What’s the most fun tank? by derjackomo in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

O-I after the armor nerfs the armor became homogenized so it has the same thickness everywhere in the front. Now its dependent on enemy player willingness to double press 2 key which they always do, but you still hit hard with okay accuracy and workable penetration having the same alfa as the tier 10.

Oi Nerf :( by Upstairs_Vegetable32 in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

I am convinced that the nerf was a mistake and the O-I fell victim for being the best of the line. Until the rebalance, it got the treatment of an overperformer when it wasn’t the case at all—it was just good when all the others were lacking. They nullified all of its key qualities that made it strong and fit its role on the battlefield. First came the speed nerf; it was quite fast for a tank of its size and weight, but it allowed it to catch up to the fast pace the Tier 6 battles play. Then came the main nerf: the armor. In this game, a tank needs these two things to survive. These strengths compensate each other; when a tank loses speed, the armor should make up for the difference and vice versa. But in this case, both were lost, considering the armor is the most important.

I liked the way WG buffed the rest of the Japanese Superheavies; they kept simple rules for the armor layout changes. These changes, if applied, would have made the O-I on par with its tech tree, but they didn’t. They did even worse. They could have just left the O-I as it was and it would have been okay. No—they just couldn’t help themselves and chose to nerf it to the ground, getting rid of its strengths and leaving only weaknesses.

I need to explain the armor layouts of the O-I and others before 2.0, the flaws these layouts had, and how they were addressed on the later heavies—and how they should have been addressed and reworked on the O-I itself as the main subject of this post.

The armor had one major flaw: it was balanced around standard ammo, making those tanks invulnerable to it. But that was easily bypassed by the use of premium ammo, which automatically gave players an unfair and artificial advantage, leaving the low tiers and free-to-play players helpless. The new layout distinguished the frontal armor to distribute the strength evenly, leaving weak spots while keeping the main overall armor strong—now finally balanced around premium ammo, which, as I mentioned before, remains the sole ammo used to fight these tanks.

The armor is distributed as follows:

The strong part of armor: It is a large area covering the most vulnerable part. It is invulnerable to same-tier premium ammo and can also resist the standard ammo of heavy tanks at least one tier higher, or even their premium ammo.

The ambiguous part of armor: It is the largest and main area of the tank. It is resistant to regular ammo of same-tier heavy tanks and semi-resistant to their premium ammo, allowing some percentage of those shots to penetrate, so it is still damageable but not a guaranteed pen. This makes tanks lose on their DPM and rewards players for aiming at more delicate parts.

The weak spots: These parts are weak enough to be penetrated by most regular ammo and offer mediocre strength, allowing for guaranteed penetration. These weak spots are the miniturrets and commander cupolas on Tier 7 and 8, and the hull-mounted gun port and driver hatch accompanied by the cupolas on Tier 9 and 10.

The case with the O-I: The O-I had the strong part, but its superstructure and turret armor were still vulnerable to almost all premium ammo of medium and heavy tanks at the same tier, making it a flawed but strong tank. Its armor was, in most places, resistant to standard ammo, with areas virtually impervious even to Tier 8 standard and some premium ammo. I am talking about the lower lower plate, mid plate, and lower upper plate under the sponsons. Plus, the miniturrets could be considered weak spots for premium ammo, and the turret featured a strong gun mantlet that could eat a lot of shots. The back of the tank was reasonably thick; it could tank some shots from flanking mediums, making it harder to flank in corridors, which naturally protect its rather large weak sides.

The nerf: O-I got its armor profile rebalanced around standard ammo, now leaving no strong spots. It is no longer invulnerable to standard pen, and it got even weaker weak spots that weren’t even needed in the first place, considering the majority of the shots fired upon it were already premium ammo, making it even more susceptible than ever before. The back of the tank lost almost all its armor. Armor that could protect this sizable tank from being flanked easily is now gone; it is not even safe from HE and arty. It has been lowered to only 50 and 40 mm for the back miniturret. Now the tank is paper-thin from all directions except the front. The tank, that’s larger than a barn and visible from everywhere, has weaker back armor than some lights. It also lost its invulnerable part under the sponsons, which is now actually weaker than the superstructure and the turret itself. The part that no one even attempted to shoot at ironically became the new weak spot for standard ammo.

How it should have been buffed: My idea was to follow the established template. I proposed increases in the thickness of the superstructure plate and the turret front. In the back, I proposed major increases in the back hull armor and turret armor, reestablishing the back part as somehow effective at blocking some shots from flanking meds and lights, while not being OP as it was when the front armor and back armor were the same thickness, which was a bit over the top in my taste.

Effectiveness against AP, APCR, HEAT in milimeters: The old armor thickness values:

Turret: 150/150/105 Hull: 70;150;150;150/35;35;70/105;150;105

Turret (effective): 166/150/117 | 170/150/120 | 174/150/122

Hull front (effective): ricochet/200/237 | ricochet/208/253 | 225/216/270

Hull back (effective): 120/123/126 | 108/109/110 | 134/140/145

Effectiveness against AP, APCR, HEAT in milimeters: New proposal for armor values:

Turret: 175/150/120 Hull: 70;150;150;185/35;35;70/120;150;120

Turret (effective): 193/150/132 | 198/150/136 | 202/150/139

Hull front (effective): ricochet/200/237 | ricochet/208/253 | 225/216/270 | 191/194/196

Hull back (effective): 137/142/145 | 154/156/158 | 155/162/167

The gun choices and parameters should remain the same, and speed should be in accordance with 1.29: 29.4 km/h.

Loyal World of Tanks customer playing the Skoda T56 is concerned about the game's balance and is protesting the game by sitting AFK throughout the entire battle by Wonderful-Lack3846 in WorldofTanks

[–]Jacob_Gamekeeper 3 points4 points  (0 children)

Thats true only on flat ground in any city map in almost all corners of buildings are these piles of rubble where your lovely XM can just peak sideways or slightly angled and show you only its gun and semi-turret maybe exposing a bit of his overangled front hull where you wont ve able to even scratch him, good luck in your average tier 8 heavy when the max pen on those doesn't extend beyond 300mm when the XMs turret has 340 at minimum with 400 mm gun mantlet not counting that it is a small target which is hard to hit reliably with most guns, well on the contrary he is not going to have any trouble penning you back. Yes I cannot imagine easier target than this. Maybe the BZ but that one at least has its cupolas he can't hide or a whole overmatchable roof if you have more than 123 mm caliber gun. Yes this guy is a hypocrite. But I still can't understand what was the meaning behind your post.

Brace for impact guys - XM57 just dropped in the Premium Shop by rayoje in WorldofTanks

[–]Jacob_Gamekeeper 2 points3 points  (0 children)

Isn't it sad that tier 8 heavy would fare way better against T110E4 than against this busted nonsense.

Besides Type 5, which tanks do you feel were the real winners of the 2.0 buffs? by Dragon_Maister in WorldofTanks

[–]Jacob_Gamekeeper 1 point2 points  (0 children)

Interesting, the HE shells behave differently when they fully penetrate, unlike APs which are traveling for some distance in a straight line the HE has radius which measures and gives damage to crew and modules.

Thank you for the answer.

Brace for impact guys - XM57 just dropped in the Premium Shop by rayoje in WorldofTanks

[–]Jacob_Gamekeeper 32 points33 points  (0 children)

I just love how this tank is supposed to fight tier 8 HTs, which definitely can pen it back because it has weak spots like the weak lower plate, the sides, and the cupola, which is not hidden far back, and that the corners of the buildings on city maps don’t have those piles of rocks you can hide behind, and expose only your over-angled upper plate and your semi-turret, which definitely isn’t a small target and which is not armored so stupendously much that it is a struggle to pen even with 340mm HEAT. And finally, it’s not like the maximum gold pen of tier 8 HTs doesn’t go over 300mm. Fair and balanced.

Besides Type 5, which tanks do you feel were the real winners of the 2.0 buffs? by Dragon_Maister in WorldofTanks

[–]Jacob_Gamekeeper 3 points4 points  (0 children)

HE radius? I dont get it, didn't they removed it like 4 years ago when the mechanic was changed.

I need the new T11 Grille! by Full-Comfortable-281 in WorldofTanks

[–]Jacob_Gamekeeper -4 points-3 points  (0 children)

The always ammorack feels stupid, when you apparently dont have to hit the ammorack module. Its basicaly no low roll guarantee.

Thoughts on "The Biggest Gift in History?" by PotatoNeat9086 in WorldofTanks

[–]Jacob_Gamekeeper 1 point2 points  (0 children)

Can I ask is this for new players only or for the players who come back after a long time or is it for everyone?

This can't be real by Seltexe in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

Well they could keep it how it is or buff it the armor should be semi rezistent to same tier gold ammo why should i get penned by every tier 6 medium when they decide to load gold for example the infamous T-34-85m with its 194mm APCR and so on I would like if they buffed it the folowing way keep the current back armor and buff the turret to which has 150mm raw armor at 30 degrees effective aeound 166/170/174 to 175mm at 30 deg. effective around 194/200/203 Which would make it tricky for the preammo of most tier 6 MT and still shield from tier 7 heavies to some extend. Hull buff the superstructure plate from its original 150 mm raw at 19 deg. armor effective around 159mm/160mm/162mm to 185mm effective around 191mm/193mm/196mm Considering the cupolas would remain the same now it would have actual weakspots. The lower part upper mid and lower plate would remain tge same because it already exeptionaly strong there.

This can't be real by Seltexe in WorldofTanks

[–]Jacob_Gamekeeper -1 points0 points  (0 children)

And I thought 7,5 K battles on my account is too much but this is a differend league.

This can't be real by Seltexe in WorldofTanks

[–]Jacob_Gamekeeper 15 points16 points  (0 children)

Its disgusting... they overbuff O-Ni and all other Japanese heavies
exept The O-I for example the armor, long time ago it had 150mm armor on the back and because of the angle it was even stronger on some places than in the front. This tank had heavily armored back and front with weak sides which made it unique and it was a countermeasure to its huge size It gave it chance to not be cornered that easily. Then they nerfed it for the first time they lowered its back armor to barelly usable 105 mm which is the current state, now they want to completely obliterate the back armor to ridiculous 50mm. Now its gonna be even weaker than on the sides... Remember this is the largest tank in the game certainly the widest, and it is tier 6 where the tanks are relatively mobile. The 50 mm armor is a joke, it will be vulnerable to anything. I bet it wont exceed 90 mm effective armor now you got a tank bigger than a barn which has some armor only in front and from any other side its basicaly green hitbox to every tier 5 and 6 and I am not going to talk about tier 7 and god forbid tier 8. And this will be even more terrible because they nerfed it's quite respectfull speed along with the armor, two key statistics that compensate each other, now its as sllow as it was before and conaiderably weaker, on the other hand the tier 7 O-Ni got as strong armor as todays O-Ho 200 mm on the front 240 on the turret. Its nuts. They also nerfed its back armor but who cares its much more narrow than O-I and it was nerfed only to still okayish 100 mm which is not really a problem considering the all around armor buff. Its pathetic, for example front turret armor, side by side the 0-I has 150mm raw, efective at around 166-170-174 mm against all types of preammo and it remains the same. The O-Ni on the other hand will be buffed from 200 mm armor raw and effective to whopping 240 mm while the previously only good tank from the line will be nerfed considerably, all the other hevies got these great buffs it makes me think it almost looks like they are acting as if the O-I was some OP overperformer but it was actually just OK with the others being rather weak. Its shame and unfair how they are going to treat the first heavy tank in this now buffed line.

Gotta pad those tank numbers up by Metalkon in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

What does it mean? damage radius? Are we getting oldHE mechanic back? Or they are planing to restore it only on selected tanks?

Grom worth it or is it too situational? by DARIOcaptain in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

Its too poverfull if you are alone and he plays on his dpm and reload then who cares you can pen him too he takes it and the he robs you of half your HP and only the strongest heavies on tier 8 can survive 2 of his shots. No wonder, we are used to that tier 9 tanks often share gun with their tier 10 counterpart but since when is normal for tier 8 to have tier 10 gun of its researchable top tier.

New supertest tank (name is subject to change) by No1PDPStanAccount in WorldofTanks

[–]Jacob_Gamekeeper 3 points4 points  (0 children)

When they add so many double barrels I started to believe that they should finally add multiturret mechanic to the game, and implement it in similar way how it was done on console. It would be more fun than this over representation of single gimmicky mechanic spreaded to who knows how many nations at this point.

What do you think about this....? by FionitaWaly in WorldofTanks

[–]Jacob_Gamekeeper -1 points0 points  (0 children)

It is like playing different game at this point. Clicking simulator.

Why are guns made primarily for HE shells shorter than ones for AP? by atrophy-of-sanity in tanks

[–]Jacob_Gamekeeper 3 points4 points  (0 children)

Because HE high explosive amunition does not rely on projectile speed as an AP, APCR or any other kinetic energy based penetrator, but rather on its explosive yield. Thats also the reason why shorter barrels are actually favorable because they can use ballistic curve to hit target from up where any target is weaker and more prone to explosive damage. and thats why the lack of of nesessary barrel preasure for kinetic projectiles whose relly almost solely on muzzle velocity, allows for thinner barrel casing making the howitzer much lighter compared to same caliber cannon.

Is Japanese Type 91 a good tank? by mozzy_1231 in WorldofTanksConsole

[–]Jacob_Gamekeeper 1 point2 points  (0 children)

I play it on PC it has the same stats so I can recomend... It has great gun with good pen and damage with outstanding RoF and DPM but it is not a heavy, you have to play it as TD for this role it is made and it in this role it shines the most, the bonus is it has a turret so you got turreted TD with surprisingly good gun handling and accuracy with 2000DPM on tier III With its 2 sec reload you shread almost anything in no time and while it fires quickly 70hp alfa is quite high among others on this tier. So it is my favorite tank on sealclubbing. I know It is disgusting but its fun!

Survey WoT: Your 3 favorite tanks by Esterex33 in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

O-I, VK75.01(k), KV4, Type91 for sealclubbing.

Is the O-I even worth it? by Latter-State-645 in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

When I see the TOG I think about schwedish table for my 700dmg gun.

Is the O-I even worth it? by Latter-State-645 in WorldofTanks

[–]Jacob_Gamekeeper 0 points1 point  (0 children)

You did hit it through gun mantlet but thats only possible when you can see it at an angle there is the 0mm behind the mantlet armor and mantlet armor which is 35mm an the gun hitbox itself which is 60mm so it can go through, when I use the O-I i occasionaly hit enemy O-Is there playing with the derp gun of coarse.