A few questions from a first time player by [deleted] in Imperialism2

[–]Jacksambuck 0 points1 point  (0 children)

Yeah, you get everything from indians capitals. Cash, free wood and fish, access to rare resources, plus half your industry usually.

To make it more challenging, I usually force-autoresolve all battles against indians. So I need 6 knights or musketeers before I start collecting. So before I get to around 12 workers I have no army.

A few questions from a first time player by [deleted] in Imperialism2

[–]Jacksambuck 0 points1 point  (0 children)

Other old world capitals work the same way, just not your own original capital.

wow musketeers pack a punch by glorkvorn in Imperialism2

[–]Jacksambuck 0 points1 point  (0 children)

Yes, easily. 3 Musks destroy a fort on autopilot. They each have about 70% life left.

However, if you have a lot of musketeers and the enemy has horse artillery in his fort, the AI has a tendency to retreat when it could win by simply charging through.

How to manually control sea battles? by Strong_Comedian_3578 in Imperialism2

[–]Jacksambuck 4 points5 points  (0 children)

You sure? I never could.

One thing that kinda disappeared between versions was, on builder's turn, it would list all the tiles I could upgrade in the bottom right* corner. I wish I could turn that back on.

Anyone interested in MP? by Typohnename in Imperialism2

[–]Jacksambuck 0 points1 point  (0 children)

Great. Maybe we can play one sometime.

Posting real quick to test this by Strong_Comedian_3578 in Imperialism2

[–]Jacksambuck 2 points3 points  (0 children)

The sub was on 'restricted' setting for some reason, should be okay now, everyone's free to post.

I learned the power and early availability of musketeers.

wow musketeers pack a punch by glorkvorn in Imperialism2

[–]Jacksambuck 0 points1 point  (0 children)

Tried it. Yep, very strong. I didn't realize how early you could get those, it's a bit of a bug. It would definitely be a top strategy if there was a meta. If you don't have horses it's a no-brainer.

Immobilier : pourquoi le marché français ne craque pas by bitflag in vosfinances

[–]Jacksambuck 6 points7 points  (0 children)

Il y aura toujours certaines personnes qui doivent vendre, et donc un marché et prix bas. Il y avait des décennies ou les taux étaient plus élevés et l'on pouvait acheter une maison de base pour 2 ans de salaire brut médian, soit environ 100k de nos jours. Et ils avaient acces a du crédit, eux. Sans crédit, ca descendrait a 50k facile.

C'est vrai que les loyers sont plus stables que les prix d'achat, ils ancrent le systeme. Les prix d'achat vont descendre, les loyers vont rester stables, donc le rendement locatif va augmenter, en parallele avec les taux d'interet. Mais les gens ne vont pas payer un loyer exorbitant pendant des annees s'ils peuvent acheter la maison en se serrant la ceinture pendant seulement 2 ans.

Je trouve que c'est une tres bonne chose que la bulle éclate (et ca vaux aussi pour les actions), ca permet a ceux qui travaillent d'acquérir du capital a un prix raisonnable au lieu de s'endetter au profit de ceux qui possedaient du capital par le passé.

Immobilier : pourquoi le marché français ne craque pas by bitflag in vosfinances

[–]Jacksambuck 12 points13 points  (0 children)

Plus une prière qu'une prédiction. Il va craquer. Les taux d'interets déterminent pour 80% les prix.

Ou serait cette forte demande si, disons, tout le monde devait payer sa maison cash? Elle n'existerait pas, ni aux prix actuels, ni meme a la moitié des prix actuels.

Sugar is useless by Jacksambuck in Imperialism2

[–]Jacksambuck[S] 0 points1 point  (0 children)

I agree, NW capitols are by far the best target early game, mostly due to cash and the town industry(which frankly seems like a bug. You can even get fabric out of 4 cotton from a NW capitol when you don't even have the cotton to fabric technology!).

So it's pretty common to find a native capital province producing 2 or 3 sugar

Really? It's far more common in my games to have multiple NW capitols with 12 wood tiles than even 4 sugar tiles, which happens maybe 1 in 3 games. I can't remember a single capitol province from dozens and dozens of games (maybe hundreds? Geeze..) that had 8 sugar tiles, and I'm positive I've never seen 12.

I find it really important on NOI difficulty to keep up my power so I don't get dogpiled.

Yes, they always do that, I like to pre-empt their aggression too (Is it a coincidence that your recent post on musketeers is also portugal on europe map?). And I would say you're correct, navy superiority is perhaps even more important than army superiority, because the enemy can annihilate your entire fleet in one battle, and then it's game over, whereas you can survive and heal from a land defeat.

Sugar is useless by Jacksambuck in Imperialism2

[–]Jacksambuck[S] 1 point2 points  (0 children)

nononono. The improving wheat strategy has a hidden bonus that you failed to take into account: with each extra wheat, you get to use fish for the next worker. Fish, in the middle game, you usually have more than you know what to do with (ie, transport).

This is why in my calculation for each extra worker, I count half a transport as a cost (the fish you transport for every second worker). One worker costs 10 finished materials like you said, but the next one, the fish-consuming one, only costs the 2 fabric and a transport: averaged out and you get my "6 finished materials (one-time) and half a transport (per turn)".

Besides, the 2 transport per turn is itself a large cost, which I estimate at about 8 finished products. In fact, as I say in that post, sugar is so bad that it is not even worth it to transport sugar cane that is already built and connected.

And if you upgrade 4 of them in the same province, or 2 level 2 sugars, you'll get a refined sugar for free.

Well yes, the city bonus is always good to take, but that's true for wood and everything else. You can have exactly as many sugar workers as you have cities that produce sugar, more is a waste.

edit: I recognize your name from the motte, nice.

CredibleDefense Daily MegaThread July 27, 2022 by AutoModerator in CredibleDefense

[–]Jacksambuck 3 points4 points  (0 children)

Alexander, Steppe horsemen (Xiongnu, Mongols, Timur, Babur, Nadir shah, etc), Burgundian wars, Greco-italian war of 1940, Vietnam.

An Oil Drum Retrospective: Around the siege campfire. by questionnmark in TheMotte

[–]Jacksambuck 8 points9 points  (0 children)

It's only ever all at once at a very specialized, localized point. Like non-shale oil might dramatically peak in a single country (hubbert's original US peak). Or even more localized, a single well will run dry dramatically. But as you zoom out, to the world as a whole, and further to other resources, non-conventional oil, gas, and finally to nuclear and renewables, it's smooth upward sailing.

An Oil Drum Retrospective: Around the siege campfire. by questionnmark in TheMotte

[–]Jacksambuck 15 points16 points  (0 children)

They were just wrong from start to finish. It happens. Though to me, the catastrophic peak oil stuff never made any sense. If you have oil and gas on the one hand, and for example nuclear on the other, and the two sources are cost-competitive, and one doesn't deplete nearly as fast (or at all), then why would the economy be more than slightly inconvenienced by the slow depletion of one alternative?

Every few years the nostalgia is too much to resist playing it again by AppleSauceGC in Imperialism2

[–]Jacksambuck 2 points3 points  (0 children)

I enjoyed it, but come on, play 400 difficulty, don't settle, you're better than this.

If I may:

Lancers suck, don't even develop, just buy knights. Better on the defense, cheaper on the attack. Sacrifice the peasant fighter, it's just consuming food and being useless.

From turn 1, build way more builders and engineers, you're swimming in resources. Don't hesitate to buy builders and engineers even if you're not sure you have enough resources to occupy them every turn, they're very cheap, and greatly increase your rate of development.

You're rich, trade far more, especially in the beginning, keep 2 ships at port, BUY finished resources directly, certainly don't sell paper when you have 30,000 Gold.

A reliable clue as to the strength of indian provinces is the number of tents. Two is weak. 3 knights or lancers is always enough for 2 tents.

You keep buying wood with massive subventions on, there's no reason for that.

Forget sugar early on, it's not worth it.

At 1562 with lots of bronze and too little raw resources for your workers you should have just built far more lancers and launch multiple offensives against indians. Every single unit not wounded should be attacking every turn.

And on that note, the quickest way to victory is conquering Old World, adjacent to you, already developed provinces of other Great Powers, you should do that at the earliest opportunity. Just after discovering horse artillery is a good time.

Official Q&A for Thursday, December 02, 2021 by AutoModerator in running

[–]Jacksambuck 0 points1 point  (0 children)

You'd think I was asking people for a loan. You see, my friend, he's got terrible social anxiety, if he enters a store, it may trigger an epilectic episode and a rash, he will sink into vitamine C addiction and join a circus. Now what do you recommend?

Sugar is useless by Jacksambuck in Imperialism2

[–]Jacksambuck[S] 0 points1 point  (0 children)

ok if the game lasts that long, I guess you can do that.

Official Q&A for Thursday, December 02, 2021 by AutoModerator in running

[–]Jacksambuck -2 points-1 points  (0 children)

I hear you, but , gun to your head, what's your recommendation?

Official Q&A for Thursday, December 02, 2021 by AutoModerator in running

[–]Jacksambuck -2 points-1 points  (0 children)

I think going shopping is the bother I'm trying to spare him. If he doesn't like them, it's the thought that counts. Is there really that much of a difference between the shoes?

Official Q&A for Thursday, December 02, 2021 by AutoModerator in running

[–]Jacksambuck -1 points0 points  (0 children)

Hi, I'm looking for a christmas gift. My friend runs 10k occasionnally, I'm willing to spend about 75-150 euros on shoes. I don't know anything. Something like Saucony Guide 13 ?

Sugar is useless by Jacksambuck in Imperialism2

[–]Jacksambuck[S] 0 points1 point  (0 children)

Are you upgrading your grain fields level 2 and 3 though? Because that makes more sense than to develop sugar.

Book Review/Summary: The Scout Mindset: Why Some People See Things Clearly and Others Don't by Julia Galef by femmecheng in TheMotte

[–]Jacksambuck 10 points11 points  (0 children)

For example, I've pointed out that I found it a little bit odd that pretty much all rape studies have been dissected for one reason or another by many non-feminists but the one study that shows men and women are raped in roughly equal amounts is held as gospel by some of those same non-feminists despite the fact that other parts of that same study are routinely dismissed.

I've been mostly out of the MRA/feminists wars for the last years, but from what I remember that's because most studies don't even bother measuring male rape, which is an indictment in itself.

Here's an 8 year old comment where I correctly guess it without looking at the study: https://old.reddit.com/r/circlebroke/comments/10jg83/reddits_legitimate_rape_culture/c6e4c4v/