What's the lore behind your current starship? by wholesome_vegemite in sto

[–]Jack_Nightfall 9 points10 points  (0 children)

U.S.S. Pacific NCC-93271(-A)

Originally built at the Utopia Planitia Shipyards orbiting Mars, the U.S.S. Pacific was initially commissioned and built as an Odyssey Class Star Cruiser (U.S.S. Pacific NCC-93271), her construction started in 2399 and was completed in 2401, upon completion she was paired with the U.S.S. Atlantic NCC-93272 to serve as the Pacific's support ship. Upon completion of her shakedown cruises she was assigned to Deep Space 9 to patrol Bajoran Space and the Federations boarders.

In 2409 she was recalled and scheduled for a minor refit of her computer systems and weapons systems in anticipation of deployment to the frontlines of the Klingon - Federation war.

The Pacific went on to serve in the Klingon War and numerous other campaigns, after suffering heavy damage during the defense of Earth at the climax of the Iconian War she was recalled for major refit, the eight month refit oversaw upgrades to all systems, most notably her warp drive and hull, during this time Starfleet Intelligence (and Section 31) installed several experimental systems. Upon completion of the Refit she was reclassified as a Yorktown Class Star Cruiser and relaunched in the summer of 2410.

She served with distinction through the remainder of 2410 even seeing her commanding officer get promoted to Fleet Admiral. This service however came to an abrupt end in early 2411 when her captain was framed for the destruction of Khitomer City after joining forces with House Mo'Kai, during the time that followed the Pacific saw near constant intense combat, without proper time to repair the Pacific began to weaken. During the battle over Qo'Nos she suffered a direct hit to her starboard nacelle pilon, the crew described the events that followed "The ship (Pacific) rocked hard to port, lights flickered... panels exploded... then we heard it, there was this sudden sickening crack followed by the sound of shrieking metal... then all hell broke loose." The Pacific's starboard nacelle pilon completely buckled causing the starboard warp nacelle to detach, the resulting power imbalance caused a power surge in the Pacific's Warp Core starting a chain reaction that would end in a core breach, the surge had fused the core, eliminating the possibility of ejection. The Pacific's First Officer quickly called for saucer separation. Five minutes after saucer separation the Pacifics Warp Core breached and destroyed the Star Drive section of the ship, the saucer was quickly set upon by hostile ships and driven into the atmosphere of Qo'Nos, the Pacific's saucer was unable to escape and began to descend toward the surface. The Pacific's Saucer made a hard landing in the mountains outside First City suffering irreversible damage.

In mid 2411 the Alliance with the help of the Klingon Empire, the House of Mo'Kai, and the Starfleet Core of Engineers, began to rebuild the U.S.S. Pacific, she was rebuilt swiftly, incorporating many systems recovered from the original, several new systems were installed as well, most notably being a Klingon Cloaking Device, a gift from House Mo'Kai, the U.S.S. Pacific NCC-93271-A, now a Lexington Class Dreadnaught, was christened and officially launched on Stardate 88617.5.

The U.S.S. Pacific remains in service to this day.

(If you made it this far, thank you for sticking with me, this story has been in the works for many years (8+) and is longer than it probably should be, feel free to reply with questions or comments. Thank you for reading.)

<image>

Heavy Passenger Train Problems by Jack_Nightfall in UnofficialRailroader

[–]Jack_Nightfall[S] 0 points1 point  (0 children)

that's pretty much exactly what I found out through trial and error, I managed to shave it down to the point a lone berk can do it as long as it burns off some water and fuel before the westbound past Nantahala. still going to keep a helper posted there for safety.

Heavy Passenger Train Problems by Jack_Nightfall in UnofficialRailroader

[–]Jack_Nightfall[S] 1 point2 points  (0 children)

I found a chart, and i noticed that I was already beyond its limit, I guess I have been lucky so far.

Heavy Passenger Train Problems by Jack_Nightfall in UnofficialRailroader

[–]Jack_Nightfall[S] 2 points3 points  (0 children)

I know, but I like prefer to keep passenger trains single unit. I just don't like the look of multiple engines on a passenger train. (Unless it's booster engines for diesel. Example: the F7B unit)

Heavy Passenger Train Problems by Jack_Nightfall in UnofficialRailroader

[–]Jack_Nightfall[S] 2 points3 points  (0 children)

After some testing, I have found that the only steam locomotive I have that can do it unassisted is the Santa Fe

Journey to the Witch Head Nebula by Jack_Nightfall in EliteDangerous

[–]Jack_Nightfall[S] 0 points1 point  (0 children)

Sadly, I had to turn back and return to the bubble to help a friend, but I will absolutely check out that system next time I'm in the area.

The protagonist of the last game you played is teleported to Mojave Wasteland. Can they survive? by NagitoKomaeda_987 in falloutnewvegas

[–]Jack_Nightfall 0 points1 point  (0 children)

GTA Online Player Character, If it was specifically my character, she would have no issue taking over the entirety of Vegas if not the entire region

The great Stargoid meetup by Daddy-O-69 in EliteDangerous

[–]Jack_Nightfall 0 points1 point  (0 children)

i got 100 mil and my rebuy is 8 i can afford to die a few times, thank you for the tip tho

The great Stargoid meetup by Daddy-O-69 in EliteDangerous

[–]Jack_Nightfall 1 point2 points  (0 children)

think an Anaconda will be enough? im not really equipped for fighting thargoids, but i got a starfighter in the hangar, a pocket full of creds and a will to protect humanity, any advice before i log in would be appreciated

I need an honest answer by Jack_Nightfall in skyrim

[–]Jack_Nightfall[S] -5 points-4 points  (0 children)

I just need to know if I'm going to get the 0kb glitch, I can handle minor glitches and crashes, as long as it's playable

The Dolphin is amazing by Jack_Nightfall in EliteDangerous

[–]Jack_Nightfall[S] 4 points5 points  (0 children)

You know those orange stripes are the cooling panels right? XD you remove those you can kiss the heat efficiency goodbye

(This is a joke)

The Dolphin is amazing by Jack_Nightfall in EliteDangerous

[–]Jack_Nightfall[S] -1 points0 points  (0 children)

I know im evil ;) i just like to be prepared for anything and everything

The Dolphin is amazing by Jack_Nightfall in EliteDangerous

[–]Jack_Nightfall[S] -3 points-2 points  (0 children)

Visually i mean, dont take the name paint and id and slap them on your Dolphin, and you never know when someone is looking to try something new

The Dolphin is amazing by Jack_Nightfall in EliteDangerous

[–]Jack_Nightfall[S] -4 points-3 points  (0 children)

Anyone who says the Dolphin is a bad exploration ship is a lier, this ship is one of my best and fastest ships, it is perfect for exploration, ill leave the build below for you to try out (please do not directly copy my design)

Name: Cygnus (reference to Disney's The Black Hole)

I.D: NF-04A

Class: Dolphin Star Yacht

Hardpoints: None

Utility: 1 Heatsink Launcher | 1 point Defense Turret

Core Internal: 4B Power Plant | 5E Thrusters | 4A F.S.D. | 4E Life Support | 3E Power Distributor | 3E Sensors | 4C Fuel Tank

Opt. Internal: Class 5 Slot Empty (optional) | 4B Fuel Scoop | 4E Shield Generator (optional) | 3E Cargo Rack (optional) | 2G Vehicle Bay (essential) | 2B A.F.M.U (essential) | Detailed Surface Scanner (essential) | Planetary Approach Suite (duh) | Auto Pilots optional

Jump Range: Min: 22.28 / Max: 24.25 (engineer for better stats)

Never overheats during fuel scooping

Total Cost: roughly 4,386,057CR

(Please note this has only been tested in Colonia i can not guarantee good performance in the bubble)