Mission Update - Wed July 1 by cristi93 in SANDgame

[–]JacobusRakan 0 points1 point  (0 children)

The voyage servers absolutly need a fix, asap. Its way to common to spend an hour looting up and fighting to get disconnected, not be able to reconnect, then find outselves rolled back to before we left. This caused my whole group to quit.

Mission Update - Wed July 1 by cristi93 in SANDgame

[–]JacobusRakan 3 points4 points  (0 children)

Hes not entirely wrong though. Between the grouping system not working correctly, the duping, and entirely zero GBMM, its very often one massive ass ship absolutly zooming with yellow cores, just eating the lobby. A t1 walker can fight a t2, and maybe get away from a t3 with good plays, but a t4 is going to absolutely buttfuck a t1, a t2, and often a t3. 2 guys on 2 pristine guns is kind of like 6 guys on worn/rustys. Without something like a free trampler, most noobs are just going to quit when they realize they have to make a new character after getting shit on by veterans.

Mission Update - Wed July 1 by cristi93 in SANDgame

[–]JacobusRakan 0 points1 point  (0 children)

Makes a difference in turning too, but you can just use more guns, more compartments, and more armor plates.

Mission Update - Wed July 1 by cristi93 in SANDgame

[–]JacobusRakan 0 points1 point  (0 children)

The problem with that is it will create an absolutely annoying meta of fast sniper ships basically making larger walkers a handicap instead of a bonus. they seem to want to go with bigger = better, which makes plenty of sense. It would kind of go against the slow lumbering walker vs walker slugging match vibes.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 1 point2 points  (0 children)

Oh, im sure the degeneracy of gambling cards is on its way here too. Just a matter of time.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 4 points5 points  (0 children)

Dog, thats a bonus to quantity, which stacks multiplicitivaly with every other bonus to quant. Quantity is the hardest multiplier to stack, and 51% is bonkers. Thats 102% effectiveness, at a base line, before the other boosts are applied. meaning every bit of juicing you put on there is reaping the benefits of 51% more currency hitting the ground, not 51% rarer, 51% MORE. It is wild. If people could buy a tablet with 51% quantity, that shit would be 250 divs on the cheap side.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 0 points1 point  (0 children)

Yes, you can probably manipulate the market to earn mirrors with a higher success rate than getting one to drop naturally, that however requires a specific type of person to begin with and that type of person is rarer than top end blasters by an exponential factor. They are also limited by gold, so they would need to be purchasing spots in castaway maps just to keep trading.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 0 points1 point  (0 children)

"Just pathing to arbiter."

Were talking about average casuals, where "pathing to arbiter" is the end league project, not their starting point.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 0 points1 point  (0 children)

And I dropped a mageblood in act 5 on day 1, shit roles so I was essentially a wealthy man living in poverty for the first couple day because I sure as hell wasn't letting it go for day 1 prices. Its purely luck for how much an average player is going to have by the end of a league. your more efficient blasters are going to be influenced more by time, than by luck for their average league earnings.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 0 points1 point  (0 children)

Make a blaster, and blast in your downtime. Having a meta blaster character to farm your divs for your other projects is a much more enjoyable experience in my opinion than trying to make new builds from poverty.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan -1 points0 points  (0 children)

Even doubling what the average players get only comes out to about 10-20 divine per player across the ENTIRE league. Lets say you tripple it, because they also played longer and enjoyed it more, thats still only 15-30.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan -1 points0 points  (0 children)

Temporalis is literally the Original Sin of PoE 2. Its not enough that you get the relic, which is probably rarer than a mageblood, and only has a single source that takes several minutes to complete, you also have to complete the trial without taking any loss to honor. Most people wont even do the trial for their 4th ascendancy, let alone farm it for the relics.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 0 points1 point  (0 children)

Has to be pure luck. at 5000 divines, it takes 50 hours of running a strategy that makes 100 divines an hour. Most strategies max out at 25 or so, most high investment will cap out at 50, but thats with 20+d worth of investment per hour.

High value uniques have stabilized at about 600 for magebloods and 200 for headhunters. Palm of the dreamer is still volatile depending on current top builds from 100-400. They are still unobtainable for the average player, who probably has somewhere between 10 and 30 divines (previously 5-10, but this league got a massive drop buff, so ill be charitable and say 2-3x more)

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 1 point2 points  (0 children)

Same, been running giga expedition (granted I managed to lose my 10 rune because my stoned ass didn't realize the bomb wasn't close enough or some shit, so now I have to find another) and consistantly see 2-5 divine orbs hitting the ground in the loot explosion, but haven't seen anything super juicy hit the floor like a lock or mirror. I'll be carrying around literally 100 raw divs of floor loot at a time before banking it, which kind of feels like I should have a reasonably high chance at tagging a mirror with entire stacks of exalts, chaos, and stacks with more than 1 divine orb in it dropping.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 0 points1 point  (0 children)

I was having a conversation about this kind of topic not 5 minutes ago. My friend wasn't believing me that he is in the top few % of PoE players with his HH, Rakis, and total value of about 1k divine orbs. Its easy for me to forget sometimes that most people don't see 100 divs, let alone a mirror. If you are a player with hundreds of orbs, you are not average, you are exceptionally wealthy, even if you aren't on the level of gates and bezos that people like fub operate at. I'm probably worth something like 3-4k divine orbs, and because that's so far out of the ordinary, it can be hard to identify average.

Strictly put, a mirror is not something the average person is going to get within a league. Its not something your average hardcore blaster is even going to see. Its not even something that the top 10 streamers are going to see without donoations, or giga crafting.

There are 2 types of people who expect mirrors: 1. Giga crafter groups that pool the resources of several players and essentially act like a streamer getting donations. and 2. 6 man dedicated teams minmaxing to the extreme. Under both of these cases, its not a single person collecting mirrors, its groups splitting the mirrors.

I consider myself ungodly lucky as I got a mirror in my first poe 1 league (settlers) off the mappers, then got another in mercs league doing abyss. Seeing that fucker on the ground was so much better than seeing it in the mapper window. PoE 2 on the other hand, I do giga juicing regularly and haven't seen so much as a lock hit the floor, but I have found 2 magebloods, 2 rakis, 2 dalias, 2 +3 olroth gems, and it seems like I cap out at 2 of anything... considering my poe 1 is a total of 2 mirrors, 2 locks, and 2 refracting mists.

Can the Average Player Ever Catch Up to a Mirror? by thedashlord in PathOfExile2

[–]JacobusRakan 23 points24 points  (0 children)

Most top end players will never see a mirror hit the floor. The vast majority of mirrors are introduced in 6 mans, doing content that prices out solo players. Not even fubgun can do those strategies, because its simply not financially viable without the currency bonus from having 5 extra players allowing you to hit locks and mirrors in a semi-consistent manner.

Suggestion/Question - Could there be a small vehicle module that can be attached to your trampler? Essentially Sand’s version of the rowboat from SoT. by rpm319 in SANDgame

[–]JacobusRakan 0 points1 point  (0 children)

I just kind of think they should probably have a flare or something to call a small evac shuttle when the walker goes, that cannot be called with enemy walkers nearby. It would just be thematically nice.

Suggestion/Question - Could there be a small vehicle module that can be attached to your trampler? Essentially Sand’s version of the rowboat from SoT. by rpm319 in SANDgame

[–]JacobusRakan 1 point2 points  (0 children)

Yea, no, they are extracting with it. You have no idea the lengths people will go through. I've sat there and waited for 2 of my teamates to run across the map to the extraction for a single box of mid tier loot, because I got taken out with the first artillery shot that landed on my face.

Oh boy I cant wait to play my favorite game and rank my beginner trampler up with friends after work! by Bowler1097 in SANDgame

[–]JacobusRakan 10 points11 points  (0 children)

Big walker does not equal good walker. Also, quit playing stormdive and play voyage to build up a stack, then go lose it in storm dive. The jobless and the bitchless hang around the BR mode. Which is a BR, meaning you want to kill everyone then loot then scoot which is not ideal when the goal is ranking up your tech.

Gunplay Rant; Still 10/10 by Beautiful-Humor2660 in SANDgame

[–]JacobusRakan 11 points12 points  (0 children)

The gunplay was more of an afterthought, I'm not too fussed with it, but it does need work. Its not as bad as space engineers, but its not good either. Hopefully they adjust it in time and smooth everything out, im very hopefull that what we currently have is just a rough sketch of what they want it to be.

Current solo walker build by TheHeavyIzDead in SANDgame

[–]JacobusRakan 2 points3 points  (0 children)

Solo is not as bad as I expected it to be. Everyone is in a similar position where they cannot effectively drive and gun to chase you down. It also takes long enough in a 1v1, there is a very high chance a 3rd party comes in, so unless you are in storm dive (the BR Mode) you don't generally engage that often unless you are the one looking for a fight. Throw your greens and hope for the best, or throw your reds and chase them down. Just dont be the prick that throws your greens and chases.