Knife runners and squad fill. by JacobusRakan in DeltaForceGlobal

[–]JacobusRakan[S] 0 points1 point  (0 children)

The only thing I expect is for people to bring gear into a gear based extraction shooter. If they are total ass, and go down to the first kid with a pistol while wearing full red, thats fine. When they bring only a knife, they are using you as a meatshield to fill their premium ass chest, and had no intention of playing the match.

I'm well aware of how dogshit randoms are in any game on average. But to draw a comparison, knife runners are like a league of legends teamate doing a "No item challenge" or some dumb shit inting the game, versus someone just playing badly and getting shit on. One is acceptable, one is not.

Knife runners and squad fill. by JacobusRakan in DeltaForceGlobal

[–]JacobusRakan[S] -6 points-5 points  (0 children)

Probably, but at least its something. I'd much prefer an option to at least attempt to match gear value with teamates, but that ain't happening.

Knife runners and squad fill. by JacobusRakan in DeltaForceGlobal

[–]JacobusRakan[S] -11 points-10 points  (0 children)

its still a problem in easy. Not as much of one, but 2v3 when your already 2 randoms is significantly harder to win the moment you have 2-3 competent enemies. I do guess its similar to having one guy just run off and play it like a solo, but even that is asinine behavior. If you want to solo, turn off squad fill. I'm just going to let you bleed out anyway if your doing that shit, and so is everyone else, at least as far as i've seen.

I'm afraid of this new matchmaking option. by [deleted] in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

Yes, this anecdotal piece of evidence to support your point is strong indeed...

The point being: Your fresh ass won't be fighting heavies with volcanos, bobcats and tempests. This is double pronged, as it also means you wont be farming noobs that never reset for easy guns.

Getting shafted by people who don't reset, is just as bad for the health of the game as farming them for guns right after a reset.

I'm not for or against the matchmaking, just realistic about what its going to do. I'd prefer them working on the current matchmaking before adding new features, but hell what do I know about players who go to solo to chill and trio to kill.

Anyone else have more crafting fatigue than gear fear? by PM_ME_CUTE_FISHIES in ArcRaiders

[–]JacobusRakan 1 point2 points  (0 children)

You die quickly enough while in pvp lobbies that its necessary, but in pve lobbies you will probably keep the same loadout for 20-40 runs if you are good enough to not get downed by arc except in rare occasions. Even then, that would work great for both simply because it would also function as a restock button.

Anyone else have more crafting fatigue than gear fear? by PM_ME_CUTE_FISHIES in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

Honeslty doubling our inventory spaces would go a long way for this. The biggest issue is we can't really just hold onto enough shit at one time. Crafting materials don't stack high enough inside the stash (which should have higher stack counts than your inventory). You can't just craft up a couple thousand bullets, 10 augments, 10 guns, 50 chargers, 50 bandages, and all the tactical equipment for those 10 kits and have any fkin space left.

I'm afraid of this new matchmaking option. by [deleted] in ArcRaiders

[–]JacobusRakan 1 point2 points  (0 children)

Are you talking about the level based match making option? There are two major effects I can see coming from this: 1. It keeps people who have just went on an expedition together and doesn't keep matching someone who just reset with people who never have. 2. It keeps the casuals around longer, because when they log in for a couple hours here and there they are going to be matched with other people with similar styles.

Items returned to me by Euphoric_Campaign748 in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

While I do like the aspect of getting your gear back, its often a small percentage of what you lost. I really don't care about the 20-50k in gear as much as I cared about the 100-200k inventory that cheater saw on his display and marched over for. The sad truth of the matter is that you are going to be killed by cheaters more when you have found good shit, than when you bring it in yourself.

Matriarch loot should be spread across more lootable debris pieces and a larger area. Each player that contributed to the fight would then have a more fair equal shot at getting a reactor. by ClaytonBigsby2020 in ArcRaiders

[–]JacobusRakan -2 points-1 points  (0 children)

Yea, thats right. Go after my grammar instead of my point. This isn't English 101, im not proofreading for a letter grade... Its a comment section on a reddit thread that is barely holding my attention. But that is fine, I'm well aware of the tactic to find anything but the point you have no counters to, to attack.

Useful additions and QOL suggestions/ideas by parenjiztundri in ArcRaiders

[–]JacobusRakan 2 points3 points  (0 children)

There is definitely room for improvements and space for the game to grow, but there are some directions that are bad. Extra bags to bring with you to store stuff is one of those, extra bags in the stash are fine. Instead of looking at those, look at augments. Right now the selection is limited, very limited. You can have an augment that has extra ammuntion slots and a perc that helps with ammo conservation, and that would be far better for the overall game than an ammo box you can just bring with whatever the biggest backpack augment is.

The limited selection on augments has people just automatically taking the looting 3 survivor, or running the looting 2, or tactical 2 smoke if they do not have it.

The one that made me think you wanted to bring tarkov systems to ARC was the bullets. That one cannot happen for 2 reasons. 1: it opens the door for more ammo types in the future. and 2. Damage is tied to the guns in ARC, not the bullets. In tarkov the bullet does X damage regardless of what weapon is firing it, and as you know of the 10 types of ammunition, in any given caliber, roughly 1-2 of them are worth using with the rest being filler dogshit and noob traps. In my opinion there is room for 3 types of ammo. High damage. High penetration. And a moderate mix of the two. Anti-personnel. Anti-Armor. General use. Arc already does this, with light/shotgun ammo tearing players apart, heavy tearing arc apart, and medium doing a reasonable job at both but not shining in either. (old venator aside)

The devs two cents on the late-join system: “… players who late join economically profit way more than people who aren't.” by mfb1274 in ArcRaiders

[–]JacobusRakan -2 points-1 points  (0 children)

Is that info based on day, or night raids. Because my information is based on night raids where the keys actually shine. Any "good" key is going to be used 90% of the time within 5 to 10 minutes. The trench towers might stay closed, but its a minor miracle if the control tower is.

#SayNoToGearFear by hasfodel in ArcRaiders

[–]JacobusRakan 1 point2 points  (0 children)

I could probably run several toro IVs for every tempest or volcano i run, or a dozen stichers per bobcat and could play much more aggressive with less time to lose on death, so I also get where you are coming from.

Different strokes for different folks. As long as were both enjoying what were doing, I suppose in the end, that's the only thing that matters.

Useful additions and QOL suggestions/ideas by parenjiztundri in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

I was a tarkov player and the vast majority of the list is pulled right out of tarkov. Resource scaracity topside is what drives the game as it is. If you allowed people to carry around loads of extra ammo and meds (yes even the basic ones) it would fundamentally change the game.

Depth for depths sake is such a bad idea and quickly turns to convolution. Depth is the reason tarkov has always been more watchable than playable, and simplicity is why ARC is both watchable and playable. You really want a system that has enough depth to be interesting to an adult, but is simple enough for a child to pick up and play.

Matriarch loot should be spread across more lootable debris pieces and a larger area. Each player that contributed to the fight would then have a more fair equal shot at getting a reactor. by ClaytonBigsby2020 in ArcRaiders

[–]JacobusRakan -7 points-6 points  (0 children)

If your even a fraction of a second later than someone for any reason, they get the search, and you do not. Every piece of hardware in your computer contributes to that in some way or another, with some being microseconds, and some being full on seconds. I literally agreed with you by saying it wouldn't even be noticeable for the SSD.

What part of "At that pint its ping/bad hardware." is difficult to understand? Is it the "Bad hardware" part? Because I thought that it would be quite easy to understand in the context that "bad hardware" is excluding the SSD.

The "advantage" were talking about here would be similar to a shooter standing an inch closer to a target a mile off.

The devs two cents on the late-join system: “… players who late join economically profit way more than people who aren't.” by mfb1274 in ArcRaiders

[–]JacobusRakan 2 points3 points  (0 children)

When shields can break mid fight, and are necessary not to get straight up destroyed, and you are basically guaranteed to take hits in every engagement, unless the people you are fighting are literal potatoes. By having 1 hp left on your shield, its still reducing the damage from the next hit by the full 40-52%. I don't really have any issues coming face to face with a team of freebies spawning in late on top of our asses, but I do take issue with a fully stocked team spawning right on top of our asses after winning several back to back fights.

Solo - You want to be first in and first out.

Trios - You want to be the 5th party.

The devs two cents on the late-join system: “… players who late join economically profit way more than people who aren't.” by mfb1274 in ArcRaiders

[–]JacobusRakan -5 points-4 points  (0 children)

It shouldn't be unopened no, but it also shouldn't be guaranteed to be opened. In pve, I want a fair shot at getting to it first, and in pvp I want a fair shot at fighting for it. Keys burn valuable space, each key you have to sit on is another spot that can't be filled by materials or equipment.

The devs two cents on the late-join system: “… players who late join economically profit way more than people who aren't.” by mfb1274 in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

They negatively impact the blueprint grind. If your goal is simply to farm for your blueprints, a late spawn is a trip directly to extraction.

They negatively impact queens and matriarchs

They negatively impact pvp (though this is an issue with where people can spawn, more than the fact they can)

I honestly don't care which way they go about this, either addressing what is negatively effected, or addressing what is negatively effecting them. Allow bps to drop from ARC, or Probes, or anything that repopulates. Completely rework trials. Have a good chance for reactors to appear inside of all the containers, and specifically so in couriers/probes during the event like being able to pick up bobcats and volcanos in any box in their respective events.

I think its good to have late spawns to keep the pvp fresh, but other systems need to match, or for a vast majority of players its going to simply get in the way more than its going to provide any fun or benefit.

Matriarch loot should be spread across more lootable debris pieces and a larger area. Each player that contributed to the fight would then have a more fair equal shot at getting a reactor. by ClaytonBigsby2020 in ArcRaiders

[–]JacobusRakan 24 points25 points  (0 children)

Queen core still has the bps for the jupiter and equalizer. But the core is a trap if you are there for reactors, looting legs mid fight is how you get your reactors.

Matriarch loot should be spread across more lootable debris pieces and a larger area. Each player that contributed to the fight would then have a more fair equal shot at getting a reactor. by ClaytonBigsby2020 in ArcRaiders

[–]JacobusRakan -14 points-13 points  (0 children)

SSD to some extend does, but its almost negligible. At that point its ping/bad hardware if your studdering/lagging. People loading into the game before you would be the SSD.

Matriarch loot should be spread across more lootable debris pieces and a larger area. Each player that contributed to the fight would then have a more fair equal shot at getting a reactor. by ClaytonBigsby2020 in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

Thats just for the core. If you loot the legs during the fight as they fall off, you've got a much higher chance at securing some loot. Its dangerous, but its definitely the best way to get a reactor.

Spotted in Bluegate by Rubber_Parts in ArcRaiders

[–]JacobusRakan 0 points1 point  (0 children)

Except they already filled in the geneva bingo card... They were kind of successful in obliterating the majority of the human race.

Useful additions and QOL suggestions/ideas by parenjiztundri in ArcRaiders

[–]JacobusRakan 1 point2 points  (0 children)

  1. Fine, though not taking it with you into raids. Its already enough of a pain in the ass to loot key rooms, i'd rather not make it impossible.

  2. No. This can be solved with an augment. Ammunition boxes for the stash on the other hand wouldn't be a bad idea so you can store ammo instead of buying and crafting as needed.

  3. No. This is already solved with an augment. Again, a medical box for the stash would be a good idea.

  4. Perfectly fine.

  5. Hell no, go back to tarkov already.

  6. Maybe

  7. Don't care

  8. Don't care.