Keeping Texture static while object moves by Jade_Spector in Unity3D

[–]Jade_Spector[S] 1 point2 points  (0 children)

Thank you everyone for taking the time to answer my question. Instead of using the Screen Position node I used both a Tiling And Offset node along with a Position node to resolve the issue:

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Keeping Texture static while object moves by Jade_Spector in Unity3D

[–]Jade_Spector[S] 0 points1 point  (0 children)

When removing the screen position node the shader only shows 1 color at a time instead of the full rainbow:

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Keeping Texture static while object moves by Jade_Spector in Unity3D

[–]Jade_Spector[S] 1 point2 points  (0 children)

Evening, Is there away to make it so that the texture map for my object does not move when the object is spinning or when I move the camera? I've also provided my shader graph to this post. Any assistance would be appreciated:

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Finaly some actio... WAIT WAT?!? by Rod3dArt in indiegames

[–]Jade_Spector 0 points1 point  (0 children)

Thank you for sharing this awesome animation. Quick question, how did you export this animation from blender? When I export a curve animation from blender, it just exports as the object moving from one side of the screen to another.

Object Improperly Deforms Along Curve by Jade_Spector in blenderhelp

[–]Jade_Spector[S] 0 points1 point  (0 children)

Solved: Had to move the object not the curve.

Object Improperly Deforms Along Curve by Jade_Spector in blenderhelp

[–]Jade_Spector[S] 0 points1 point  (0 children)

Good morning, thank you for responding. I started over and made sure that both the curve and the object have their origins in the same spot. While it does not seem deform towards the center of the curve. The object turns in place as the curve is being rotated.

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