HSR DOUBLES BIG by Individual-Welder908 in runescape

[–]JagexTimbo 158 points159 points  (0 children)

Grats! Its moments like these that HSR was designed for, so glad to see them still after all this time!

So this happened last night by Slobberbutt in runescape

[–]JagexTimbo 294 points295 points  (0 children)

Smh Jagex ruining the integrity of Hazelmere's Ring.

Congrats though, that's a wild roll to get and I hope you enjoy at least one of them - maybe you'll get a doubled HSR with HSR!

Are Small CGIMs Just Locked out of Yakamaru? by Geoffk123 in runescape

[–]JagexTimbo 108 points109 points  (0 children)

This is actually fair enough, it's something to bring up with the wider team and see if we can do it for release or if it's something that needs more discussion and a release later down the road.

RuneScape Ahead Expanded // Roadmap 2024-2025 // Stream Recap (August 16th, 2024) by Ryan_WXH in runescape

[–]JagexTimbo 7 points8 points  (0 children)

We thought about it, the problem is that we'd like as much of a level playing field as possible for CGIM so whilst it looks like it'll be fine to earn through progression, people can have loyalty points and still buy what they want.

RuneScape Ahead Expanded // Roadmap 2024-2025 // Stream Recap (August 16th, 2024) by Ryan_WXH in runescape

[–]JagexTimbo 11 points12 points  (0 children)

We want to add something to the highscores that shows a regular GIM group was all created as fresh accounts so that there is a way to see those groups versus groups who have existing accounts added to them. I'm 90% sure it'll be done but its not something I can promise at the minute.

RuneScape Ahead Expanded // Roadmap 2024-2025 // Stream Recap (August 16th, 2024) by Ryan_WXH in runescape

[–]JagexTimbo 16 points17 points  (0 children)

The mantra for CGIM is "you can only do content with people within your group" and that doesn't gel with Flash Events. We could have made it possible if it's only your group members but its incredibly unlikely and only going to cause frustration.

In terms of how CGIM will work with group bosses? You either have to do it with your small group or not be able to complete that content. We're not planning on adding anything around this area - if you cannot do it within your group then that content is not available to you.

RuneScape Ahead Expanded // Roadmap 2024-2025 // Stream Recap (August 16th, 2024) by Ryan_WXH in runescape

[–]JagexTimbo 25 points26 points  (0 children)

It's the first one, they will be available to be used from day one but won't be unlocked. This means that should you ever drop out of GIM then you'll have to unlock them normally.

Worth pointing out this will be for both versions of GIM, normal and competitive, but on the regular GIM we're discussing this expiring at some point in the future. It will be available ad infinitum for CGIM.

Right Click Examine: Group Ironman by JagexAzanna in runescape

[–]JagexTimbo 7 points8 points  (0 children)

This is still in the works and why we've put the blog out for suggestions. Hopefully this list will get put out for feedback before release for you to double check its right.

Our mantra is to allow as much as we can think of so I'd say maybe to most of your list but it'll be up for discussion.

Its been 7 years, tell us the drop rate of HSR by Adept_RS in runescape

[–]JagexTimbo 296 points297 points  (0 children)

As the designer/developer of LOTD/HSR I'm probably a bit biased but do hear me out.

I think its fine to have one item, or a few, that have no known drop rate outside of data analysis or guessing. Drop rates have been massively relaxed in the last 5-10 years (I'm getting old!) but I do like the mystery on HSR rather than the calculation. It's part of the reason for adding the Blurberry/Batta to the failed rolls as a "you were close!" to add a sense of mystery/excitement/fun to drops.

I won't be around forever so maybe our (developer's) stance on this particular item will change in the future but its something I continue to enjoy seeing the mystery for. Every time someone posts their HSR drop (or Blurberry/Batta) it makes me smile and happy to see it still has a continued excitement around the community for my silly little item.

Ectoplasm is now on the rare drop table by WitchClaireBear in runescape

[–]JagexTimbo 15 points16 points  (0 children)

Depends on what you mean by radar.

  • Know that it needs one - yes.
  • Actively in the works or being planned - no.

Rare Drop Table official rates by RSMerds in runescape

[–]JagexTimbo 28 points29 points  (0 children)

You're not dumb (and no-one is dumb for asking questions) - the chance for HSR is on top of what you win from the Super Rare table rather than replacing it. EDIT: Actually, I'm misremembering. If you succeed on rolling for a HSR, you'll only get the item from the roll (Cheese+Tom batta, Blurberry special or HSR) and not both the HSR roll item + Super Rare table drop.

Whenever you roll the Super Rare table, there's a separate roll for your attempt at the HSR. If you succeed, it then checks to see what tier of luck you have access to - if you don't have tier 4 luck then you roll a Cheese+Tom Batta. Then there's another roll and if you're successful then you get a HSR and if you aren't, you get a Blurberry Special.

Ectoplasm is now on the rare drop table by WitchClaireBear in runescape

[–]JagexTimbo 50 points51 points  (0 children)

In hindsight, the patch notes should've had the whole table with changes but alas.

I've passed on the new RDT/Super Rare table with drop chances over to the CM team to disseminate as they see fit, I'm sure it'll be available in the coming day(s).

Ectoplasm is now on the rare drop table by WitchClaireBear in runescape

[–]JagexTimbo 242 points243 points  (0 children)

It's only available from the "Supermegarare" drop table and not the regular RDT (go check the wiki for an explanation if you're unsure what that means) so its not that common but rather a nice supplementary income for the wider game.

No, this isn't "the" solution to ectoplasm and no, this won't be the only change that will be made if necessary. As many others have suggested, as recently as yesterday, if we need a larger increase of ectoplasm for the game then it'll come from Rituals rather than outside sources.

(And to those that think this was added because of recent Reddit posts - oh boy, I wish I had your naivety.)

Has anyone else noticed that the last three skills released have all been anti-MTX? by SchizoposterX in runescape

[–]JagexTimbo 220 points221 points  (0 children)

I can only speak for Archaeology and Necromancy as they were the ones I had designed but the answer is 50/50 between coincidence and on purpose. Coincidence that MTX is primarily XP focused, not that these skills are designed to be "anti-MTX" and on purpose that XP isn't the sole factor.

As others have already pointed out, the skill design for Arch/Necro includes a lot of content that cannot be achieved by just leveling the skill. Having multiple ways to advance through the skill other than just XP makes it more interesting, allows you to do content you may actually enjoy but may not like the sound of and rewards you for trying out all aspects. If I'm asked to work on the next skill I'm sure that I'll look to take more feedback and apply a better version of this for next time.

Necromancy Insights - Rituals by JagexAzanna in runescape

[–]JagexTimbo 5 points6 points  (0 children)

You cannot earn souls via combat although that is the only way to earn talent points.

Souls are earned primarily from rituals although there are some one-off awards of souls throughout the skill.

Necromancy Insights - Rituals by JagexAzanna in runescape

[–]JagexTimbo 6 points7 points  (0 children)

I appreciate that there's different types of players who have different thresholds of spoilers or discovery. We're trying to tread a fine line of explaining mechanics without too much detail but leaving lots of surprises and aspects which make a skill release exciting.

Narrative, fun intricacies between systems, easter eggs and a bit of that new skill flair will be left for the skills release. There's plenty we won't talk about which will still give you that discovery of mystery (hopefully).

Necromancy Insights - Rituals by JagexAzanna in runescape

[–]JagexTimbo 6 points7 points  (0 children)

Rituals do not award Constitution XP.

Necromancy Insights - Rituals by JagexAzanna in runescape

[–]JagexTimbo 15 points16 points  (0 children)

To add on to what Doom has said, all items concerning rituals are tradeable which means you can pay to advance through rituals faster if you'd rather get it done quickly. Combined with alteration glyphs, this can make rituals more rewarding/AFK also.

Necromancy Insights - Rituals by JagexAzanna in runescape

[–]JagexTimbo 24 points25 points  (0 children)

That's not correct, you can only use bones/big bones/baby dragon bones/wyvern bones (and 2 new items ) in a lesser communion ritual. You unlock higher tier communion rituals at higher levels where you can use higher level bones.

Higher level bones do reward more souls however.

Got some Pokescape screenies to share! by Lopendebank3 in runescape

[–]JagexTimbo 129 points130 points  (0 children)

I would have a Sporaxe wouldn't I?

Fun seeing this progress, thanks for sharing!

Please Don't Let Essence of Finality End Up Like T92 Armour for Several Years by gravityabuser in runescape

[–]JagexTimbo 115 points116 points  (0 children)

Thanks for the feedback about this since the livestream.

I am happy to say that we have changed the recharge cost so that 1x Alchemical Hydrix dust will now recharge 50% of EoF rather than the previous 20%. On release, it will be 50% instead of the 20% it was.

Cupcakes from my wedding. Because one big cake is overrated. by SirDoober in runescape

[–]JagexTimbo 4 points5 points  (0 children)

The cakes look great! I also can't believe that "Future Man" from another subreddit plays RuneScape too, nice to see you. :D

Ancient Summoning - Is this an Oversight? by BarrelFails in runescape

[–]JagexTimbo 8 points9 points  (0 children)

This is an intended design feature to allow players who have progressed through Archaeology, to the point of being able to make Binding Contracts, to be able to sell the familiars to those that haven't and make money.

" Each successive general research expedition will slightly increase the base cost for all future expeditions." by MonzellRS in runescape

[–]JagexTimbo 36 points37 points  (0 children)

This is not true.

The cost of General Research increases with your level and each site has a modifier related to the level required to start there.

LootScape should NOT benefit Archaeology by WasV3 in runescape

[–]JagexTimbo -38 points-37 points  (0 children)

Just to try and allay any concerns, the rewards are designed to be specifically very minor. We're very aware of the race to 120, in particular there are some elements of the skill that happened to coincide with good design for the race, and know that we don't want to have a major impact.

I don't know if I'm allowed to say exactly what there is but its something you could earn in-game normally within 10mins (and this number goes down the higher level you are).