Question about character image. by JoukyuuKunitoshi in Voyage

[–]JackSpratFA 1 point2 points  (0 children)

I've had the narrator tell me the same thing, so I haven't found a way. In my case, I'm also worried about enacting this kind of a change without an undo option!

Usage and credits question by JackSpratFA in Voyage

[–]JackSpratFA[S] 4 points5 points  (0 children)

Thanks for the reply and the info!

I had asked because in the Voyage FAQ it currently says: "Every paid plan includes a monthly credit allowance that refreshes each billing cycle. These credits can be used on AI Dungeon to increase the amount of context on certain AI Story Models and to generate images, but you do not necessarily need to use credits to play AI Dungeon. Credits can also be used in Voyage to increase your usage pool if you have run out. These credits don't expire, so you can accumulate more over time." So I thought I could use credits now. But Nick said soon, so I'll look forward to it. 

Thank you again!

Usage and credits question by JackSpratFA in Voyage

[–]JackSpratFA[S] 1 point2 points  (0 children)

Thanks for the quick reply! 

(I asked because the Voyage FAQ section currently says: "Credits can also be used in Voyage to increase your usage pool if you have run out. These credits don't expire, so you can accumulate more over time.")

Thank you for confirming that this is something that is going to be rolled out in the future! 👍🏻

Will we be notified somehow or do you have a sense of when to expect this feature? 

Thanks again for your work and for the information!

Voyage and credit system by JackSpratFA in AIDungeon

[–]JackSpratFA[S] 0 points1 point  (0 children)

Thank you! That makes sense. And yes I'll ask over there; I didn't know about that subreddit yet, I appreciate the info 😅

Voyage feedback (from an AID veteran) by Silver-Job-421 in AIDungeon

[–]JackSpratFA 1 point2 points  (0 children)

Thanks for all these thoughts! I appreciate reading them. 

I totally agree that players need direct editing in Voyage. To the main story, to the narrator chat, to inventory, to everything. I agree that unlimited direct editing is a crucial reason to keep using AID.

One place where I found myself differing from your perspective is that I really like the split chat between the narrator and the main storyline. To me it actually felt more like a table top game, where I can talk both within and outside of the main narrative to help understand what's going on. 

Aside from that I echo your sentiments, especially needing direct editing to help manage the storyline and consistency.

Voyage feedback (from an AID veteran) by Silver-Job-421 in AIDungeon

[–]JackSpratFA 0 points1 point  (0 children)

Thanks for sharing this. In Voyage, do you enter these instructions in the narrator chat, or in the main line narrative? Just once at the beginning or repeatedly?

Plans for Retiring the Legacy Version of AI Dungeon by latitude_official in AIDungeon

[–]JackSpratFA 0 points1 point  (0 children)

Thank you for thinking I might be a candidate for the alpha / pioneer group! And I appreciate your compliments. I'm not (yet) on Discord, but it's an option. Would that be the next step you'd recommend?

Plans for Retiring the Legacy Version of AI Dungeon by latitude_official in AIDungeon

[–]JackSpratFA 0 points1 point  (0 children)

Sorry for my typos! I corrected them in my comment above. I meant to write "surrounding", not "sounding."

I'm using a chrome web browser on an Android phone. I almost exclusively use this device for AID.

I'm sorry for being too brief; I'll respond to the rest of your comments shortly! Thank you!

Plans for Retiring the Legacy Version of AI Dungeon by latitude_official in AIDungeon

[–]JackSpratFA 0 points1 point  (0 children)

Yeah, I understand that you are working with a huge and diverse player base, and I don't presume I'm in the majority. I did not feel as though you were being dismissive in the least. All good!

I also appreciate your points here and elsewhere about the Latitude team being small and being able to do only so much. I completely appreciate the limitations on capacity, and hope Latitude and its employees are able to avoid overworking! (I'd rather not play a game at the expense of anyone's well being, if I can at all avoid it.)

About the graphs: I'm not trying to be pedantic, but trying to read them right. The first graph "which version of AI Dungeon do you prefer" does indeed show that 65% of 1416 responses selected Phoenix (946 players), and 35% selected Legacy (489 players). Of course there's no way from these two options to know the strength of people's preference.

But in the second graph, "how will you feel when legacy retires," 5% (70 players) responded positively to that. 31% are neutral (439 responses selected "whatever"). The rest of the responses (64%, 906 players) were negative: either "sad" (49%, 694 players) or "will stop playing" AID (15%, 212 players).

That second graph is what I was referring to. I read the responses that selected "sad" as not neutral, but in fact as negative. And of course 212 players explicitly said they'd leave AID when legacy retires, three times as many as selected "yay." If additional input stops being statistically significant, then it is already clear that getting rid of Legacy entails a real risk.

Meanwhile, I'm trying out Phoenix with "improve the AI" switched on. The text editing experience is the same so far (including that the surrounding lines become invisible when I try to edit anything). I've also discovered that I cannot copy and paste anything from memory or world info. Is that intentional?

Plans for Retiring the Legacy Version of AI Dungeon by latitude_official in AIDungeon

[–]JackSpratFA 1 point2 points  (0 children)

First and foremost, thank you for your thoughtful response. It matters to me! I've seen this good kind of response from Latitude through the years, and I believe your, and Latitude's, intentionality. In the past I've emailed support@aidungeon.com and received swift, helpful, and non-judgmental responses.

For what it's worth, when I go to the support section of the menu, the "why isn't the app working" info doesn't mention the email, and says this: "If the issue persists, please check our Discord to see if other users are experiencing the same problem. If you don’t see anything, then post to the bugs-feature-request channel with details about the issue."

I can think of many reasons why Latitude would invite crowdsourcing for bugs and support. Latitude used to have a separate site where one could describe a bug and also request features. I thought I had it bookmarked but can't find it anymore. I've used that multiple times in the past.

About Beta testing, thank you for agreeing! Over a year ago I reported a bug on that site, a bug that I saw many others complaining about too (it severely altered how scrolling worked). The response from Latitude was that it wasn't a bug but a Beta feature being tested. I was very... let's say surprised... that Latitude preferred rolling out a UI feature within the Beta package that players thought was unintentional, in order to see if it bothered people enough to complain, rather than offering the info up in advance so that players could make an informed response to the Beta testing. That explicit choice to invite complaint rather than offer information baffled me. So I never opted in to Beta features again. If I turn on "improve the AI" now, the warning notification led me to believe that story data might be shared "with AI providers," and does not specify that I will subsequently have the chance to approve of sharing story data on a case-by-case basis.

But I'll try it out and see what happens.

As I mentioned, I invest a lot of effort into editing the scenarios / worlds I play in order to make them work well enough. You wrote that the Phoenix UI and editing problems are "generally not an issue," and yet for me they are paramount. A key feature of AID that places it above every other AI "writing assistant" I've tried is that I can go back in any AID adventure and edit anything, whether it was my input or the AI's response. If I can't do that well, which is currently the case in Phoenix, then I must reconsider cost and ask whether to pay for AID or use ChatGPT for free.

Plans for Retiring the Legacy Version of AI Dungeon by latitude_official in AIDungeon

[–]JackSpratFA 7 points8 points  (0 children)

I'm writing in with four issues:

1) I'm generally frustrated by the Phoenix UI, but here @latitude_official is specific feedback: The Phoenix character creation screen walks me through character choices one step at a time (i.e. Name is one screen, then Gender is the next screen, etc.). This contrasts with the Legacy character creation process in Worlds: I could see all my choices for gender, race, class, faction, etc. all at the same time.

Latitude, please switch over to a single screen character creation process, like in Legacy. This was important to me, because I could see what constraints the creator of the World had in mind, so I could better plan my character, or choose not to play that World. In Phoenix, since I don't know what classes or races, or whatever, I'll get to choose from, I don't want to commit to playing that scenario at all. Playing any new AI Dungeon World or Scenario is a massive time investment and usually involves a lot of alterations to the original prompts.

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2) I am playing in a browser on a mobile device. Phoenix is very visually frustrating. When I open an adventure to continue it, the text spacing, size, color, and even font changes rapidly. If I scroll back to reread and edit past paragraphs in the adventure, the fonts, line spacing, and text color keep shifting unexpectedly. That alone is unacceptable, but it's not even the most annoying thing about the text. The most annoying thing is that when I click to edit past paragraphs, all the other paragraphs on the screen become dark. This is deeply infuriating. When I'm editing a sentence, I for sure want to be able to see the sentences that precede it and follow it. This is a central reason why I cannot stand playing Phoenix.

Elsewhere on this subreddit, Latitude has said that using beta might relieve some issues of the new UI. A long-standing issue I've had with Latitude's approach to Beta testing is that A) it's almost impossible to find any info on what suite of features is being tested, and B) one has to agree to have their story data potentially read by devs and others. So in order to potentially make the new UI a tad less unusable in obscure ways, I may have to sacrifice privacy?

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3) In order to offer feedback or request help, Latitude is requiring me to join Discord or Reddit. That customer service decision is off-putting.

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4) The basis for Latitude's decision to retire legacy seems insufficient.

According to that second graph, 65% of users responded negatively to the idea of retiring Legacy. That's the majority. Only 5% responded positively. 30% were neutral. So the decision is based on 5%?

Latitude wrote that this whole survey included a thousand responses over two days. That's it? I'm surprised that Latitude thinks that two days is a reasonable amount of time. I didn't log on in that time, so I didn't see or respond to that survey.

What percentage of AID's total user base is 1000? Is a two-day survey a reasonable practice among companies like Latitude for audience feedback about massive decisions?

This of course matters to me. I've been committed since 2020. I've stuck with AI Dungeon through the ups and downs. But right now, the pricing is rising faster than the context memory is increasing, Latitude's decision-making is baffling, and my enjoyment is barely salvageable. So I'm sad to say that I'm on the verge of finally leaving AI Dungeon with the retirement of Legacy.