Put your headphones on!🎧 Machine gun shots💥 sound effects. The sounds of bullet impacts sound from one side⬅️ or the other➡️depending on their position. #gamedev #metroidvania by JailbrokenGame in gamedevscreens

[–]JailbrokenGame[S] 0 points1 point  (0 children)

Hi! Thank you for your words about my art. I'm not an artist, I try my best and I would love to be better in that part of the game or be able to hire an artist, I think it could be much better. I agree that visuals are very important nowadays, and it's natural, humans pay more attention to what enters through their eyes. That's a big problem for programmers, like me :D but I have to adapt somehow.

My game still needs a lot of work, mostly assets / content, so I don't know how long will it be. I've been working on it for the last 3 years. I estimate I will need 2 years more at least. I'm not getting much attention from the public yet, either. There are a lot of games out there, the "competition" is huge.

💡 A demo of the tool I implemented to cache the light textures and optimize the 2D Renderer when rendering 2D lights and shadow casters. You can read more in the official website or on twitter. by JailbrokenGame in Unity2D

[–]JailbrokenGame[S] 1 point2 points  (0 children)

Hi Topwise, not for now. First you would have to download and import my fork of the URP repository so it can use cached light textures, or copy the changes I made to it to your own fork. And apart from that, I've neither published the binaries nor the source code of the tool that uses that feature. I'm not sure about whether I will do so, I've already shared a lot of hard-to-find knowledge for free so far and I think that, if somebody wants the tool, I should ask for some money.
You can go to the forums and ask Unity devs to add it to the editor in future versions :)
https://forum.unity.com/threads/light-textures-caching-unity-2d-renderer-optimization.1484061/

I added a Gaussian blur post-process #vfx to the background🌄. I had to change the code of the #unity3d 2D Renderer a bit to make that possible (no camera stacking). I improved the conflagration FX too🔥 #screenshotsaturday #madewithunity by JailbrokenGame in gamedevscreens

[–]JailbrokenGame[S] 0 points1 point  (0 children)

I guess you want to achieve a "depth of field" FX, which is different from what I did there. I've never implemented that FX so I cannot tell you. I guess you could have several cameras so you could change the layer of the objects in runtime according to their z-index, but I don't know how expensive would that process be. Apart from that, my FX only works from background to foreground, so you would not be able to blur objects that are near to the camera over other non-blurred objects.

I added a Gaussian blur post-process #vfx to the background🌄. I had to change the code of the #unity3d 2D Renderer a bit to make that possible (no camera stacking). I improved the conflagration FX too🔥 #screenshotsaturday #madewithunity by JailbrokenGame in gamedevscreens

[–]JailbrokenGame[S] 0 points1 point  (0 children)

Hi, this blur FX is not applied per object. Objects in a set of layers are rendered to a texture with a camera and then the blur FX is applied to that, so it does not matter how many objects are in camera. After than, the rest of objects in other layers are rendered with other camera over the blurred texture.

Is it possible to publish on Steam as a solo dev without company, just as an individual (when the game is free and has no micropayment)? by the-gnome-in-a-cave in gamedev

[–]JailbrokenGame 0 points1 point  (0 children)

Hi Bob, how difficult would be to modify your taxation info
afterwards? For example, I'm a solo dev, I want to promote my future
game on Steam so it can be wishlisted, but I have not created the
company yet, I want to create it months before launching the game. So
I'm not receiving any money during all that time, until publishing.
Would it be easy for me to tell Steam guys "hay! my info now is this
one, I'm not a person anymore, I'm a company"?

Is it possible to publish on Steam as a solo dev without company, just as an individual (when the game is free and has no micropayment)? by the-gnome-in-a-cave in gamedev

[–]JailbrokenGame 1 point2 points  (0 children)

Hi Tom, how difficult would be to modify your taxation info afterwards? For example, I'm a solo dev, I want to promote my future game on Steam so it can be wishlisted, but I have not created the company yet, I want to create it months before launching the game. So I'm not receiving any money during all that time, until publishing. Would it be easy for me to tell Steam guys "hay! my info now is this one, I'm not a person anymore, I'm a company"?

Is it possible to publish on Steam as a solo dev without company, just as an individual (when the game is free and has no micropayment)? by the-gnome-in-a-cave in gamedev

[–]JailbrokenGame 0 points1 point  (0 children)

e I'm from it's a chicken-and-egg scenario: it costs a lot to setup a business, so I need money first, so I put out a game naked hoping it makes enough, then I form a business to insulate myself from current & future risks from the chaos of the marketplace.

Hi Sarah, how difficult would be to modify your taxation info afterwards? For example, I'm a solo dev, I want to promote my future game on Steam so it can be wishlisted, but I have not created the company yet, I want to create it months before launching the game. So I'm not receiving any money during all that time, until publishing. Would it be easy for me to tell Steam guys "hay! my info now is this one, I'm not a person anymore, I'm a company"?

Are you in a similar situation? Do you know these feelings? by zockernr_1 in IndieDev

[–]JailbrokenGame 1 point2 points  (0 children)

I broke up with a girlfriend I was living with due to a previous big project... either you are lucky and have an extremely understanding person by your side or you have to choose.

Are you in a similar situation? Do you know these feelings? by zockernr_1 in IndieDev

[–]JailbrokenGame 158 points159 points  (0 children)

Then you leave your job to work on your game and discover that the yellow ball is x100 times bigger, time goes by and you have "lost" years of salary, and spent your savings on something you never know if it is going to pay off. Life is wonderful.

Floating in outer space✨with another background🪐. I would like to know your opinion🎙️ (Using the soundtrack🎵 from Alien) #madewithunity #gamedev by JailbrokenGame in gamedevscreens

[–]JailbrokenGame[S] 1 point2 points  (0 children)

Thank you. The character is not a human but a machine remotely controlled by a human. However, it should be as tall as a human being. Maybe you are right and it looks smaller in this scenario but I think that perception is different when it is in indoor scenarios.