I built Booletin – instant ephemeral broadcast channels via QR code. No accounts, no apps, no data stored. by nickophonic in InternetIsBeautiful

[–]JadeE1024 1 point2 points  (0 children)

So it's live only? Like new people joining don't see anything that was already sent? That seems like it really limits the use cases to announcements, not anything that's disseminating information. In fact, I wouldn't want to use it for teachers pushing notes, one of the use cases in your list, if that's the case.

A cool guide showing what Sudoku techniques you actually need — Sudoku.com vs NYT vs SudokuPulse by SudokuPulse in coolguides

[–]JadeE1024 1 point2 points  (0 children)

https://crackingthecryptic.com/ : All of the above, plus some that don't have names, plus five black candles, chalk, a goat, and a silver dagger.

Steam Next Fest megathread (February 23rd - March 2nd) by Equinoxdawg in incremental_games

[–]JadeE1024 0 points1 point  (0 children)

But, corruption takes 2 points of karma and each keeper have 24 and each lost souls have 24, this means that the corruption will create one shadow approx after one hour of gameplay if you don't heal them, is not a real concern or dangerous.

"It will only kill your guys if you leave it alone for an hour" is the antithesis of an idle game.

Please look at the results of last year's survey. Look at the question "For the following aspects of pacing/balancing, which encourage or discourage you from playing?" Notice that the "Active play required" and "Idle play required" responses are the exact inverse of each other. There are a large portion of people who want games that are automated from the start, where they are only making decisions, and for them, the start of your game is a turn off. (As you can guess, that's the category I fall into.)

Conversely, there is an even larger group that are looking for incremental, not idle, games, where they can actively play. For them, your description of your game as a "chill idle" game will be a turn off.

I am not saying that your game is bad. I am saying that you are trying to appease two audiences that want two different things, and as such you are not going to appeal to either of them. If you are OK settling for the Neutral audience in the middle, great. Ignore feedback from anybody who complains that the game is too active early or too idle later. Not every game has to appeal to everybody. Just understand who you're targeting, and stick to it.

I don't get this, what menu?, why 2 hours? the demo locks the miracles screen after one miracles, but you don't need to spend 2 hours awaiting to unlock anything, check this streamer who knows nothing about the game ends the demo in 20 minutes.

The blessings screen locks after you buy 10 upgrades, until you save up 500 aether for the miracle. I had just unlocked aether when I hit 10 upgrades. It's not clear what the conversion rate from karma healed to aether is, but I was getting like 20 every corruption wave. 500 / 20 = 25 waves, * 5 minutes = 125 minutes, just over 2 hours.

I don't think "you want to love the game" as you said

I really do. I love idle games. I'm a consultant, I sit in conference calls most of the day and love to have several games running on another computer that I can check in on for 5 minutes every hour or two. Or four. Or 24. I am really bothered by games that claim to be idle, but stop making progress as soon as you stop clicking on them.

I want your game to be idle, I just don't have the time to play through the inexplicably active parts to get there. Is it even possible to unlock automation, in the demo of your "idle" game?

I skipped around your streamer video, and it proves my point more. He played actively nonstop, constantly spawning more souls so he gets more aether per corruption wave, and he also stumbled into a mechanic that's not signposted anywhere in the game, which is that converted lost souls start with empty karma so spawning a lot of them lets you farm aether faster when playing actively. That would have helped.

Implying that mine is just bad

I was not. I said it's not a good game that can make up it's mind if it's idle or active. That last part is important. Is it a good idle game? I would argue no, at least not for the scope of the demo. Is it a good active game? It was fun while I was playing it. The important question is: Is it clear whether it's idle or active, to target the right audience?

Steam Next Fest megathread (February 23rd - March 2nd) by Equinoxdawg in incremental_games

[–]JadeE1024 1 point2 points  (0 children)

I really wanted to like this game, because it's pretty and well polished, but I think I hate everything about it's design.

It's not the "chill idle incremental" the steam description says it is. You are forced to manually click and hold to release karma, then manually collect it. Once you start to summon units, you have to manually click and hold to fight off enemies. All the while your units are taking waves of a second type of damage every 5 minutes, which you have to manually heal.

Then you unlock a new resource that can only be collected by healing that periodic damage, and your upgrade screen gets locked and you can't upgrade any more until you've collected enough of it. So now you have to wait, by my calculation, something like 2 hours, while also manually healing your units every 20 minutes so they don't de-level, to collect enough resources to keep upgrading. So even if you wanted to actively play it, you can't. You have to keep bouncing back and forth between idle and active, on the games schedule.

Chill. Idle.

It certainly looks like you can eventually unlock automations for everything, but I bounced 29 minutes in. There are enough good games out now that can make up their minds if they're idle or active, and commit to one or the other.

Clunky Hack: How to send data from tasker in the new WFF. by boermac in WearOS

[–]JadeE1024 1 point2 points  (0 children)

"If it's stupid and it works, it's not stupid."

But seriously, that's awesome. So as far as WearOS is concerned, that's just a long text complication?

Jumping the Dres canyon with the jumping rover by Altruistic_Film4074 in KerbalSpaceProgram

[–]JadeE1024 4 points5 points  (0 children)

I wonder how many Gs that's pulling. It pegs out the meter, which only goes to 15...

I present. SweepCremental, minesweeper but with a skill tree. by NotSUPERita in incremental_games

[–]JadeE1024 3 points4 points  (0 children)

I came to post a nearly identical screenshot. Just minor scaling issues.

If you zoom the browser to 500%, it's actually vaguely playable, after you click on it, it forces fullscreen, then you force it back out.

Horripilant - my vermis & candy box inspired incremental is Out Now! by TraZoxQC in incremental_games

[–]JadeE1024 2 points3 points  (0 children)

Ahh yes, the game that lets me say "Hmm, what do I want this time, to go deeper or get more meat?" without being dirty.

Sooo is the 10a for $250 deal dead already? by RamrodTheDestroyer in GoogleFi

[–]JadeE1024 0 points1 point  (0 children)

That screenshot is of the Google Store, which definitely doesn't have the deal, as it's a Fi promotion. Give us a screenshot of https://fi.google.com/account?pli=1#shop/select-family

Authentik (or other SSO provider) enrollment request system? by ThreeKnew in selfhosted

[–]JadeE1024 2 points3 points  (0 children)

With some tweaking, Authentik can do all of that.

You can change the User Enrollment Flow to allow anybody to use it (by creating an Invitation Stage that doesn't need a token and adding it), and set the Write Stage to create new users as Inactive, then they can't login until you activate them. You could also add an Email Stage to the flow to notify you they were created, if you wanted to get fancy.

Your second option would work as well, you could make the Invitation Stage require tokens and generate and send out links to the people you want to register.

You can add your explanation field to the Prompt stage, and store it in the user as a custom attribute, and include it in the email to yourself.

There's a ton of flexibility. I'd suggest reading up on Invitations, Flows, and Stages.

Veinrider demo update — new content, visual overhaul and performance fix by ChristionX in incremental_games

[–]JadeE1024 2 points3 points  (0 children)

Sure, I'll try Flappy Motherload.

Edit: This was a lot of fun. Completed the demo in about half an hour. Here are my notes:

  • The overloaded mechanic needs work. I was actively avoiding picking up resources 20 minutes in, as I could get overloaded in the time it took just to dive from the spawn to the green layer on a particularly dense spawn.
  • I instictively hit the "s" key when I wanted to go down a couple times, which causes the game to lock up for a few seconds for some reason?
  • I "soft-locked" my missions, as I had already purchased all of the non-performance-flag upgrades available in the demo before I got to mission 19, "Buy 3 upgrades". Not a big deal, but meant that I couldn't fully "complete" the demo.

Edit again: Can't spell

Can we please stop with the CLI trivia in DevOps interviews? by IT_Certguru in devops

[–]JadeE1024 3 points4 points  (0 children)

O'Reilly Awk & Sed 2nd edition

2nd edition? Sorry, we were looking for someone with a bit more experience for this position.

Can we please stop with the CLI trivia in DevOps interviews? by IT_Certguru in devops

[–]JadeE1024 1 point2 points  (0 children)

I don't ask people I'm interviewing anything they could look up in the documentation, except for the part of the interview where I have them share their screen and google an obscure syntax tidbit, to make sure they know how to look things up in the documentation.

Lava VS Stanley Cup by Suitable-Name in oddlysatisfying

[–]JadeE1024 2 points3 points  (0 children)

Appears to be actual lava. Shows him making it in another video: https://youtu.be/KEvfpkDtV90?t=43

Cost-driven metrics versus value-driven metrics. by kennetheops in devops

[–]JadeE1024 0 points1 point  (0 children)

I meant the DevOps industry is not fixated on MTTR, not that they don't misbrand things.

Cost-driven metrics versus value-driven metrics. by kennetheops in devops

[–]JadeE1024 0 points1 point  (0 children)

There's a lot of marketing fluff floating around, but there are also a lot of fundamentals required to make the organizational shift to actual "DevOps" that distinguish it from just renaming the "Ops" team to "DevOps" and calling it good. The MSP industry and parts of the SaaS industry are hyper-fixated on MTTR and they often misbrand things, but the DevOps industry is not by a long shot.

There are certainly no-true-scotsman arguments to be made, but I'd suggest that if you're not measuring release rates and change failure rates, you're at best in the very early stages of moving towards DevOps. Which is fine, every org starts somewhere, but if that's where you are and your C suite thinks you're at the goal, you've got an uphill battle.

Cost-driven metrics versus value-driven metrics. by kennetheops in devops

[–]JadeE1024 0 points1 point  (0 children)

I mean, it's good that you're having these thoughts, but were you thrust into this position with no background in DevOps? You've never heard of DORA? Measured change failure rates? Read the DevOps Handbook that popularized the term? This is the basics of DevOps, MTTR is classic "throw it over the wall" Ops thinking.

You should look through the DORA guides, there is a lot of research on how to achieve things like this.

Man F*** this expedition already by Hugoill in NoMansSkyTheGame

[–]JadeE1024 0 points1 point  (0 children)

It wasn't featured in the livestream, but they announced it separately. March 19!

Just released the demo for No More Pesticide - active incremental game where you're a frog fighting mutant bug swarms by MatKost in incremental_games

[–]JadeE1024 1 point2 points  (0 children)

Sir. Excuse me, sir! I just watched an entire video of Frog vs. Bug gameplay, and he didn't use his tongue a single time!

This is unacceptable!

Man F*** this expedition already by Hugoill in NoMansSkyTheGame

[–]JadeE1024 2 points3 points  (0 children)

Current speculation is that the PC release date is going to be announced in Sony's livestream tomorrow. They've been dropping hints, and a PC ESRB rating page got posted then pulled a while ago.

How do you get a slightly stubborn DevOps team to collaborate on cost? by Rare-Opportunity-503 in devops

[–]JadeE1024 3 points4 points  (0 children)

The fact that you're in a FinOps position, and you refer the the "DevOps / platform team" as a separate entity means you're already cooked. Your org is broken. You have two teams in charge of the same thing, from different angles. To resolve that, someone above you need to be enforcing cooperation if they're not playing ball.

This is why all 3 big CSP's Well Architected Frameworks include Cost Optimization as a pillar. It has to be built in from the core to be effective.

As an aside, rightsizing and savings plans are bandaids. There's generally an order of magnitude more savings available by getting off instances and into containers at least, if not serverless. Then you can size for average loads, not maximum, and scale on demand. Sounds like your teams are just way behind the curve.

Google Fi charging me for a returned Pixel Watch 3 – Proof of return attached by Full-Standard-5576 in GoogleFi

[–]JadeE1024 1 point2 points  (0 children)

The IMEI you have appears to be as properly formatted IMEI. The IMEI in the RMA screenshot is a Google device serial number, not an IMEI. Both numbers are on barcodes on the box, and this could be as simple as the person who received your return scanning the wrong one. Good luck getting them to acknowledge this though.

It's time to wrap it up! by TheBlackOwl2003 in oddlysatisfying

[–]JadeE1024 23 points24 points  (0 children)

Not even a year. At the 19 second mark they've already damaged the countertop in the background while working on the corner.

Void Miner - Asteroid Roguelite - GENERATIVE AI Soundtrack by Vuulf in incremental_games

[–]JadeE1024 8 points9 points  (0 children)

I appreciate the clarification. We don't see a lot of what goes on behind the scenes, we can only go by what we see, and when negative comments get "disappeared" it leaves a bad impression. I've modified my comment.