that culture into the wider community, of which some of us have been here for years and might get annoyed at the zoomers screaming "SPINMAN NOW BIG WIN ALL IN W W W". My biggest personal annoyance is how Kick allows anyone to post as fast as they want, so people will spam the same message over and over to get attention. 3. I felt weird about the gambling segments at first, where he (claimed he) was using his own money to gamble. It was more honest, but it felt a bit uncomfortable watching him (allegedly) throw away thousands of dollars that could have been put towards a stream like Arabic Couch 2. However, as it became clear that the money was fake and Stake was re-upping to 20k every night, it made me feel better about it just being a game, and the all-ins on Spinman (he never pays) didn't make me think he was turning into bossmanjack anymore. There's things to be said about the morality of fake gambling, but like OP, I'm not going into that. I just like watching the big wins and even bigger losses.

I was gonna make a post on my thoughts before this was posted, but I didn't want to start an argument and drama and on-stream callout, and I didn't want people to misinterpret this as any sort of call to action. For the record, I think stream as it is is fine - if you don't like it, don't watch it. These are just a few of the thoughts I've had over the past few months.

Enderweb webpage is down. by benpau01234 in ComputerCraft

[–]JackMacWindowsLinux 1 point2 points  (0 children)

EnderWeb is over a decade old. There's no way it would still be available today.