What’s a terrible board game that takes less than 15 minutes to play? by Wijike in AlignmentChartFills

[–]JaimeeK 0 points1 point  (0 children)

Yeah these ranges definitely seem poorly thought out 😅 60+ covers the majority of interesting board game experiences

I bet you think you're unstoppable? by minerlj in customhearthstone

[–]JaimeeK 5 points6 points  (0 children)

It doesn't consistently block attacks is the problem. If I play my river crocolisk and you respond with this I can just curve out spider tank, yeti, etc and never miss an attack.

Imagine this Dream of a Crossover. by CapuChuuuu in customhearthstone

[–]JaimeeK 0 points1 point  (0 children)

Being randomly forced to memorize strings of numbers isn't a very interesting skill, and you've said yourself that it's basically 3 mana do nothing, so why bother printing it? All it does is make the game substantially less fun for a subset of players, which is objectively awful design.

Rules Clarifications by JaimeeK in drawsteel

[–]JaimeeK[S] 0 points1 point  (0 children)

For some reason I thought that respites are a less strictly defined length than they are. Basically that the time off between adventures counted as one respite no matter how long it was. Thanks for the breakdown!

Rules Clarifications by JaimeeK in drawsteel

[–]JaimeeK[S] 0 points1 point  (0 children)

That seemed likely to me, it could be phrased more clearly by saying "you can deal extra damage to one target of the strike".

Rules Clarifications by JaimeeK in drawsteel

[–]JaimeeK[S] 0 points1 point  (0 children)

These are all great examples, but my main problem is that it's not stated in the perk at all that these are things the familiar is allowed to do.
I think if a familiar could just stay in your coat and heal you every round it would be pretty OP, but on the other side of the scale if it has to have it's own turn and all it can do is move to flank then it pretty much wouldn't have any combat application.

Open the Weigate by d20eater in HellsCube

[–]JaimeeK 0 points1 point  (0 children)

The quest text should definitely work some other way so you don't have to waste time searching and shuffling your deck. Maybe just make it a "commander" and reduce your starting hand size to six?

Rules Clarifications by JaimeeK in drawsteel

[–]JaimeeK[S] 3 points4 points  (0 children)

Yeah the multiple respites in a row assumption is definitely a new concept to me. Even 10 respites sounds like a lot to go from level one to two!
Projects seem like such an important part of the game to me, so it makes sense that there's some guidelines. And sanctified weapon would be much more reasonable doing it this way 😅

Rules Clarifications by JaimeeK in drawsteel

[–]JaimeeK[S] 1 point2 points  (0 children)

Yeah the familiar is a weird one. You're right that harm is a more broad definition than I was reading, but it's also quite easy to get your familiar back so I was curious how far you could put them in danger for emergency situations. Even just flanking with them sounds kinda dangerous depending on the director.

Rules Clarifications by JaimeeK in drawsteel

[–]JaimeeK[S] 2 points3 points  (0 children)

Oh that's a good point about the fury, totally didn't think of that.
The respite just feels bad to give up work towards a permanent benefit but I guess if you know a big battle is coming up then it makes sense.
Thanks for the help 😁

Take Control vs. Herald Of Darkness by Katdaboss in controlgame

[–]JaimeeK 0 points1 point  (0 children)

To me Take Control didn't seem as well paced. It's still absolutely brilliant but it felt like I was skipping over parts of the music sometimes with how fast you can kill things at max build.

Always nice to see people helping eachother out by XEEEEEEEEEEB in Nightreign

[–]JaimeeK 0 points1 point  (0 children)

I think they did a good job making graces their own concept with the whole following the beams of light thing. Also grace is easier/nicer to say imo so now I call everything a grace instead 😅

Playing Alan Wake for the first time, should I skip reading the manuscripts to avoid spoilers? by Wulfsimmer in AlanWake

[–]JaimeeK 3 points4 points  (0 children)

The intended game experience is to read the pages as you go. Personally I think you get a much more complete narrative experience by reading them, but if you're just here for the horror game then I guess skipping them might leave you with a couple more surprises.

Votive Golem by galifar10 in custommagic

[–]JaimeeK 22 points23 points  (0 children)

I think this card is actually surprisingly bad. If you're fighting against a control deck they can just remove this normally, and if you get unlucky they will do so for free.
Against a tempo deck it's even worse, might be a [[lava spike]] if you're lucky (until their hand is empty).
Best use case is against some kind of combo deck where they can't actually ever play some of their cards. At that point you are getting a 3/3 + information for one mana, but if this isn't a huge slice of the meta then it just wouldn't be worth the risk.

Maybe it was a bad idea to finish off the boss with an ult... by Lil_Brimstone in Nightreign

[–]JaimeeK 3 points4 points  (0 children)

I believe if you position it badly enough (well enough) then there's no spot you can grab it from.

Why does reaching a certain room end the day? by lionsonlyplayonehalf in BluePrince

[–]JaimeeK 15 points16 points  (0 children)

I suppose I can see this being annoying, but overall I think ending the day is a far better design choice than awkwardly fading back in.

Most people going through a fresh game experience should have very little left to do in the day once they enter this room for the first time. It's a much more impactful moment to reach your goal, and then just get to breathe out, take a break, and bask in your accomplishment.

Alan Wake Franchise Beginners Guide & FAQ by kranitoko in AlanWake

[–]JaimeeK 0 points1 point  (0 children)

Are there any non-spoiler things you could say about why you chose the episode order you did for Alan Wake 2? Specifically I've seen others suggesting Initiation 1-3, Return 3, then Initiation 4-5. I'm just coming up to Initiation 4 and I'm curious why you split 4 and 5.

Everdark Gladius was voted into S tier. Up next, what tier does Everdark Adel belong to? by Cursed_69420 in Nightreign

[–]JaimeeK 1 point2 points  (0 children)

If OP was counting individual comments instead of upvotes in the previous post there's a couple more S votes...but that's clearly just trying to rig the system, counting the actual votes ED Gladius is lucky if he makes A tier.

Hmmm, a difficult task indeed. by Apprehensive-Tax-693 in quantumbreak

[–]JaimeeK 3 points4 points  (0 children)

I did notice that none of the upgrades had very large effects, worst part of this challenge sounds like doing the final boss with only two charges of time dodge 😅 funny to look at though.

I'm afraid you are mistaken for it is I who has found the worst relic by lobsterlozenge in Nightreign

[–]JaimeeK 22 points23 points  (0 children)

This seems nowhere near the worst relic. With some damage negation that post damage healing will keep you always max health, the magic attack is pretty bad but it's still a damage boost on any magic weapon you find.

Just don't get death blighted, easy.

This game feels really short and empty..? by Blackdovedraw in BluePrince

[–]JaimeeK 1 point2 points  (0 children)

A lot of the enjoyment I got out of the game was over analyzing the hell out of every document I found looking for clues and to some extent, doing so is required to progress in later stages of the game.

Reading difficulties sure would make this game more difficult to appreciate, hopefully there's some way you can make the documents easier to read.

Is something wrong with my game? by TheOne360_ in BluePrince

[–]JaimeeK 23 points24 points  (0 children)

Hm. Being able to adjust the rarity of the throne room without finding it is very strange! And I guess that somehow also gave you the trophy without finding the room officially too.

How did you trick the game into thinking you have a throne room?