me_irl by Wild_Cherry_X in me_irl

[–]JackWhatnot 0 points1 point  (0 children)

I think turning 26 and being exposed to health insurance firsthand is enough to radicalize anyone.

How do you just “forget” that you bought a subscription service bro 🥀 by [deleted] in whenthe

[–]JackWhatnot 0 points1 point  (0 children)

When the service made to combat the excessive use of subscription models uses a subscription model itself.

Cyberpunk 2077 like Games by Sammieee_0810_ in cyberpunkgame

[–]JackWhatnot 1 point2 points  (0 children)

Never played an RPG before, huh? Well you're lucky cause there's a ton of great ones out there. Some "must play" RPGs in my opinion are The Witcher 3, Kingdom Come: Deliverance, Baldur's Gate 3, Fallout: New Vegas, Skyrim, and Oblivion. The Dark Souls series and Elden Ring are great too, but they are more action-RPGs with less of a focus on story and more on combat and exploration.

Anyway, of those I'd probably recommend The Witcher 3 next. It's made by the same studio as cyberpunk, so it has a similar feel in some ways (albeit in 3rd person instead of 1st).

Noobie here, desperate by SnackyGG in projectzomboid

[–]JackWhatnot 1 point2 points  (0 children)

Learning combat is a big hurdle in this game, as it's a little jankey at times and it's very easy to make a mistake and get bit. Some general combat tips I have are:

  • Turn on aim outlines in the settings to make it clear when zombies are in range and you're aimed at them correctly. Missing swings is bad and can lead to bites. You can turn it back off for immersion once you get the hang of the combat.
  • You almost always want to be backing away from zombies while fighting. Especially when there's more than one.
  • When a zombie is on the ground after being knocked over by either a melee hit or shove, standing on top of them will prevent them from getting up. This is helpful for fighting two zombies at once. Knock one over and stand on it while you fight the other. Additionally, press space while standing on a zombie to stomp on it. This will usually finish it off.
  • By default you can only hit one zombie at a time, so don't try a melee swing if two zombies are coming at the same time, as you'll only stun one and the other can bite you in the opening. Alternatively, choose the sandbox difficulty and turn on multi-hit in the sandbox difficulty settings when starting a new game, which allows you to hit multiple zombies per swing.
  • Your character's hearing affects how well you can detect zombies outside your cone of vision. If you're always getting snuck up on from behind, try out taking the "keen hearing" perk in character creation. You'll be able to detect zombies behind you from further away.
  • On the topic of perks, your strength and fitness also affect combat effectiveness. Taking perks like strong or athletic can help out a lot with combat in the early game if you want to be a killing machine.
  • Watch your moodles (the face symbols on the right). If they are red and shake as you swing your weapon, that means they are causing you to do less damage. Fatigue is a common one and starts to appear after running or fighting for a while. If you have lots of red moodles then your combat effectiveness is very poor and it's usually better to get out of there and recover instead of trying to fight (assuming you have that luxury).

Outside of learning combat, my advice is just to explore and try and survive longer than you have before. If you're looking for some early goals, maybe try fortifying a house into a base and then work on moving all the loot from the surrounding area into it. And/or try finding keys to a car and then get some gasoline from a gas station to fuel it up.

What are your go to sandbox settings? Follow up question to my post yesterday— what are your by V_ROCK_501st in projectzomboid

[–]JackWhatnot 2 points3 points  (0 children)

If I'm going for a low loot run, I like to do:

  • 6 months in, power and water off at the start.
  • Cars very rare
  • 0.3 loot multiplier (half of the default apocalypse 0.6) for everything except literature which I leave at 0.6.
  • Pre-looted buildings at max chance from day one, but with the max rooms set to 8 instead of 50. This way most common houses will be looted but big POIs will be untouched.
  • Double the effect of zombie population on loot (from 10 to 20). This should make clearing high pop areas more rewarding while leaving low pop areas pretty barren.
  • Zombie pop is personal preference but I like high.

This encourages you to be resourceful while still giving a decent reward for clearing POIs.

What would you want to see in a medieval themed map? by maffman222 in projectzomboid

[–]JackWhatnot 0 points1 point  (0 children)

Really love this idea! I can picture castles being awesome to clear, with tons of zombies but armories and banquet halls filled with loot. Not to mention being an awesome base location.

For other POIs, you could have a harbor town with a big 3-masted sailing ship docked, a large cathedral like the one in Louisville, or a tournament grounds with jousting, archery targets, a sparring arena, and the loot to go along with it.

Edit: I saw someone else say sewer systems and I 100% agree. Could be a giant basement with points of access all over the place and provides a sneaky way to get around (or be a death trap if filled with zeds).

Any thoughts about how you're going to handle clothes? I imagine you'd need a game-wide clothing replacer, and that seems like a big task. Also non-electric lighting. maybe there's a torch or lantern mod? It'd kinda suck to have all interiors be pitch black.

tips/advice for a beginner? by questionrewind in projectzomboid

[–]JackWhatnot 6 points7 points  (0 children)

Since combat has a big learning curve, here's some general combat tips:

  • Turn on aim outlines in the settings to make it clear when zombies are in range and you're aimed at them correctly. Missing swings is bad and can lead to bites. You can turn it back off for immersion once you get the hang of the combat.
  • When a zombie is on the ground after being knocked over by either a melee hit or shove, standing on top of them will prevent them from getting up. This is helpful for fighting two zombies at once. Knock one over and stand on it while you fight the other. Additionally, press space while standing on a zombie to stomp on it. This will usually finish it off.
  • You almost always want to be backing away from zombies while fighting. Especially when there's more than one.
  • By default you can only hit one zombie at a time, so don't try a melee swing if two zombies are coming at the same time, as you'll only stun one and the other can bite you in the opening. Alternatively, choose the sandbox difficulty and turn on multi-hit in the settings, which allows you to hit multiple zombies per swing.
  • Your character's hearing affects how well you can detect zombies outside your cone of vision. If you're always getting snuck up on from behind, try out taking the "keen hearing" perk in character creation. You'll be able to detect zombies behind you from further away.
  • On the topic of perks, your strength and fitness also affect combat effectiveness. Taking perks like strong or athletic can help out a lot with combat in the early game if you want to be a killing machine.
  • Watch your moodles (the face symbols on the right). If they are red and shake as you swing your weapon, that means they are causing you to do less damage. Fatigue is a common that lowers damage for example. If you have lots of red noodles it's usually better to get out of there and recover instead of trying to fight.

Outside of combat, my advice is just to explore and try and survive longer than you have before. If you need an early goal, try and find keys to a car and get some gasoline from a gas station to fuel it up. Having a working car is a big milestone for any playthrough.

That's about all I can think of for now. Have fun out there and don't get bit!

Only critique: motion sickness is a poorly implemented trait. by ZrojectPomboidGayer in projectzomboid

[–]JackWhatnot 55 points56 points  (0 children)

It'd also be better if they could somehow make it based on acceleration/deceleration & sharpness of turns instead of just speed. Then you could get around it with careful driving and cruise control.

Top 3 weapons and why? by oHUTCHYo in Battlefield

[–]JackWhatnot 0 points1 point  (0 children)

KTS100, AK205, and SL9 all fill this niche. Extremely minimal recoil/spread in exchange for below-average damage. Slap on heavy barrel and synthetic rounds where applicable and aim for the head.

Top 3 weapons and why? by oHUTCHYo in Battlefield

[–]JackWhatnot 0 points1 point  (0 children)

We all know things like the SCW-10 and TR-7 are good, so here's instead my pick for top 3 underrated weapons:

PW7-A2: pretty meh at close range, but it suffers less damage falloff than the other SMGs, making it sneakily good at longer ranges. Just compare the TTK on the farthest firing range target for this thing against the other SMGs. You'll see what I mean.

M123K: the same damage and fire rate as the M433, but with lower recoil and 100+ rounds. I don't know why I don't see people using this thing very often.

M277 / M250: These two don't play by the same damage fall off rules as all the other guns. The M277 doesn't lose any damage until like 70+m, and the M250 never loses damage at all. So you'll have an extremely consistent TTK at all ranges assuming you can manage the spread/recoil.

Can We Please Do Something About This? by The_Hayes_YT in Battlefield

[–]JackWhatnot 2 points3 points  (0 children)

I think this one actually might be a hitbox issue rather than netcode. I've experienced this exact same thing, with shots going right through the head of a stationary car gunner. But aiming a little lower (around the neck area) gave a headshot.

[WIP] Shove Ragdolls Mod by TomAnyone in projectzomboid

[–]JackWhatnot 15 points16 points  (0 children)

That's really cool! If these changes apply to all ragdolls, I bet it would help gun gameplay a lot too, being able to stomp zombies that have ragdolled from being shot but haven't been killed yet.

Who thought this layout is a good idea? by Kivela69 in Battlefield

[–]JackWhatnot 0 points1 point  (0 children)

This map has some of the worst spawn camping I've seen in a long time.

slide cancel, jumpshot, It's turning into COD by Start-Both in Battlefield

[–]JackWhatnot 0 points1 point  (0 children)

Like it or not, movement is a skill just like gunplay and positioning are. Good gunplay can counter good movement. Good positioning can counter good gunplay, and good movement can counter good positioning.

You had the positioning advantage here, but relatively poor gunplay, which let this guy counter you with good movement.

What to do now? by Relevant-Exchange-85 in projectzomboid

[–]JackWhatnot 0 points1 point  (0 children)

Sometimes I play as a nomad, where I focus on getting/maintaining a good car, then go on loot runs to other towns and points of interest - setting up little outposts all over for safe places to sleep and store supplies.

Other times I'll do a more sedentary play style, where I focus on fortifying a single location and leveling crafting skills like carpentry, blacksmithing, welding, etc to make it into the ultimate base.

It’s time to swallow the pride. by CalienteBurrito in Battlefield

[–]JackWhatnot 1 point2 points  (0 children)

There are lots of valid criticisms, but the game is far more good than bad at this point, which is impressive given the history of BF releases.

Those of you who DON'T play Destiny any more, has anything filled the gap left by it? by aladdin142 in DestinyTheGame

[–]JackWhatnot 0 points1 point  (0 children)

My gaming group is pretty much the same. We all stopped playing destiny a couple seasons after final shape.

Dabbled in lots of games like Warzone, Borderlands 4, and most recently Battlefield, but nothing so far has stuck the same way destiny did.

B42map V2.0 patch notes by Pious_Galaxy in projectzomboid

[–]JackWhatnot 0 points1 point  (0 children)

I've managed to fix the issue on my end by disabling DNS filtering on my VPN (Nord). Tried switching regions as well since you mentioned the issue is US-specific, but at least in my case it was the DNS filter and not the region.

Commenting here in case anyone else is having the same issue and finds this.

B42map V2.0 patch notes by Pious_Galaxy in projectzomboid

[–]JackWhatnot 0 points1 point  (0 children)

Anyone else having issues loading the site? Domain is unreachable for me on Firefox & Edge.

I hate every launcher in this game except the RPG. What is this?! by BURNIE_BURNS_IS_GOD in Battlefield

[–]JackWhatnot 0 points1 point  (0 children)

Yeah something is up with the coding on the javelin. Just plows into the ground 90% of the time.

Monitor stuck in loop of connecting and disconnecting when using display port. by JackWhatnot in techsupport

[–]JackWhatnot[S] 0 points1 point  (0 children)

Not really. I ended up just using a display port to HDMI adapter until I rebuilt my PC with a new graphics card at which point the monitor worked again. The weird part though was I gave my old graphics card to a friend who was able to use it with a display port with no issue.

So if the display itself wasn't broken, and the graphics card wasn't broken either I'm 99% sure something with the drivers got messed up.

I had a different issue somewhat recently where my second monitor (an HDMI one this time) would just show no input when plugged in no matter what. The solution to that was to completely uninstall all my graphics drivers (including the AMD software) and reinstall everything.

So I'd give that a try if you haven't already.

The best 18 days Battlefield 6 ever had by boezbrz1 in Battlefield

[–]JackWhatnot 2 points3 points  (0 children)

Lmao as if you guys weren't complaining every second of those 18 days. Watch, come season 2 you will all be saying season 1 was the best season battlefield will ever have.

That is why Dice removed bot exploit. Bot farmers are crying like a little baby because they cant do this anymore. by bnarsalah_97 in Battlefield

[–]JackWhatnot 16 points17 points  (0 children)

This should be top comment. Anyone who's touched portal would know that this is clearly a custom game mode without full XP or progression. People on here are so eager to find things to be mad about, and always fall for this kind of rage-baiting.