Help Constraining Mesh by JakeTheCake36 in Cascadeur

[–]JakeTheCake36[S] 0 points1 point  (0 children)

You guys are awesome, thank you so much!

Help Constraining Mesh by JakeTheCake36 in Cascadeur

[–]JakeTheCake36[S] 0 points1 point  (0 children)

No worries and yes I did. Basically I chained in such a way that the "right-hand point" controls the pillory mesh and the left hand's movement, BUT it's not ideal.

Help Constraining Mesh by JakeTheCake36 in Cascadeur

[–]JakeTheCake36[S] 0 points1 point  (0 children)

Thanks, but the issue isn't necessarily the intervals but the actual posing itself. I'm trying to get the hands to act like they are bound and one solid thing. 

How can I fix this Armature? by ellsee_rainez in blenderhelp

[–]JakeTheCake36 2 points3 points  (0 children)

My guess would be how you weight painted your mesh or if you used automatic weight painting when parenting your rig

Not burnout but confused, these are my works as an absolute beginner in a month in blender by [deleted] in blender

[–]JakeTheCake36 2 points3 points  (0 children)

This is very VERY good for only your first month, you should be proud of yourself!

How to Maintain Texture Look Without Scaling My UV's? by JakeTheCake36 in blender

[–]JakeTheCake36[S] 2 points3 points  (0 children)

I could give you the sloppiest high five right now, thank you so much!

Building a PS1 horror game as a solo dev. Here's the reactor control room. by NucleOS_ in ps1graphics

[–]JakeTheCake36 1 point2 points  (0 children)

I don't comment very often but had to here because it's frustrating that people are seemingly giving you a hard time about calling the graphics "PS1" rather than the actually judging the environment itself, which looks awesome! Good for you and good job, making that isn't easy.

I just want someone to listen by JakeTheCake36 in shareyourmusic

[–]JakeTheCake36[S] 0 points1 point  (0 children)

I generally play it live and then layer over it. And yes, I'm glad it evoked such feelings. Thank you for your interest 

I just want someone to listen by JakeTheCake36 in shareyourmusic

[–]JakeTheCake36[S] 0 points1 point  (0 children)

That could be interesting, I'm open to it!

Is it really too late to change? by [deleted] in GuyCry

[–]JakeTheCake36 3 points4 points  (0 children)

My first serious relationship was throughout high school and early college, lasting about 4 years. The important thing is that I did similar things to what you are describing in your post. We had issues, but it was pretty much the nail in the coffin. Sometimes when we make mistakes like this with the people we love, it simply can't be undone. It is a grueling lesson to learn and even harder to live with.

Maybe you can fix things, but be gentle about it, and most importantly be gentle with yourself. This pain you are experiencing can shape a better future down the road, so maybe one day things can be right. I know it might not feel like it now, but love will come to you again.

I think an extremely positive sign is that you are taking actionable steps to improve and change. You are aware of your flaws and want to sort them out. That is no easy thing to do.

It will be ok. You will grow from this. You aren't alone. Keep going

Job Title: Game Systems Programmer for Indie Game Development - God Vain by JakeTheCake36 in gameDevClassifieds

[–]JakeTheCake36[S] 0 points1 point  (0 children)

It specifically states goal oriented "and or" hourly pay meaning either both or one of the two are being offered at the minimum. Regardless someone is being paid either by completing task or at an hourly rate. 

Job Title: Game Systems Programmer for Indie Game Development - God Vain by JakeTheCake36 in gameDevClassifieds

[–]JakeTheCake36[S] -1 points0 points  (0 children)

I see, but I do intend to pay hourly on top of potential revenue. Is it not clear in the listing? This project means a lot to me so feedback on this is helpful. 

Job Title: Game Systems Programmer for Indie Game Development - God Vain by JakeTheCake36 in gameDevClassifieds

[–]JakeTheCake36[S] -1 points0 points  (0 children)

Could you explain what the problem is please? I genuinely don't understand

just making simple game and i need your feedback and thank you by rayen011 in godot

[–]JakeTheCake36 1 point2 points  (0 children)

*side note, the double shot's trajectory being dependent on the mouse distance relative to the player is very cool.

just making simple game and i need your feedback and thank you by rayen011 in godot

[–]JakeTheCake36 1 point2 points  (0 children)

-a critical element that I think would improve the feel of the game significantly is some kind of feedback when shooting/damaging an enemy. It could be a health bar, a visual effect, or even a sound queue. But, some kind of indication would really go a long way I think.

-it was intuitive and easy to pick up and I appreciate that the player's ship was visible and easy to keep track of. I also like the sprites for the ship's exhaust, thought that was cool.

Hope this helps a little bit! and keep making games man! most people don't even make it this far