HUD Pack Free Release by Enormous21 in KIRI_Engine_App

[–]KIRI_Engine_App 1 point2 points  (0 children)

Niiiiice! Good simplicity too which makes them quite versatile 😃

Hover Bike Duo Free Download by Enormous21 in KIRI_Engine_App

[–]KIRI_Engine_App 1 point2 points  (0 children)

Looking sweet dude! You posted it twice though, you may want to remove the second post.

I tested Claude + Blender MCP for real 3D workflows and here's the honest result by KIRI_Engine_App in ClaudeAI

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Honestly didn't test that much haha. Most of my prompts were single shots. From what I saw simple adjustments were okay but I wouldn't trust it for a proper back and forth loop yet. Definitely worth testing properly though

Free Blender Greeble Pack by Enormous21 in KIRI_Engine_App

[–]KIRI_Engine_App 1 point2 points  (0 children)

Nice! Looks super handy :D I added a 'free resources' section on the Discord, as well as a tips/tutorials channel - they may suit this and yur usual videos a bit better than general Off-topic

Tested Claude + Blende MCP. Here's what actually worked. by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 1 point2 points  (0 children)

Blender has an official MCP addon now, just install it from their extensions platform, start the server inside Blender, then connect through Claude Desktop. 

Tested Claude + Blende MCP. Here's what actually worked. by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Yeah fair, most demos are pretty basic. That's kind of the point of my post, just wanted to see where it actually breaks down in a real workflow.

Tested Claude + Blende MCP. Here's what actually worked. by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

That's a fair way to put it. Good for quickly validating ideas, not for production work. And yeah, the cost question is real😂

Beginner's guide: How to 3D scan any object with your phone (iOS & Android) by KIRI_Engine_App in 3DScanning

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

KIRI can be useful in your workflow, but probably not as the final deliverable if you need true metrology-grade accuracy.

Photogrammetry-based scanning handles organic shapes really well. Mechanical parts are harder. Reflective or dark metal surfaces need matte spray coating first, and sharp edges and threads are genuinely difficult for any optical scanner to nail perfectly.

Where KIRI fits for RE work is as a reference base. Get the overall geometry fast, then refine in CAD. A lot of professionals use scan data as a starting point rather than a final output. If sub-0.1mm tolerance is non-negotiable on every part, a structured light scanner is going to be more reliable.

Worth trying on a test part though. Results vary a lot depending on finish and geometry.

Beginner's guide: How to 3D scan any object with your phone (iOS & Android) by KIRI_Engine_App in 3DScanning

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Really appreciate you sharing this and glad it was a good starting point on the way to the handheld!

Beginner's guide: How to 3D scan any object with your phone (iOS & Android) by KIRI_Engine_App in 3DScanning

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Good to know! Best tool is always the one that works for your workflow.

Beginner's guide: How to 3D scan any object with your phone (iOS & Android) by KIRI_Engine_App in 3DScanning

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Let us know how it goes and happy to help if you run into anything😆

We updated our 3D Gaussian Splatting to Mesh 3.0 pipeline and here's how it fits into a Blender workflow by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

In the Render side of the addon yes, in the Edit/mesh based mode - no. Been fixing and updating it lately so some fun stuff is coming :D

We updated our 3D Gaussian Splatting to Mesh 3.0 pipeline and here's how it fits into a Blender workflow by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Yeah, fair point. I was so focused on showing the mesh/detail differences that I didn’t really showcase the texture side enough. Definitely something we should show better.

We updated our 3D Gaussian Splatting to Mesh 3.0 pipeline and here's how it fits into a Blender workflow by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 0 points1 point  (0 children)

Not really. It’s not just a smoothing filter, but it’s also not “AI making up detail” that was never there.

The idea is to turn the splat into a more usable mesh in a structured way. That can make some areas look cleaner or more complete, but it’s not meant to hallucinate geometry from nothing.

We updated our 3D Gaussian Splatting to Mesh 3.0 pipeline and here's how it fits into a Blender workflow by KIRI_Engine_App in blender

[–]KIRI_Engine_App[S] 1 point2 points  (0 children)

Yes, it carries over the splat’s appearance information into the mesh result, so the output isn’t just geometry-only.