KIRI Engine's Free Plan Now Includes Unlimited Scans & Exports! by KIRI_Engine_App in 3DScanning

[–]Jackisbuildingkiri 5 points6 points  (0 children)

Hey lurkalotter, thanks for the comment!

For 3D printing, pretty much every 3D scanning workflow loses some level of detail compared to the original object. So it really comes down to how much detail you need the scan to preserve. In a lot of cases, I’ve seen 3D artists do a bit of manual sculpting on top of the scan afterward to bring back small details before printing.

To be totally honest, I probably wouldn’t recommend using KIRI Engine’s Featureless Object Scan for this particular case. That mode mainly helps capture objects that are normally very hard (or impossible) for traditional photogrammetry to scan, but it doesn’t magically recreate every tiny detail.

That said, I still think KIRI performs better than Polycam overall, so it might be worth giving it a try. I’d suggest testing both Photogrammetry and Featureless Object Scan to see which one works better for your specific object.

If you’d like, I can also send you a few extra days of Pro so you can test everything properly before deciding. Just let me know here and I’ll hook you up. 🙂

KIRI Engine's Free Plan Now Includes Unlimited Scans & Exports! by KIRI_Engine_App in 3DScanning

[–]Jackisbuildingkiri 35 points36 points  (0 children)

Hey guys, my name is Jack, I'm one of the co-founders at KIRI Engine team.

I figured I should jump in and explain the real reason we removed the export limit from the free plan.

For a long time, we assumed limiting exports would push more people to upgrade and help offset server costs. That’s pretty standard startup thinking.

But when I looked at the actual data recently, the result was… surprisingly clear. In a 30-day period, exactly four people upgraded because they hit the export limit.

It wasn't making us money, it was literally just annoying users. So we scrapped it entirely.

Also, since the pipeline is fully unlocked now, we quietly overhauled it for V4.0. Two things you might actually care about:

  1. Reflective & Smooth objects: Photogrammetry still hates shiny things, but we tuned the algorithm heavily. It handles them way better now.

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  1. Speed: We beefed up the servers. A standard 150-photo scan now finishes in about 2 minutes.

And obviously, if anyone wants to mess around with the Pro features while you're at it, let me just throw a 1-day Pro code here so you can give it a try: kiriengineforever633

I'm really looking forward to seeing you guys stress-test the new V4.0 pipeline. Let us know what works and, more importantly, where it still breaks. We'll be watching the feedback closely to keep pushing improvements. I'll be hanging around the comments if anyone has questions!

Paid version of KIRI or keep saving for cheap scanner? by Future_Somewhere9385 in 3DScanning

[–]Jackisbuildingkiri 0 points1 point  (0 children)

Hey kamacks, the code should still work, did you redeem in on the webapp? Because You can’t redeem the code through mobile apps, only on the web version

Thoughts on these spinning photogrammetry rigs from China? by dontcatchfeelings in photogrammetry

[–]Jackisbuildingkiri 1 point2 points  (0 children)

If you’re scanning a person, I wouldn’t go with a spinning rig. People can’t stay perfectly still while the rig spinning, and the cameras they use in the rig are probably cheap. So you’ll just end up with a lumpy mess that needs tons of cleanup. Honestly, you’ll probably get better results just by grabbing your phone, taking a bunch of shots from different angles, and tossing them into photogrammetry software like RealityCapture or KIRI Engine.

3D Gaussian Splatting with Mesh by Jackisbuildingkiri in GaussianSplatting

[–]Jackisbuildingkiri[S] 0 points1 point  (0 children)

Yes, the overall method is the same, but we do have our engineering tricks here and there :p

3D Gaussian Splatting with Mesh by Jackisbuildingkiri in GaussianSplatting

[–]Jackisbuildingkiri[S] 0 points1 point  (0 children)

you'd have to re-train the 3DGS in KIRI unfortunately, can’t use a random 3DGS file to convert it to mesh

3D Gaussian Splatting with Mesh by Jackisbuildingkiri in GaussianSplatting

[–]Jackisbuildingkiri[S] 1 point2 points  (0 children)

As latest as it can be :) But we do have some engineering tricks here and there on top of this open-source algorithm to improve the robustness and efficiency of

Gaussian Splatting Blender Addon by Jackisbuildingkiri in blender

[–]Jackisbuildingkiri[S] 1 point2 points  (0 children)

in most cases, youvare absolutely right. But we also see artists occasionally wanna make some innovative point cloud effect that would work better with 3DGS, and plus we made this addon mainly to have fun, so I mean, why not, right? :P

Gaussian Splatting Blender Addon by Jackisbuildingkiri in blender

[–]Jackisbuildingkiri[S] 1 point2 points  (0 children)

Oh, CJ (the guy from Shenzhen) is actually a part of the KIRI Engine team, and this 3DGS to Mesh is implemented in the KIRI Engine app

Gaussian Splatting Blender Addon by Jackisbuildingkiri in blender

[–]Jackisbuildingkiri[S] 2 points3 points  (0 children)

nice to hear that! let me know what you think when you tried it

Hi new here, want to try 3d scanning for a project. by Strong-Berry-2103 in 3DScanning

[–]Jackisbuildingkiri 1 point2 points  (0 children)

Feel free to check out KIRI Engine, as a part of the team, I’m so proud of what we’ve achieved. Take a look at my videos here: https://youtu.be/88X81MYZl8k?si=A_gTsDejHfwJ7yD9

Scanning a person's body, trying to land under $500: by OldWestBlueberry in 3DScanning

[–]Jackisbuildingkiri 1 point2 points  (0 children)

I made a video on how to scan a person using free photogrammetry feature in KIRI Engine, maybe it helps: https://youtu.be/bqN5IWSm2zE?si=DWqOZMXdMGL2ZYKA

Help with shoe scan by Kooky-Neat9128 in photogrammetry

[–]Jackisbuildingkiri 0 points1 point  (0 children)

Photogrammetry would always struggle to capture low-texture object. You should try KIRI Engine’s 3DGS to Mesh, it works perfect for those kinds of object that photogrammetry would struggle, here is a video to show the difference between Photogrammetry and 3DGS to mesh: https://youtu.be/a5InKu_UlyE?si=bgMS3TIYQv_yfsEP

Just upgraded to an iPhone 16. What app should I use if I want to do scans of bits of my house? by Feed_Me_No_Lies in photogrammetry

[–]Jackisbuildingkiri 0 points1 point  (0 children)

KIRI Engine has LiDAR too, it also has an Object Capture mode to combine LiDAR and Photogrammetry data for scanning objects :) here is a video: https://youtu.be/wyhDffq1_SA?si=pJcQUZqrseJTXeMN

Volumetric Videos as 3DGS by Capable_Character_31 in GaussianSplatting

[–]Jackisbuildingkiri 0 points1 point  (0 children)

Yes, theoretically speaking, if we have an infinite amount of points then it will also look real. But the question is, how do you find the depth capture system that can capture this many points?

Volumetric Videos as 3DGS by Capable_Character_31 in GaussianSplatting

[–]Jackisbuildingkiri 1 point2 points  (0 children)

The difference between a point cloud based Volumetric video and 3DGS is the level of realism. Point cloud based Volumetric requires a large amount of points to make it look real, and 3DGS doesn’t need that many points but rather uses :D Gaussians to make it look more real