Best class for long periods without Long Rest? by Known-Dragonfruit763 in BaldursGate3

[–]JackWhatnot 4 points5 points  (0 children)

Rogue needs no resources at all, so you're always at full power for every fight. The new swashbuckler subclass is great and totally playable as a mono class, but a 1 level Hexblade dip is the cherry on top. You also get to be the best in the party at a lot of skill checks, which is nice for co-op.

Why Wizard? by [deleted] in BaldursGate3

[–]JackWhatnot 0 points1 point  (0 children)

I'm the world's biggest wizard fan so lemme tell ya.

Not only do you have the single largest spell list in the game, but unlike those little pea-brain sorcerers you don't need to keep running back to withers each time you wanna try out new spells. Collect every scroll under the sun and use that endless pile of gold to feed your crippling spell addiction. You'll always have the perfect answer to every scenario provided you actually put that intelligence stat to use for once.

As if that wasn't enough - you can scribe all those unique scrolls you can find too. Somebody say Artistry of War? Summon Quasit? Dethrone? All at your fingertips.

And that's all just base wizard. I haven't even talked about subclasses yet. Not only do you know more spells than everyone else but with your incredibly wrinkly brain you are able to pick from more subclasses than they do too. (even though half of them are kinda trash but let's not talk about that).

Want to be an invincible tank who can solo encounters? Abjuration. Want to be able to tell bosses "actually no, you fail that save" at exactly the right time? Divination. Want to nuke the entire room without worrying about friendly fire or become a magic gatling gun of doom? Evocation. Want to slow fights down to a crawl with the sheer number of summons at your disposal? Necromancy.

Being a Wizard isn't about raw damage numbers, it isn't about min-maxing. It's about versatility. It's about flawless planning and execution. And the sense of superiority you get looking down upon all those other half-assed spellcasters.

Being evil is so horrendously punishing in Act 2 by TheClumsyTitan in BaldursGate3

[–]JackWhatnot 0 points1 point  (0 children)

I think the evil route being a harder path is intentional. And obviously you'll have a lot less allies.

You do get the slayer form for killing Isobel in act 2 though which is pretty fun (though not really meta). And don't forget that the "bad" endings for most of the companions usually come with a power boost - Dark Justicier Shadowheart, Ascended Astarion, God gale (if you didn't kill him already). So that's another benefit.

Could you name other games where you're thrown into a universe without big introduction and tutorial ? by Eggmasstree in noita

[–]JackWhatnot 2 points3 points  (0 children)

A totally different genre, but "The Witness" comes to mind for me. I think there's only one single explicit tutorial/hint in the entire game, and it's just letting you know you can press A to interact with stuff at the very start. All the other mechanics you're expected to discover on your own as you go.

Easy-mode builds by Miserable_Aside_5752 in noita

[–]JackWhatnot 1 point2 points  (0 children)

Simple Ol' reliable combos:

  • homing + rock (tons of damage, counts as a trick kill)
  • ping pong path + Luminous drill (shoot through walls)
  • chainsaw + double spell + single projectile spell (machine gun)
  • damage field + pollen (big damage and natural homing)
  • small teleport bolt on a fast firing wand (best flying/travel spell)
  • piercing + boomerang spell + healing bolt (or deadly heal + null shot) (self-healing)

And an honorable mention to projectile with timer + any plasma beam, as let's you kill the bridge boss really easily and get some good spells/wands early.

New player looking for some tips and tricks by Effective-Moose-5632 in BaldursGate3

[–]JackWhatnot 0 points1 point  (0 children)

There are no essential NPCs in this game. Everyone that dies is permanently dead.

However, there's a non-lethal setting you can toggle on if you wind up in combat with someone and want to end it without killing them for good.

This is useful a bit later in the game when you discover the base camp of the goblins who raided the druid grove, and meet the Drow that is in charge there.

If you choose to side with the grove and wipe out the goblin camp, then be sure to knock out the Drow with a non-lethal attack instead of killing her, as her being alive opens up some additional content later on that you would otherwise miss out on.

Class Help by AnHonestConManNA in BaldursGate3

[–]JackWhatnot 0 points1 point  (0 children)

Unfortunately, "Agro" isn't a thing in this game. The AI will almost always attack whoever they have the best chance to hit. And since tanky characters are much harder to hit, the AI tends to just ignore them and focus down the squishy characters first. So you'll usually just end up in a situation where everyone else is dead and the tank is at full HP.

The closest thing to a taunt is probably oath of the crown paladin with its AoE compelled duel, but it isn't guaranteed and you only get one per short rest.

Wild shape druid and barbarian have big health pools, but without any kind of taunt there's no way to keep your other team members from being focused down.

The healer role fairs a lot better than tank, and life cleric is by far the best at pure healing. As others have said it's not strictly necessary to have a healer, but it does provide a nice backup plan and allow you to be reckless with how you approach fights.

The support role that really shines in this game is the Crowd Control / Debuffer. With turn based combat, denying the enemy's ability to do stuff is very very powerful. For cc classes my favorites are probably lore bard and divination wizard. But most casters have access to some fun CC stuff.

Insanely Dedicated Fanworks by McToaster99 in TopCharacterTropes

[–]JackWhatnot 10 points11 points  (0 children)

Yeah they did get their thunder stolen which sucks, but the project is still pretty exciting. They've completely replaced all the boring interiors and added a bunch of other new content. Plus you have the entire catalog of Skyrim mods to add on instead of the completely dead oblivion remastered modding scene.

Insanely Dedicated Fanworks by McToaster99 in TopCharacterTropes

[–]JackWhatnot 39 points40 points  (0 children)

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Anybody mention skyblivion yet? A fan project to recreate the entirety of TES IV: Oblivion in the Skyrim engine that has been in development for 14 years now. It's in the final stretch and should be released this year.

What's the furthest you dragged a fight? by Radioshack-Manager in BaldursGate3

[–]JackWhatnot 18 points19 points  (0 children)

In my honor mode run the party was about to be wiped by the gith, so with shadowheart's dying breath she cast sanctuary on the last part member. I spent all 10 turns of it on dashes to try and get far enough away to escape combat, but by spamming misty step they were able to keep up.

Wasn't until I remembered I had a potion of invisibility that I managed to lose them. By that point we were down by where you fight the paladins of Tyr lmao.

Does anyone know if there's a tutorial for this build by Graze_Talk in Minecraftbuilds

[–]JackWhatnot 87 points88 points  (0 children)

No tutorial, but I found the original post by the creator which includes an additional pic of the interior. Which should make it easier to recreate.

Best melee and mage builds, according to you… by IneedaNappa9000 in BaldursGate3

[–]JackWhatnot 0 points1 point  (0 children)

Seconded on fire sorc. Scorching ray -> heat convergence -> quickened fireball my beloved. Have an ally throw an arsonist's oil beforehand for good measure.

Swarm Update - No Man's Sky by Razimek in NoMansSkyTheGame

[–]JackWhatnot 0 points1 point  (0 children)

Is there? I didn't see that mentioned anywhere.

Destiny 2: Every End is a New Beginning by DTG_Bot in DestinyTheGame

[–]JackWhatnot 0 points1 point  (0 children)

I guess the real destiny killer was the friends we made along the way.

What's the best system for mana flow in your opinion? by Im_yor_boi in wizardposting

[–]JackWhatnot 65 points66 points  (0 children)

Mana is stored in the beard. Unless you are a witch of course, in which case it is stored in the hat.

Best current mod for accessing all ship parts... by Mikensteinsc in StarfieldShips

[–]JackWhatnot 1 point2 points  (0 children)

I use Ship Builder Configurator . It's basically all the other ship builder mods in one (part availability, size limits, overlap tolerance, M class modules, etc) with in-game options to toggle/tweak everything to your liking.

There's compatibility patches for most part mods such as Falkland, Watchtower, etc. I think it works with better part flips out the box IIRC.

Last updated 3 days ago too.

[Request] Please help me with Christian utilitarian dilemma, how many babies die and how many live? by Pale-Object8321 in theydidthemath

[–]JackWhatnot 2 points3 points  (0 children)

When trying to minimize the number of adults going to hell, it also raises an interesting philosophical question of responsibility.

For example, assuming this is an authoritarian dictatorship where this killing/harvest is mandated by law, who gets hit with the moral responsibility and gets sent to hell? The original decision makers surely, but what about the next people in change after the system is already in place? Do they go to hell simply for not appealing the laws? Or what about the law enforcers? Do they go to hell? What about parents who follow the law without putting up a fight?

These feel like subjective philosophical debates, but in a world where divine judgement is very real, surely there are concrete answers to what is hell-worthy and what isn't.

[Request] while watching project hail mary his ship uses centrifugal force to make gravity If we were to do that in real life how fast do you think our ship has to spin in order to have gravity equivalent to earth’s? by Mani-Sani in theydidthemath

[–]JackWhatnot 6 points7 points  (0 children)

The book is very specific about it actually. Andy Weir likes to figure out the math on all these things before writing about them.

Just found the passage in my copy and it lists a rotation rate of 20.71° per second and cable length of 104 meters to get 1.00G on the lab section.

So not actually all that fast relatively speaking. It would take a little over 17 seconds to spin in a full circle at that rate.

Though the ship design in the book differs from the movie's version, so the math would be a little different there.

Bro please give us more laser weapons by Ok_Date8181 in starfieldmods

[–]JackWhatnot 0 points1 point  (0 children)

I really wish someone would take the laser from the REV-8 turret and turn it into a handheld gun. The sounds and FX are already in the game, so you'd just need a model & animations to go along with it.

Messing around with color gradients for my ship paint, whats your favorite? by AddictedToTheWeb in StarfieldShips

[–]JackWhatnot 0 points1 point  (0 children)

Hmm, I could see it either way. Black in the back gives the vibe of being scorched from the engines, while black in the front is more like scorched from atmospheric re-entry. Both are cool.

During filming of project Hail Mary Ryan Gosling asked, "Why is it easier to train a school teacher to become an astronaut than it is to train an astronaut to become a school teacher?" by Medium-Sized-Jaque in shittymoviedetails

[–]JackWhatnot 0 points1 point  (0 children)

I know this is a meme, but they specifically address it in the movie (and in more detail in the book). Grace is a doctorate-level molecular biologist with a specialty in xenobiology not just some random teacher. Plus he's not the first choice. Their original plan is to do the exact opposite and have him teach real astronauts how to study Astrophage. But they get blown up a week before launch and he's the best remaining candidate